Dragon Ball Super: Beerus - Episode 1 - Official Discussion Thread

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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Re: Dragon Ball Super: Beerus - Episode 1 - Official Discussion Thread

Post by SupremeKai25 » Sun Oct 11, 2026 3:31 pm

DestructoDisc wrote: Sun Oct 11, 2026 3:15 pm
SupremeKai25 wrote: Sun Oct 11, 2026 2:36 pm It's genuinely crazy how popular Super continues to be, even years after the last movie (Super Hero was in 2022!) and the horrible cards it was dealt with in 2015 (awful deadlines).
It's not Super that's popular, it's Dragon Ball in general. Fans would've crashed that server even if it was a GT first episode remake instead.
Eh, I don't recall Daima crashing Crunchyroll servers. Maybe in the last episodes when Goku went SSJ4.

It is absolutely insane that the first episode of the second remake of a 13 years movie is generating so much traffic. This speaks highly of Super specifically.
At his core Zamasu is good like Shin, though I guess you could say he was so fastidious that it backfired. But you know, for this "Future Trunks Arc" you had to depict Zamasu and Trunks' inner conflict, right? If this was back when I was drawing the manga myself then I doubt if I could have done it. I mean, I'm not very good at depicting the characters' psychology on the page. So this all came together because now I only have to think up the story. [...] On my own, I doubt I would have been able to express Zamasu's fall to the dark side.
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Re: Dragon Ball Super: Beerus - Episode 1 - Official Discussion Thread

Post by The Dark Knight » Sun Oct 11, 2026 3:37 pm

SupremeKai25 wrote: Sun Oct 11, 2026 3:31 pmIt is absolutely insane that the first episode of the second remake of a 13 years movie is generating so much traffic. This speaks highly of Super specifically.
I think people had more issues with Super's execution rather than its concepts. I've only seen this first episode and the vast majority of issues I had with Super 1.0 are gone. If my rating for Super 1.0 is a 4/10, this remake has the potential to reach a 7/10, which is a massive jump.

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Re: Dragon Ball Super: Beerus - Episode 1 - Official Discussion Thread

Post by Noah » Sun Oct 11, 2026 3:40 pm

Banduck wrote: Sun Oct 11, 2026 2:03 pm Does anyone else think this was a weird FIRST episode? Imagine someone watching this who hasn't seen DBS or BoG. It must all feel so random and confusing. Nothing gets explained, no narrator, you barely see any characters, there's almost no dialogue, just random Beerus scenes and then Goku and Vegeta start training... end of episode.
Looking at it from that perspective, I can definitely see your point. As much as I liked Daima’s approach, I don’t think it really works for Super, which has way more episodes and stories to tell. The lack of a narrator hurts it quite a bit, too.
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Re: Dragon Ball Super: Beerus - Episode 1 - Official Discussion Thread

Post by Lord Beerus » Sun Oct 11, 2026 3:57 pm

Well, this episode was pretty much what I expected it to be, given what we were told DBS Beerus was going to be... a stripped-down and condensed version of the events of the original TV anime with a shiny coat of paint.

For people who have watched Battle Of Gods and Super 1.0, I'm sure they'll appreciate the breezier pace and improved visuals. But for those who are going into DBS Beerus with no knowledge of Battle of Gods or Super 1.0, I can't help but feel people like that will be left more confused than intrigued by how borderline minimalist the narrative was in this episode.

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Re: Dragon Ball Super: Beerus - Episode 1 - Official Discussion Thread

Post by nato25 » Sun Oct 11, 2026 4:06 pm

Grimlock wrote: Sun Oct 11, 2026 1:48 pm
The Dark Knight wrote: Sun Oct 11, 2026 1:30 pmKibito and Shin are still fused, so any hopes of this connecting to Daima just went out the window. Considering this was made to streamline the Super storyline, I guess I shouldn't be surprised it doesn't require viewing a show that's under a different name.
But to those who did view it, it's just so freaking weird. That whole Mister Satan giving money to Goku four years after defeating Buu just became even weirder than before. Why the long wait? Why didn't Mister Satan give that money during Trunks' ninth birthday, you know, one year after Buu?

In Dragon Ball Super, Goku says he keeps training because Buu was powerful and whatever, and yet, four years later, his strongest transformation is Super Saiyan 3. In Dragon Ball Daima, Goku says he kept training because Buu was powerful and whatever, and yet, one year later, he pulls a transformation out of a strange, probably stinky place.

Even if they did try to connect, the narrative would continue to be a mess. They really got themselves in a "damn if you do, damn if you don't" situation and it's just... :|


By the way, Gregory's still there. But hey, close to Toriyama's vision, I'm sure.
I would have loved to see small tweaks made to fit daima in here but oh well. As for Satan not giving Goku money sooner, it was a prize given to him he didn't just give Goku money (presumably because Goku never asked, which is pretty crazy because he knows Bulma and Satan)

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Re: Dragon Ball Super: Beerus - Episode 1 - Official Discussion Thread

Post by Makaioshin » Sun Oct 11, 2026 4:18 pm

They adapted the idea of Goku image training from V-Jump but didn't reference any specific Toyotaro manga panels. A sign of things to come?

Anyway nothing really to say at this point. It looks better but not incredibly so. They removed that one guy's extra pair of arms.

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Re: Dragon Ball Super: Beerus - Episode 1 - Official Discussion Thread

Post by JulieYBM » Sun Oct 11, 2026 4:20 pm

Not including Daima references is purely a weird "Well, it wasn't in the original outline that Toriyama wrote" sort of thing. Dragon Ball is not anal about perfect continuity like an American IP would be. It never has been and will continue not to be, especially without an actual creative lead, like a Yuyama Kunihiko was for Pocket Monsters, to make a rough aproximation.

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Re: Dragon Ball Super: Beerus - Episode 1 - Official Discussion Thread

Post by Vegard Aune » Sun Oct 11, 2026 4:27 pm

My main hope was that the pacing would flow naturally from moment to moment unlike in that One Piece remaster that this thing at the outset reminded me of...

So far I guess it's okay? I did feel like Goten driving the tractor off the cliff and Goku catching it felt like it could have used a shot or two more (or for the shots that were there to be lingered on a bit longer) but that was the only bit where it felt actively jarring to me.

The fact that they reused all the old recordings, including the very obviously unwell Yanami who was clearly struggling for dear life to even deliver his lines, though... is very, very unfortunate. Especially with how early Yanami ended up being replaced, I honestly think it would have been better to just call in Tatsuta to rerecord Yanami's lines. The way Kaio sounded in the Beerus arc was... honestly just depressing.

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Re: Dragon Ball Super: Beerus - Episode 1 - Official Discussion Thread

Post by Kenji » Sun Oct 11, 2026 4:31 pm

What I am wondering is... They better not have kept Yamcha's previous voice actor for obvious reasons.

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Re: Dragon Ball Super: Beerus - Episode 1 - Official Discussion Thread

Post by Zephyr » Sun Oct 11, 2026 4:42 pm

Never really gave much thought before to the differences in how Beerus is depicted between the film and the show. I know the show made him more threatening, and this takes that a bit further. Sticking out to me by this episode's end is that I don't really like Beerus all that much here, he's just kind of a whiny baby with no charm. I think the whimsy that the film gave him, especially as he woke up, did a lot to make him lovable and endearing. I guess that isn't a very big deal in the long run, since he isn't really a main character after this arc.

Was cool that they had Beerus waking up timed to Goku's image training.

I don't like CG Shenlong in the ED.
Makaioshin wrote: Sun Oct 11, 2026 4:18 pmThey removed that one guy's extra pair of arms.
Hoping he gets added to Sparking Zero in the future, alongside the Daima minotaur. An incredible custom battle could be made.

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Re: Dragon Ball Super: Beerus - Episode 1 - Official Discussion Thread

Post by DanielSSJ » Sun Oct 11, 2026 5:28 pm

As much as I'd like to see more of Super Saiyan 3 Vegeta, I don't really like Daima enough to be that cut up about them not retconning Super to accommodate its existence.

The voice recording thing is really unfortunate, especially in the context of Yanami's passing.
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Re: Dragon Ball Super: Beerus - Episode 1 - Official Discussion Thread

Post by Extreme_kai » Sun Oct 11, 2026 5:31 pm

The episode looks surprisingly good. Most of the shots looked on model, save for that one gnarly-looking close-up of Kibito Kai. That one shot just looked so out of place compared to the others. Other than that? Not much to talk about story-wise, since it's the same stuff we saw over 10 years ago. Overall, I'm impressed by the visuals. Hope it keeps to this quality throughout.

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Re: Dragon Ball Super: Beerus - Episode 1 - Official Discussion Thread

Post by taikufuru » Sun Oct 11, 2026 5:45 pm

I think they could have at least taken the time to re-edit the Mr. Satan scene so that it took place during the day, right after Goku and Goten’s conversation. That would have made it feel less out of place.

In the original series, the scene takes place toward the end of the day because Goten spent the entire day trying to find a wedding gift for Videl. Now that you’ve cut that out, there’s no need for such an abrupt time jump.

This episode was full of poorly placed scenes. Interrupting the Beerus segment on that planet, with its entire dark and tense atmosphere, just to insert the comedic scene of King Kai’s car accident is one of the most glaring editing mistakes I’ve ever seen in this franchise. It’s so amateurish.

On top of that, their solution for connecting the two Beerus segments, which originally had no connection whatsoever because they came from different episodes, was simply to establish that Beerus and Whis were traveling across multiple planets. But for some reason, Beerus decides to just stand still in space... Why?

In the original scene, this made sense because Beerus was at home and had asked Whis to visit that planet on his behalf. Here, however, there is no need to send Whis anywhere, since Beerus is already on the planet himself.

This really shows just how limited this project is, at least in terms of the vision behind it. They can dedicate time and money to padding out pointless sequences, such as Goku’s training and those moments when Beerus feels like a fanfic version of himself because of how excessively serious he is, but they can’t be bothered to rework the story in a way that makes such a substantial reduction in episode count actually work.

I mean, why not combine the two sequences and have Beerus remember his dream after destroying the first planet? We don’t need to see him defeat a some random caveman to establish him as an imposing figure. He has just destroyed an entire planet, and the Kais themselves are afraid of him. That alone does a perfectly good job of establishing just how powerful and threatening he is.

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Re: Dragon Ball Super: Beerus - Episode 1 - Official Discussion Thread

Post by Grimlock » Sun Oct 11, 2026 6:11 pm

nato25 wrote: Sun Oct 11, 2026 4:06 pmI would have loved to see small tweaks made to fit daima in here but oh well.
Eh, I think I expressed myself wrong earlier. Though it is just a little bit an annoyance those things I brought up, I'm not actually bothered by them. Dragon Ball Super and Dragon Ball Daima taking place in different realities is a good thing, it means more Multiverse content, which I'm here for (though I still want Vegeta using Super Saiyan 3 against Beerus, because that makes more sense story-wise).

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Re: Dragon Ball Super: Beerus - Episode 1 - Official Discussion Thread

Post by SSGpotota » Sun Oct 11, 2026 6:17 pm

So yeah, Super again but less filler and better animation, like it should've been from the start.
Oh well, better 11 years late than never!
Some things could've been done better, like other users pointed out, but the bar is as low as my expectations, so it's gonna be very hard to disappoint me.
Also, I don't get how there's still some people here hoping for any added connection to Daima. :eh:
Just let it go guys... it's over.

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Re: Dragon Ball Super: Beerus - Episode 1 - Official Discussion Thread

Post by OmegaRockman » Sun Oct 11, 2026 6:23 pm

I had a good time with this episode! I think it helps that I managed my expectations for the most part and got more or less what I expected: a Kai recut of Super with a few extra frills here and there. The visual touchups are really nice and I especially appreciate them using the original sound bank. That was one of the big things OG Super was missing for me, so having the original SSJ aura sound back made me incredibly happy.

On the flip side, I'll have to agree that it sucks to no longer have some of the slice of life stuff, but that was stuff they were always going to cut due to the nature of this project. Also, I do miss having a narrator, the OG title card style, and eyecatches. I feel like those bits added to DB's anime identity like the TO BE CONTINUED cards in One Piece. At the same time, there's nothing inherently wrong with dropping those aesthetic things; like, they aren't going to make or break the show even if I kinda miss them.

One thing I do appreciate is reusing the original recordings; a big criticism about Kai was the fact that they had to rerecord everything, leading to some of the performances felt underwhelming (not bad, mind you) compared to Z. Well, they still have the recordings for this and they still sound good, so why not reuse them? They can always call the cast back in to record pickups where necessary, and this way we get to honor the original cast members we've lost by preserving their OG Super performances. I wouldn't mind this enhanced edition becoming my go-to for Super (or at least for the Universe 6 Tournament since I'll probably still opt for the movies for the first two arcs), but that idea would've been complicated by not having Tsuru, Shioya, and Ishizuka in their respective roles. I do agree that they probably should've at least rerecorded Yanami since he was so clearly unwell, but I also understand wanting to preserve his final performance as Kaio. It'll only be an issue for this first arc anyway.

Music-wise, I noticed some disappointment with the overreliance on Kai tracks for this episode. I suppose I can see how that could be an issue, but I fully expect them to integrate more Sumitomo tracks as the show goes on. And hey, the new stuff sounded good! As for the vocal songs, dunno how to feel about the ED yet, but the OP is growing on me. It doesn't sound particularly "Dragon Ball," but as a song on its own? I like it. The accompanying visuals are absolutely stellar too. Too bad about the ED's visuals though. It has interesting ideas and there were some bits that looked fine to me, but overall it's kinda ugly. Not the worst thing in the world, but I will miss Hello, Hello, Hello.

Overall, I think this was a satisfactory first episode. Again, I don't think this recut will replace the Battle of Gods movie for me, but if they keep things looking nice and they actually explain the Pilaf gang, I think I could comfortably recommend this version to a new viewer who's looking for an easy way to watch Super. Having a solid, easy-to-find 19-episode run to point people to is so much easier than having to explain that they need to watch these two movies that may not become the service they're using and then skip to this episode of Super. This would've been mitigated by just starting on the new stuff or at least recutting the movies themselves instead of making worse versions of them for the first 27 episodes, but I digress. Even if they didn't need to redo these stories in the first place, I suppose I can accept the redone versions if they're at least good on their own merits.
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Re: Dragon Ball Super: Beerus - Episode 1 - Official Discussion Thread

Post by goku the krump dancer » Sun Oct 11, 2026 6:40 pm

This felt so old but new at the same time, which I guess is the general idea lol I just for a brief moment after watching the intro and mind training scene my Brian subconsciously expected brand new animation all the way through.

I do like the attempt at a more serious and somewhat bleak atmosphere with the lack of music in certain spots and even the imagery of the shadows casting over Whis when the alarms were exploding and even Beerus giving us the glow in dark evil kitty eyes.

I did somewhat doze off during the dinosaur man fight but I like that they’re flying through most of the trivial nonsense because they know we’ve been here before.
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Re: Dragon Ball Super: Beerus - Episode 1 - Official Discussion Thread

Post by M16U3L2015 » Sun Oct 11, 2026 7:42 pm

Animation error, Krillin's hand wasn't drawn completely.

Image

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Re: Dragon Ball Super: Beerus - Episode 1 - Official Discussion Thread

Post by JulieYBM » Sun Oct 11, 2026 8:06 pm

M16U3L2015 wrote: Sun Oct 11, 2026 7:42 pm Animation error, Krillin's hand wasn't drawn completely.

Image
It's probably a compositing issue, rather than the hand not being drawn.

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Re: Dragon Ball Super: Beerus - Episode 1 - Official Discussion Thread

Post by nato25 » Sun Oct 11, 2026 8:10 pm

I'm going to post this here because I don't think anyone else will care, but I am annoyed they didn't use the Buu Saga wedding designs for Gohan and Videl that were established in the photo now that we had a second chance at it... I wish Dragon Ball would get a continuity supervisor lol

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