New Wii Game in 2009?

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
User avatar
Tsukento
I Live Here
Posts: 2600
Joined: Thu Sep 29, 2005 5:34 pm
Location: Florida

Post by Tsukento » Thu Sep 04, 2008 3:30 am

Sparking! Meteor's Wii controls were good. o_O Try playing Sparking! Neo with the Wii controls. Now THAT was unplayable.

User avatar
Casual Matt
Advanced Regular
Posts: 1184
Joined: Thu Feb 09, 2006 4:18 pm
Location: Canada

Post by Casual Matt » Thu Sep 04, 2008 7:38 am

Forgotten Hero wrote:
Castor Troy wrote:
Pain wrote:Yeah, DBZ and Wii don't mix well.
You obviously haven't played Budokai Tenkaichi 3 on the wii which I think is fantastic.
I disagree, I played the Wii version and I could get the hang of it. I guess I just love the PS2 controller. Burst Limit would have been a nightmare to play on the Wii! (At least for me.)
It does take a little bit to get used to, but then again, anything new does.

But I agree with your Burst Limit comment, 2D fighters with the Wii remote is a hard fail.
The S wrote:I love my Wii to death, but trying to play fighting games with the default controller is ass. I'm still trying to plow my way through Godzilla Unleashed; I beat my brother's PS2 version in 1/16th of the time.

Crap... here I am badmouthing the controls, and I've got a spare copy of the game I'm trying to pawn off on someone.... <.<
I know what you're talking about. I have Mortal Kombat Armageddon and the Wii Controls suck a big pile of ass. But luckily I always intended to use the classic controller which makes me a happy gamer.

Besides that, Sparking Meteor is a whole different animal than most fighting games.
Tsukento wrote:Sparking! Meteor's Wii controls were good. o_O Try playing Sparking! Neo with the Wii controls. Now THAT was unplayable.
I still think it was an improvement over the PS2, but yes METEOR's were much better.

finnishjuoppo
Beyond Newbie
Posts: 180
Joined: Sat Dec 22, 2007 10:35 am
Location: Finland

Post by finnishjuoppo » Fri Sep 05, 2008 6:25 am

I think that there will be no more dbz fightning games on the wii,but maybe an adventure game etc dragonball ds? that would be cool...
-"this is madness"
-"madness? no.. this..is.. dragonball!"

User avatar
Casual Matt
Advanced Regular
Posts: 1184
Joined: Thu Feb 09, 2006 4:18 pm
Location: Canada

Post by Casual Matt » Fri Sep 05, 2008 6:50 am

finnishjuoppo wrote:I think that there will be no more dbz fightning games on the wii,but maybe an adventure game etc dragonball ds? that would be cool...
Yeah, as long as it is designed for the Wii controls and done well.

And isn't essentially Sagas 2 with crappy Wii controls tacked on.

Neon Z
Advanced Regular
Posts: 1152
Joined: Tue Feb 24, 2004 11:34 am

Post by Neon Z » Fri Sep 05, 2008 2:57 pm

If that game is real, I'm hoping it's something based on the Tenkaichi engine. After BT3, I don't see myself needing to buy another DBZ game anytime soon. I like the gameplay engine and the cast, so I just feel no need to buy a new game right now.

There are a few features which could convince me to get a new game, but they are rather unnecessary, so I don't see the first game of a new series adding them. A sequel would be much more likely to have any of these:


-New story

Basically, a DBZ fighting game with new antagonists and possibly allies too, like a new movie or saga. I'm not a fan of Toei's original material, but the characters work pretty well in the games, so I would like to see more non-manga material developed directly for new games.

-A character creator.

I know that there are many people that hate the idea, but I really like character creators, like in Soul Calibur III,IV and Mortal Kombat Armageddon. Trying to recreate characters from other franchises using a limited toolset and afterwards playing with them (that's why I don't care about creators in wrestling games, everyone just fights like... wrestlers...) is very fun to me, so I'd buy a new dbz game for any system that had that feature.

After Tenkaichi 3's launch, that one producer from Atari, Donny Clay(?) talked about adding it to later games, but Burst Limit didn't have it and nothing like that has been announced for Infinite World...

-A complete cast list, from DB to the end of DBZ.

The Tenkaichi series is the closest to that yet, so, unless this game is a sequel, I don't see any other DBZ game even approaching it. There would be many repeated abilities like in Tenkaichi, of course, but, if there aren't total clones, it'd be good enough, IMO.

User avatar
Herms
Kanzenshuu Admin Emeritus
Posts: 10550
Joined: Thu Oct 21, 2004 6:40 pm
Location: Jupiter
Contact:

Post by Herms » Fri Sep 05, 2008 3:56 pm

Neon Z wrote:After Tenkaichi 3's launch, that one producer from Atari, Donny Clay(?) talked about adding it to later games, but Burst Limit didn't have it and nothing like that has been announced for Infinite World...
Neither Donny Clay nor Atari have any hand in the actual making of DragonBall games, they just localize and release them in America. So any statements like "we'll do such and such for future games" from him is basically meaningless.
Kanzenshuu: Is that place still around?
Sometimes, I tweet things
We might, if they screamed all the time, for no good reason.

User avatar
Casual Matt
Advanced Regular
Posts: 1184
Joined: Thu Feb 09, 2006 4:18 pm
Location: Canada

Post by Casual Matt » Fri Sep 05, 2008 4:23 pm

Herms wrote:
Neon Z wrote:After Tenkaichi 3's launch, that one producer from Atari, Donny Clay(?) talked about adding it to later games, but Burst Limit didn't have it and nothing like that has been announced for Infinite World...
Neither Donny Clay nor Atari have any hand in the actual making of DragonBall games, they just localize and release them in America. So any statements like "we'll do such and such for future games" from him is basically meaningless.
It's actually weird they'd say something like that.

Unless, like I said before, Sagas 2.

Neon Z
Advanced Regular
Posts: 1152
Joined: Tue Feb 24, 2004 11:34 am

Post by Neon Z » Fri Sep 05, 2008 7:53 pm

Herms wrote:
Neon Z wrote:After Tenkaichi 3's launch, that one producer from Atari, Donny Clay(?) talked about adding it to later games, but Burst Limit didn't have it and nothing like that has been announced for Infinite World...
Neither Donny Clay nor Atari have any hand in the actual making of DragonBall games, they just localize and release them in America. So any statements like "we'll do such and such for future games" from him is basically meaningless.
I know that, but they're still the publisher for the games in America and Europe though, and these games, since the first Budokai for PS2, have always sold better outside of Japan itself, so I don't think they have no influence in the game's production.

Often, there are public complaints from developers about publishers or marketing teams getting in the way of the game's creation. Nothing like that has been reported about any of the teams making DBZ games, but I don't think they're somehow above that influence.

Post Reply