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The Horrible Decisions of Dimps
- The S
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This topic makes me sad. There's so much negativity in the world. COME ON EVERYBODY, GROUP HUG!
Don't give me that look! If you don't do a group hug, I'll shank ya!
Don't give me that look! If you don't do a group hug, I'll shank ya!
Battle High 2, starring Kyle Hebert as well as myself, has been released on Xbox 360, OUYA, PC, Linux, Mac, and Xbox One!
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That doesn't make a game better in any way, shape, or form. If the graphics are better, the gameplay is more solid, and audio is immersive, that makes a game better. The ability to fly doesn't make a game better.Jackal puFF wrote:The Sparking series will forever and always be better than the budokai series. Budokai and burst limit are just too generic in the game world. At least in Raging blast well be able to fly and fly and shoot and smash. I hate games where your just stuck in one spot and just spin around in circles..
Hey, here's an idea for the new Mario! Let's make him CONSTANTLY fly shall we, remove all obsticles, and platforming elements, because they're just too generic int he game world today.
You see, you clearly stated that:
This is completely your own opinion, yet you start out with the sentence:Jackal puFF wrote: I hate games where your just stuck in one spot and just spin around in circles..
Try backing your statements up with FACT because you try and force your opinions on others.Jackal puFF wrote:The Sparking series will forever and always be better than the Budokai series.
Haha, you're right S, so much hate here, I'm done with all this bickering and arguing! *hugs*The S wrote:This topic makes me sad. There's so much negativity in the world. COME ON EVERYBODY, GROUP HUG!
Don't give me that look! If you don't do a group hug, I'll shank ya!
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I really enjoyed the Infinite World and the intro cinemtic looks nice, like in-game. I think that really hideous intro are in sparking games, don't like the character's design in it. Only thing I missed in Infinite World are Uub, Kaioshin and Tournament Mode
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THE BUDOKAI AND SPARKING SERIES ARE GOOD GAMES.
Except for you, Sparking 1. You can go kill yourself.
In all serious though, I don't see why there's such a division over the preference for Budokai over Sparking and vice versa.
It's almost like a bunch of kids trying to defend themselves because "Mommy could only buy one of them for me, so now I've got to make mine be the coolest!"
Except for you, Sparking 1. You can go kill yourself.
In all serious though, I don't see why there's such a division over the preference for Budokai over Sparking and vice versa.
It's almost like a bunch of kids trying to defend themselves because "Mommy could only buy one of them for me, so now I've got to make mine be the coolest!"
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I don't think if it's really for this sellfish reasons. I like both of series, but every game hacve some bugs. I like really much Sparking for big roster of characters, but I'm later annoyed by the repetitiveness of the game and that the each character and his form have only one winer posse.Supa Saiya-Jin Tullece wrote:THE BUDOKAI AND SPARKING SERIES ARE GOOD GAMES.
Except for you, Sparking 1. You can go kill yourself.
In all serious though, I don't see why there's such a division over the preference for Budokai over Sparking and vice versa.
It's almost like a bunch of kids trying to defend themselves because "Mommy could only buy one of them for me, so now I've got to make mine be the coolest!"
I'm enjoying much the Budokai series, but there is not that big roster of charas. If they will add characters from Sparking to Budokai game, Budokai series will win for sure in my opinion.
But I enjoy each Dragon Ball game so far for different and unique things included in them
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- Super Sayian Prime
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The Horrible Decisions of Thanos:
- Making this thread
- Posting in this thread
- Thinking about making this thread
- Typing out this thread
- Posting this thread on Daizex, instead of GameFAQs
You may have valid arguments, but when you clearly go for a sensationalist approach with your title, it's hard to take you serious (video games are serious business!).
- Making this thread
- Posting in this thread
- Thinking about making this thread
- Typing out this thread
- Posting this thread on Daizex, instead of GameFAQs
You may have valid arguments, but when you clearly go for a sensationalist approach with your title, it's hard to take you serious (video games are serious business!).
"I like the money it brings in, but Dragon Ball Heroes is the worst. That's actually the real reason I decided to start working on new material. I was afraid Bandai would make something irredeemably stupid like Super Saiyan 4 Broly." - Akira Toriyama, made up interview, 2013.
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- NeptuneKai
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This grammar police?NeptuneKai wrote:I'm calling the grammar police.
If so, you mean serious business. Don't taze him bro!
Ont: Games are for playing. Either play them, or not.
Don't bash eachother for your choices.
No more time for Daizex. Goodbye folks!
- SparkyPantsMcGee
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that was amazing!Wojak wrote:This grammar police?NeptuneKai wrote:I'm calling the grammar police.
If so, you mean serious business. Don't taze him bro!
Ont: Games are for playing. Either play them, or not.
Don't bash eachother for your choices.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?
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Yeah, this thread was pretty pointless, I mean I prefer the Sparking/Tenkaichi series, but I don't hate the Budokai series or hate people who prefer it!
My main annoyance with Budokai games is the nonsensical transformations, like "Unlock Potential" and "Fuse with Nail/Kami". I don't remember Gohan being cornered and going "This is bad, I better re-unlock my potential!" or Piccolo facing an opponent and thinking which of his forms he'll need to face him. The same goes for Ultimate Gohan being a transformation after Super Saiyan 2.
So really my main annoyance with the Budokai series is petty fanboyism. Ah well....
My main annoyance with Budokai games is the nonsensical transformations, like "Unlock Potential" and "Fuse with Nail/Kami". I don't remember Gohan being cornered and going "This is bad, I better re-unlock my potential!" or Piccolo facing an opponent and thinking which of his forms he'll need to face him. The same goes for Ultimate Gohan being a transformation after Super Saiyan 2.
So really my main annoyance with the Budokai series is petty fanboyism. Ah well....
Er.... No.
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Re: The Horrible Decisions of Dimps
More complicated than the "run away, power-up, special attack, rine and repeat" of Sparking.Thanos wrote: Budokai:
-Pathetically simplistic fighting-engine
They were good at the time of release and were improved upon when ported.-Poor character models
Looked good at the time and the colors never bothered me.-Abysmal effects and miscoloured attacks
A bonus. You never get to see that in the series. It was a fun addition.-Wrong forms for characters (Super Saiyajin 2 Trunks; what?)
Which allowed for variation in the progression of the plot. Because of this, I could beat Boo with Chou Gohan like I've always wanted to see.Budokai 2:
-Boring, repetitive, uninspired, unfaithfully-plotted board game Story Mode (I know Mike likes it--but that's pretty much it)
Same can be said for the second Sparking game. If I wanted to just power up for 20 minutes I'd watch filler.-Little improvement over the simplistic fighting-engine
And in Sparking they considered something like Super Saiyan Goku an entire different character to Goku just to say they had more characters. Nobody's been that dumb since Final Bout.-Missing character stages (only Freeza & Cell's final-forms available; lame)
Fusions that we actually wanted to see and had fun with when we did see them. BTW, wasn't there alternate endings to the Cell arc based on him accidentally absorbing people like Krillin the the first one? You forgot to complain about that.-Superfluous fusions & characters (Tiencha, Gotan, Majin Freeza and Cell, Super Buu absorbing Vegeta, Cell, Freeza), which the time taken to develop and plan could've been used practically
There was GT plotline in it so they put GT transformations in. I actually have a little bit more to complain about with this game, but overall it is the best of the three.My only complaint with Budokai 3:
-Questionable character options (SSJ4 Goku & Vegeta transformations to DBZ forms)
Never played it.Infinite World:
Never played it.I don't really have any problems with original Shin Budokai.
Agreed! I just skipped past all the story scenes.Shin Budokai 2:
-Ridiculous original storyline
I'm not a big fan of the "protect this or that" mission style, either. They really made up for it with Arcade Mode, though.-Sinfully-horrid and nearly impossible map overview mode (with the main object being the prevention of enemies from destroying buildings... gimme a break!)
In adding them to the story mode, yes it's completely random. For the other modes, though, I liked seeing them there.-Seemingly random character additions
The last Budokai game I played before this one was Budokai 3 so this one did have some improvements during that gap.-Literally NO improvements or additions to the gameplay mechanics over the first game
I only played a demo, but I liked the design. I heard that you can turn drama pieces off. Again, you're arguing character numbers when different forms of Goku are considered "different characters" in Sparking, and they only have a year to work on a game as it's a licensed game. So developing the entire DBZ story in their new graphical style probably took too long for the amount of time they had and they were probably just gonna attach it to the sequel. Too bad there never was one.Burst Limit:
-Ugly, amateur menu design
-Laughable pseudo customization of drama-piece options for stagnant gameplay pauses
-Again, no tournament mode (wtf x2?)
-Measly character roster
-Goes only to the Cell Saga
-Decidedly no Downloadable Content
You mean like the awesome design changes like how "run away, power-up, special attack, rine and repeat" in Sparking became "run away, power-up, special attack, rine and repeat" in the sequel? You mean how, except for exceptionally large or small characters, everyone feels almost exactly the same to play as? Yeah. Real good stuff there.I know the Sparking! games aren't perfect, but Dimps has a track record of poor decisions when it comes to their games. At least Spike seems to listen (to an extent) to their fans and they improve upon features instead of changing them to something equally lame.
In the end, though, Legends and Super DBZ are my favorites.
EDIT
Y'know, what. Forget what I just said. This sums it up better.SparkyPantsMcGee wrote:
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- Onikage725
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I think Burst Limit is an awesome game- for the $15 I got it for (yay utterly random 1 weekend price drop at Target). I loved the first Budokai when it came out, in spite of it's flaws. But each sequel made it harder for me to stomach actually playing it. BL, to me, feels like the awesomness of B1 with mechanics similar to the best of later Budokai and Shin Budokai games.Chrono Trigger wrote:Ok guys...Say what you will about this thread but you gotta admit (aside from the pretty graphics and music) they could have done a much better job with Burst Limit. Especially after Budokai 3. I mean I'd have been happy if they took Infinite World and gave it Burst Limit's graphics but Burst Limit was just unacceptable. Especially for 60 dollars? Fuck outta here....and now their doing the same shit with Raging Blast. Where does the milking end...
The Famicom RPGs did. That's apples and oranges, I know. Just thought I'd point that out, though. B2 was the first to get a domestic release, though.DragonBalllKaiHD wrote:I don't have a problem with gameboard... IMO, they are unique. There was no DB gameboeard game system before, if I remember correctly.
Ah, it's been awhile. I remember how brealthrough capsules were essential for Goku and a few others (like Cell and Freeza, probably why B2 limited their forms). It took away some of the point of the capsule system- customizability. On the other hand, Breakthrough-Goku was probably the most godly character you could use (well, him or Vegeta).SSj Kaboom wrote:I think he means Z-era Goku and Vegeta being able to go SSj4.
Which was totally impractical in Budokai 3 anyway, since you had to use up almost your entire Capsule roster to do it. Infinite World may not have been a huge step up from B3, but at least it fixed that problem.
I liked the idea. But, if I recall correctly, he only got a stat upgrade. If they had taken the time to do a subtle hair redesign and give him lightning, it would have been better. Correct me if I'm wrong about the lightning, though.Thanos6 wrote:Am I the only one who liked SS2 Future Trunks?
Man, Sparking 1's official guide actually encouraged you to do just that to beat some of the souped-up story mode opponents. I think the games have a decent engine, but there's no denying a match *can* devolve to that. My friends and I try not to, but an unskilled player can resort to that and have a shot at winning. Then again, an unskilled opponent can have the same success in B1, since the special moves were built off of really simplistic combos, and an upgraded ultimate could wipe out a character who'd taken a few blows (I'm looking at you, Cell w/ Spirit Bomb).Kendamu wrote:More complicated than the "run away, power-up, special attack, rine and repeat" of Sparking.
To show my appreciation, I'll only beat them half to death.
Believe it or not, I actually played Budokai 2 for the first time in a LONG TIME last night, thanks to this topic. Super Saiyan 2 Mirai Trunks does have the lightning, though the hair stays the same.Onikage725 wrote: I liked the idea. But, if I recall correctly, he only got a stat upgrade. If they had taken the time to do a subtle hair redesign and give him lightning, it would have been better. Correct me if I'm wrong about the lightning, though.
(And like all SS2/SS3 characters in that game, the lightning is a lot less frequent than in the Sparking games)
Trunks & Goten forever
Pfft.Onikage725 wrote:On the other hand, Breakthrough-Goku was probably the most godly character you could use (well, him or Vegeta).
1. Take Gohan
2. Equip Potential, Kamehameha (x2), Mixed Blood Power, Meditation, Z Sword.
3. Attack is now 138% (for comparison, Super Vegito's is 140%), Defense 108%, and the Kamehameha only takes 1/2 a ki bar to use.
4. Make that idiot who thought Breakthrough was useful at all cry as you rip him apart.
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That sounds like a challengeRocketman wrote: Pfft.
1. Take Gohan
2. Equip Potential, Kamehameha (x2), Mixed Blood Power, Meditation, Z Sword.
3. Attack is now 138% (for comparison, Super Vegito's is 140%), Defense 108%, and the Kamehameha only takes 1/2 a ki bar to use.
4. Make that idiot who thought Breakthrough was useful at all cry as you rip him apart.
Edit: Wait, did you say Gohan??? Eh, I guess I'm not the only one who plays as characters he doesn't like (as noted above, two of my favs to use in B3 are Goku and Vegeta).
To show my appreciation, I'll only beat them half to death.
I'm gonna drop a bomb here and say I don't dislike Gohan. I hate all the bullshit powerups he gets, I hate how he's forced to be the primary hero no matter how clearly he makes it that he doesn't want to be, but as a character I like him.Onikage725 wrote:That sounds like a challenge
Edit: Wait, did you say Gohan??? Eh, I guess I'm not the only one who plays as characters he doesn't like (as noted above, two of my favs to use in B3 are Goku and Vegeta).
Nowhere near as much as I like "He's Always Late" ChiChi, of course. <3
In any case, the worst thing about the Budokai series was the capsules. Remember how Super Saiyan 2 was utterly useless? A whole capsule slot gone and it only gave you +5% attack?
I mean, let's just do a comparison here:
If you take Goku in Budokai 3 and equip Breakthrough on him, you get this:
-Kaioken
-Super Saiyan 1
-Super Saiyan 2
-Super Saiyan 3
-Super Saiyan 4
-Kamehameha
--x10 Kamehameha [only at SSJ4]
-Dragon Fist (Basic physical combo) [cannot be used at base]
-Warp Kamehameha
-Super Spirit Bomb [cannot use regular Spirit Bomb if SSJ1 is equipped]
--Super Dragon Fist [If at SSJ1 or above]
and that's all you get. Sure, it's a good assortment of stuff, but let's compare to what Tenkaichi 3's Goku (End) gets without any equipment at all.
-Super Saiyan 1
-Super Saiyan 2
-Super Saiyan 3
-Potara (Vegetto) [Base only]
-Fusion (Gogeta) [Base only]
-Instant Transmission (teleport behind enemy, no matter where they are) [Base, SSJ2, SSj3]
-Wild Sense (auto-dodge one attack) [Base, SSJ1]
-Full Power (instantly activates 'Hyper Mode', fills up energy bars) [SSJ2]
-Power Up to the Very Limit (instantly activates 'Hyper Mode', fills up energy bars) [SSJ3]
-Kamehameha [Base, SSJ2]
-Super Kamehameha [SSJ1, Ultimate for SSJ2, SSJ3]
-Meteor Smash [Base, SSJ2]
-Super Energy Wave Volley [SSJ1]
-Super Explosive Wave [SSJ3]
-Super Spirit Bomb [Base]
-Instant (Warp) Kamehameha [SSJ1]
-Super Dragon Fist [SSJ3]
B3 Goku has used all his capsule slots. T3 Goku (End) still has all his equipment slots free.
B3 Goku is the only adult Goku available. T3 Goku (End) is one of four adult Gokus, each with their own setups, which includes things like:
-Solar Flare
-Kaioken
-Kaioken Attack
-Spirit Bomb (Saiyan Saga/Movie 4 style, gathered in one hand and thrown)
-Give Me Energy! (powers up the Spirit Bomb)
-I'm Getting Excited! (boosts attack and defense)
-Now I'm Mad! (boosts attack, defense, instant Hyper Mode, fills energy to full)
-Angry Kamehameha (one handed Kamehameha that killed Freeza on Namek)
Which is another thing Tenkaichi does - change the attacks' appearances. In Budokai, base Goku through SSJ4 Goku has the exact same Dragon Fist combo. In Tenkaichi the physical combo looks different depending on the era.
Sure, Budokai has a better punches-an'-kicks system, but so what? This is Dragonball Z, the punches and kicks are the boring part that get recycled animation.
Now, a Dragonball-era game would be perfect in a Budokai style. But Z and GT? Tenkaichi all the way.










