The Horrible Decisions of Dimps

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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The S
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Post by The S » Sun Jul 05, 2009 5:30 am

This topic makes me sad. There's so much negativity in the world. COME ON EVERYBODY, GROUP HUG!

Don't give me that look! If you don't do a group hug, I'll shank ya! :x
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Post by Jackal puFF » Sun Jul 05, 2009 6:10 am

The Sparking series will forever and always be better than the budokai series. Budokai and burst limit are just too generic in the game world. At least in Raging blast well be able to fly and fly and shoot and smash. I hate games where your just stuck in one spot and just spin around in circles..

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Post by Rory » Sun Jul 05, 2009 8:04 am

Jackal puFF wrote:The Sparking series will forever and always be better than the budokai series. Budokai and burst limit are just too generic in the game world. At least in Raging blast well be able to fly and fly and shoot and smash. I hate games where your just stuck in one spot and just spin around in circles..
That doesn't make a game better in any way, shape, or form. If the graphics are better, the gameplay is more solid, and audio is immersive, that makes a game better. The ability to fly doesn't make a game better.

Hey, here's an idea for the new Mario! Let's make him CONSTANTLY fly shall we, remove all obsticles, and platforming elements, because they're just too generic int he game world today.
You see, you clearly stated that:
Jackal puFF wrote: I hate games where your just stuck in one spot and just spin around in circles..
This is completely your own opinion, yet you start out with the sentence:
Jackal puFF wrote:The Sparking series will forever and always be better than the Budokai series.
Try backing your statements up with FACT because you try and force your opinions on others.
The S wrote:This topic makes me sad. There's so much negativity in the world. COME ON EVERYBODY, GROUP HUG!

Don't give me that look! If you don't do a group hug, I'll shank ya! :x
Haha, you're right S, so much hate here, I'm done with all this bickering and arguing! *hugs*

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Post by MCDaveG » Sun Jul 05, 2009 10:41 am

I really enjoyed the Infinite World and the intro cinemtic looks nice, like in-game. I think that really hideous intro are in sparking games, don't like the character's design in it. Only thing I missed in Infinite World are Uub, Kaioshin and Tournament Mode
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Post by Supa Saiya-Jin Tullece » Sun Jul 05, 2009 3:13 pm

THE BUDOKAI AND SPARKING SERIES ARE GOOD GAMES.

Except for you, Sparking 1. You can go kill yourself.

In all serious though, I don't see why there's such a division over the preference for Budokai over Sparking and vice versa.

It's almost like a bunch of kids trying to defend themselves because "Mommy could only buy one of them for me, so now I've got to make mine be the coolest!"

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Post by MCDaveG » Sun Jul 05, 2009 3:23 pm

Supa Saiya-Jin Tullece wrote:THE BUDOKAI AND SPARKING SERIES ARE GOOD GAMES.

Except for you, Sparking 1. You can go kill yourself.

In all serious though, I don't see why there's such a division over the preference for Budokai over Sparking and vice versa.

It's almost like a bunch of kids trying to defend themselves because "Mommy could only buy one of them for me, so now I've got to make mine be the coolest!"
I don't think if it's really for this sellfish reasons. I like both of series, but every game hacve some bugs. I like really much Sparking for big roster of characters, but I'm later annoyed by the repetitiveness of the game and that the each character and his form have only one winer posse.
I'm enjoying much the Budokai series, but there is not that big roster of charas. If they will add characters from Sparking to Budokai game, Budokai series will win for sure in my opinion.
But I enjoy each Dragon Ball game so far for different and unique things included in them
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Post by Adey » Sun Jul 05, 2009 5:47 pm

I hate the Budokai series of games!
Time to go to the internet and tell everyone, they'll all care!

Honestly, you could have kept this all in your head, there's no reason for it to have been posted here other than to try and troll people.

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Post by Wojak » Tue Jul 07, 2009 11:09 am

I would like the Tenkaichi series, if it didn't make me nauseous, y'know, too much movement in 3D.
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Post by Super Sayian Prime » Tue Jul 07, 2009 5:55 pm

The Horrible Decisions of Thanos:

- Making this thread

- Posting in this thread

- Thinking about making this thread

- Typing out this thread

- Posting this thread on Daizex, instead of GameFAQs

You may have valid arguments, but when you clearly go for a sensationalist approach with your title, it's hard to take you serious (video games are serious business!).
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Post by SparkyPantsMcGee » Tue Jul 07, 2009 7:34 pm

I would post this in fan art but I feel its approperiate
Image

FYI, I'm not calling you assholes...just those two in the picture ;)
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Post by NeptuneKai » Tue Jul 07, 2009 7:57 pm

I'm calling the grammar police.
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Post by Wojak » Wed Jul 08, 2009 1:36 am

NeptuneKai wrote:I'm calling the grammar police.
This grammar police?

If so, you mean serious business. Don't taze him bro!

Ont: Games are for playing. Either play them, or not.
Don't bash eachother for your choices.
No more time for Daizex. Goodbye folks!

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Post by SparkyPantsMcGee » Wed Jul 08, 2009 10:10 pm

Wojak wrote:
NeptuneKai wrote:I'm calling the grammar police.
This grammar police?

If so, you mean serious business. Don't taze him bro!

Ont: Games are for playing. Either play them, or not.
Don't bash eachother for your choices.
that was amazing! :lol:
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Post by Cold Cobra » Thu Jul 09, 2009 6:40 am

Yeah, this thread was pretty pointless, I mean I prefer the Sparking/Tenkaichi series, but I don't hate the Budokai series or hate people who prefer it!

My main annoyance with Budokai games is the nonsensical transformations, like "Unlock Potential" and "Fuse with Nail/Kami". I don't remember Gohan being cornered and going "This is bad, I better re-unlock my potential!" or Piccolo facing an opponent and thinking which of his forms he'll need to face him. The same goes for Ultimate Gohan being a transformation after Super Saiyan 2.

So really my main annoyance with the Budokai series is petty fanboyism. Ah well....
Er.... No.

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Re: The Horrible Decisions of Dimps

Post by Kendamu » Thu Jul 09, 2009 5:04 pm

Thanos wrote: Budokai:
-Pathetically simplistic fighting-engine
More complicated than the "run away, power-up, special attack, rine and repeat" of Sparking.
-Poor character models
They were good at the time of release and were improved upon when ported.
-Abysmal effects and miscoloured attacks
Looked good at the time and the colors never bothered me.
-Wrong forms for characters (Super Saiyajin 2 Trunks; what?)
A bonus. You never get to see that in the series. It was a fun addition.
Budokai 2:
-Boring, repetitive, uninspired, unfaithfully-plotted board game Story Mode (I know Mike likes it--but that's pretty much it)
Which allowed for variation in the progression of the plot. Because of this, I could beat Boo with Chou Gohan like I've always wanted to see.
-Little improvement over the simplistic fighting-engine
Same can be said for the second Sparking game. If I wanted to just power up for 20 minutes I'd watch filler.
-Missing character stages (only Freeza & Cell's final-forms available; lame)
And in Sparking they considered something like Super Saiyan Goku an entire different character to Goku just to say they had more characters. Nobody's been that dumb since Final Bout.
-Superfluous fusions & characters (Tiencha, Gotan, Majin Freeza and Cell, Super Buu absorbing Vegeta, Cell, Freeza), which the time taken to develop and plan could've been used practically
Fusions that we actually wanted to see and had fun with when we did see them. BTW, wasn't there alternate endings to the Cell arc based on him accidentally absorbing people like Krillin the the first one? You forgot to complain about that.
My only complaint with Budokai 3:
-Questionable character options (SSJ4 Goku & Vegeta transformations to DBZ forms)
There was GT plotline in it so they put GT transformations in. I actually have a little bit more to complain about with this game, but overall it is the best of the three.
Infinite World:
Never played it.
I don't really have any problems with original Shin Budokai.
Never played it.
Shin Budokai 2:
-Ridiculous original storyline
Agreed! I just skipped past all the story scenes.
-Sinfully-horrid and nearly impossible map overview mode (with the main object being the prevention of enemies from destroying buildings... gimme a break!)
I'm not a big fan of the "protect this or that" mission style, either. They really made up for it with Arcade Mode, though.
-Seemingly random character additions
In adding them to the story mode, yes it's completely random. For the other modes, though, I liked seeing them there.
-Literally NO improvements or additions to the gameplay mechanics over the first game
The last Budokai game I played before this one was Budokai 3 so this one did have some improvements during that gap.
Burst Limit:
-Ugly, amateur menu design
-Laughable pseudo customization of drama-piece options for stagnant gameplay pauses
-Again, no tournament mode (wtf x2?)
-Measly character roster
-Goes only to the Cell Saga
-Decidedly no Downloadable Content
I only played a demo, but I liked the design. I heard that you can turn drama pieces off. Again, you're arguing character numbers when different forms of Goku are considered "different characters" in Sparking, and they only have a year to work on a game as it's a licensed game. So developing the entire DBZ story in their new graphical style probably took too long for the amount of time they had and they were probably just gonna attach it to the sequel. Too bad there never was one.
I know the Sparking! games aren't perfect, but Dimps has a track record of poor decisions when it comes to their games. At least Spike seems to listen (to an extent) to their fans and they improve upon features instead of changing them to something equally lame.
You mean like the awesome design changes like how "run away, power-up, special attack, rine and repeat" in Sparking became "run away, power-up, special attack, rine and repeat" in the sequel? You mean how, except for exceptionally large or small characters, everyone feels almost exactly the same to play as? Yeah. Real good stuff there.

In the end, though, Legends and Super DBZ are my favorites.


EDIT
SparkyPantsMcGee wrote:
Image
Y'know, what. Forget what I just said. This sums it up better.

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Post by Onikage725 » Thu Jul 09, 2009 5:48 pm

Chrono Trigger wrote:Ok guys...Say what you will about this thread but you gotta admit (aside from the pretty graphics and music) they could have done a much better job with Burst Limit. Especially after Budokai 3. I mean I'd have been happy if they took Infinite World and gave it Burst Limit's graphics but Burst Limit was just unacceptable. Especially for 60 dollars? Fuck outta here....and now their doing the same shit with Raging Blast. Where does the milking end... :?
I think Burst Limit is an awesome game- for the $15 I got it for (yay utterly random 1 weekend price drop at Target). I loved the first Budokai when it came out, in spite of it's flaws. But each sequel made it harder for me to stomach actually playing it. BL, to me, feels like the awesomness of B1 with mechanics similar to the best of later Budokai and Shin Budokai games.
DragonBalllKaiHD wrote:I don't have a problem with gameboard... IMO, they are unique. There was no DB gameboeard game system before, if I remember correctly.
The Famicom RPGs did. That's apples and oranges, I know. Just thought I'd point that out, though. B2 was the first to get a domestic release, though.
SSj Kaboom wrote:I think he means Z-era Goku and Vegeta being able to go SSj4.

Which was totally impractical in Budokai 3 anyway, since you had to use up almost your entire Capsule roster to do it. Infinite World may not have been a huge step up from B3, but at least it fixed that problem.
Ah, it's been awhile. I remember how brealthrough capsules were essential for Goku and a few others (like Cell and Freeza, probably why B2 limited their forms). It took away some of the point of the capsule system- customizability. On the other hand, Breakthrough-Goku was probably the most godly character you could use (well, him or Vegeta).
Thanos6 wrote:Am I the only one who liked SS2 Future Trunks?
I liked the idea. But, if I recall correctly, he only got a stat upgrade. If they had taken the time to do a subtle hair redesign and give him lightning, it would have been better. Correct me if I'm wrong about the lightning, though.
Kendamu wrote:More complicated than the "run away, power-up, special attack, rine and repeat" of Sparking.
Man, Sparking 1's official guide actually encouraged you to do just that to beat some of the souped-up story mode opponents. I think the games have a decent engine, but there's no denying a match *can* devolve to that. My friends and I try not to, but an unskilled player can resort to that and have a shot at winning. Then again, an unskilled opponent can have the same success in B1, since the special moves were built off of really simplistic combos, and an upgraded ultimate could wipe out a character who'd taken a few blows (I'm looking at you, Cell w/ Spirit Bomb).
To show my appreciation, I'll only beat them half to death.

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Post by Thanos6 » Thu Jul 09, 2009 5:50 pm

Onikage725 wrote: I liked the idea. But, if I recall correctly, he only got a stat upgrade. If they had taken the time to do a subtle hair redesign and give him lightning, it would have been better. Correct me if I'm wrong about the lightning, though.
Believe it or not, I actually played Budokai 2 for the first time in a LONG TIME last night, thanks to this topic. Super Saiyan 2 Mirai Trunks does have the lightning, though the hair stays the same.

(And like all SS2/SS3 characters in that game, the lightning is a lot less frequent than in the Sparking games)
Trunks & Goten forever

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Post by Rocketman » Thu Jul 09, 2009 6:17 pm

Onikage725 wrote:On the other hand, Breakthrough-Goku was probably the most godly character you could use (well, him or Vegeta).
Pfft.

1. Take Gohan
2. Equip Potential, Kamehameha (x2), Mixed Blood Power, Meditation, Z Sword.
3. Attack is now 138% (for comparison, Super Vegito's is 140%), Defense 108%, and the Kamehameha only takes 1/2 a ki bar to use.
4. Make that idiot who thought Breakthrough was useful at all cry as you rip him apart.

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Post by Onikage725 » Thu Jul 09, 2009 10:11 pm

Rocketman wrote: Pfft.

1. Take Gohan
2. Equip Potential, Kamehameha (x2), Mixed Blood Power, Meditation, Z Sword.
3. Attack is now 138% (for comparison, Super Vegito's is 140%), Defense 108%, and the Kamehameha only takes 1/2 a ki bar to use.
4. Make that idiot who thought Breakthrough was useful at all cry as you rip him apart.
That sounds like a challenge 8)
Edit: Wait, did you say Gohan??? Eh, I guess I'm not the only one who plays as characters he doesn't like (as noted above, two of my favs to use in B3 are Goku and Vegeta).
To show my appreciation, I'll only beat them half to death.

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Post by Rocketman » Fri Jul 10, 2009 4:27 pm

Onikage725 wrote:That sounds like a challenge 8)
Edit: Wait, did you say Gohan??? Eh, I guess I'm not the only one who plays as characters he doesn't like (as noted above, two of my favs to use in B3 are Goku and Vegeta).
I'm gonna drop a bomb here and say I don't dislike Gohan. I hate all the bullshit powerups he gets, I hate how he's forced to be the primary hero no matter how clearly he makes it that he doesn't want to be, but as a character I like him.

Nowhere near as much as I like "He's Always Late" ChiChi, of course. <3


In any case, the worst thing about the Budokai series was the capsules. Remember how Super Saiyan 2 was utterly useless? A whole capsule slot gone and it only gave you +5% attack?

I mean, let's just do a comparison here:

If you take Goku in Budokai 3 and equip Breakthrough on him, you get this:
-Kaioken
-Super Saiyan 1
-Super Saiyan 2
-Super Saiyan 3
-Super Saiyan 4
-Kamehameha
--x10 Kamehameha [only at SSJ4]
-Dragon Fist (Basic physical combo) [cannot be used at base]
-Warp Kamehameha
-Super Spirit Bomb [cannot use regular Spirit Bomb if SSJ1 is equipped]
--Super Dragon Fist [If at SSJ1 or above]

and that's all you get. Sure, it's a good assortment of stuff, but let's compare to what Tenkaichi 3's Goku (End) gets without any equipment at all.

-Super Saiyan 1
-Super Saiyan 2
-Super Saiyan 3
-Potara (Vegetto) [Base only]
-Fusion (Gogeta) [Base only]
-Instant Transmission (teleport behind enemy, no matter where they are) [Base, SSJ2, SSj3]
-Wild Sense (auto-dodge one attack) [Base, SSJ1]
-Full Power (instantly activates 'Hyper Mode', fills up energy bars) [SSJ2]
-Power Up to the Very Limit (instantly activates 'Hyper Mode', fills up energy bars) [SSJ3]
-Kamehameha [Base, SSJ2]
-Super Kamehameha [SSJ1, Ultimate for SSJ2, SSJ3]
-Meteor Smash [Base, SSJ2]
-Super Energy Wave Volley [SSJ1]
-Super Explosive Wave [SSJ3]
-Super Spirit Bomb [Base]
-Instant (Warp) Kamehameha [SSJ1]
-Super Dragon Fist [SSJ3]


B3 Goku has used all his capsule slots. T3 Goku (End) still has all his equipment slots free.

B3 Goku is the only adult Goku available. T3 Goku (End) is one of four adult Gokus, each with their own setups, which includes things like:

-Solar Flare
-Kaioken
-Kaioken Attack
-Spirit Bomb (Saiyan Saga/Movie 4 style, gathered in one hand and thrown)
-Give Me Energy! (powers up the Spirit Bomb)
-I'm Getting Excited! (boosts attack and defense)
-Now I'm Mad! (boosts attack, defense, instant Hyper Mode, fills energy to full)
-Angry Kamehameha (one handed Kamehameha that killed Freeza on Namek)

Which is another thing Tenkaichi does - change the attacks' appearances. In Budokai, base Goku through SSJ4 Goku has the exact same Dragon Fist combo. In Tenkaichi the physical combo looks different depending on the era.

Sure, Budokai has a better punches-an'-kicks system, but so what? This is Dragonball Z, the punches and kicks are the boring part that get recycled animation.

Now, a Dragonball-era game would be perfect in a Budokai style. But Z and GT? Tenkaichi all the way.

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