ok thanksEddie wrote:Yeah, it was 13.finnishjuoppo wrote:it wasn't that bad, it was like when goku made genki-dama as ssj and krillin said:"wow, he can do that as ssj, so that means he is pure as a ssj"Senzu_Bean wrote:I just hope they don't put those fan-made, only for video-games techniques like SSJ3 Genki Dama mixed with Dragon Fist. It is awful!
I also would like if Dragon Fist wasn't even in the game.
and then he absorbs the genki-dama and kills android 13 (was it android 13?)
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I had a PS3 for a week now, and I think Ihave a reason to keep up with the updates here.
Music Qs:
From the TV show like the 3 Sparking games?
If so, Z? or Kai?
The American version will be released first. will they use new tracks? or dub music? or surprise us and use the original Japanese music?
Music Qs:
From the TV show like the 3 Sparking games?
If so, Z? or Kai?
The American version will be released first. will they use new tracks? or dub music? or surprise us and use the original Japanese music?
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The move in that movie was already pretty bad. Add a lame technique like Dragon Fist and it raises 10 fold in stupidity.finnishjuoppo wrote:it wasn't that bad, it was like when goku made genki-dama as ssj and krillin said:"wow, he can do that as ssj, so that means he is pure as a ssj"Senzu_Bean wrote:I just hope they don't put those fan-made, only for video-games techniques like SSJ3 Genki Dama mixed with Dragon Fist. It is awful!
I also would like if Dragon Fist wasn't even in the game.
and then he absorbs the genki-dama and kills android 13 (was it android 13?)
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Dragon fist is not lame (help me out guys)Senzu_Bean wrote:The move in that movie was already pretty bad. Add a lame technique like Dragon Fist and it raises 10 fold in stupidity.finnishjuoppo wrote:it wasn't that bad, it was like when goku made genki-dama as ssj and krillin said:"wow, he can do that as ssj, so that means he is pure as a ssj"Senzu_Bean wrote:I just hope they don't put those fan-made, only for video-games techniques like SSJ3 Genki Dama mixed with Dragon Fist. It is awful!
I also would like if Dragon Fist wasn't even in the game.
and then he absorbs the genki-dama and kills android 13 (was it android 13?)
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*crickets*finnishjuoppo wrote:Dragon fist is not lame (help me out guys)Senzu_Bean wrote:The move in that movie was already pretty bad. Add a lame technique like Dragon Fist and it raises 10 fold in stupidity.finnishjuoppo wrote: it wasn't that bad, it was like when goku made genki-dama as ssj and krillin said:"wow, he can do that as ssj, so that means he is pure as a ssj"
and then he absorbs the genki-dama and kills android 13 (was it android 13?)
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Neither version will use any DBZ music, but music composed for the game. There was an interview posted earlier where the game producer answered this.SHINOBI-03 wrote:I had a PS3 for a week now, and I think Ihave a reason to keep up with the updates here.
Music Qs:
From the TV show like the 3 Sparking games?
If so, Z? or Kai?
The American version will be released first. will they use new tracks? or dub music? or surprise us and use the original Japanese music?
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As much as I'm sad to hear that... I think new music is better than using the TV scores.sangofe wrote:Neither version will use any DBZ music, but music composed for the game. There was an interview posted earlier where the game producer answered this.
I won't need to buy two version of the same game like I did for NEO and METEOR

I think some of us here agree with me, right?
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Big Momma wrote:This is Daizex. There's gonna be complaints and groaning no matter what. ;)
Anime Insider magazine wrote:If police officers in the future dress like prostitutes, then what do prostitutes in the future wear?
I never really liked the video game's "TV Score". Really flat midi music, that not only was incredibley short, but looped terribley.SHINOBI-03 wrote:As much as I'm sad to hear that... I think new music is better than using the TV scores.sangofe wrote:Neither version will use any DBZ music, but music composed for the game. There was an interview posted earlier where the game producer answered this.
I won't need to buy two version of the same game like I did for NEO and METEOR![]()
I think some of us here agree with me, right?
The quality also made Faulconer's score sound like a full blown orchestra.
By the way, this was asked in a Spanish interview, that I think got posted here, but I can't go clean for that statement. Although, I'm postive I read and understood that the music would have newly composed music, unfortunately.Rory wrote:I never really liked the video game's "TV Score". Really flat midi music, that not only was incredibley short, but looped terribley.SHINOBI-03 wrote:As much as I'm sad to hear that... I think new music is better than using the TV scores.sangofe wrote:Neither version will use any DBZ music, but music composed for the game. There was an interview posted earlier where the game producer answered this.
I won't need to buy two version of the same game like I did for NEO and METEOR![]()
I think some of us here agree with me, right?
The quality also made Faulconer's score sound like a full blown orchestra.
I thought I was the only one that noticed. Before I saw the demo I was excited for the game. But now I just may buy Burst Limit and wait for the next raging blast.Adey wrote:Gotta love the non existant ultimate move explosions, battle damage and particle effects and what not.
They look absolutely terrible
The series doesn't start with the arrival of Raditz. Stop being lazy and watch Dragonball.
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Demos arn't necessary the same as the final productions. They are usually "half-done" versions of the games
Unless that demo is the final production
Unless that demo is the final production
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There was a gradual progression of quality in the Sparking! series. And I doubt that Burst Limit 2 will be out anytime soon.Senzu_Bean wrote:Just buy Burst Limit and wait for the next Burst Limit. A sequel to Raging Blast will probably be the same. Just look at the Sparking! series.
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A small, small quality between the first and second and a huge downgrade between the second and third.Pain wrote:There was a gradual progression of quality in the Sparking! series. And I doubt that Burst Limit 2 will be out anytime soon.Senzu_Bean wrote:Just buy Burst Limit and wait for the next Burst Limit. A sequel to Raging Blast will probably be the same. Just look at the Sparking! series.
I hope after Raging Blast a sequel to Burst Limit will be made.
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I wouldn't call it a huge downgrade. Try calling it a B+ to a C. Sounds good?Senzu_Bean wrote:A small, small quality between the first and second and a huge downgrade between the second and third.Pain wrote:There was a gradual progression of quality in the Sparking! series. And I doubt that Burst Limit 2 will be out anytime soon.Senzu_Bean wrote:Just buy Burst Limit and wait for the next Burst Limit. A sequel to Raging Blast will probably be the same. Just look at the Sparking! series.
I hope after Raging Blast a sequel to Burst Limit will be made.
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Sparking games have always looked the same in the beta stage as they do once completed. Go ahead, look at the very first trailer for Sparking on PS2. Then look at the finished product.Adey wrote:I think that's actually the case, which is why I'm worriedSHINOBI-03 wrote:Demos arn't necessary the same as the final productions. They are usually "half-done" versions of the games
Unless that demo is the final production
If this game doesn't look interesting to you now, don't get your hopes up.
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I was looking at some vids and this one vid had the title of "BT3 Top Ten Worst Ultimates".
To see what I am talking about heres the link:
http://www.youtube.com/watch?v=fRMWcAnx ... re=related
Well they have some Ultimates that need fixing.
Kibitokai-They need to give him something else, its pretty much the same as his unfused form, idk utilize his ability to make objects appear out of nowhere, ya know like when he created the metal cube for Gohan to cut with the Z-Sword. heres an idea an scene where he makes the cube, throw it at the opponent then if it connects, show the target struggling to lift it up, then have Kibitokai either make more cubes and stack/drop them atop of the target then do a energy beam to finish it off or just do a energy beam once the first cube has connected.
Pikon-Just give his movements sound and/or make his ultimate chargeable during the scene.
Appule-Well thats just pathetic, just give him a bigger energy ball or just give him a rush attack scene then he fires the energy ball which is bigger than what BT3 gave him.
Super Garlic Jr.-I have no ill feelings towards the explosion, just the make the explosion bigger for me. Bt3 makes the dead zone look pathetic. Idk after you use it and it connects how about both players are transported into the zone where you will continue the fight? The scene would look like the targets gets trapped and then disappears then garlic goes in after them or instead after the target is trapped in the zone how about he finishes the move by blasting a energy beam at it, causing it to explode.
Yajirobe-Just make sure the sword is actually touches the opponent.
Max Power Master Roshi-Give Roshi another move instead of the same exact move from his B2 moves. Idk remove the blast from his B2 selection and replace it with the Mafuba or one of many other moves he has used.
Freeza Final Form-Just make to where the move destroys the stage or something or change the name of the attack.
Majuub-His ultimate should be the Candy Kamehameha. If it connects it turns the opponent into three possible types of candy temporally with their own effects.
Coffee Candy-Basically al you can do in this form is fly around and your attack with just rush at high speed at your opponent or a rush thats the same as Yamcha's spirit ball move from the Budokai series. Then you have the chocolate figure or whatever. It basically a scene where Majuub eats the Candy, regains some health then spits out the candy that will turn the character back into his form before he got turned into candy. Both forms are temporally and have time limit where a clock would appear for the coffer candy form.
It would be beam struggleable so if the move backfired the same would happen to Majuub.
Captain Ginyu-Either change it back before they turned it into crap(he switch bodies with the other player) or let him use all the moves of whatever random character he has switched bodies with.
GT Kid Goku-Do more damage, make it chargeable and give it a scene seeing as its posting to be the strongest Spirit Bomb non-canon wise.
To see what I am talking about heres the link:
http://www.youtube.com/watch?v=fRMWcAnx ... re=related
Well they have some Ultimates that need fixing.
Kibitokai-They need to give him something else, its pretty much the same as his unfused form, idk utilize his ability to make objects appear out of nowhere, ya know like when he created the metal cube for Gohan to cut with the Z-Sword. heres an idea an scene where he makes the cube, throw it at the opponent then if it connects, show the target struggling to lift it up, then have Kibitokai either make more cubes and stack/drop them atop of the target then do a energy beam to finish it off or just do a energy beam once the first cube has connected.
Pikon-Just give his movements sound and/or make his ultimate chargeable during the scene.
Appule-Well thats just pathetic, just give him a bigger energy ball or just give him a rush attack scene then he fires the energy ball which is bigger than what BT3 gave him.
Super Garlic Jr.-I have no ill feelings towards the explosion, just the make the explosion bigger for me. Bt3 makes the dead zone look pathetic. Idk after you use it and it connects how about both players are transported into the zone where you will continue the fight? The scene would look like the targets gets trapped and then disappears then garlic goes in after them or instead after the target is trapped in the zone how about he finishes the move by blasting a energy beam at it, causing it to explode.
Yajirobe-Just make sure the sword is actually touches the opponent.
Max Power Master Roshi-Give Roshi another move instead of the same exact move from his B2 moves. Idk remove the blast from his B2 selection and replace it with the Mafuba or one of many other moves he has used.
Freeza Final Form-Just make to where the move destroys the stage or something or change the name of the attack.
Majuub-His ultimate should be the Candy Kamehameha. If it connects it turns the opponent into three possible types of candy temporally with their own effects.
Coffee Candy-Basically al you can do in this form is fly around and your attack with just rush at high speed at your opponent or a rush thats the same as Yamcha's spirit ball move from the Budokai series. Then you have the chocolate figure or whatever. It basically a scene where Majuub eats the Candy, regains some health then spits out the candy that will turn the character back into his form before he got turned into candy. Both forms are temporally and have time limit where a clock would appear for the coffer candy form.
It would be beam struggleable so if the move backfired the same would happen to Majuub.
Captain Ginyu-Either change it back before they turned it into crap(he switch bodies with the other player) or let him use all the moves of whatever random character he has switched bodies with.
GT Kid Goku-Do more damage, make it chargeable and give it a scene seeing as its posting to be the strongest Spirit Bomb non-canon wise.
Last edited by Saimaroimaru on Mon Aug 03, 2009 7:03 pm, edited 2 times in total.