DragonBall: Raging Blast (PS3/360)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

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finnishjuoppo
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Post by finnishjuoppo » Sat Jul 25, 2009 4:12 am

Eddie wrote:
finnishjuoppo wrote:
Senzu_Bean wrote:I just hope they don't put those fan-made, only for video-games techniques like SSJ3 Genki Dama mixed with Dragon Fist. It is awful!
I also would like if Dragon Fist wasn't even in the game.
it wasn't that bad, it was like when goku made genki-dama as ssj and krillin said:"wow, he can do that as ssj, so that means he is pure as a ssj"
and then he absorbs the genki-dama and kills android 13 (was it android 13?)
Yeah, it was 13.
ok thanks
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Post by SHINOBI-03 » Sat Jul 25, 2009 9:02 am

I had a PS3 for a week now, and I think Ihave a reason to keep up with the updates here.

Music Qs:

From the TV show like the 3 Sparking games?

If so, Z? or Kai?

The American version will be released first. will they use new tracks? or dub music? or surprise us and use the original Japanese music?
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Post by Senzu_Bean » Sat Jul 25, 2009 2:34 pm

finnishjuoppo wrote:
Senzu_Bean wrote:I just hope they don't put those fan-made, only for video-games techniques like SSJ3 Genki Dama mixed with Dragon Fist. It is awful!
I also would like if Dragon Fist wasn't even in the game.
it wasn't that bad, it was like when goku made genki-dama as ssj and krillin said:"wow, he can do that as ssj, so that means he is pure as a ssj"
and then he absorbs the genki-dama and kills android 13 (was it android 13?)
The move in that movie was already pretty bad. Add a lame technique like Dragon Fist and it raises 10 fold in stupidity.

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Post by finnishjuoppo » Sat Jul 25, 2009 2:42 pm

Senzu_Bean wrote:
finnishjuoppo wrote:
Senzu_Bean wrote:I just hope they don't put those fan-made, only for video-games techniques like SSJ3 Genki Dama mixed with Dragon Fist. It is awful!
I also would like if Dragon Fist wasn't even in the game.
it wasn't that bad, it was like when goku made genki-dama as ssj and krillin said:"wow, he can do that as ssj, so that means he is pure as a ssj"
and then he absorbs the genki-dama and kills android 13 (was it android 13?)
The move in that movie was already pretty bad. Add a lame technique like Dragon Fist and it raises 10 fold in stupidity.
Dragon fist is not lame (help me out guys)
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Post by The Tori-bot » Sat Jul 25, 2009 2:53 pm

finnishjuoppo wrote:
Senzu_Bean wrote:
finnishjuoppo wrote: it wasn't that bad, it was like when goku made genki-dama as ssj and krillin said:"wow, he can do that as ssj, so that means he is pure as a ssj"
and then he absorbs the genki-dama and kills android 13 (was it android 13?)
The move in that movie was already pretty bad. Add a lame technique like Dragon Fist and it raises 10 fold in stupidity.
Dragon fist is not lame (help me out guys)
*crickets*
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Post by SparkyPantsMcGee » Sat Jul 25, 2009 4:09 pm

I thought Dragon fist was pretty epic, wasn't it in Movie 12 or something? So I know its not "fan made".
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Post by sangofe » Sat Jul 25, 2009 4:17 pm

SHINOBI-03 wrote:I had a PS3 for a week now, and I think Ihave a reason to keep up with the updates here.

Music Qs:

From the TV show like the 3 Sparking games?

If so, Z? or Kai?

The American version will be released first. will they use new tracks? or dub music? or surprise us and use the original Japanese music?
Neither version will use any DBZ music, but music composed for the game. There was an interview posted earlier where the game producer answered this.

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Post by SHINOBI-03 » Sat Jul 25, 2009 4:27 pm

sangofe wrote:Neither version will use any DBZ music, but music composed for the game. There was an interview posted earlier where the game producer answered this.
As much as I'm sad to hear that... I think new music is better than using the TV scores.

I won't need to buy two version of the same game like I did for NEO and METEOR :lol:

I think some of us here agree with me, right?
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Post by Rory » Sat Jul 25, 2009 4:29 pm

SHINOBI-03 wrote:
sangofe wrote:Neither version will use any DBZ music, but music composed for the game. There was an interview posted earlier where the game producer answered this.
As much as I'm sad to hear that... I think new music is better than using the TV scores.

I won't need to buy two version of the same game like I did for NEO and METEOR :lol:

I think some of us here agree with me, right?
I never really liked the video game's "TV Score". Really flat midi music, that not only was incredibley short, but looped terribley.
The quality also made Faulconer's score sound like a full blown orchestra.

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Post by sangofe » Sat Jul 25, 2009 4:32 pm

Rory wrote:
SHINOBI-03 wrote:
sangofe wrote:Neither version will use any DBZ music, but music composed for the game. There was an interview posted earlier where the game producer answered this.
As much as I'm sad to hear that... I think new music is better than using the TV scores.

I won't need to buy two version of the same game like I did for NEO and METEOR :lol:

I think some of us here agree with me, right?
I never really liked the video game's "TV Score". Really flat midi music, that not only was incredibley short, but looped terribley.
The quality also made Faulconer's score sound like a full blown orchestra.
By the way, this was asked in a Spanish interview, that I think got posted here, but I can't go clean for that statement. Although, I'm postive I read and understood that the music would have newly composed music, unfortunately.

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Post by Adey » Mon Jul 27, 2009 7:33 am

Gotta love the non existant ultimate move explosions, battle damage and particle effects and what not.

They look absolutely terrible

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Post by Raki » Mon Jul 27, 2009 7:43 am

Adey wrote:Gotta love the non existant ultimate move explosions, battle damage and particle effects and what not.

They look absolutely terrible
I thought I was the only one that noticed. Before I saw the demo I was excited for the game. But now I just may buy Burst Limit and wait for the next raging blast.
The series doesn't start with the arrival of Raditz. Stop being lazy and watch Dragonball.

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Post by Senzu_Bean » Mon Jul 27, 2009 8:21 am

Just buy Burst Limit and wait for the next Burst Limit. A sequel to Raging Blast will probably be the same. Just look at the Sparking! series.

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Post by SHINOBI-03 » Mon Jul 27, 2009 8:31 am

Demos arn't necessary the same as the final productions. They are usually "half-done" versions of the games

Unless that demo is the final production
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Post by Pain » Mon Jul 27, 2009 9:07 am

Senzu_Bean wrote:Just buy Burst Limit and wait for the next Burst Limit. A sequel to Raging Blast will probably be the same. Just look at the Sparking! series.
There was a gradual progression of quality in the Sparking! series. And I doubt that Burst Limit 2 will be out anytime soon.
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Post by Senzu_Bean » Mon Jul 27, 2009 9:13 am

Pain wrote:
Senzu_Bean wrote:Just buy Burst Limit and wait for the next Burst Limit. A sequel to Raging Blast will probably be the same. Just look at the Sparking! series.
There was a gradual progression of quality in the Sparking! series. And I doubt that Burst Limit 2 will be out anytime soon.
A small, small quality between the first and second and a huge downgrade between the second and third.

I hope after Raging Blast a sequel to Burst Limit will be made.

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Post by Pain » Mon Jul 27, 2009 9:19 am

Senzu_Bean wrote:
Pain wrote:
Senzu_Bean wrote:Just buy Burst Limit and wait for the next Burst Limit. A sequel to Raging Blast will probably be the same. Just look at the Sparking! series.
There was a gradual progression of quality in the Sparking! series. And I doubt that Burst Limit 2 will be out anytime soon.
A small, small quality between the first and second and a huge downgrade between the second and third.

I hope after Raging Blast a sequel to Burst Limit will be made.
I wouldn't call it a huge downgrade. Try calling it a B+ to a C. Sounds good?
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Post by Adey » Tue Jul 28, 2009 7:14 am

SHINOBI-03 wrote:Demos arn't necessary the same as the final productions. They are usually "half-done" versions of the games

Unless that demo is the final production
I think that's actually the case, which is why I'm worried :(

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Post by Rory » Tue Jul 28, 2009 8:33 am

Adey wrote:
SHINOBI-03 wrote:Demos arn't necessary the same as the final productions. They are usually "half-done" versions of the games

Unless that demo is the final production
I think that's actually the case, which is why I'm worried :(
Sparking games have always looked the same in the beta stage as they do once completed. Go ahead, look at the very first trailer for Sparking on PS2. Then look at the finished product.
If this game doesn't look interesting to you now, don't get your hopes up.

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Post by Saimaroimaru » Mon Aug 03, 2009 2:18 pm

I was looking at some vids and this one vid had the title of "BT3 Top Ten Worst Ultimates".
To see what I am talking about heres the link:

http://www.youtube.com/watch?v=fRMWcAnx ... re=related

Well they have some Ultimates that need fixing.

Kibitokai-They need to give him something else, its pretty much the same as his unfused form, idk utilize his ability to make objects appear out of nowhere, ya know like when he created the metal cube for Gohan to cut with the Z-Sword. heres an idea an scene where he makes the cube, throw it at the opponent then if it connects, show the target struggling to lift it up, then have Kibitokai either make more cubes and stack/drop them atop of the target then do a energy beam to finish it off or just do a energy beam once the first cube has connected.

Pikon-Just give his movements sound and/or make his ultimate chargeable during the scene.

Appule-Well thats just pathetic, just give him a bigger energy ball or just give him a rush attack scene then he fires the energy ball which is bigger than what BT3 gave him.

Super Garlic Jr.-I have no ill feelings towards the explosion, just the make the explosion bigger for me. Bt3 makes the dead zone look pathetic. Idk after you use it and it connects how about both players are transported into the zone where you will continue the fight? The scene would look like the targets gets trapped and then disappears then garlic goes in after them or instead after the target is trapped in the zone how about he finishes the move by blasting a energy beam at it, causing it to explode.

Yajirobe-Just make sure the sword is actually touches the opponent.

Max Power Master Roshi-Give Roshi another move instead of the same exact move from his B2 moves. Idk remove the blast from his B2 selection and replace it with the Mafuba or one of many other moves he has used.

Freeza Final Form-Just make to where the move destroys the stage or something or change the name of the attack.

Majuub-His ultimate should be the Candy Kamehameha. If it connects it turns the opponent into three possible types of candy temporally with their own effects.
Coffee Candy-Basically al you can do in this form is fly around and your attack with just rush at high speed at your opponent or a rush thats the same as Yamcha's spirit ball move from the Budokai series. Then you have the chocolate figure or whatever. It basically a scene where Majuub eats the Candy, regains some health then spits out the candy that will turn the character back into his form before he got turned into candy. Both forms are temporally and have time limit where a clock would appear for the coffer candy form.
It would be beam struggleable so if the move backfired the same would happen to Majuub.

Captain Ginyu-Either change it back before they turned it into crap(he switch bodies with the other player) or let him use all the moves of whatever random character he has switched bodies with.

GT Kid Goku-Do more damage, make it chargeable and give it a scene seeing as its posting to be the strongest Spirit Bomb non-canon wise.
Last edited by Saimaroimaru on Mon Aug 03, 2009 7:03 pm, edited 2 times in total.

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