DragonBall Kai: Saiya-jin Raishû (Attack of the Saiyans)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Kendamu
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Post by Kendamu » Mon Nov 16, 2009 7:50 pm

bkev wrote:Heaven forbid you play as anyone but Son Goku in a Japanese-made game! I mean seriously, would it have hurt so much to give us a level with Bulma or someone who used weapons?

That's the one thing about at least the second Legacy of Goku: it wasn't all him.
There's still plenty of not-Goku in the game. I'm running around as Kuririn, Ten, and Yamucha right now. Just before that, it was Gohan and Piccolo.

Hell, Gregory and Bubbles were fighting alongside Goku at one point!

There isn't any point in the story, though, where everyone is together as one big party. This little plothole is an excuse to get everyone together, it seems.

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Post by bkev » Mon Nov 16, 2009 8:02 pm

Kendamu wrote: Hell, Gregory and Bubbles were fighting alongside Goku at one point!
Comment retracted. I'm a natural-born complainer, and that leads me to run my mouth. That sounds fun!
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Post by Herms » Mon Nov 16, 2009 11:16 pm

Hell, during the early part of the game it seems you hardly play as Goku at all. You don't even get to play him until after going through a few chapters as only Yamcha, Tenshinhan, and Kuririn.
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Post by VegettoEX » Thu Nov 19, 2009 11:43 am

So I'm only about an hour in so far. Completed the first tutorial quest, and then I went through Kuririn's and Yamcha's. Assuming Tenshinhan is next.

I think this is exactly the type of game I want to be playing right now. And that makes me happy.

I have a feeling it'll be pretty easy, though.
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Post by Timo » Thu Nov 19, 2009 1:09 pm

Hehe, till you meet some specific enemies at Mt. Paozu. They will rape you.

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Post by Herms » Thu Nov 19, 2009 1:47 pm

Timo wrote:Hehe, till you meet some specific enemies at Mt. Paozu. They will rape you.
Do you mean the Dragon Rock enemies? You're not supposed to go to Dragon Rock the first time you reach Mt. Paozu, so that's why their levels are so high.
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Post by Timo » Thu Nov 19, 2009 3:33 pm

Herms wrote:
Timo wrote:Hehe, till you meet some specific enemies at Mt. Paozu. They will rape you.
Do you mean the Dragon Rock enemies? You're not supposed to go to Dragon Rock the first time you reach Mt. Paozu, so that's why their levels are so high.
Right. I did forget that. However, the enemies there are pretty tough.

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Post by Kendamu » Thu Nov 19, 2009 3:35 pm

I think I went to Dragon Rock a little too late. I don't even have to use special moves and, with three characters, I can take pretty much any battle in one turn there.

Lots of experience, though! Plus, I finally found a way to kill that black Chocobo ripoff before it runs away so I can get major experience from it.

Oh, and I beat the game last night. Maybe 20-ish hours in? I dunno, I was taking it slow. It kinda killed some of the challenge. Anyone who wants Vegeta to be an actual badass might wanna hurry through it a bit.

One cool thing I noticed was that, even though they used his dub name throughout the game, Tenshinhan is listed as "Tenshinhan" in the ending credits.

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Post by Teclo » Thu Nov 19, 2009 4:19 pm

I'm enjoying it very much so far. To get my one complaint out of the way, it forces you through a series of very linear, not particularly connected, very undeveloped storylines for at least the first hour and 20 minutes. They could have made up some more non-canon stuff to knit it all together into a coherent plot. This post is really for people who haven't bought it yet since it doesn't say much more than things that players of the game will already know.

Storyline and Structure
So you do a three-man mission at the order of Master Roshi. It amounts to "Go through a couple of screen, fight boss". Then you do the same with just Krillin (few screens, boss), then Yamcha (few screens, boss) and then Tien (few screens, boss). In each case the only dialogue is at the start and end of the "mission" and manages to take a lot of text to do nothing more than explain why the character(s) are going through those particular 2 or 3 screen and fighting that particular boss. I appreciate that these events are probably filler stories taken from the anime but they could really have used something to gel them together. As it is, these part of the game feels like a photo album of DB filler; "Remember that bit when they go through that cave and fight that guy?" "Oh sure I do, I think it went a little like thiiiiis~", then you play that moment in the form of a traditional turn-based JRPG.

Levelling Up
So the storyline is just fragments of filler stuck together so far. It wrenches away your control of the current character then puts you in control of the start of the next thin, linear sequence. What you're actually doing during this disjointed train journey is pretty good, though. It's not exactly a revolution in JRPGs, but you level up, get granted random stat upgrades and then get two points to distribute as you like. You also earn AP which you spend to level up your techniques. Unlocked techniques will be unlocked as other move-level requirements are met, so Move A Level 2 and Move B Level 2 will unlock Move C Level 1. Each character can wear two items of equipment, doing the usual things like +3 Attack, +100 HP etc.

Capsules
In a nice DB-oriented bit of customisation, you can "equip" 2 capsules to the bottom screen (this number gets upgraded through the game) with one of them being active, the rest being on standby. They'll do things like raise resistance to certain statuses, attempt to blind all enemies at the start of battle, change the items that enemies drop etc. Each item has an "active effect" - what they do if they're the active capsule - and some have standby effect - what they do if they're in the bottom screen but not the active capsule. So the item that raises resistance to poison will still raise it a little if it's a standby capsule. The item that changes all enemies to carrots when you defeat them will not do this if it's on standby.

Battle System
In battle you can do regular physical attacks which have a chance of being turned into slightly more impressive (read: more damaging) combos dependant on your Luck stat. Essentially, criticals but then you also have a chance to do criticals on top of that. You can pick from your various special moves, such as Kamehameha, and other typical options such as Items, Guard and Flee.

A bar builds up, similar to in games such as Street Fighter IV, and when this is filled you are in Sparking mode. What this amounts to is that it opens up a new possibility; certain special moves will now combine into a super move. So (and this combo may or not be true) Yamcha's Wolf Fang Fist will combine with Krillin's Kamehameha to do a team-up combo. Later in the game you'll unlock ultimate moves (such as Spirit Bomb) and these can only be done while in Sparking mode.

Those elements tend to make the battle system, though a classic turn-based RPG, feel like a 2D fighting game. Significantly adding to this is a certain defensive option; a well-timed button press, the button in question depending on whether the character receiving the attack is on the top, middle or bottom of the screen, will half the damage of the attack. It seems to also increase the chance of it missing altogether.

Graphics
This is probably what stands out most to me about the game. It's all good here, as far as I'm concerned. The backgrounds often reminded me of the pre-rendered background Final Fantasy games, though with a slightly hand-drawn quality. The battle sprites are well detailed and animated nicely. The field map sprites are smaller and more basic but, for what they are, I can't complain. The portrait images have various expression and are vivid and clear. The menus and other graphical elements feel well designed and well implemented.

Sound
The only thing I'd say about the sound is that while it never strikes me as bad, and that while the songs are usually distinct, there seems to be a sort of sadness to many of them. Like the backgrounds, they remind me of Final Fantasy but specifically when something bad has just happened. This may only be true of the pre-Goku parts of the game but it stood out to me so I thought I'd mention it.

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Post by Herms » Thu Nov 19, 2009 5:20 pm

Teclo wrote: As it is, these part of the game feels like a photo album of DB filler; "Remember that bit when they go through that cave and fight that guy?" "Oh sure I do, I think it went a little like thiiiiis~", then you play that moment in the form of a traditional turn-based JRPG.
Actually, those pre-23rd TB training missions are original to the game. The only bit of non-Z filler adapted for this game is the Bashosen storyline.
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Post by Sprite Satan » Thu Nov 19, 2009 11:56 pm

I want to marry Attack of the Saiyans. It is almost everything I wanted a Dragon Ball Z RPG to be ever since I played Legend of the Super Saiyan as a kid.

I spent years with RPG Maker trying to make a DBZ RPG almost exactly like this. It's just so fresh to me.
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Post by Teclo » Fri Nov 20, 2009 12:25 pm

Herms wrote:
Teclo wrote: As it is, these part of the game feels like a photo album of DB filler; "Remember that bit when they go through that cave and fight that guy?" "Oh sure I do, I think it went a little like thiiiiis~", then you play that moment in the form of a traditional turn-based JRPG.
Actually, those pre-23rd TB training missions are original to the game. The only bit of non-Z filler adapted for this game is the Bashosen storyline.
Ah, I see. I haven't seen the Dragon Ball anime, just Z and GT, so I wasn't sure about that. Well it's nice that they provided some original content but, to me, that just makes it more jarring that they felt so badly linked together. They could have done a cool little mini saga pre-TB...

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Post by Kendamu » Fri Nov 20, 2009 10:15 pm

Well, I've about maxed out Goku. I'm at level 87, I think, and all his stats will be at 20-ish and all his moves will be maxed out by the time I get him to 99. Everyone else is in their 60's and 70's.

All my characters have everything in the Skills section maxed out, so I have no more use for AP. I'll probably max everyone else out one at a time like I am with Goku to extend the life of the game.

I haven't fought Broli yet, though. I just might do that after the next Dragonball hunt.

EDIT: Goku's Level 96 now. Apparently you can go beyond the limits of the six-sided chart showing their stats. Goku's Power is 205 and his Defense is 204 right now.

EDIT 2: Got Goku to 99, went and fought Broli. Geez, I thought he was gonna be tougher. I had two characters set aside to heal Goku and Goku did all the attacks. I did Zanzoken right at the beginning, did a few Meteor Combos, threw a Spirit Bomb, did Kaioken, and did a few more Meteor Combos and wiped him out. Some of these YouTube videos show Broli taking like half an hour. I beat him in about 10 minutes at the most. Probably closer to 5 minutes...

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Post by Shigeru » Sun Nov 22, 2009 12:50 pm

This hopefully will be a Christmas gift! :)
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Post by Fishman » Sun Nov 22, 2009 2:55 pm

I can't even begin to tell you how disappointed I am that Broly made it into this game before Tullece.

The worst part is, if they tried to add a Tullece post-main-story arc in a sequel, it'd come off as totally pointless, seeing as how any sequel would at least cover up to the point where Son-Goku can become a Super Saiya-jin.

Such a great opportunity to give him some much-deserved spotlight totally wasted.

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Post by B » Sun Nov 22, 2009 4:34 pm

Tullece is just as awful, if not more, than Broly. Broly is not a recolor.

If we positively need a "side villain" from a movie that also covers this part of the series, I would've taken Garlic Jr.
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Post by NeptuneKai » Sun Nov 22, 2009 4:41 pm

B wrote:Tullece is just as awful, if not more, than Broly. Broly is not a recolor.

If we positively need a "side villain" from a movie that also covers this part of the series, I would've taken Garlic Jr.
3 henchman and then a final boss that transforms into a huge beast when you finally think you've beaten him? Yup that sounds like a perfect movie to base an RPG around. :lol:
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Post by Fishman » Sun Nov 22, 2009 7:52 pm

B wrote:Tullece is just as awful, if not more, than Broly. Broly is not a recolor.

If we positively need a "side villain" from a movie that also covers this part of the series, I would've taken Garlic Jr.
Consider the relevance of Garlic Jr. VS Tullece as a "postgame arc".

Garlic Jr (assuming you're going with Movie 1) brings three henchmen to the table as well as a transformation, yes, but at the same time, it isn't exactly post-game material. I know there's the complaint that Movie 1 has no real canon placement, but if it were a sidestory to the main series, it'd certainly be pre-Raditz.

Tullece, however, brings five henchmen to the table, takes place in a clearly post-Vegeta alternative timeline (in Movie 3, that is) where everyone is alive and Son-Goku has Kaio-ken but no Super Saiya-jin (assumably the difference between this and the main timeline is that Piccolo lived, and thus the Dragon Balls were still present on Earth). As such, the entire playable cast from this game was not only present, but participating.

Now, from a gameplay standpoint, Tullece being the game's Superboss makes is fitting, really. The moment he took a bite of the Shinseijuu fruit, he completely dominated everyone, including Kaio-ken x20 Son-Goku. Fighting brickwalls with massive attack strength is all but rare as far as superbosses go.

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Post by JulieYBM » Sun Nov 22, 2009 7:58 pm

Fishman wrote:Now, from a gameplay standpoint, Tullece being the game's Superboss makes is fitting, really. The moment he took a bite of the Shinseijuu fruit, he completely dominated everyone, including Kaio-ken x20 Son-Goku. Fighting brickwalls with massive attack strength is all but rare as far as superbosses go.
I'm pretty sure Son doesn't use the twenty-times in the Tullece film.
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Post by Fishman » Sun Nov 22, 2009 9:10 pm

JulieYBM wrote:
Fishman wrote:Now, from a gameplay standpoint, Tullece being the game's Superboss makes is fitting, really. The moment he took a bite of the Shinseijuu fruit, he completely dominated everyone, including Kaio-ken x20 Son-Goku. Fighting brickwalls with massive attack strength is all but rare as far as superbosses go.
I'm pretty sure Son doesn't use the twenty-times in the Tullece film.
I'm going to watch both the Funi and original versions to verify this, because I'm pretty sure he did.

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