..Burst Limit did well sales wise.Taku128 wrote: I hope the poor sales of Burst Limit and Raging Blast allow that to finally happen.
DragonBall: Raging Blast (PS3/360)
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- Piccolo Daimao
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Eh...nuh. If the next Spike game follows the same fighting system as BT3 and Raging Blast, they'll likely reduce the character roster or put in pointless characters like a Kanassan or Uranai Baba, like BT3 did.Rocketman wrote:ChiChi. Also more GT characters.Taku128 wrote:You've got Sparking METEOR for the best gameplay, and Raging Blast for online, what else is there for Spike to do?
If Namco Bandai want to draw in more sales, they should make an entirely new series which isn't one of the two fighting systems. I've seen too many comments on Youtube concerning which one's the better fighting system.
And PLEASE, make a Dragon Ball game which includes the whole Pilaf Arc to 23rd Tenka'ichi Budokai Arc. DB didn't end at the Red Ribbon Army Arc, guys!
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Woah, Baba's playable in BT3? Haha, oh wow.Piccolo Daimao wrote:Eh...nuh. If the next Spike game follows the same fighting system as BT3 and Raging Blast, they'll likely reduce the character roster or put in pointless characters like a Kanassan or Uranai Baba, like BT3 did.Rocketman wrote:ChiChi. Also more GT characters.Taku128 wrote:You've got Sparking METEOR for the best gameplay, and Raging Blast for online, what else is there for Spike to do?
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Costume changes are costumes. Appule is much shorter than the generic Freeza soldiers, so he either needs a smaller hitbox (ie, a seperate character) or y'all would bitch and moan because 'Appule' reacts to punches that go over his head.Pitzu wrote:With all this talk of characters, why haven't we seen Freeza Troopers like Buleberry?
Hell, they could work as costumes.
Costume 1 could be Generic Guy
Costume 2 could be Buleberry type
Costume 3 could be Appule type
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Or they could just not make him shorter... ya know.Rocketman wrote:Costume changes are costumes. Appule is much shorter than the generic Freeza soldiers, so he either needs a smaller hitbox (ie, a seperate character) or y'all would bitch and moan because 'Appule' reacts to punches that go over his head.Pitzu wrote:With all this talk of characters, why haven't we seen Freeza Troopers like Buleberry?
Hell, they could work as costumes.
Costume 1 could be Generic Guy
Costume 2 could be Buleberry type
Costume 3 could be Appule type
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With less characters, they can improve on the gameplay and the other stuff in the game. One thing I did not like about BT3 was that I feel like they where just adding new characters, and the gameplay was nothing really new at all.
Last edited by Hellspawn28 on Sun Nov 22, 2009 5:15 pm, edited 1 time in total.
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Because you're clearly after a good game.Rocketman wrote:Go back to Budokai.Hellspawn28 wrote:With less characters, they can improve on the gameplay and the other stuff about the game. One thing I did not like about BT3 was that I feel like they where just adding new characters, and the gameplay was nothing really new at all.
Am I an idiot for not understanding what this means, or should I be thankful I'm not so much of a nerd that I know the ins and outs of video game mechanics?Hellspawn28 wrote:With less characters, they can improve on the gameplay and the other stuff about the game.
But yeah, Nappa has been available since Budokai 1, and I have never played as him. There are tons of characters we don't need.
Last edited by B on Sun Nov 22, 2009 4:43 pm, edited 1 time in total.
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They just simply would have more time to devote to other things instead of making 130 skins for the same general model.B wrote:Am I an idiot for not understanding what this means, or should I be thankful I'm not so much of a nerd that I know the ins and outs of video game mechanics?Hellspawn28 wrote:With less characters, they can improve on the gameplay and the other stuff about the game.
But yeah, Nappa has been available since Budokai 1, and I have never played has him. There are tons of characters we don't need.
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I know this a response to an older post but.... WHAAAAAT? Pointless Characters, You say!? They didn't include Paragus, Draculaman, Nezi, Bora, Upa, Gurumes, Non-SSJ4 GT Vegeta, The Spice Boys, etc., etc.Piccolo Daimao wrote:Eh...nuh. If the next Spike game follows the same fighting system as BT3 and Raging Blast, they'll likely reduce the character roster or put in pointless characters like a Kanassan or Uranai Baba, like BT3 did.
I, personally, will not rest until we have a DB game with Panput, Garlic (not Jr.), Oolong, AND Ran-Fuan as playable characters with RIDICULOUSLY original movesets!!
... And the really sad part is that I'm not joking
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And make a new game with the best gameplay and online play.Rocketman wrote:ChiChi. Also more GT characters.Taku128 wrote:You've got Sparking METEOR for the best gameplay, and Raging Blast for online, what else is there for Spike to do?
Rocketman(In response to a post about Pandora's Box) wrote: I sat here for ten damn minutes wondering what the hell God of War had to do with any of this.
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I just played what was easily the most frustrating game of my life. Ever. Any game ever. For the last sixteen fucking years. Easily.
Somebody had Gotenks so rigged up that he couldn't flinch from any attack ever (when I say that I mean even my characters who had an item to negate that couldn't make him flinch), he started in high tension, and every hit he landed on me gave him ki.
He also maxed out the damaged that his ultimate could do. He attacked he while I defended, which gave him ki. He almost never broke my guard, but he managed to attack me long enough to get him in to high tension. He'd break my guard and spam his ultimate.
He also had an item that reduced the amount of ki it took to do his ultimate. This way he could do his ultimate three to four times without charging his ki.
This went on for nearly fifteen minutes until I just turned off my 360.
This was a team match. I lost all five men to Gotenks. All of them.
Somebody had Gotenks so rigged up that he couldn't flinch from any attack ever (when I say that I mean even my characters who had an item to negate that couldn't make him flinch), he started in high tension, and every hit he landed on me gave him ki.
He also maxed out the damaged that his ultimate could do. He attacked he while I defended, which gave him ki. He almost never broke my guard, but he managed to attack me long enough to get him in to high tension. He'd break my guard and spam his ultimate.
He also had an item that reduced the amount of ki it took to do his ultimate. This way he could do his ultimate three to four times without charging his ki.
This went on for nearly fifteen minutes until I just turned off my 360.
This was a team match. I lost all five men to Gotenks. All of them.