Battle Power DMG formula...
- HazelMystic
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Battle Power DMG formula...
I am interested in creating a Dragonball Z style RPG game, similar to the ones for Super Famicom (using a card system), and I am working on a formula to calculate damage. So far I am thinking of this...
Physical Damage
--------------
Battle Power * Attack Card Rating / Battle Power * Defense Card Rating = DMG
Example 1
---------
Goku attacks Vegeta
Goku's Card Stats: 8/1
Vegeta's Card Stats: 5/4
Goku: 8,000 (BP)
Vegeta: 18,000 (BP)
Goku does 17.7 DMG --> 18 DMG!
Vegeta does 11.25 -->11 DMG!
I will also be coming up with a speed/evasion formula, ki damage, ki defense probability formula's and more...but just wanted to throw this out.
I am thinking of doing Super Ki defenses as being calculated probabilities of defense based on how hard they are to perform, and also by a mini game to increase your chances of pulling it off...as well as bonuses etc.
Physical Damage
--------------
Battle Power * Attack Card Rating / Battle Power * Defense Card Rating = DMG
Example 1
---------
Goku attacks Vegeta
Goku's Card Stats: 8/1
Vegeta's Card Stats: 5/4
Goku: 8,000 (BP)
Vegeta: 18,000 (BP)
Goku does 17.7 DMG --> 18 DMG!
Vegeta does 11.25 -->11 DMG!
I will also be coming up with a speed/evasion formula, ki damage, ki defense probability formula's and more...but just wanted to throw this out.
I am thinking of doing Super Ki defenses as being calculated probabilities of defense based on how hard they are to perform, and also by a mini game to increase your chances of pulling it off...as well as bonuses etc.
- HazelMystic
- Newbie
- Posts: 36
- Joined: Tue Feb 02, 2010 5:18 pm
Re: Battle Power DMG formula...
LoLz.
I am wondering from you guys on whether or not a multiplier should be used to calculate damage from energy attacks.
For instance...
Piccolo blasts a Saibaimen with a double handed Kikoho
Piccolo: 3,500 BP AR:8 DR:8
Saibaimen: 1,200 BP AR:3 DR:1
Modified Formula...
The Kikoho multiplier will be made 50 and added to the 8...
3,500 * 58 / 1,200 * 1
Saibaimen takes 169 DMG
We will make the Saibaimen's HP 120...
Outright Kill...
The other option is to do it more DBZ style and have BP modifiers... I do need some input though. It does make me wonder; do ki attack simply raise the BP for their own sake, or do the techniques call hidden reserves already a part of the warriors BP...?
I am wondering from you guys on whether or not a multiplier should be used to calculate damage from energy attacks.
For instance...
Piccolo blasts a Saibaimen with a double handed Kikoho
Piccolo: 3,500 BP AR:8 DR:8
Saibaimen: 1,200 BP AR:3 DR:1
Modified Formula...
The Kikoho multiplier will be made 50 and added to the 8...
3,500 * 58 / 1,200 * 1
Saibaimen takes 169 DMG
We will make the Saibaimen's HP 120...
Outright Kill...
The other option is to do it more DBZ style and have BP modifiers... I do need some input though. It does make me wonder; do ki attack simply raise the BP for their own sake, or do the techniques call hidden reserves already a part of the warriors BP...?
Re: Battle Power DMG formula...
Ok, first of all, we need to know what the hell you are talking about.HazelMystic wrote:
Goku attacks Vegeta
Goku's Card Stats: 8/1
Vegeta's Card Stats: 5/4
Goku: 8,000 (BP)
Vegeta: 18,000 (BP)
Goku does 17.7 DMG --> 18 DMG!
Vegeta does 11.25 -->11 DMG!
What does "8/1" stand for? How do you put that number in a calculation with Goku's 8,000 and Vegeta's 18,000?
Do you have a specific formula you can type up for us?
What does "AR" and "DR" stand for? Why does Piccolo have even "AR" and "DR" in numbers, but Saibamen uneven "AR" and "DR"?HazelMystic wrote:LoLz.
I am wondering from you guys on whether or not a multiplier should be used to calculate damage from energy attacks.
Piccolo: 3,500 BP AR:8 DR:8
Saibaimen: 1,200 BP AR:3 DR:1
I think that BP shows what the warrior uses of his power, and it can mean that the warrior has reserves.HazelMystic wrote: The other option is to do it more DBZ style and have BP modifiers... I do need some input though. It does make me wonder; do ki attack simply raise the BP for their own sake, or do the techniques call hidden reserves already a part of the warriors BP...?
As an example, in the Goku vs. Vegeta fight, Vegeta fought with 18,000, whilst Goku fought with his base power of 8,000.
But unlike Vegeta, Goku had huge reserves, which he forced out with his Kaio-ken.
So, depending of the character and the amount of training, both physical and spiritual (I doubt that Vegeta had any spiritual/ki training up until that point, other than shooting energy balls and Bukujutsu) determines the character's strength.
- HazelMystic
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- Joined: Tue Feb 02, 2010 5:18 pm
Re: Battle Power DMG formula...
Mkay... I am interested in creating a Dragonball Z RPG, similar to the NES RPG's for DBZ. These games were turn based. Basically you had the following statistics...
Hit Points
Battle Power (Strength)
Battle Energy
Experience Points
The system also used "battle cards". When playing the story mode (and other modes), you would be presented with a series of five cards. These cards contained an attack rating (top) and defense rating (bottom), and a martial arts style symbol in the middle. The various configurations that these cards could be were randomized.
The attack rating was how strong and damaging the attack would be... a card with a higher attack rating would also increase the likelihood of an evasion for the player using the card...(AR)
The defense rating was how strong the defense would be...(DR)
Each player also contained a style symbol (representing their martial arts style). During battle, if a player were to choose a card that matched symbols with the characters symbol, the attack rating of the card would be doubled.
Now the thing about Ki attacks is that even if I were to follow it DBZ style...a multiplier would absolutely have to be given...I'll demonstrate this...
Goku versus Raditz
Goku powers up his Kamehameha
Goku powers up 416 to 924
Raditz is at 1,500
Goku's card stats: 8/1 (AR/DR)
Raditz's card stats: 1/1 (AR/DR)
Sample Formula... Kamehameha to Raditz!
924 * 8 / 1,500 * 1
4.9 DMG rounded to 5... This number seems pretty low....
Let's take those same card stats, but use Piccolo's Special Beam Cannon...
1,220 * 8 / 1,500 * 1
6.5 DMG rounded to 6...
Somehow, it seems I will have to figure a system of creating multipliers for Ki attacks, without making them too high.
The formula for damage is....
Battle power A times attack rating divided by Battle power B times defense rating equals damage inflicted to battle power B.
BP (A) * AR / BP (B) * DR = DMG (B)
Hit Points
Battle Power (Strength)
Battle Energy
Experience Points
The system also used "battle cards". When playing the story mode (and other modes), you would be presented with a series of five cards. These cards contained an attack rating (top) and defense rating (bottom), and a martial arts style symbol in the middle. The various configurations that these cards could be were randomized.
The attack rating was how strong and damaging the attack would be... a card with a higher attack rating would also increase the likelihood of an evasion for the player using the card...(AR)
The defense rating was how strong the defense would be...(DR)
Each player also contained a style symbol (representing their martial arts style). During battle, if a player were to choose a card that matched symbols with the characters symbol, the attack rating of the card would be doubled.
Now the thing about Ki attacks is that even if I were to follow it DBZ style...a multiplier would absolutely have to be given...I'll demonstrate this...
Goku versus Raditz
Goku powers up his Kamehameha
Goku powers up 416 to 924
Raditz is at 1,500
Goku's card stats: 8/1 (AR/DR)
Raditz's card stats: 1/1 (AR/DR)
Sample Formula... Kamehameha to Raditz!
924 * 8 / 1,500 * 1
4.9 DMG rounded to 5... This number seems pretty low....
Let's take those same card stats, but use Piccolo's Special Beam Cannon...
1,220 * 8 / 1,500 * 1
6.5 DMG rounded to 6...
Somehow, it seems I will have to figure a system of creating multipliers for Ki attacks, without making them too high.
The formula for damage is....
Battle power A times attack rating divided by Battle power B times defense rating equals damage inflicted to battle power B.
BP (A) * AR / BP (B) * DR = DMG (B)
- Herms
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Re: Battle Power DMG formula...
So would this be for a tabletop RPG or a fan game?
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- HazelMystic
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- Posts: 36
- Joined: Tue Feb 02, 2010 5:18 pm
Re: Battle Power DMG formula...
Ideally a computer game.
- HazelMystic
- Newbie
- Posts: 36
- Joined: Tue Feb 02, 2010 5:18 pm
Re: Battle Power DMG formula...
LoL. I thought more would be interested in this >.>
Re: Battle Power DMG formula...
I am interested, it's just that the math boggles my mind, which is usually the number 1 reason I never make a DBZ RPG for us to play. That and I never want to be the DM.HazelMystic wrote:LoL. I thought more would be interested in this >.>
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