I typed a reply, but it got lengthy and I didn't really like the tone. But... I decided to post it anyway. :-/
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The problem is that, for reasons illustrated in the title of the thread
and my signature, sprites on their own do me no good. Are they labeled correctly? How many rows and collumns are there? Are they even layed out in rows and collumns? What are their sizes? What is each image actually showing?
I can't figure out how to download anything from DBZVortex, I can't find anything on that horribly-spelled second link (the fish is a "fourm"?), and Sprite Shogun is an accessibility nightmare. A button labeled "nav01" along side 20 other similarly-labeled buttons, with no guarantee that any lead where I want to go... Nah, sorry.
I did find what seems to be a sprite archive that I can actually download things from. But...

I'm under the impression it's (I don't know if that even shows up) a sheet of Majin Buu in various poses. Which form of Buu? Which poses?
I went ahead and saved the image. I've got a java class that can split images, with the expressed intention of being used to split sprites. I've set up the paint method of the game to try to draw images associated with characters, set up the Characters so that it's relatively simple to look up what image needs to be drawn when. Not that I have any idea if any of this would work... and of course, I don't have any images I can use.
To illustrate further, here's a screenshot of what I have graphics-wise so far:
Completely ignoring all of the OCs and age-fudging for now... I'm at a dead end unless someone that can see what's on the screen helps somehow.
That doesn't mean I'm asking someone to describe every sprite sheet ever or anything. Heck, it'd probably be easier if I said specifically what I need and someone could assist in finding it... but I'd like to avoid making giant terrifying lists until I have an idea of what can be expected. And that seems wrong, somehow.
Actually. Something about sprite sheets in general confuses me. It seems there's typically one sheet per character. What all does that cover? Are there animation frames? For what? If I found a Goku sheet, could I expect it to have a couple walking positions, a couple attack positions, a kamehameha pose?
Let's say I have this sheet:
{
A Goku sheet }
And let's say I need to show these:
- standing
- walking
- crouching
- in air (maybe)
- guarding
- punching
- kicking
- blasting (could use a hand-strike if necessary)
- A couple different punch/kick techniques (sb3-ish)
- Kamehameha
- Kaioken? (charging, attacking?)
That being a very rough list.
Does the sheet I linked cover that? If so, how?
I'm not really putting in all these questions with the intention of having them answered, so much as illustrating that I am incapable of answering them on my own. Meanwhile, they're immediately obvious to most everyone else.
To get even more detailed... let's say the program is set up to reference a specific portion of a sprite sheet in the form <filename, imagenumber>. So goku-sheet.jpg[1], or goku-sheet.jpg[15].
If we took that route, someone adding images to a Technique would need only know what the Technique is and which parts of what sprite sheet would depict that.
Is there anyone that would have the patience and the ability to do that for this project? Perhaps multiple someones would be easier?
It's bound to be tedious either way. If any simpler sollutions come to mind, I'd be glad to hear them.