Visually Challenged kid wants to put graphics in a fangame..

Any general discussion regarding fan-created works of the Dragon Ball franchise, including AMVs, fan-art, fan-fiction, etc.
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caejones
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Visually Challenged kid wants to put graphics in a fangame..

Post by caejones » Thu May 06, 2010 8:40 am

Arguably, I've been trying to make DB/Z/GT games for nine or ten years, now.
I did manage to make an RPG using javascript in 2006, but there is so much wrong with it that we might as well ignore it.

I made a fighting system in 2008 that I was satisfied with enough to expand into a sidescroller system, and a few more modifications and a year later, I decided to make a sidescroller corresponding to a text RPG that I and two others have been playing since 2003.
Note the "since 2003" part--the early writing and some events are kinda meh, but eh.

Short of a few glitches, I've got it mostly completed (for the first major saga, anyway), except... there are 0 graphics. The idea behind the system was to make something I could play first, and worry about the rest of you later. :P.

So basically, I'm finding it a lot more head-splody to try and deal with graphics myself, and even then, I'm not sure how well that'd work for certain characters left in my hands.
So ... could maybe someone be willing to help in some capacity?
I'm not sold on a single graphics system, so sprites (which wouldn't require programming knowledge) might work, or maybe vector graphics, or some combination of the two (it might look a little tacky, but I'm more concerned that it works at all. :P.).

As for what all is involved...
It's set in a post-GT timeframe (not counting that last 100 years), with several fanfics colliding. That doesn't restrict the cast to GT-era characters, though.
There are several Z characters, and a crap-ton of original characters (and a couple Legend of Legaia characters later on...).
Slightly more thorough/formal description through this link.

I'll provide more information if it winds up useful.

... Anyone? :-/
Dr Gero, in Budokai 2 wrote:Go, my Saiba Rangers!
Akira Toriyama, in Son Goku Densetsu wrote:You really can’t go by rumors (laughs).

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Re: Visually Challenged kid wants to put graphics in a fangame..

Post by Supa Saiya-Jin Tullece » Sat May 08, 2010 8:32 am

I'm not sure about the whole programming bit, and how programming the graphics would work (I'm only wrapping up my first year of Java), but if you need sprites then look no further.

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Re: Visually Challenged kid wants to put graphics in a fangame..

Post by caejones » Tue May 11, 2010 11:32 am

I typed a reply, but it got lengthy and I didn't really like the tone. But... I decided to post it anyway. :-/

________________________________________

The problem is that, for reasons illustrated in the title of the thread and my signature, sprites on their own do me no good. Are they labeled correctly? How many rows and collumns are there? Are they even layed out in rows and collumns? What are their sizes? What is each image actually showing?

I can't figure out how to download anything from DBZVortex, I can't find anything on that horribly-spelled second link (the fish is a "fourm"?), and Sprite Shogun is an accessibility nightmare. A button labeled "nav01" along side 20 other similarly-labeled buttons, with no guarantee that any lead where I want to go... Nah, sorry.

I did find what seems to be a sprite archive that I can actually download things from. But...
Image
I'm under the impression it's (I don't know if that even shows up) a sheet of Majin Buu in various poses. Which form of Buu? Which poses?
I went ahead and saved the image. I've got a java class that can split images, with the expressed intention of being used to split sprites. I've set up the paint method of the game to try to draw images associated with characters, set up the Characters so that it's relatively simple to look up what image needs to be drawn when. Not that I have any idea if any of this would work... and of course, I don't have any images I can use.

To illustrate further, here's a screenshot of what I have graphics-wise so far:
Image

Completely ignoring all of the OCs and age-fudging for now... I'm at a dead end unless someone that can see what's on the screen helps somehow.
That doesn't mean I'm asking someone to describe every sprite sheet ever or anything. Heck, it'd probably be easier if I said specifically what I need and someone could assist in finding it... but I'd like to avoid making giant terrifying lists until I have an idea of what can be expected. And that seems wrong, somehow.

Actually. Something about sprite sheets in general confuses me. It seems there's typically one sheet per character. What all does that cover? Are there animation frames? For what? If I found a Goku sheet, could I expect it to have a couple walking positions, a couple attack positions, a kamehameha pose?

Let's say I have this sheet:
{ A Goku sheet }

And let's say I need to show these:
- standing
- walking
- crouching
- in air (maybe)
- guarding
- punching
- kicking
- blasting (could use a hand-strike if necessary)
- A couple different punch/kick techniques (sb3-ish)
- Kamehameha
- Kaioken? (charging, attacking?)
That being a very rough list.
Does the sheet I linked cover that? If so, how?

I'm not really putting in all these questions with the intention of having them answered, so much as illustrating that I am incapable of answering them on my own. Meanwhile, they're immediately obvious to most everyone else.

To get even more detailed... let's say the program is set up to reference a specific portion of a sprite sheet in the form <filename, imagenumber>. So goku-sheet.jpg[1], or goku-sheet.jpg[15].
If we took that route, someone adding images to a Technique would need only know what the Technique is and which parts of what sprite sheet would depict that.

Is there anyone that would have the patience and the ability to do that for this project? Perhaps multiple someones would be easier?
It's bound to be tedious either way. If any simpler sollutions come to mind, I'd be glad to hear them.
Dr Gero, in Budokai 2 wrote:Go, my Saiba Rangers!
Akira Toriyama, in Son Goku Densetsu wrote:You really can’t go by rumors (laughs).

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Re: Visually Challenged kid wants to put graphics in a fangame..

Post by caejones » Thu May 13, 2010 12:08 pm

For the 0 people that are interested...

I've gotten it to work with PS2 controllers (at least using my equipment).
A few buttons repeat that shouldn't, but that should be easily corrected.

I'm tempted to add floating blobs as placeholders for character art. :P
Dr Gero, in Budokai 2 wrote:Go, my Saiba Rangers!
Akira Toriyama, in Son Goku Densetsu wrote:You really can’t go by rumors (laughs).

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Re: Visually Challenged kid wants to put graphics in a fangame..

Post by Big Momma » Thu May 13, 2010 7:54 pm

I'm not quite sure on what you're doing, but I am interested in how this turns out. :D
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Re: Visually Challenged kid wants to put graphics in a fangame..

Post by caejones » Sat May 15, 2010 8:44 pm

Big Momma wrote:I'm not quite sure on what you're doing, but I am interested in how this turns out. :D
I'm making a game based on a text RPG based on three fanfics based on an anime based on a manga based on Journey to the West.
Or rather, making graphics for said game. The game's pretty much made aside from that.
Which, as it turns out, doesn't fit my abilities very well.

But ... umm... I've gotten Gotenks to fly around. And PS2 controllers to work! And oh my do I not like teaching it to draw projectiles (which you'd think would be simple).
Dr Gero, in Budokai 2 wrote:Go, my Saiba Rangers!
Akira Toriyama, in Son Goku Densetsu wrote:You really can’t go by rumors (laughs).

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