Thanos wrote:Taku128 wrote:So the game where Dimps completely reworked Budokai 3 into something that combined the best parts of the Shin Budokai games with the best parts of the Budokai trilogy, completely rebalanced the characters and vastly improved the capsule system is a rehash, but the game where Spike put a new coat of paint on Sparking Meteor and took out half the characters isn't?

Uh-huh...
First off, you're obviously ignorant for
still comparing these games to
Budokai 3. The
Sparking! games couldn't be more different. So... why so butt-hurt?
Secondly, your damning assertions won't stand up to scrutiny. Now, I do share some issues about the
Sparking! series as
Budokai fans do (even though I prefer
Sparking!). Now, allow me to debunk each of your conceptions in order:
The best parts of the
Shin Budokai games, that's fine. But the best parts of the
Budokai trilogy? That's actually funny. It's not like each of the three games had their own unique game-play elements that didn't carry over. It was a step-by-step process; merely just improving on elements from the previous games. So basically,
Infinite World, with respect to game-play, is
Budokai 3 with a few features from the
Shin Budokai series. I find it laughable that,
especially in defense of your cash-cow of a game that is
Infinite World, you accuse another game series of being a rehash.
Let's address this claim:
Did
Infinite World improve on B3's shitty graphics?
No.
Did
Infinite World add more than a few (if any) new attacks to existing characters?
No.
Did
Infinite World have Online modes, Arcade/Time Attack/Survival modes, etc.?
No.
Did
Infinite World have a new battle system built from the ground-up?
No.
Did
Infinite World vastly improve upon the customization of characters?
No.
Did
Infinite World have interactive, combo-based specials?
No.
Did
Infinite World add signature attacks?
No.
Did
Infinite World completely overhaul and streamline the menu interface and in-game HUD?
No.
All of these features were seen in
Raging Blast, and most weren't even yet in
Sparking! METEOR.
Rehash my ass.
I find that
Budokai/
Infinite World purists tend to criticize these games for having too many characters since they're too similar. Now that the roster has been reduced... you hypocritically criticize the roster. Their reason for doing this is obvious for two reasons: One, because of the graphical upgrade, it would be more demanding to recreate every single character. And two, with that many characters, it would be almost impossible to have individuality between characters. Take a cue from your own side, ya?