"Raging Blast 2" Gigantic On-Going Gaming Discussion

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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mysticboy
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Re: Raging Blast 2 is Alive!

Post by mysticboy » Mon Jun 28, 2010 12:16 am

Thanos wrote:
Taku128 wrote:So the game where Dimps completely reworked Budokai 3 into something that combined the best parts of the Shin Budokai games with the best parts of the Budokai trilogy, completely rebalanced the characters and vastly improved the capsule system is a rehash, but the game where Spike put a new coat of paint on Sparking Meteor and took out half the characters isn't?

:lol:
Uh-huh...

First off, you're obviously ignorant for still comparing these games to Budokai 3. The Sparking! games couldn't be more different. So... why so butt-hurt?

Secondly, your damning assertions won't stand up to scrutiny. Now, I do share some issues about the Sparking! series as Budokai fans do (even though I prefer Sparking!). Now, allow me to debunk each of your conceptions in order:

The best parts of the Shin Budokai games, that's fine. But the best parts of the Budokai trilogy? That's actually funny. It's not like each of the three games had their own unique game-play elements that didn't carry over. It was a step-by-step process; merely just improving on elements from the previous games. So basically, Infinite World, with respect to game-play, is Budokai 3 with a few features from the Shin Budokai series. I find it laughable that, especially in defense of your cash-cow of a game that is Infinite World, you accuse another game series of being a rehash.

Let's address this claim:

Did Infinite World improve on B3's shitty graphics? No.
Did Infinite World add more than a few (if any) new attacks to existing characters? No.
Did Infinite World have Online modes, Arcade/Time Attack/Survival modes, etc.? No.
Did Infinite World have a new battle system built from the ground-up? No.
Did Infinite World vastly improve upon the customization of characters? No.
Did Infinite World have interactive, combo-based specials? No.
Did Infinite World add signature attacks? No.
Did Infinite World completely overhaul and streamline the menu interface and in-game HUD? No.

All of these features were seen in Raging Blast, and most weren't even yet in Sparking! METEOR.


Rehash my ass.


I find that Budokai/Infinite World purists tend to criticize these games for having too many characters since they're too similar. Now that the roster has been reduced... you hypocritically criticize the roster. Their reason for doing this is obvious for two reasons: One, because of the graphical upgrade, it would be more demanding to recreate every single character. And two, with that many characters, it would be almost impossible to have individuality between characters. Take a cue from your own side, ya?
Quoted for truth.
goku the krump dancer wrote:
mysticboy wrote:Since we're talking about comparing and such, let's compare the three Tenkaichis. Awesome.
Now let's compare Raging Blast and BT 3. Cool.
Those are some really in depth looks into the Sparking/RB series and in fact it makes me want to go play raging blast at this very moment.
Yeah Omega2040 knows how to give in depth evaluations really well.

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Re: Raging Blast 2 is Alive!

Post by Kendamu » Mon Jun 28, 2010 12:58 am

Thanos wrote:First off, you're obviously ignorant for still comparing these games to Budokai 3. The Sparking! games couldn't be more different. So... why so butt-hurt?
You did the same thing (make comparison) in your post. Here it is:
Let's address this claim:

Did Infinite World improve on B3's shitty graphics? No.
Did Infinite World add more than a few (if any) new attacks to existing characters? No.
Did Infinite World have Online modes, Arcade/Time Attack/Survival modes, etc.? No.
Did Infinite World have a new battle system built from the ground-up? No.
Did Infinite World vastly improve upon the customization of characters? No.
Did Infinite World have interactive, combo-based specials? No.
Did Infinite World add signature attacks? No.
Did Infinite World completely overhaul and streamline the menu interface and in-game HUD? No.

All of these features were seen in Raging Blast, and most weren't even yet in Sparking! METEOR.


Rehash my ass.
Plus, you made a pretty long post trying to prove your claims like you're actually going to convert a type of purist right after saying he was butthurt. It just makes you look more butthurt and, plus, he's a purist. Why sweat it in the first place when you can just have fun playing Raging Blast or whatever instead?

I find that Budokai/Infinite World purists tend to criticize these games for having too many characters since they're too similar. Now that the roster has been reduced... you hypocritically criticize the roster. Their reason for doing this is obvious for two reasons: One, because of the graphical upgrade, it would be more demanding to recreate every single character. And two, with that many characters, it would be almost impossible to have individuality between characters. Take a cue from your own side, ya?
Ahem. Super Dragonball Z has something to say about small rosters and individuality. So, you both lose. Good day, sir! :lol:

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Re: Raging Blast 2 is Alive!

Post by Rocketman » Mon Jun 28, 2010 1:17 am

Thanos wrote:Did Infinite World have a new battle system built from the ground-up? No.
Did Infinite World vastly improve upon the customization of characters? No.
Did Infinite World add signature attacks? No.
These three are a yes.

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Re: Raging Blast 2 is Alive!

Post by Rory » Mon Jun 28, 2010 12:02 pm

Rocketman wrote:
Thanos wrote:Did Infinite World have a new battle system built from the ground-up? No.
Did Infinite World vastly improve upon the customization of characters? No.
Did Infinite World add signature attacks? No.
These three are a yes.
Also added new attacks to exsisting characters. Every character has an ultimate attack now, and a Back + O attack if they didn't have one, and even if they already did, in some cases.

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Re: Raging Blast 2 is Alive!

Post by mysticboy » Mon Jun 28, 2010 9:37 pm

I thought I'd post a video showing the differences between BT3's and RB's A.I.. Hopefully RB2's A.I. will be smarter...
http://www.youtube.com/watch?v=VIsw4KJ9E8Y
Last edited by mysticboy on Tue Jun 29, 2010 8:45 pm, edited 1 time in total.

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Re: Raging Blast 2 is Alive!

Post by Kendamu » Tue Jun 29, 2010 12:15 am

mysticboy wrote:I thought I'd post a video showing the differences between BT3's and RB2's A.I.. Hopefully RB2's A.I. will be smarter...
http://www.youtube.com/watch?v=VIsw4KJ9E8Y
I like that there's a lot more focus on hand-to-hand combat in the Raging Blast portion of that video. The somewhat true stereotype of "Power up, do a special, rinse and repeat," really turned me off from the Sparking games for the most part after the first one.

I did own the second one, but I just wanted to see how it would be different on the Wii than the PS2.

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Re: Raging Blast 2 is Alive!

Post by Big Momma » Tue Jun 29, 2010 12:36 am

I loved playing in the World Tournament Mode online in RB1. I just hope they gave us the option to watch other players' battles during downtime in this one.
Rocketman(In response to a post about Pandora's Box) wrote: I sat here for ten damn minutes wondering what the hell God of War had to do with any of this.
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Re: Raging Blast 2 is Alive!

Post by Saimaroimaru » Tue Jun 29, 2010 3:09 am

Thanos wrote:
Taku128 wrote:So the game where Dimps completely reworked Budokai 3 into something that combined the best parts of the Shin Budokai games with the best parts of the Budokai trilogy, completely rebalanced the characters and vastly improved the capsule system is a rehash, but the game where Spike put a new coat of paint on Sparking Meteor and took out half the characters isn't?

:lol:
Uh-huh...

First off, you're obviously ignorant for still comparing these games to Budokai 3. The Sparking! games couldn't be more different. So... why so butt-hurt?

Secondly, your damning assertions won't stand up to scrutiny. Now, I do share some issues about the Sparking! series as Budokai fans do (even though I prefer Sparking!). Now, allow me to debunk each of your conceptions in order:

The best parts of the Shin Budokai games, that's fine. But the best parts of the Budokai trilogy? That's actually funny. It's not like each of the three games had their own unique game-play elements that didn't carry over. It was a step-by-step process; merely just improving on elements from the previous games. So basically, Infinite World, with respect to game-play, is Budokai 3 with a few features from the Shin Budokai series. I find it laughable that, especially in defense of your cash-cow of a game that is Infinite World, you accuse another game series of being a rehash.

Let's address this claim:

Did Infinite World improve on B3's shitty graphics? No.
Did Infinite World add more than a few (if any) new attacks to existing characters? No.
Did Infinite World have Online modes, Arcade/Time Attack/Survival modes, etc.? No.
Did Infinite World have a new battle system built from the ground-up? No.
Did Infinite World vastly improve upon the customization of characters? No.
Did Infinite World have interactive, combo-based specials? No.
Did Infinite World add signature attacks? No.
Did Infinite World completely overhaul and streamline the menu interface and in-game HUD? No.

All of these features were seen in Raging Blast, and most weren't even yet in Sparking! METEOR.


Rehash my ass.


I find that Budokai/Infinite World purists tend to criticize these games for having too many characters since they're too similar. Now that the roster has been reduced... you hypocritically criticize the roster. Their reason for doing this is obvious for two reasons: One, because of the graphical upgrade, it would be more demanding to recreate every single character. And two, with that many characters, it would be almost impossible to have individuality between characters. Take a cue from your own side, ya?
Someone who actually likes the BT series besides me? Thats a rare find.

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Re: Raging Blast 2 is Alive!

Post by Rory » Tue Jun 29, 2010 4:20 am

Saimaroimaru wrote:Someone who actually likes the BT series besides me? Thats a rare find.
Piccolo Daimaoh is a huge fan of the series, and he's been posting regularly since this thread started.

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Re: Raging Blast 2 is Alive!

Post by Goku100xKamehameha » Tue Jun 29, 2010 4:23 am

I like Budokai Tenkaichi series too!

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Re: Raging Blast 2 is Alive!

Post by Piccolo Daimaoh » Tue Jun 29, 2010 4:49 am

Rory wrote:
Saimaroimaru wrote:Someone who actually likes the BT series besides me? Thats a rare find.
Piccolo Daimaoh is a huge fan of the series, and he's been posting regularly since this thread started.
It's true. I love the series. Whenever I play BT3, I feel like I'm actually playing the Anime.

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Re: Raging Blast 2 is Alive!

Post by Rocketman » Tue Jun 29, 2010 5:12 am

Piccolo Daimaoh wrote:It's true. I love the series. Whenever I play BT3, I feel like I'm actually playing the Anime.
Hopefully you don't hit pause every two seconds to stare at the screen for a while.


And I like BT3, I prefer it to the Budokai series. But to say that RB isn't a rehash while Infinite World is is simply stupid, and evidence that one is easily dazzled by shiny graphics.

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Re: Raging Blast 2 is Alive!

Post by Saimaroimaru » Tue Jun 29, 2010 7:48 am

Rocketman wrote:
Piccolo Daimaoh wrote:It's true. I love the series. Whenever I play BT3, I feel like I'm actually playing the Anime.
Hopefully you don't hit pause every two seconds to stare at the screen for a while.


And I like BT3, I prefer it to the Budokai series. But to say that RB isn't a rehash while Infinite World is is simply stupid, and evidence that one is easily dazzled by shiny graphics.
Eh I don't prefer either more than the other. As I see it traditional fighter players and roaming(thats what I call it get over it) fighter fans are both getting games so it as a win-win really. Those who want traditional play the Budokai Series, those who want roam fighters play Tenkaichi. Seeing as I enjoy both styles I don't care which series get a sequel or a reboot frantically which is why you don't seem me arguing with those who hate or just don't like RB or the BT series in general and same goes for the Budokai series. However, I didn't buy IW since it seems like a unnecessary game to me. I rather see DB/Z/GT be put on 360/PS3/Wii than see them rehash a game and put it on the ps2 but thats just me.

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Re: Raging Blast 2 is Alive!

Post by Saimaroimaru » Tue Jun 29, 2010 7:49 am

Rory wrote:
Saimaroimaru wrote:Someone who actually likes the BT series besides me? Thats a rare find.
Piccolo Daimaoh is a huge fan of the series, and he's been posting regularly since this thread started.
I've pretty much ignored the first half of the thread and when I read I rarely look at the poster names. I just happened to look at them today.

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Re: Raging Blast 2 is Alive!

Post by Rocketman » Tue Jun 29, 2010 2:42 pm

Saimaroimaru wrote:I rather see DB/Z/GT be put on 360/PS3/Wii than see them rehash a game and put it on the ps2 but thats just me.
IW is not a rehash, that's what I've been saying. If it is, then B3 is a rehash of B2 which is a rehash of B1 which is a rehash of Final Bout, etc.

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Re: Raging Blast 2 is Alive!

Post by goku the krump dancer » Tue Jun 29, 2010 3:43 pm

Rocketman wrote:Hopefully you don't hit pause every two seconds to stare at the screen for a while.
I do it all the time, in almost every game that I play, which is why I was a little irritated that in RB you couldnt pause the game while performing a super attack or even a grapple for that matter.
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Re: Raging Blast 2 is Alive!

Post by Kendamu » Tue Jun 29, 2010 3:46 pm

Rocketman wrote:
Saimaroimaru wrote:I rather see DB/Z/GT be put on 360/PS3/Wii than see them rehash a game and put it on the ps2 but thats just me.
IW is not a rehash, that's what I've been saying. If it is, then B3 is a rehash of B2 which is a rehash of B1 which is a rehash of Final Bout, etc.
How could IW be a rehash? Didn't it have a bunch of different things to do besides fighting?

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Re: Raging Blast 2 is Alive!

Post by RoarkVegeta » Wed Jun 30, 2010 1:40 am

Can't wait to get this. I never played the first.

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Re: Raging Blast 2 is Alive!

Post by Supa Saiya-Jin Tullece » Wed Jun 30, 2010 1:44 am

GEE, I SURE DO LOVE THIS THOUGHT PROVOKING DISCUSSION ABOUT RAGING BLAST 2.

[/blatant_sarcasm]

Have we learned anything new since E3? I don't want to go through like five pages of bitching and moaning to find anything.

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Re: Raging Blast 2 is Alive!

Post by mystic trunks » Wed Jun 30, 2010 1:59 am

For info about RB2, see back cover of RB1.

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