"Raging Blast 2" Gigantic On-Going Gaming Discussion

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Re: Raging Blast 2 is Alive!

Post by SparkyPantsMcGee » Sat Jul 03, 2010 4:38 pm

Kaboom wrote:Yeah, Infinite World did a LOT of things much better than its predecessors. It would have been the perfect "Budokai" game... if it had any difficulty settings other than "brutal, incessant butt-rape."
I think that helped to make it fun. It was the first Dragonball game that was actually a challenge for me. With every other game, I blew through all the fights with no problem(until the final fight). With Infinite World, if I remember correctly, I got my ass kicked by Raditz on the normal difficulty.
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Re: Raging Blast 2 is Alive!

Post by LaRésistance » Sat Jul 03, 2010 5:07 pm

We've recorded a couple of Raging Blast 2 games at the Japan Expo in Paris on thursday. You can see them here : http://www.jv247.com/actus/3207-Le-Game ... ligne.html

The Raging Blast 2 footage (SSJ Goku vs Turles and Dabra vs Janemba) starts at 27:52.
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Re: Raging Blast 2 is Alive!

Post by Taku128 » Sat Jul 03, 2010 8:32 pm

Kaboom wrote:Yeah, Infinite World did a LOT of things much better than its predecessors. It would have been the perfect "Budokai" game... if it had any difficulty settings other than "brutal, incessant butt-rape."
That game wasn't super hard, you just have to learn how to play it instead of being able to mash buttons to progress like in every other Dragon Ball game.
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Re: Raging Blast 2 is Alive!

Post by Rocketman » Sat Jul 03, 2010 9:31 pm

Kaboom wrote:Yeah, Infinite World did a LOT of things much better than its predecessors. It would have been the perfect "Budokai" game... if it had any difficulty settings other than "brutal, incessant butt-rape."
In many cases, Dragonball fans need some (metaphorical?) buttrape in their lives.

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Re: Raging Blast 2 is Alive!

Post by Kaboom » Sat Jul 03, 2010 11:00 pm

Taku128 wrote:
Kaboom wrote:Yeah, Infinite World did a LOT of things much better than its predecessors. It would have been the perfect "Budokai" game... if it had any difficulty settings other than "brutal, incessant butt-rape."
That game wasn't super hard, you just have to learn how to play it instead of being able to mash buttons to progress like in every other Dragon Ball game.
Yeah, I've heard about combo-canceling and all that, and I've seen videos of it, and could probably pull it off if I really wanted to. Frankly, though, if the only way I can win is to abuse some cheap, repetitive, endless combo system, then I'd rather not play at all. That's not any fun. I mastered Z-difficulty on Shin Budokai 2 just fine by playing my own way (which DID actually involve skill and style, BTW; not just "button-mashing").

Regardless, at "Very Easy" the CPU in any fighter game should practically just stand there and let you beat it. If I want a "challenge," then I'll set it to something harder myself. That's what difficulty levels are supposed to be for in the first place. I shouldn't have to struggle and get frustrated when I just wanted to pop the game in for fun. It's inexcusable.
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Re: Raging Blast 2 is Alive!

Post by Taku128 » Sun Jul 04, 2010 12:50 am

Kaboom wrote:
Taku128 wrote:
Kaboom wrote:Yeah, Infinite World did a LOT of things much better than its predecessors. It would have been the perfect "Budokai" game... if it had any difficulty settings other than "brutal, incessant butt-rape."
That game wasn't super hard, you just have to learn how to play it instead of being able to mash buttons to progress like in every other Dragon Ball game.
Yeah, I've heard about combo-canceling and all that, and I've seen videos of it, and could probably pull it off if I really wanted to. Frankly, though, if the only way I can win is to abuse some cheap, repetitive, endless combo system, then I'd rather not play at all. That's not any fun. I mastered Z-difficulty on Shin Budokai 2 just fine by playing my own way (which DID actually involve skill and style, BTW; not just "button-mashing").
You don't need to learn how to guard-cancel to beat Infinite World. I finished IW on Z difficulty without ever guard-canceling.
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Re: Raging Blast 2 is Alive!

Post by Kaboom » Sun Jul 04, 2010 1:12 am

The point remains that if I wanted a challenge, I'd set it to be challenging myself. I don't need the game to decide the difficulty level for me.
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Re: Raging Blast 2 is Alive!

Post by Piccolo Daimaoh » Sun Jul 04, 2010 3:57 am

Taku128 wrote:
Kaboom wrote:Yeah, Infinite World did a LOT of things much better than its predecessors. It would have been the perfect "Budokai" game... if it had any difficulty settings other than "brutal, incessant butt-rape."
That game wasn't super hard, you just have to learn how to play it instead of being able to mash buttons to progress like in every other Dragon Ball game.
No, just no. I breezed past Budokai 3's story mode and I got pretty damn good at the game aswell. Then I get to Infinite World and it takes me an insane amount of times to beat Vegeta. Honestly, that game is just way too hard.

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Re: Raging Blast 2 is Alive!

Post by Blue » Sun Jul 04, 2010 4:00 am

Wow I didn't run into any big issues when it came to IW. In fact I think I had an easier time with it then with Budokai 3. Maybe it was the new capsule set up.
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Re: Raging Blast 2 is Alive!

Post by sangofe » Sun Jul 04, 2010 6:11 am

LaRésistance wrote:We've recorded a couple of Raging Blast 2 games at the Japan Expo in Paris on thursday. You can see them here : http://www.jv247.com/actus/3207-Le-Game ... ligne.html

The Raging Blast 2 footage (SSJ Goku vs Tullece and Dabra vs Janemba) starts at 27:52.
Nice videos, are you one of those guys?

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Re: Raging Blast 2 is Alive!

Post by Goten Forever » Sun Jul 04, 2010 8:47 am

I wish they would give more info about them 6 never-before played characters. All they rant on about is Dabura, Tullece and Janemba, who are not just incredibly boring (and ugly) but were already in bt3 and aren't anything special.
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Re: Raging Blast 2 is Alive!

Post by Ultimate_DB_Fan » Sun Jul 04, 2010 12:02 pm

Taku128 wrote: You don't need to learn how to guard-cancel to beat Infinite World. I finished IW on Z difficulty without ever guard-canceling.
It's funny, though, because there are IW elitists who insist that you must guard-cancel in order to be taken seriously... I do it myself with certain characters, but it's not something you need to learn to beat the a.i with. Against other human players, sure, but not the game.

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Re: Raging Blast 2 is Alive!

Post by SparkyPantsMcGee » Sun Jul 04, 2010 4:09 pm

Goten Forever wrote:I wish they would give more info about them 6 never-before played characters. All they rant on about is Dabura, Tullece and Janemba, who are not just incredibly boring (and ugly) but were already in bt3 and aren't anything special.
I would too. I really hope that guy wasn't blowing smoke out of his ass.
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Re: Raging Blast 2 is Alive!

Post by Taku128 » Sun Jul 04, 2010 7:26 pm

Piccolo Daimaoh wrote:
Taku128 wrote:
Kaboom wrote:Yeah, Infinite World did a LOT of things much better than its predecessors. It would have been the perfect "Budokai" game... if it had any difficulty settings other than "brutal, incessant butt-rape."
That game wasn't super hard, you just have to learn how to play it instead of being able to mash buttons to progress like in every other Dragon Ball game.
No, just no. I breezed past Budokai 3's story mode and I got pretty damn good at the game aswell. Then I get to Infinite World and it takes me an insane amount of times to beat Vegeta. Honestly, that game is just way too hard.
No, it isn't. This is Z difficulty and I barely lose more then one bar of health. I'm not that great at this game but I can still get past any of the fights on Z.
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Re: Raging Blast 2 is Alive!

Post by Piccolo Daimaoh » Mon Jul 05, 2010 6:38 am

Taku128 wrote: No, it isn't. This is Z difficulty and I barely lose more then one bar of health. I'm not that great at this game but I can still get past any of the fights on Z.
We're not Budokai masters here. If Dimps wanted to appeal to the casual fighting gamer with "Infinte World", they shouldn't have made the game so damn fucking hard.

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Re: Raging Blast 2 is Alive!

Post by SparkyPantsMcGee » Mon Jul 05, 2010 9:47 am

Piccolo Daimaoh wrote:
Taku128 wrote: No, it isn't. This is Z difficulty and I barely lose more then one bar of health. I'm not that great at this game but I can still get past any of the fights on Z.
We're not Budokai masters here. If Dimps wanted to appeal to the casual fighting gamer with "Infinte World", they shouldn't have made the game so damn fucking hard.
Except they didn't. This game was for the fans. Dimps put more energy on promoting Burst Limit rather than IW. During this time, the target audience was the then next gen systems. IW was for those of us who wanted the last Dragonball game for the PS2. Dimps(at least I would say) perfected the controls and gave us a challenge.
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Re: Raging Blast 2 is Alive!

Post by Piccolo Daimaoh » Mon Jul 05, 2010 10:01 am

SparkyPantsMcGee wrote:
Piccolo Daimaoh wrote:
Taku128 wrote: No, it isn't. This is Z difficulty and I barely lose more then one bar of health. I'm not that great at this game but I can still get past any of the fights on Z.
We're not Budokai masters here. If Dimps wanted to appeal to the casual fighting gamer with "Infinte World", they shouldn't have made the game so damn fucking hard.
Except they didn't. This game was for the fans. Dimps put more energy on promoting Burst Limit rather than IW. During this time, the target audience was the then next gen systems. IW was for those of us who wanted the last Dragonball game for the PS2. Dimps(at least I would say) perfected the controls and gave us a challenge.
But still, even the hardcore fan are complaining about its difficulty. Unless you're a god at Budokai games, you're going to get your ass handed to you in Infinite World. A lot.

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Re: Raging Blast 2 is Alive!

Post by Rory » Mon Jul 05, 2010 1:25 pm

I've never guard cancelled in any Budokai game. Ever. I promise guys, honestly.
I'm not gonna lie and say a breezed through Infinite World, because I didn't, that game handed me my ass in some of the missions. But once I buffed my characters up with capsules, I found the difficulty to be absolutely perfect. It was challenging enough to keep me going, but not to the point where I threw a controller. Whenever I lost, it was close and I found myself scream "Damn! Ok, I've got this, one more round". I was having fun. I can honestly say the only serious challenge I ever got from the first 3 Budokais was when I used to play with with my friend Vegeta Jr (as he goes by on these boards), 'cause apart from the final battles (usually Boo), the story modes just weren't challenging. Again, this is from a guy who's never learned the super-in-depth-"hardcore" shite that can be found in these titles games.
If you really were having such trouble with this game.... what can I say? I wasn't for you? You suck at fighting games? Stick to the laughably easy games?
Choose one, I can't really say.

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Re: Raging Blast 2 is Alive!

Post by goku the krump dancer » Mon Jul 05, 2010 2:21 pm

Am I the only guy who beat IW without skill upgrades?
It's not too late. One day, it will be.
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Re: Raging Blast 2 is Alive!

Post by The S » Mon Jul 05, 2010 3:15 pm

Mother fucking cripes. Why is it every thread about a game on this board has to have a huge chunk (sometimes as much as several pages) of posts comprised of nothing but whining about other DragonBall games?
Battle High 2, starring Kyle Hebert as well as myself, has been released on Xbox 360, OUYA, PC, Linux, Mac, and Xbox One!

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