I think that helped to make it fun. It was the first Dragonball game that was actually a challenge for me. With every other game, I blew through all the fights with no problem(until the final fight). With Infinite World, if I remember correctly, I got my ass kicked by Raditz on the normal difficulty.Kaboom wrote:Yeah, Infinite World did a LOT of things much better than its predecessors. It would have been the perfect "Budokai" game... if it had any difficulty settings other than "brutal, incessant butt-rape."
"Raging Blast 2" Gigantic On-Going Gaming Discussion
- SparkyPantsMcGee
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Re: Raging Blast 2 is Alive!
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?
- LaRésistance
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Re: Raging Blast 2 is Alive!
We've recorded a couple of Raging Blast 2 games at the Japan Expo in Paris on thursday. You can see them here : http://www.jv247.com/actus/3207-Le-Game ... ligne.html
The Raging Blast 2 footage (SSJ Goku vs Turles and Dabra vs Janemba) starts at 27:52.
The Raging Blast 2 footage (SSJ Goku vs Turles and Dabra vs Janemba) starts at 27:52.
The résistance dies but never gives up.
Re: Raging Blast 2 is Alive!
That game wasn't super hard, you just have to learn how to play it instead of being able to mash buttons to progress like in every other Dragon Ball game.Kaboom wrote:Yeah, Infinite World did a LOT of things much better than its predecessors. It would have been the perfect "Budokai" game... if it had any difficulty settings other than "brutal, incessant butt-rape."
Re: Raging Blast 2 is Alive!
In many cases, Dragonball fans need some (metaphorical?) buttrape in their lives.Kaboom wrote:Yeah, Infinite World did a LOT of things much better than its predecessors. It would have been the perfect "Budokai" game... if it had any difficulty settings other than "brutal, incessant butt-rape."
Re: Raging Blast 2 is Alive!
Yeah, I've heard about combo-canceling and all that, and I've seen videos of it, and could probably pull it off if I really wanted to. Frankly, though, if the only way I can win is to abuse some cheap, repetitive, endless combo system, then I'd rather not play at all. That's not any fun. I mastered Z-difficulty on Shin Budokai 2 just fine by playing my own way (which DID actually involve skill and style, BTW; not just "button-mashing").Taku128 wrote:That game wasn't super hard, you just have to learn how to play it instead of being able to mash buttons to progress like in every other Dragon Ball game.Kaboom wrote:Yeah, Infinite World did a LOT of things much better than its predecessors. It would have been the perfect "Budokai" game... if it had any difficulty settings other than "brutal, incessant butt-rape."
Regardless, at "Very Easy" the CPU in any fighter game should practically just stand there and let you beat it. If I want a "challenge," then I'll set it to something harder myself. That's what difficulty levels are supposed to be for in the first place. I shouldn't have to struggle and get frustrated when I just wanted to pop the game in for fun. It's inexcusable.
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Re: Raging Blast 2 is Alive!
You don't need to learn how to guard-cancel to beat Infinite World. I finished IW on Z difficulty without ever guard-canceling.Kaboom wrote:Yeah, I've heard about combo-canceling and all that, and I've seen videos of it, and could probably pull it off if I really wanted to. Frankly, though, if the only way I can win is to abuse some cheap, repetitive, endless combo system, then I'd rather not play at all. That's not any fun. I mastered Z-difficulty on Shin Budokai 2 just fine by playing my own way (which DID actually involve skill and style, BTW; not just "button-mashing").Taku128 wrote:That game wasn't super hard, you just have to learn how to play it instead of being able to mash buttons to progress like in every other Dragon Ball game.Kaboom wrote:Yeah, Infinite World did a LOT of things much better than its predecessors. It would have been the perfect "Budokai" game... if it had any difficulty settings other than "brutal, incessant butt-rape."
Re: Raging Blast 2 is Alive!
The point remains that if I wanted a challenge, I'd set it to be challenging myself. I don't need the game to decide the difficulty level for me.
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Piccolo Daimaoh
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Re: Raging Blast 2 is Alive!
No, just no. I breezed past Budokai 3's story mode and I got pretty damn good at the game aswell. Then I get to Infinite World and it takes me an insane amount of times to beat Vegeta. Honestly, that game is just way too hard.Taku128 wrote:That game wasn't super hard, you just have to learn how to play it instead of being able to mash buttons to progress like in every other Dragon Ball game.Kaboom wrote:Yeah, Infinite World did a LOT of things much better than its predecessors. It would have been the perfect "Budokai" game... if it had any difficulty settings other than "brutal, incessant butt-rape."
Re: Raging Blast 2 is Alive!
Wow I didn't run into any big issues when it came to IW. In fact I think I had an easier time with it then with Budokai 3. Maybe it was the new capsule set up.
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Re: Raging Blast 2 is Alive!
Nice videos, are you one of those guys?LaRésistance wrote:We've recorded a couple of Raging Blast 2 games at the Japan Expo in Paris on thursday. You can see them here : http://www.jv247.com/actus/3207-Le-Game ... ligne.html
The Raging Blast 2 footage (SSJ Goku vs Tullece and Dabra vs Janemba) starts at 27:52.
- Goten Forever
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Re: Raging Blast 2 is Alive!
I wish they would give more info about them 6 never-before played characters. All they rant on about is Dabura, Tullece and Janemba, who are not just incredibly boring (and ugly) but were already in bt3 and aren't anything special.
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Re: Raging Blast 2 is Alive!
It's funny, though, because there are IW elitists who insist that you must guard-cancel in order to be taken seriously... I do it myself with certain characters, but it's not something you need to learn to beat the a.i with. Against other human players, sure, but not the game.Taku128 wrote: You don't need to learn how to guard-cancel to beat Infinite World. I finished IW on Z difficulty without ever guard-canceling.
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Re: Raging Blast 2 is Alive!
I would too. I really hope that guy wasn't blowing smoke out of his ass.Goten Forever wrote:I wish they would give more info about them 6 never-before played characters. All they rant on about is Dabura, Tullece and Janemba, who are not just incredibly boring (and ugly) but were already in bt3 and aren't anything special.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?
Re: Raging Blast 2 is Alive!
No, it isn't. This is Z difficulty and I barely lose more then one bar of health. I'm not that great at this game but I can still get past any of the fights on Z.Piccolo Daimaoh wrote:No, just no. I breezed past Budokai 3's story mode and I got pretty damn good at the game aswell. Then I get to Infinite World and it takes me an insane amount of times to beat Vegeta. Honestly, that game is just way too hard.Taku128 wrote:That game wasn't super hard, you just have to learn how to play it instead of being able to mash buttons to progress like in every other Dragon Ball game.Kaboom wrote:Yeah, Infinite World did a LOT of things much better than its predecessors. It would have been the perfect "Budokai" game... if it had any difficulty settings other than "brutal, incessant butt-rape."
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Piccolo Daimaoh
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Re: Raging Blast 2 is Alive!
We're not Budokai masters here. If Dimps wanted to appeal to the casual fighting gamer with "Infinte World", they shouldn't have made the game so damn fucking hard.Taku128 wrote: No, it isn't. This is Z difficulty and I barely lose more then one bar of health. I'm not that great at this game but I can still get past any of the fights on Z.
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Re: Raging Blast 2 is Alive!
Except they didn't. This game was for the fans. Dimps put more energy on promoting Burst Limit rather than IW. During this time, the target audience was the then next gen systems. IW was for those of us who wanted the last Dragonball game for the PS2. Dimps(at least I would say) perfected the controls and gave us a challenge.Piccolo Daimaoh wrote:We're not Budokai masters here. If Dimps wanted to appeal to the casual fighting gamer with "Infinte World", they shouldn't have made the game so damn fucking hard.Taku128 wrote: No, it isn't. This is Z difficulty and I barely lose more then one bar of health. I'm not that great at this game but I can still get past any of the fights on Z.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?
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Piccolo Daimaoh
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Re: Raging Blast 2 is Alive!
But still, even the hardcore fan are complaining about its difficulty. Unless you're a god at Budokai games, you're going to get your ass handed to you in Infinite World. A lot.SparkyPantsMcGee wrote:Except they didn't. This game was for the fans. Dimps put more energy on promoting Burst Limit rather than IW. During this time, the target audience was the then next gen systems. IW was for those of us who wanted the last Dragonball game for the PS2. Dimps(at least I would say) perfected the controls and gave us a challenge.Piccolo Daimaoh wrote:We're not Budokai masters here. If Dimps wanted to appeal to the casual fighting gamer with "Infinte World", they shouldn't have made the game so damn fucking hard.Taku128 wrote: No, it isn't. This is Z difficulty and I barely lose more then one bar of health. I'm not that great at this game but I can still get past any of the fights on Z.
Re: Raging Blast 2 is Alive!
I've never guard cancelled in any Budokai game. Ever. I promise guys, honestly.
I'm not gonna lie and say a breezed through Infinite World, because I didn't, that game handed me my ass in some of the missions. But once I buffed my characters up with capsules, I found the difficulty to be absolutely perfect. It was challenging enough to keep me going, but not to the point where I threw a controller. Whenever I lost, it was close and I found myself scream "Damn! Ok, I've got this, one more round". I was having fun. I can honestly say the only serious challenge I ever got from the first 3 Budokais was when I used to play with with my friend Vegeta Jr (as he goes by on these boards), 'cause apart from the final battles (usually Boo), the story modes just weren't challenging. Again, this is from a guy who's never learned the super-in-depth-"hardcore" shite that can be found in these titles games.
If you really were having such trouble with this game.... what can I say? I wasn't for you? You suck at fighting games? Stick to the laughably easy games?
Choose one, I can't really say.
I'm not gonna lie and say a breezed through Infinite World, because I didn't, that game handed me my ass in some of the missions. But once I buffed my characters up with capsules, I found the difficulty to be absolutely perfect. It was challenging enough to keep me going, but not to the point where I threw a controller. Whenever I lost, it was close and I found myself scream "Damn! Ok, I've got this, one more round". I was having fun. I can honestly say the only serious challenge I ever got from the first 3 Budokais was when I used to play with with my friend Vegeta Jr (as he goes by on these boards), 'cause apart from the final battles (usually Boo), the story modes just weren't challenging. Again, this is from a guy who's never learned the super-in-depth-"hardcore" shite that can be found in these titles games.
If you really were having such trouble with this game.... what can I say? I wasn't for you? You suck at fighting games? Stick to the laughably easy games?
Choose one, I can't really say.
- goku the krump dancer
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Re: Raging Blast 2 is Alive!
Am I the only guy who beat IW without skill upgrades?
It's not too late. One day, it will be.
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Peace and Power Kevin Samuels
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Peace and Power Kevin Samuels
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Re: Raging Blast 2 is Alive!
Mother fucking cripes. Why is it every thread about a game on this board has to have a huge chunk (sometimes as much as several pages) of posts comprised of nothing but whining about other DragonBall games?
Battle High 2, starring Kyle Hebert as well as myself, has been released on Xbox 360, OUYA, PC, Linux, Mac, and Xbox One!






