"Raging Blast 2" Gigantic On-Going Gaming Discussion

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Re: "Raging Blast 2" Pre-Release Discussion

Post by hulkty » Sat Oct 02, 2010 8:38 pm

So, does anyone think what ifs still have a chance???

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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Sat Oct 02, 2010 8:40 pm

There are no spaces left for them. The what-ifs we have are SS3 vegeta and Broly.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by dragonballzgtfighter » Sat Oct 02, 2010 8:40 pm

TheDevilsCorpse wrote:I'm well aware of what has been done, I'm just hoping tradition is broken. I don't care if they rename the series after 3 games, but I don't want to start from scratch again. It gets annoying. it's like spike is giving me $5 and then $10, and then $15 and I'm like "Sweet! $30!". Then they say they'll give you more money, but they take it all away and start off by giving me $5 again...WTF?

Just take RB3, rename it and do everything you were going to do anyway, but leave my fighters alone. I don't like being given Coola or Future Gohan, having them taken away, and then have them returned to me with an "OMG, U getys to play as Futur Gohans! Isn't that awesome sauces?!". Using the rest of Z and GT, they could probably reach a 5th game without using a lot of the pointless characters...but with Spike, they would botch that up anyway anyway. There is just no need for a separate game, just rebrand and remarket.
I too don't care about the name of the games.

I here what you are saying, as it seems like everytime they create games and then start making them for the next console they "reboot" the games and reduce the numbers of characters and battle stages and repeat.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Sat Oct 02, 2010 8:43 pm

dragonballzgtfighter wrote:
TheDevilsCorpse wrote:I'm well aware of what has been done, I'm just hoping tradition is broken. I don't care if they rename the series after 3 games, but I don't want to start from scratch again. It gets annoying. it's like spike is giving me $5 and then $10, and then $15 and I'm like "Sweet! $30!". Then they say they'll give you more money, but they take it all away and start off by giving me $5 again...WTF?

Just take RB3, rename it and do everything you were going to do anyway, but leave my fighters alone. I don't like being given Coola or Future Gohan, having them taken away, and then have them returned to me with an "OMG, U getys to play as Futur Gohans! Isn't that awesome sauces?!". Using the rest of Z and GT, they could probably reach a 5th game without using a lot of the pointless characters...but with Spike, they would botch that up anyway anyway. There is just no need for a separate game, just rebrand and remarket.
I too don't care about the name of the games.

I here what you are saying, as it seems like everytime they create games and then start making them for the next console they "reboot" the games and reduce the numbers of characters and battle stages and repeat.
Usually after the 3rd game they make a huge jusmp with the next ones. From B3 to BT1 we got full roaming in 3D environments [thank god, it was SO needed] and then from BT3 we got BL [we see how much that failed] And now the RB series which i think too the #d roaming idea and have really done wonders with it and the new gen graphics.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Makaioshin » Sat Oct 02, 2010 8:50 pm

LeprikanGT wrote: from BT3 we got BL [we see how much that failed]
What's BL?

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Goku100xKamehameha » Sat Oct 02, 2010 8:50 pm

Makaioshin wrote:
LeprikanGT wrote: from BT3 we got BL [we see how much that failed]
What's BL?
Burst Limit.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by dragonballzgtfighter » Sat Oct 02, 2010 8:51 pm

I don't know if having a yearly game is a good idea for both the fans and makers.

The makers have a yearly deadline not good for the fans in terms of quality.

However yearly games good for money making.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Sat Oct 02, 2010 8:53 pm

dragonballzgtfighter wrote:I don't know if having a yearly game is a good idea for both the fans and makers.

The makers have a yearly deadline not good for the fans in terms of quality.

However yearly games good for money making.
Aside from BL, I think they have done a good job so far. I'm HIGHLY shocked no company has tried another Sagas type game for the next gen system. Take Sagas and fuse it with LoG 2 or 3 and convert it to the PS3 and 360; I think that would be n amazing game; as long as it didn't get too close to MMOs and Final Fantasy and all that. Sagas had it right with free roam and a non turn taking battle system.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Makaioshin » Sat Oct 02, 2010 8:53 pm

Goku100xKamehameha wrote:
Makaioshin wrote:
LeprikanGT wrote: from BT3 we got BL [we see how much that failed]
What's BL?
Burst Limit.
Ah.
Burst Limit sold much better than the first Raging Blast and is (arguably) a better game.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by dragonballzgtfighter » Sat Oct 02, 2010 8:55 pm

LeprikanGT wrote:
dragonballzgtfighter wrote:I don't know if having a yearly game is a good idea for both the fans and makers.

The makers have a yearly deadline not good for the fans in terms of quality.

However yearly games good for money making.
Aside from BL, I think they have done a good job so far. I'm HIGHLY shocked no company has tried another Sagas type game for the next gen system. Take Sagas and fuse it with LoG 2 or 3 and convert it to the PS3 and 360; I think that would be n amazing game; as long as it didn't get too close to MMOs and Final Fantasy and all that. Sagas had it right with free roam and a non turn taking battle system.
Honestly, the reason for this is perhaps the units sold did not warrant it.

The main makers Namco Bandai, Spike and Dimps could make even more money if they did it the right way
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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Sat Oct 02, 2010 8:56 pm

Yet we see which got all the attention. The fact that it stopped so short in the series and it's teeny roster were huge downfalls and personally I don't think you can get the full DBZ experience without being able to just and fly and not be limited to side stepping and forwards and backwards dashing.
Last edited by LeprikanGT on Sat Oct 02, 2010 8:57 pm, edited 1 time in total.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Goku100xKamehameha » Sat Oct 02, 2010 8:57 pm

Makaioshin wrote:Ah.
Burst Limit sold much better than the first Raging Blast and is (arguably) a better game.
:lol:
Better game? If it's better, why didn't they continue it instead of making RB?

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Re: "Raging Blast 2" Pre-Release Discussion

Post by TheDevilsCorpse » Sat Oct 02, 2010 8:57 pm

LeprikanGT wrote:Usually after the 3rd game they make a huge jusmp with the next ones. From B3 to BT1 we got full roaming in 3D environments [thank god, it was SO needed] and then from BT3 we got BL [we see how much that failed] And now the RB series which i think too the #d roaming idea and have really done wonders with it and the new gen graphics.
You are completely missing the point. I'm not comparing what happened from Budokai 3 to Sparking/Tenkaichi, they are two very different games but two different developers. The problem is when Spike is now releasing a fight game, and because they are marketing characters and stages as a selling point, they "have an excuse" to not develop the rest of the game.

If Spike had taken Sparking! Meteor/Tenkachi 3 and just removed the giant characters, Dragon Ball Characters, and maybe the GT characters, we'd already be at around a hundred fighters in the original Raging Blast. They wouldn't have even needed to add new characters from BT3 to RB, just work on the moves, stages, fighting, graphics, etc. The 30ish character they would have added for RB2 probably would have finished off Z completely, and Raging Blast 3 could have been devoted to GT all by itself. GT could have been finished next year. Instead, we don't even know if we will have GT next year. The combat system could have been reworked and really in depth, we could have been much closer to the perfect dream game (CLOSE, we'll never have a perfect game.).

It just feels like spike is running in circles. Not that I'm not thankful, I am, I just think they could do better. Heck, I'd even let them take more than a year to develop it. lol
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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Sat Oct 02, 2010 8:59 pm

TheDevilsCorpse wrote:
LeprikanGT wrote:Usually after the 3rd game they make a huge jusmp with the next ones. From B3 to BT1 we got full roaming in 3D environments [thank god, it was SO needed] and then from BT3 we got BL [we see how much that failed] And now the RB series which i think too the #d roaming idea and have really done wonders with it and the new gen graphics.
You are completely missing the point. I'm not comparing what happened from Budokai 3 to Sparking/Tenkaichi, they are two very different games but two different developers. The problem is when Spike is now releasing a fight game, and because they are marketing characters and stages as a selling point, they "have an excuse" to not develop the rest of the game.

If Spike had taken Sparking! Meteor/Tenkachi 3 and just removed the giant characters, Dragon Ball Characters, and maybe the GT characters, we'd already be at around a hundred fighters in the original Raging Blast. They wouldn't have even needed to add new characters from BT3 to RB, just work on the moves, stages, fighting, graphics, etc. The 30ish character they would have added for RB2 probably would have finished off Z completely, and Raging Blast 3 could have been devoted to GT all by itself. GT could have been finished next year. Instead, we don't even know if we will have GT next year. The combat system could have been reworked and really in depth, we could have been much closer to the perfect dream game (CLOSE, we'll never have a perfect game.).

It just feels like spike is running in circles. Not that I'm not thankful, I am, I just think they could do better. Heck, I'd even let them take more than a year to develop it. lol
You're missing the point of a Japanese development NOT liking GT means they aren't going to put all of their focus for a new game ON GT. IIRC there has only been two GT oly games and both were terrible.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Makaioshin » Sat Oct 02, 2010 9:01 pm

LeprikanGT wrote:
yet we see which got all the attention. The fact that it stopped so short in the series and it's teeny roster were huge downfalls and personally I don't think you can get the full DBZ experience without being able to just and fly and not be limited to side stepping and forwards and backwards dashing.
Roster size has nothing to do with the quality of the game. Neither does simulating the series.
Let's not too far go off topic though.
Goku100xKamehameha wrote:
Makaioshin wrote:Ah.
Burst Limit sold much better than the first Raging Blast and is (arguably) a better game.
:lol:
Better game? If it's better, why didn't they continue it instead of making RB?
Might want to check the thread titled ,"Taking a suspicious amount of time for Burst Limit 2, huh?", sir.
Last edited by Makaioshin on Sat Oct 02, 2010 9:04 pm, edited 3 times in total.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by dragonballzgtfighter » Sat Oct 02, 2010 9:02 pm

LeprikanGT wrote:
You're missing the point of a Japanese development NOT liking GT means they aren't going to put all of their focus for a new game ON GT. IIRC there has only been two GT oly games and both were terrible.
By this you mean Dragon Ball GT: Transformation and Dragon Ball GT: Final Bout?
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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Sat Oct 02, 2010 9:04 pm

Yes. Final Bout had terrible graphics and fighting engine and then the GBA game didn't even cover half the series and was one of those odd side scrollers.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by TheDevilsCorpse » Sat Oct 02, 2010 9:50 pm

LeprikanGT wrote:You're missing the point of a Japanese development NOT liking GT means they aren't going to put all of their focus for a new game ON GT. IIRC there has only been two GT oly games and both were terrible.
You irk me sometimes when you misread my posts. :| I never said anything about the game only having GT. I said all the new characters added would be from and complete GT. All of the Z era warriors would already be in the game and finished except maybe the occasional new attack from some of them...oh, and reworked camera angles, effects, etc.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Sat Oct 02, 2010 9:51 pm

TheDevilsCorpse wrote:
LeprikanGT wrote:You're missing the point of a Japanese development NOT liking GT means they aren't going to put all of their focus for a new game ON GT. IIRC there has only been two GT oly games and both were terrible.
You irk me sometimes when you misread my posts. :| I never said anything about the game only having GT. I said all the new characters added would be from and complete GT. All of the Z era warriors would already be in the game and finished except maybe the occasional new attack from some of them...oh, and reworked camera angles, effects, etc.
I get what you are saying, have a complete Z roster and then add all the Gt characters. That would be the same thing as all their focus on adding GT characters.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Piccolo Daimaoh » Sat Oct 02, 2010 10:39 pm

dragonballzgtfighter wrote:
LeprikanGT wrote:
You're missing the point of a Japanese development NOT liking GT means they aren't going to put all of their focus for a new game ON GT. IIRC there has only been two GT oly games and both were terrible.
By this you mean Dragon Ball GT: Transformation and Dragon Ball GT: Final Bout?
Transformation was an Amercian game, and Final Bout was just called "Dragon Ball Final Bout" in Japan.
Goku100xKamehameha wrote: Better game? If it's better, why didn't they continue it instead of making RB?
Some people say it's because the company hasn't had the time. To which I reply: "bullshit, it's been over two years".

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