"Raging Blast 2" Gigantic On-Going Gaming Discussion

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by TheDevilsCorpse » Wed Oct 06, 2010 6:30 pm

Rory wrote:Because I like Dragon Ball, and I assume people who have bought the games this far in also like Dragon Ball, and have stuck with the games. I've just explained why I (and many others) want things from the start, but you seem to be sticking the fingers in your ears and screaming La La La La La La!!
As many have said, if the game is good, you don't need to unlock things. You can hit up the online, the story, or just plain vs mode with friends to keep you entertained. This is the kind of game that just keeps on giving.
If the ultimate goal is to unlock everybody, what do you do after that? Go on the online? Then why not scratch the unlocking and give us the full online + all characters from the start, so we can dive right into it, and start having fun straight away. It's a cheap way of lengthening the game's lifespan.
I had this exact problem with Brawl, but that's straying from the topic.
I don't necessarily disagree with you. I didn't mind that Sparking! Meteor/Tenkaichi 3 had all the characters from the previous game already unlocked. But with a roster as large as Spike likes to throw at us most times, I do admit that some of the unlocking can be tedious. I was already given 90% of these characters to play as over the past 5 years or so now, I unlocked them once, but now I have to work harder to do so again? Bah. That said, I don't necessarily want everything handed to me on a plate either.

In the case of RB2, the actual NEW characters I've never played as before, I wouldn't mind if they had to be unlocked. 14, 15, Neiz, Dore could be unlockables, I don't really care, but Tarble and Hatchihyack should definitely be IMO. Also, with the inclusion of the new special, the techniques and costumes that old characters gain based off the animation should have to be unlocked as well. That would be fair IMO, as that would be a max of 6 characters out of 100 to unlock, and from what reports have said...0 actual new costumes we haven't had before -_-, and probably less than 10 moves (maybe even less, since Vegeta and Freeza are the only ones confirmed with new moves) out of who knows how many.
Last edited by TheDevilsCorpse on Wed Oct 06, 2010 6:32 pm, edited 1 time in total.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by Vegeta's Wire » Wed Oct 06, 2010 6:31 pm

LeprikanGT wrote:So you pretty much just said if you have to unlock things its not a good game. Rb2 is better than any type of street fighter project.

It's not a "cheap way" to lengthen a game, its a way to give it more depth and purpose and not just saying 'here, be lazy, heres everything from the start, no work involved.'
You're missing his point. What he's saying is that there can be games where everything's unlocked from the beginning and they're still awesome games, with a "long longevity" (Street Fighter IV is one of the most obvious cases)! Personally, I do like to unlock stuff, but that doesn't mean I don't respect his opinion.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Wed Oct 06, 2010 6:32 pm

Anyways back on topic, since the game DOES HAVE everything to be unlocked.....how many characters do you think we will start out with? I'm going to go with roundabout 15.

@nathantheguitarist : I agree with you on hating online. People have gotten like SO dependant on online gaming [ESPECIALLY 360 owners] that if they didn't ad this feature I'm sure they would react like the developers came and personally slapped them in the face. These games are AWESOME as a one player game and thats how games started out anyways. You play a game with people you ACTUALLY know and in the same room as eachother for human interaction.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Makaioshin » Wed Oct 06, 2010 7:11 pm

nathantheguitarist wrote:What if you're like me, and hate online and have no friends? :?

I love unlocking characters, as well as costumes and stages etc.

Fighting games are only good for multiplayer? Bullshit. In the days before online, when I actually did have friends, either I was too good and no one would fight me or they didn't do fighting games. In the few times I've tried fighting games online, it's like I'm fighting some super-high difficulty, rather than an actual person and always can never get a move in. It may be different with DBZ games, but online is still ridiculous, and if that's all you look forward too, then I'm not really sure why you'd pay for only one part of the game.

That's like, buying Mortal Kombat so you can play the Puzzle Mode.
It's not like that at all, though. Yes, the fighting game are made for multi-player. If you don't have any friends that like to play the games then luckily there is a online mode so you can go against players with various different skill levels. If you don't play a fighting game with another person you are stuck playing against computers until you eventually get bored of the game and wait for Spike to turn out yet another DB game so you can unlock everything and eventually get bored of it again.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by nathantheguitarist » Wed Oct 06, 2010 7:25 pm

No, there's the arcade modes/story modes. I haven't played a DB game online, but for other fighters, it IS like that. 3 different fighting games all have nothing but crazy hardcore playing them.

I got along fine without online mode all my life, and I still do, but a game is a bit more boring without having a few hidden characters these days.

I don't like online, and there's not a whole lot that can make me change my opinion of that, but I seriously disagree with whatever logic goes into wanting a fighting game solely for online play.

I'd argue some more, but then I'd be repeating myself. I have no interest in the subject game anyways, so I'm just not going to post here anymore. :)
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Re: "Raging Blast 2" Pre-Release Discussion

Post by Thanos » Wed Oct 06, 2010 7:26 pm

Many games these days are shipped with everything unlocked... that is, nothing is locked. I like unlocking stuff sometimes, like maybe secret stuff... but if you pay full-price for a game, I think it makes sense to have everything available to you. You pay $60 for a damn game, and they keep things from you? That seems lame. Unlocking seems like a very primitive concept, especially in Dragon Ball games, where releases are yearly. It gets old having to unlocking Broli every goddamn year.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Wed Oct 06, 2010 7:28 pm

nathantheguitarist wrote:No, there's the arcade modes/story modes. I haven't played a DB game online, but for other fighters, it IS like that. 3 different fighting games all have nothing but crazy hardcore playing them.

I got along fine without online mode all my life, and I still do, but a game is a bit more boring without having a few hidden characters these days.

I don't like online, and there's not a whole lot that can make me change my opinion of that, but I seriously disagree with whatever logic goes into wanting a fighting game solely for online play.

I'd argue some more, but then I'd be repeating myself. I have no interest in the subject game anyways, so I'm just not going to post here anymore. :)
Maybe its the microsoft people saying that, all they HAVE is online shooters, so I guess they want EVERY game to have online and everything avaliable from start up.

becuase if EVERYTHING is unlocked already, all there is left is online play.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Makaioshin » Wed Oct 06, 2010 7:38 pm

nathantheguitarist wrote:No, there's the arcade modes/story modes.
In which you still be going against computers.
I haven't played a DB game online, but for other fighters, it IS like that. 3 different fighting games all have nothing but crazy hardcore playing them.
That does happen but you can still join forums and such and exchange info to play against non-'hardcore' players.
I got along fine without online mode all my life, and I still do, but a game is a bit more boring without having a few hidden characters these days.
I'm alright with a few but it gets to be too much when I have to unlock +20 characters in addition to other items.
I don't like online, and there's not a whole lot that can make me change my opinion of that, but I seriously disagree with whatever logic goes into wanting a fighting game solely for online play.
I don't think anyone was trying to say that is the sole reason. Rory just gave an example that you should be able to pop in a game and play with all characters selectable.
I'd argue some more, but then I'd be repeating myself. I have no interest in the subject game anyways, so I'm just not going to post here anymore. :)
Aw.
LeprikanGT wrote: Maybe its the microsoft people saying that, all they HAVE is online shooters, so I guess they want EVERY game to have online and everything avaliable from start up.

becuase if EVERYTHING is unlocked already, all there is left is online play.
You shouldn't waste your money on a fighting game if you buy it and once you unlock everything think "Aw, the only thing I can do now is multi-player!".
Thanos wrote:Many games these days are shipped with everything unlocked... that is, nothing is locked. I like unlocking stuff sometimes, like maybe secret stuff... but if you pay full-price for a game, I think it makes sense to have everything available to you. You pay $60 for a damn game, and they keep things from you? That seems lame. Unlocking seems like a very primitive concept, especially in Dragon Ball games, where releases are yearly. It gets old having to unlocking Broli every goddamn year.
I agree. I mean if the only characters that we had to unlock were Tarble and the other new characters I would be fine with that.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Wed Oct 06, 2010 7:43 pm

I play them to unlock everything and get a 100%....not to JUST play people online. I prefer human interaction with my multiplayer. And there are TONS of amazing games that aren't for online AND are single player.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Zephyr » Wed Oct 06, 2010 9:14 pm

ITT - People repeatedly posting their opinions when their point is already understood by everyone.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Wed Oct 06, 2010 9:24 pm

Do you think the 2 new androids will have a combined move like the did when they first attacked the Z fighters while they were eating in that building?

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Coola Yagami » Wed Oct 06, 2010 9:48 pm

Thanos wrote:Many games these days are shipped with everything unlocked... that is, nothing is locked. I like unlocking stuff sometimes, like maybe secret stuff... but if you pay full-price for a game, I think it makes sense to have everything available to you. You pay $60 for a damn game, and they keep things from you? That seems lame. Unlocking seems like a very primitive concept, especially in Dragon Ball games, where releases are yearly. It gets old having to unlocking Broli every goddamn year.

Agreed. Unlock the new characters and maybe some of the obscure movie characters that haven't been in every game since Budokai... but I'm getting tired of having to re-play yet ANOTHER variation of the Saiyan saga just to unlock Raditz, Nappa and Vegeta game after game.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Wed Oct 06, 2010 9:55 pm

No classic story mode this time around means there will be a newer and different way of unlocking people, I'm interested to see how it works....and what items we have to work with. I wasn't too big of a fan of that box where you fit the puzzle pieces into for customization.

Also, is there a name for this move? And why has it never been in a game yet?

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Re: "Raging Blast 2" Pre-Release Discussion

Post by MasterVampire » Thu Oct 07, 2010 1:07 am

Has there been any mention of attacking causing the planet to blow up or getting a view from space like in DBZ: BT3 ?

See here http://www.youtube.com/watch?v=rfqqAHXcCyo#t=2m38s

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Saimaroimaru » Thu Oct 07, 2010 2:00 am

LeprikanGT wrote: Maybe its the microsoft people saying that, all they HAVE is online shooters
Wait what? Only online shooters? I guess the games on my 360 like Fable 2, Ninja Gaiden 2, Magic: The Gathering, and many others are just a myth. Wait so every time I play my 360 I am being knocked out cold and playing these games in a dream? Really, stop type casting a video game system.

On a side note, Ps2 Version of Budokai 2. The unlock everything cheat? That was great, you had the option to have everything there from the beginning or you can unlock everything on your own without the cheat. Its great when your given the option.
Last edited by Saimaroimaru on Thu Oct 07, 2010 10:19 am, edited 1 time in total.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Piccolo Daimaoh » Thu Oct 07, 2010 4:48 am

I'm going to have to agree with everyone saying that unlocking most of the characters is redudant. Unlocking a secret costume or item is fine, but not half of the damn roster. I do want to earn some things myself, but that's just going overboard.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Patient-mental » Thu Oct 07, 2010 4:58 am

They should have an option to lock or unlock everything on the first start up of the Dragon Ball games then put the ability to choose locked or unlocked into the options menu to switch between them. But to make everything fair achievements should only be accessible in locked mode where you actually have to work your way through the game to get things unlocked

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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Thu Oct 07, 2010 10:19 am

Has any gameplay videos shown Frieza doing any new moves?

ALSO, do you think they FINALLY fixed Pikkon's hyper tornado? I am so annoyed by that being wrong everytime.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by InfernalVegito » Thu Oct 07, 2010 12:44 pm

LeprikanGT wrote:Has any gameplay videos shown Freeza doing any new moves?

ALSO, do you think they FINALLY fixed Paikuhan's hyper tornado? I am so annoyed by that being wrong everytime.
Would you mind explaining to me what was wrong with his Hyper Tornado?
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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Thu Oct 07, 2010 12:48 pm

In the game he shoots at the player like a torpedo.

In the anime, he is hovering upright in one spot and spins in place and creates a tornado type situation that traps SS Goku in it.

So hyper tornado should work like a windy super explosive wave with a different ending animation.

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