"Raging Blast 2" Gigantic On-Going Gaming Discussion

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Piccolo Daimaoh
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Re: "Raging Blast 2" Pre-Release Discussion

Post by Piccolo Daimaoh » Fri Oct 22, 2010 10:28 pm

LeprikanGT wrote:Wasn't that an alt. in a game already? It should be.
Yeah, in Tenkaichi 3.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Captain-Sora » Fri Oct 22, 2010 10:32 pm

Piccolo Daimaoh wrote:
LeprikanGT wrote:Wasn't that an alt. in a game already? It should be.
Yeah, in Tenkaichi 3.
It was also his default costume in the first Budokai game.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by The S » Fri Oct 22, 2010 11:22 pm

Bardo117 wrote:
The S wrote:
Bardo117 wrote:
It's fair, if you're good.
This... doesn't even make any sense.
Yeah it does. He says it's unfair because they're better than him... If you're good, and they're good, it's fair and fun.
No, he's saying the game is broken.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by FanofZgirls » Fri Oct 22, 2010 11:47 pm

Piccolo Daimaoh wrote:
LeprikanGT wrote:Wasn't that an alt. in a game already? It should be.
Yeah, in Tenkaichi 3.
I just checked Tenkaichi 3 and it certainly isn't an alt for first form Frieza in that game.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Makaioshin » Fri Oct 22, 2010 11:54 pm

FanofZgirls wrote:On another note. What do you guys think about this being an alt for Freeza? (1st form)

Image

I think it would be wasteful to have it as a transformation since it's just a stepping stone to his second form but as an alt. I think it would be good.
Eh, it's not particularly interesting, I'd rather have manga coloured Freeza.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Piccolo Daimaoh » Fri Oct 22, 2010 11:57 pm

FanofZgirls wrote:
Piccolo Daimaoh wrote:
LeprikanGT wrote:Wasn't that an alt. in a game already? It should be.
Yeah, in Tenkaichi 3.
I just checked Tenkaichi 3 and it certainly isn't an alt for first form Freeza in that game.
My apologies. I must've been thinking of another game.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by FanofZgirls » Sat Oct 23, 2010 12:00 am

Makaioshin wrote:
FanofZgirls wrote:On another note. What do you guys think about this being an alt for Freeza? (1st form)

Image

I think it would be wasteful to have it as a transformation since it's just a stepping stone to his second form but as an alt. I think it would be good.
Eh, it's not particularly interesting, I'd rather have manga coloured Freeza.

Well there isn't a rule that he has to have only 2 alts lol the more we can have the better don't you think?

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Makaioshin » Sat Oct 23, 2010 12:05 am

FanofZgirls wrote:
Makaioshin wrote:
FanofZgirls wrote:On another note. What do you guys think about this being an alt for Freeza? (1st form)

Image

I think it would be wasteful to have it as a transformation since it's just a stepping stone to his second form but as an alt. I think it would be good.
Eh, it's not particularly interesting, I'd rather have manga coloured Freeza.

Well there isn't a rule that he has to have only 2 alts lol the more we can have the better don't you think?
Yeah, I suppose. :P
Kuriza as an alternative costume again would also be pretty neat.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by FanofZgirls » Sat Oct 23, 2010 12:08 am

Yea it would be I would prefer for Kuriza to be his own character. Considering where he is from I think they could make some funny specials for him. Plus I want to see what he says to Frieza when they face each other lol.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Saimaroimaru » Sat Oct 23, 2010 7:03 am

FanofZgirls wrote:
Bardo117 wrote:Well, every fighting game I've ever played has punch, kick, move, recharge, rinse, wash, repeat. I don't know what else you can do in a fighting game.
To be fair DBZ Budakai; fighting game, Super DBZ; fighting game, Tenkaichi/Raging Blast; simulators. It's not a bad thing to call them a simulator I don't know why some people hate hearing it called that because that's exactly what it's doing. It's trying to simulate the feel of the anime in DBZ they did their fair share of melee attacks too and some people seem to forget that.

That's what I like about raging soul mode, it caters to the fighting style you like. If you like to melee and create combos then you go into raging soul and put a beat down on somebody and if you are more in favor of charging up and making combos work with energy blasts or specials you can that too. I mean to complain about "I won't play online" because somebody is better than you isn't a valid argument in my views.

Plus everybody should know the ai will not be that weak in the real game I am sure that you would have to do something crafty to put in one of those 99 combos on somebody because the vanishing is easier and the computer in this demo didn't know the meaning of the word block.
Its a fighting game period. Naruto fans seem to get it(fyi storm uses a similar fighting engine and yet they call it a fighting game). Yes it not traditional but no one said a fighting game had to be.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Cold Skin » Sat Oct 23, 2010 8:38 am

It's hard to remember all the discussion here since it's like 200 pages long, but here are a few notes about the demo which might help answer some of the questions (though they may have already been answered) or point to things you might have not noticed (who knows):

- Yes, the "turn the joystick" sequences are still there when you clash with an opponent, either when the two of them fly towards each other at max speed or when the two send blasts at the same time. Be careful, blast clashes are much quicker than before, as soon as you realize there's a clash, turn the sticks immediately even before the count number of hits begins!!

- Recovering from an attack now makes you tap repeatdly on one of the four buttons appearing. The thing is, it is all you need, cause if you recover in mid air while your opponent is still attacking, it won't just make you recover just to take the hit, but will actually make you automatically dodge the attack. If the opponent was sending you a blast when you recovered, it will even make you dodge his blast AND fly behind him at the same time, in a quick "air slide" kind of way, which is quite something as it leaves him totally vulnerable since the blast itself is still there while you're right behind him, so it will take him a LOT of time to be able to defend himself!! So don't underestimate the recovery ability and give it all you've got, the quicker you recover, the most vulnerable to some payback your opponent will be.

- If you're in Max Power mode (when you can fire your ultimate move), the fact of playing flipper with your opponent will send your special blast as a final blow instead of the regular "kick to the ground" finish, which will significantly increase the overall damage of that kind of air combo.

- The new Raging Soul function is quite devastating, when I thought it would be useless. Though eliminating the possibility to use Specials and Ultimates, it increases your strength enough to beat the opponent to death before you even realize it. I wasn't a big fan of this kind of move in previous episodes and never used them, as the gain in strength was barely visible, but in this game, I usually find myself killing my opponent before I realize how powerful I am. After watching the health gauge, I can confirm that hits are really powerful in this state, and it's easy to take entire health bars out of the opponent before the Raging Soul state is off when not even trying to deal serious damages.
Last edited by Cold Skin on Sat Oct 23, 2010 11:17 am, edited 1 time in total.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Saimaroimaru » Sat Oct 23, 2010 9:13 am

While Kid Buu is still the for beginners, I find Dabura slow, however his Evil Spear and Explosve Wave makes him great against physical or rush players. Once the game is out, I'll test him against the Androids and see how he does.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by InfernalVegito » Sat Oct 23, 2010 11:00 am

Cold Skin wrote: - If you're in Max Power mode (when you can fire your ultimate move), the fact of playing flipper with your opponent will send your special blast as a final blow instead of the regular "kick to the ground" finish, which will significantly increase the overall damage of that kind of air combo.
They finally added this neat feature again from T3.
BT3 off meds | The final fight

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Herms » Sat Oct 23, 2010 11:50 am

VegettoEX wrote:"Dark Planet" is where Dr. Raichi/Lychee and Hatchihyakku are located in Plan to Eradicate the Saiyans, which is why it makes sense to include as a stage.

I have no idea if Yakon's bio or anything else state that he's from that specifically-named planet without doing some additional research, but I kinda doubt it.
Raichi's base=暗黒惑星/ankoku-wakusei
Yakon's home planet=暗黒星/ankoku-sei

These both translate to "Dark Planet", "Planet of Darkness", etc, but the word used for "planet" is different. Significantly, the word used for Yakon's home, 星/sei, can mean either star or planet depending on the context, so in the Funi dub his home is called the "Dark Star", even though it clearly isn't a star.

Yakon's home planet is mentioned by name in the manga and anime. Probably high time you re-read the Boo arc, Mike.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by NUDEoctopus » Sat Oct 23, 2010 3:18 pm

Am I missing something? I've played hours and hours of Raging Blast 1, and I'm more thatn capable of holding my own on hard mode and extreme battle, yet I get destroyed everytime I play this demo. The AI always annhilates me with seemingly never ending combos and undodgeable specials. I mash and mash square but it is so rare I can even get in a rush combo, not to mention supers don't react to your input even close to fast enough. Can anyone explain what I'm doing wrong, or maybe what machanics have changed so I can adapt?
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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Sat Oct 23, 2010 3:25 pm

Maybe it is just the demo; I remember the RB1 demo being "off" opposed to the actual game.


......stupid HD setting for the EU demo. I'm stuck having to wait out the US demo.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by NUDEoctopus » Sat Oct 23, 2010 3:29 pm

LeprikanGT wrote:Maybe it is just the demo; I remember the RB1 demo being "off" opposed to the actual game.


......stupid HD setting for the EU demo. I'm stuck having to wait out the US demo.
Oh yeah, I will point out that I've played the EU demo since the US isn't on PSN yet, if that affects anything.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by InfernalVegito » Sat Oct 23, 2010 4:03 pm

LeprikanGT wrote:Maybe it is just the demo; I remember the RB1 demo being "off" opposed to the actual game.


......stupid HD setting for the EU demo. I'm stuck having to wait out the US demo.
Have you even tried the Japanese demo instead?
BT3 off meds | The final fight

Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!

The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony

Vegetto kicking you into orbit theme

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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Sat Oct 23, 2010 4:07 pm

Way too much work for something that comes out in 10 days anyways....less for a demo, if we get one.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by FanofZgirls » Sat Oct 23, 2010 4:37 pm

NUDEoctopus wrote:Am I missing something? I've played hours and hours of Raging Blast 1, and I'm more thatn capable of holding my own on hard mode and extreme battle, yet I get destroyed everytime I play this demo. The AI always annhilates me with seemingly never ending combos and undodgeable specials. I mash and mash square but it is so rare I can even get in a rush combo, not to mention supers don't react to your input even close to fast enough. Can anyone explain what I'm doing wrong, or maybe what machanics have changed so I can adapt?

Strange, I don't think I seen anybody else have this problem.

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