"Raging Blast 2" Gigantic On-Going Gaming Discussion

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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by Drayenko » Fri Nov 05, 2010 2:14 pm

Is skinny Buu in the game? :P

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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by The S » Fri Nov 05, 2010 2:17 pm

Ideally, it should have a story mode and everybody should get an arcade mode - you know, like a normal fighting game.

Story mode could consist of canon story and/or some original plots. Arcade modes for each character would tell a unique, one-off story where each character works towards a goal - maybe like, get their ultimate wish on the Dragon Balls or something.
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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by Thanos » Fri Nov 05, 2010 2:48 pm

The S wrote:Ideally, it should have a story mode and everybody should get an arcade mode - you know, like a normal fighting game.

Story mode could consist of canon story and/or some original plots. Arcade modes for each character would tell a unique, one-off story where each character works towards a goal - maybe like, get their ultimate wish on the Dragon Balls or something.
Since when was Raging Blast a fighting game? Sure, it's a game where people fight, but generally, the label pertains to 2D-plane games such as Street Fighter, Tekken, King of Fighters and Soul Calibur. That label just doesn't fit. In any game one would classify as a "fighting game", you will not find:

Third-Person Camera
Open 3-D World
Free Flight
One Melee Button
Dash Button
Obstacle Utilization

Not to mention, there are no rounds.

Yes, Budokai was a fighting game, but Raging Blast is not. If anything, it's a one-on-one action game. Even if we did grant it the label of fighting game, it is hardly anything remotely close to a "normal fighting game". This is what really irks me about reviews for these games on websites like IGN or GameTrailers; they are obsessed with conceptualizing it as a fighting game. Regardless of this, they fail to even delve at all into the combo system.
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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by VegettoEX » Fri Nov 05, 2010 3:00 pm

Killer Instinct doesn't have traditional rounds, either (it's based entirely off life bars) -- I defy you to find an explanation for how it's not a fighting game :).
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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by LeprikanGT » Fri Nov 05, 2010 3:02 pm

I would MUCH rather have story mode than Galaxy and Battle modes, theres no reasoning for why I fight there people.

The star system is now challenge stamps. >.>

EDIT: DBZ is one of those instances where life bars aren't exactly correct. Your ki and health bar should somehow be one, like in the show if Tien shot out all of his Ki, he would have died. Also, no character can just shoot off blast after blast and not get weaker.
Last edited by LeprikanGT on Fri Nov 05, 2010 3:08 pm, edited 1 time in total.

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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by Thanos » Fri Nov 05, 2010 3:05 pm

VegettoEX wrote:Killer Instinct doesn't have traditional rounds, either (it's based entirely off life bars) -- I defy you to find an explanation for how it's not a fighting game :).
Well, yeah... but I mean... I meant traditionally. Killer Instinct is most certainly a fighting game. I just meant those features collectively are pretty much unheard of in the fighting game genre.
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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by LeprikanGT » Fri Nov 05, 2010 3:10 pm

Is there anywhere in the game to see your "titles"? There are a bunch of trophies talking about them and I know I have a few but no clue what they are.

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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by Thanos » Fri Nov 05, 2010 3:16 pm

LeprikanGT wrote:Is there anywhere in the game to see your "titles"? There are a bunch of trophies talking about them and I know I have a few but no clue what they are.
Yeah, it's for online mode. Like in the first game, doing various things in the main modes will earn you new titles that people you match up with online will see. I believe within the online mode you are also able to change it between the ones you've unlocked.
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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by LeprikanGT » Fri Nov 05, 2010 3:25 pm

Oh okay, I know in the battle zone fights I have gotten a few titles, and a few enhanced characters, just wanted to know if there was a way to speed things up.

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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by Piccolo Daimao » Fri Nov 05, 2010 3:35 pm

Thanos wrote:
VegettoEX wrote:Killer Instinct doesn't have traditional rounds, either (it's based entirely off life bars) -- I defy you to find an explanation for how it's not a fighting game :).
Well, yeah... but I mean... I meant traditionally. Killer Instinct is most certainly a fighting game. I just meant those features collectively are pretty much unheard of in the fighting game genre.
It doesn't matter whether it's not a normal fighting game. The fighting game genre is defined as where the player controls an on-screen character and engages in combat with an opponent. That's exactly what you do in Raging Blast 2. Not a "Dragon Ball simulator", because that's not a genre. It's a fighting game, plain and simple.
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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by Jaruka » Fri Nov 05, 2010 3:56 pm

Piccolo Daimao wrote:
Thanos wrote:
VegettoEX wrote:Killer Instinct doesn't have traditional rounds, either (it's based entirely off life bars) -- I defy you to find an explanation for how it's not a fighting game :).
Well, yeah... but I mean... I meant traditionally. Killer Instinct is most certainly a fighting game. I just meant those features collectively are pretty much unheard of in the fighting game genre.
It doesn't matter whether it's not a normal fighting game. The fighting game genre is defined as where the player controls an on-screen character and engages in combat with an opponent. That's exactly what you do in Raging Blast 2. Not a "Dragon Ball simulator", because that's not a genre. It's a fighting game, plain and simple.
Can't everyone just take a step back and say it's both?
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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by Kirbopher » Fri Nov 05, 2010 5:04 pm

Anyone been able to track down the credits? Still haven't found an official cast list for this one.

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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by Piccolo Daimao » Fri Nov 05, 2010 5:07 pm

Jaruka wrote:Can't everyone just take a step back and say it's both?
Well, I just think calling it "Dragon Ball simulator" is getting too in-depth (it's not like a flight simulator, which is an actual video game genre), but whatever. It's a fighting game and, if you want to call it that, a "Dragon Ball simulator".
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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by TheMajinRedComet » Fri Nov 05, 2010 5:10 pm

Are there any new alternate costumes that have not been in other games.
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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by ShadowDude112 » Fri Nov 05, 2010 5:12 pm

In Galaxy Mode, there are some missions that are locked for me even after I've beaten all of the others. For example, in Vegetto's Galaxy Mode you have mission that's locked and above Vegetto's icon and his name, it has a picture of Gogeta. Same in Gogeta's Galazy mode except he had two. One with Vegetto and one with Paikuhan. What do those mean?
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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by Makaioshin » Fri Nov 05, 2010 5:36 pm

ShadowDude112 wrote:In Galaxy Mode, there are some missions that are locked for me even after I've beaten all of the others. For example, in Vegetto's Galaxy Mode you have mission that's locked and above Vegetto's icon and his name, it has a picture of Gogeta. Same in Gogeta's Galazy mode except he had two. One with Vegetto and one with Paikuhan. What do those mean?
You have to beat a certain mission with the characters shown in order to unlock it for Vegetto, I believe.

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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by ShadowDude112 » Fri Nov 05, 2010 5:39 pm

Makaioshin wrote:
ShadowDude112 wrote:In Galaxy Mode, there are some missions that are locked for me even after I've beaten all of the others. For example, in Vegetto's Galaxy Mode you have mission that's locked and above Vegetto's icon and his name, it has a picture of Gogeta. Same in Gogeta's Galazy mode except he had two. One with Vegetto and one with Paikuhan. What do those mean?
You have to beat a certain mission with the characters shown in order to unlock it for Vegetto, I believe.
But I've beaten all the missions for Gogeta except for the one that has Vegetto and Paikuhan. If that's what I have to do, that'll be a chore. I wish they didn't have those.
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Kamiccolo9 wrote:
JacobYBM wrote:No, why would it? It's fiction. The strength of the characters is not possible to reach in reality.
I mean, you're pretty open about looking at cartoon porn. Why would you do that? It's fiction. The proportions of these women are not possible to reach in reality.

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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by mysticboy » Fri Nov 05, 2010 6:53 pm


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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by Bardo117 » Fri Nov 05, 2010 7:40 pm

Thanos wrote:
VegettoEX wrote:Killer Instinct doesn't have traditional rounds, either (it's based entirely off life bars) -- I defy you to find an explanation for how it's not a fighting game :).
Well, yeah... but I mean... I meant traditionally. Killer Instinct is most certainly a fighting game. I just meant those features collectively are pretty much unheard of in the fighting game genre.
Let's get one thing straight here. Rare made games that Dimps/Spike would never even dream of. They're probably the most amazing company ever to make videogames. EVER.
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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by Titan » Fri Nov 05, 2010 8:12 pm

Are there any new alternate costumes that have not been in other games.
Nope!You have 2 and that's it.

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