Sparking/Budokai Tenkaichi: Pass or Buy?

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lost in thought
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Post by lost in thought » Fri Oct 21, 2005 5:35 pm

Leotaku wrote:Hehe. It's nice to hear from someone who's liking the game. I've been debating with a pal just now, who's been complaining about how the game sucks. He's mostly been saying how there aren't in game transformations, which pisses him off. He even went so far as to say it's almost as bad as Sagas. :shock:

Now, I haven't played EITHER game myself to judge, but from what I've heard of Sagas, that's WAY too harsh. I've seen the scores people are giving Sparking, and they've been ranging from 6-10 (most are like 8 or higher). Of course, all reviews are opinions, so I'm not trying to say as a fact that it's a great game, based on scores. But it still must count for SOMETHING that generally, people are liking this game.

His words haven't swayed me from wanting this game the least bit though. No transformations don't bother me. And that was pretty much all he was focusing on.

If you say it's this hard, just imagine if they had brought in Z3 difficulty. I bet you'd all be building a colection of broken controllers in the garbage. :P

Anyway, thanks for the input, lost in thought. :)
Heheh. You're welcome.

Now as far as your friend goes, he's fucking retarded. He could definitely use a back-hand, for comparing BT to Sagas, which is a travesty to gaming.

If he's going that far, maybe he just sucks at the game, and because of that doesn't like it, but either way, he's not very smart at the moment.

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Post by oponok » Fri Oct 21, 2005 7:38 pm

Don't get me wrong. It's an enjoyable game. Despite being a huge DBZ enthusiast, I'm very skeptical. When I started playing it, I was very disappointed, but I'm appreciated the changes more and more. I don't really think this game absolutely tops Budokai 3, it's just a different kind of game, and yet equally enjoyable and faithful to DBZ. Budoukai was all about presentation and impact. This game is all about freedom and carpal tunnel-inducing speed. Be ready to get smacked around and frustrated before you become good at it. You'll eventually realize you can't play this one like a fighting game. That's when it really starts becoming interesting.

I still really miss the transformations, but that's just something I guess we'll have to do without for this installment.

I could easily understand why someone would not like this game. I could've gone either way when I picked it up, but I stuck with it.
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Post by Leotaku » Sat Oct 22, 2005 10:04 am

lost in thought: Haha. That kind of insult is exactly what made me think twice before I posted what he said about it. Felt like I was opening him up to a flame attack. :lol:

It got on my nerves too though, and I've just stopped responding to it cause I don't really care for it. :?

I understand that this game will take some time to get into, but I'm willing to invest that. Not everything has to be pick-up-and-play to be great. And I don't need to hear over and over how there aren't any transformations.

Before Budokai (unless you wanna count Legacy of Goku stuff), there weren't transformations AT ALL, and you were usually stuck with only one form of a character. But people still enjoyed those games. Now that you get it, then it's taken away again, it somehow makes the game suck?
I don't think so. It's not that big of a deal to me. I remember pros and cons being weighed here about the issue. Pros, like how you could now recreate fights better, without worrying the computer will transform and throw everything off. Or how you can use a specific form or fusion from beginning to end.
Heck, very few other fighting games have transformations too, outside Budokai. That doesn't mean they all suck for it too.

oponok: Yeah. Nothing will appeal to everyone, and I understand that some people won't like this game. But his remarks, 'cause of how he said it, just bugged me.

I don't think people should be directly comparing this to Budokai 3 anyway. I can tell, without even having played it, that it's not a straight-up fighting game. I welcome the change though. I mean, we've all played fighting games, right? Certainly wouldn't hurt me to try a different type of game. If I wanted to play another Budokai 3, I'd PLAY Budokai 3. Or if I wanted another fighting game, there's plenty to choose from, inside and outside the DBZ universe. I want to try a different DBZ experience.
I still eagerly await to play it myself. :)

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Post by lost in thought » Sat Oct 22, 2005 11:59 am

Hahaha. Well your friend deserves to be attacked. Because he has an irrational dislike, that could very easily be beaten out of him.

And as far as transformations go, I can live with out them. But we were lucky to get them. Dimps, and Atari revolutionized the way we percieve DragonBall games, and you just gotta give props for what they did right.

Oh and you should tell your friend "This is a Spike! game, not fucking Atari. They aren't going to be identical." And if worse comes to worse, bust out some Ninjitsu on his ass!

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Post by gallagtor » Sat Oct 22, 2005 8:05 pm

I don't mind not having in game transformations, but how come we didn't see any extra costumes? I mean, Baby Moses. There are 9 different playable versions of Vegeta, yet we don't get to see Piccolo with his weighted armor? Where's the justice?
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Post by SuperFusion » Sat Oct 22, 2005 9:34 pm

I didn't really like Goku's kaioken transformation. Thank God they didn't make in-game transformations. It would've sucked ass having to power up while your enemy can still attack you and cancel the tranformation.

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Post by Xyex » Sat Oct 22, 2005 11:43 pm

gallagtor wrote:I don't mind not having in game transformations, but how come we didn't see any extra costumes? I mean, Baby Moses. There are 9 different playable versions of Vegeta, yet we don't get to see Piccolo with his weighted armor? Where's the justice?
Battle damage. It's either battle damage or alternate costumes. One or the other, not both.
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Post by Miesteron » Sun Oct 23, 2005 2:54 am

I don't see why alternate costumes weren't included, except maybe that it would have taken a bit longer to get to retail. You can't say there wasn't enough space for them, as Sparking hardly uses up all of the DVD it comes on.. not to mention that battle damage is only a texture change. There's no modeled damage that I've seen so far (and I've been playing quite a bit) besides Roshi's glasses being knocked off. They could have easily included the extra outfits.. but, I guess I don't have much room to complain, considering how many characters we got this time around. I just hope Sparking 2 brings back the alternate looks.. that was always one of my favorite parts of the Budokai series.

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Post by Leotaku » Sun Oct 23, 2005 9:55 am

lost in thought: I'll admit being able to transform was cool. But to NOT be able to transform anymore is not a good reason to hate a game, based almost solely on that fact alone. :roll:

So I'd tell him your little comment at the end, but the last thing I want to do is bring the whole topic back up and hear him complain about it more. It's died, and I'm not going to revive it. :P

gallagtor: I'm with that. I don't mind not being able to transform, but alternate costumes would've been fun to have.

Someone (maybe Xyex, as he's briefly mentioned it again just now) said that they probably couldn't put in alternate costumes cause there would be too many different models in the game.
Like; 90 characters x alternate costumes x battle damage models. Or something like that.

On the other hand, Miesteron says there's still plenty of room to fit all these extra models on the DVD. I wouldn't know though, so I won't talk any further about it. :P

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