Piccolo Daimaoh wrote:Whoever is saying the graphics haven't improved since the very first Spike-developed Dragon Ball game is just being hyberbolic. If they haven't improved as much as you would've liked, then that's fine. Say that. Incidentally, I think so too. It's good that Spike are trying to be innovative with respect to gameplay, but at the same time I think they've deviated too much from what they've been doing for so many years. Comparatively, Spike isn't that great a developer. It's taken them a fair amount of time to perfect (IMO) the Sparking/Tenkaichi engine (RB2 was really polished). And they're going to change that all of a sudden? So I just don't think it'll be executed decently. The videos look good enough. But as I'm sure all of you know, actually playing the game is an entirely different matter.
Who exactly are you talking (in response) to? Is it me? 'Cuz I'm the one recently criticizing it and getting quoted for it.
First off, you need to actually read what it is I wrote -- nowhere did I say "the graphics" have not "improved as much". What I
actually said was:
VegettoEX wrote:I see the exact same character animations (specifically Gohan's giant Masenko used in the series against Freeza), completely untweaked, that I saw back in the first Sparking! game in 2005. It's six years later, and I'm watching the exact same animations with the exact same YAP YAP YAP mouths.
That's a big difference. I'm talking very specifically about something in its presentation, not just "yo dawg these graphics suck!". Nothing hyperbolic in there at all, and yeah, I
did explain exactly why it isn't up to the standards I would hope for. And ya' know what? I'll elaborate on it
even more specifically:
Look at the clipping in the character outfit with the shoulder cutting through the armor. This has been happening for years, and it's because they're still using the same basic models and animations they created back in 2005. It has a shiny coat of paint on top, but the underlying code and rendering is
exactly the same... resulting in presentation issues that should have been solved years ago.
Look at Gohan's hand grasping his arm -- because it's not. It's bulky, it's not actually making contact, and it's just kinda floating in the appropriate space. Again, this is because they're using the same shit from 2005 to create this new game.
Both of these examples are tiny. I get that. They don't affect the overall "game play" or anything like that. The fact that they're
still there six years later shows just how much Namco-Bandai cares about this franchise, though. Spike is not given time to breath on anything they do with the series, and it results in sub-standard crap shoved down everyone's throats from 2005 to 2006 to 2007 to 2008 to 2009 to 2010 and now to 2011.
Your response is filled with semi-contradictions, too. They're not a great developer, so why expect something good?! They have perfected it, so it'll be fine / decent enough! You can't have you cake and eat it too with Spike / Namco-Bandai / DBZ.
I don't know about the rest of you, but after tossing my money down year after year, yeah, I think I have the right to demand and expect something that's not just the same fighting engine and character models from a game I spent $50 on six years ago and each subsequent year after that (actually $75, 'cuz I bought the JP versions of all the
Sparking! games

), sometimes updated with "double-tap X to dash behind your opponent this year!" and "we're adjusting that coat of paint on top to say it looks like the anime and then the manga and now the manga and maybe the anime and oh geeze I don't even know what to call it this year".
I'm not expecting "change" from Spike on this. I'm well aware of what this game is and what it will likely end up as. Doesn't mean I can't articulate precisely why it's likely
terrible and how it arrived there: it's yearly contracted franchised cash-grab #6 from this developer. If they still want our money at this point, I'm gonna need a little sumthin'-sumthin' more.