DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by sangofe » Tue Jul 12, 2011 3:07 am

SparkyPantsMcGee wrote:I have to say, I'm impressed with the battle system they have going on. The jump between the single screen and split screen is a nice touch(one I've been waiting on for a long time). I'm still bugged by the animation though, VegettoEX is right, it's been like 6 years and it's still the same animations just different polish. My girlfriend is the one that keeps bringing this point up too; a lot of other anime based games are looking more and more like there anime counter parts and yet Dragonball looks dated and clunky.

Here are some comparisons of games that have an anime feel to them:

Studio Ghibli's new PS3 game:
http://www.youtube.com/watch?v=M36YHOPKlJU

Naruto Ultimate Ninja Storm 2(a game that came out last year and by the same publisher):
http://www.youtube.com/watch?v=r5F-BLLChoM

Catherine(not based off an anime but still):
http://www.youtube.com/watch?v=r5F-BLLChoM

Ultimate Tenkaichi:
http://www.youtube.com/watch?v=AsHJ3WYJaMg

Not saying the game looks bad, but by comparison it could look so much better. It's been six years and we have the same animations still. And it's not like we can't do it.
The Bleach game doesn't look too hot:
http://www.youtube.com/watch?v=w-B-l8IXZTQ

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Rostir » Tue Jul 12, 2011 3:20 am

Saimaroimaru wrote:
InfernalVegito wrote:Yeah no problem. There will be ALWAYS something to complain about and you can't change it. I complain as well because the fact that the same developer that's been producing the games over a course of 7 years does not manage (for whatever reason?!) to put in all things that have been like they were in the anime. It's frustrating.

But that doesn't change the fact that I will give the new game a shot. It looks delicious. And although I think that I won't like this new kind of gameplay as much as the typical free BT/RB gameplay I will try it out no matter what. It's something different and that should be appreciated.

Time will tell how this game will make it..
Yeah your never gonna be satisfied. Keep on hoping though.
Yeah, we should stop hoping, we've been hoping since 2005.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by mysticboy » Tue Jul 12, 2011 3:26 am

Rostir wrote:Yeah, we should stop hoping, we've been hoping since 2005.
I've been hoping back in 2002. What I hoped for actually came in 2005.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Saimaroimaru » Tue Jul 12, 2011 4:07 am

mysticboy wrote:
Rostir wrote:Yeah, we should stop hoping, we've been hoping since 2005.
I've been hoping back in 2002. What I hoped for actually came in 2005.
Which was?

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Rostir » Tue Jul 12, 2011 4:20 am

mysticboy wrote:
Rostir wrote:Yeah, we should stop hoping, we've been hoping since 2005.
I've been hoping back in 2002. What I hoped for actually came in 2005.
Tenkaichi 1?
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by mysticboy » Tue Jul 12, 2011 4:54 am

Rostir wrote:
mysticboy wrote:
Rostir wrote:Yeah, we should stop hoping, we've been hoping since 2005.
I've been hoping back in 2002. What I hoped for actually came in 2005.
Tenkaichi 1?
Yeah. The Budokai games were good as hell but they didn't feel like Z to me. Instead, they felt more like Dragon Ball since they focus heavily on hand-to-hand like a traditional fighter. Tenkaichi felt more like Z to me because of the large battle fields, the freedom to fly whenever you want, and sending your opponent flying through mountains. One can say that the Tenkaichi didn't focus on hand-to hand as much as Budokai did, but rather on Ki blasts. Now, didn't Z/GT focus more on Ki blasts and less on hand-to-hand?

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Rostir » Tue Jul 12, 2011 5:01 am

mysticboy wrote:Yeah. The Budokai games were good as hell but they didn't feel like Z to me. Instead, they felt more like Dragon Ball since they focus heavily on hand-to-hand like a traditional fighter. Tenkaichi felt more like Z to me because of the large battle fields, the freedom to fly whenever you want, and sending your opponent flying through mountains. One can say that the Tenkaichi didn't focus on hand-to hand as much as Budokai did, but rather on Ki blasts. Now, didn't Z/GT focus more on Ki blasts and less on hand-to-hand?
Not sure, I would have to rewatch the entire series to answer this, I last watched it in 2007. Tenkaichi 3 without a doubt has the highest replay value to me.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Saimaroimaru » Tue Jul 12, 2011 5:25 am

Ah yes Tenkaichi 1 and its infamous survive till the countdown missions. I like it for its unlocking system, the potara fusion thingy what was it, evolution z? Plus the dragonballs were much easier to get than the Budokai series. I really like its Rocky Area battleground, very dark and brooding.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Patient-mental » Tue Jul 12, 2011 5:42 am

sangofe wrote:The Bleach game doesn't look too hot:
http://www.youtube.com/watch?v=w-B-l8IXZTQ
That's because it's limited to the PS3 :lol:. The dubbing is jarring, but the biggest problem is that the characters are over cel shaded. This causes the removal all sense of depth and combined with horrible mouth animations ruins the experience of playing a game like that.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Piccolo Daimaoh » Tue Jul 12, 2011 5:49 am

Whoever is saying the graphics haven't improved since the very first Spike-developed Dragon Ball game is just being hyberbolic. If they haven't improved as much as you would've liked, then that's fine. Say that. Incidentally, I think so too. It's good that Spike are trying to be innovative with respect to gameplay, but at the same time I think they've deviated too much from what they've been doing for so many years. Comparatively, Spike isn't that great a developer. It's taken them a fair amount of time to perfect (IMO) the Sparking/Tenkaichi engine (RB2 was really polished). And they're going to change that all of a sudden? So I just don't think it'll be executed decently. The videos look good enough. But as I'm sure all of you know, actually playing the game is an entirely different matter.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by dbgtFO » Tue Jul 12, 2011 7:20 am

SparkyPantsMcGee wrote: Here are some comparisons of games that have an anime feel to them:


Naruto Ultimate Ninja Storm 2(a game that came out last year and by the same publisher):
http://www.youtube.com/watch?v=r5F-BLLChoM

Catherine(not based off an anime but still):
http://www.youtube.com/watch?v=r5F-BLLChoM
Both of those link to the Naruto trailer, so where is this Catherine you speak of?


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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by goldsaint13 » Tue Jul 12, 2011 8:36 am

TheDevilsCorpse wrote: That's a distinction I think is pointless the way BT3 handled it. I see no reason to break a character up into separate fighters by arc, unless of course we are talking about Gohan, which can't be avoided. Raging Blast made it just as easy to make the distinction yourself via costume selection and customization of supers (and ultimates for Goku). I honestly wish all the different Vegetas would finally be merged in this game as well, but I know that won't happen.
I don't totally agree...

I agree about Goku, but you should separate costume by hairstyle, because the pre-RoSaT SSJ hairstyle can be paired with different costumes, not only the Namek torn one...

Vegeta is different though... The early SSJ one has the Ascended transformation while the Full Power one from the Buu's saga has the SSJ2...

I can accept to do it for super moves... But you should be able to separate costumes, hairstyles and transformation...

I prefer separate characters than a mess of all those things like in RB1 and RB2...

Pre-RoSaT SSJ Goku should be with the intact Namek costume, the torn Namek costume, the Yardrath costume, the kanjiless with band costume and the Battle Suit costume...
If you want to share those costumes even with post-RoSaT Goku, the one of Cell Games and Majin Buu's arc, it's ok... But there should be the chance to make any version of Goku...

Actually choosing the Super Moves is good... Nameck SSJ Goku shouldn't have the Teleport Kamehameha, but starting with Yardrath costume Goku and the following version should have it... Not only as SSJ1 but if you want even as SSJ2 and SSJ3 in the Buu's saga if you want...
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by InfernalVegito » Tue Jul 12, 2011 9:28 am

Saimaroimaru wrote:
InfernalVegito wrote:Yeah no problem. There will be ALWAYS something to complain about and you can't change it. I complain as well because the fact that the same developer that's been producing the games over a course of 7 years does not manage (for whatever reason?!) to put in all things that have been like they were in the anime. It's frustrating.

But that doesn't change the fact that I will give the new game a shot. It looks delicious. And although I think that I won't like this new kind of gameplay as much as the typical free BT/RB gameplay I will try it out no matter what. It's something different and that should be appreciated.

Time will tell how this game will make it..
Yeah your never gonna be satisfied. Keep on hoping though.
It's just that they have everything already done and just need to put it in the games. I know I don't know anything about coding and programming but I think that modelling something after an outlet is way easier than doing something from scratch.

And yes hope dies last.
BT3 off meds | The final fight

Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by LeprikanGT » Tue Jul 12, 2011 10:28 am

@dbgtFO: Stupid quetsion I'm sure but what's a 'title character'?

Also, YAY for Laura Bailey still doing the US Dub voices, she is by far my favorite female voice actor.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by goku the krump dancer » Tue Jul 12, 2011 12:00 pm

goldsaint13 wrote:I don't totally agree...

I agree about Goku, but you should separate costume by hairstyle, because the pre-RoSaT SSJ hairstyle can be paired with different costumes, not only the Namek torn one...

Vegeta is different though... The early SSJ one has the Ascended transformation while the Full Power one from the Buu's saga has the SSJ2...

I can accept to do it for super moves... But you should be able to separate costumes, hairstyles and transformation...

I prefer separate characters than a mess of all those things like in RB1 and RB2...

Pre-RoSaT SSJ Goku should be with the intact Namek costume, the torn Namek costume, the Yardrath costume, the kanjiless with band costume and the Battle Suit costume...
If you want to share those costumes even with post-RoSaT Goku, the one of Cell Games and Majin Buu's arc, it's ok... But there should be the chance to make any version of Goku...

Actually choosing the Super Moves is good... Nameck SSJ Goku shouldn't have the Teleport Kamehameha, but starting with Yardrath costume Goku and the following version should have it... Not only as SSJ1 but if you want even as SSJ2 and SSJ3 in the Buu's saga if you want...
Wow, So you actually prefer Goku Early,Mid and Late apposed to just one Goku with all the costumes and customisable super moves?
It's not too late. One day, it will be.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by VegettoEX » Tue Jul 12, 2011 12:36 pm

Piccolo Daimaoh wrote:Whoever is saying the graphics haven't improved since the very first Spike-developed Dragon Ball game is just being hyberbolic. If they haven't improved as much as you would've liked, then that's fine. Say that. Incidentally, I think so too. It's good that Spike are trying to be innovative with respect to gameplay, but at the same time I think they've deviated too much from what they've been doing for so many years. Comparatively, Spike isn't that great a developer. It's taken them a fair amount of time to perfect (IMO) the Sparking/Tenkaichi engine (RB2 was really polished). And they're going to change that all of a sudden? So I just don't think it'll be executed decently. The videos look good enough. But as I'm sure all of you know, actually playing the game is an entirely different matter.
Who exactly are you talking (in response) to? Is it me? 'Cuz I'm the one recently criticizing it and getting quoted for it.

First off, you need to actually read what it is I wrote -- nowhere did I say "the graphics" have not "improved as much". What I actually said was:
VegettoEX wrote:I see the exact same character animations (specifically Gohan's giant Masenko used in the series against Freeza), completely untweaked, that I saw back in the first Sparking! game in 2005. It's six years later, and I'm watching the exact same animations with the exact same YAP YAP YAP mouths.
That's a big difference. I'm talking very specifically about something in its presentation, not just "yo dawg these graphics suck!". Nothing hyperbolic in there at all, and yeah, I did explain exactly why it isn't up to the standards I would hope for. And ya' know what? I'll elaborate on it even more specifically:

Image

Look at the clipping in the character outfit with the shoulder cutting through the armor. This has been happening for years, and it's because they're still using the same basic models and animations they created back in 2005. It has a shiny coat of paint on top, but the underlying code and rendering is exactly the same... resulting in presentation issues that should have been solved years ago.

Look at Gohan's hand grasping his arm -- because it's not. It's bulky, it's not actually making contact, and it's just kinda floating in the appropriate space. Again, this is because they're using the same shit from 2005 to create this new game.

Both of these examples are tiny. I get that. They don't affect the overall "game play" or anything like that. The fact that they're still there six years later shows just how much Namco-Bandai cares about this franchise, though. Spike is not given time to breath on anything they do with the series, and it results in sub-standard crap shoved down everyone's throats from 2005 to 2006 to 2007 to 2008 to 2009 to 2010 and now to 2011.

Your response is filled with semi-contradictions, too. They're not a great developer, so why expect something good?! They have perfected it, so it'll be fine / decent enough! You can't have you cake and eat it too with Spike / Namco-Bandai / DBZ.

I don't know about the rest of you, but after tossing my money down year after year, yeah, I think I have the right to demand and expect something that's not just the same fighting engine and character models from a game I spent $50 on six years ago and each subsequent year after that (actually $75, 'cuz I bought the JP versions of all the Sparking! games :P), sometimes updated with "double-tap X to dash behind your opponent this year!" and "we're adjusting that coat of paint on top to say it looks like the anime and then the manga and now the manga and maybe the anime and oh geeze I don't even know what to call it this year".

I'm not expecting "change" from Spike on this. I'm well aware of what this game is and what it will likely end up as. Doesn't mean I can't articulate precisely why it's likely terrible and how it arrived there: it's yearly contracted franchised cash-grab #6 from this developer. If they still want our money at this point, I'm gonna need a little sumthin'-sumthin' more.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by InfernalVegito » Tue Jul 12, 2011 1:00 pm

VegettoEX wrote:
I don't know about the rest of you, but after tossing my money down year after year, yeah, I think I have the right to demand and expect something that's not just the same fighting engine and character models from a game I spent $50 on six years ago and each subsequent year after that...

...If they still want our money at this point, I'm gonna need a little sumthin'-sumthin' more.
Infinite times this!
BT3 off meds | The final fight

Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!

The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony

Vegetto kicking you into orbit theme

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by mysticboy » Tue Jul 12, 2011 1:04 pm

VegettoEX wrote: Look at the clipping in the character outfit with the shoulder cutting through the armor. This has been happening for years, and it's because they're still using the same basic models and animations they created back in 2005. It has a shiny coat of paint on top, but the underlying code and rendering is exactly the same... resulting in presentation issues that should have been solved years ago.
I always thought the clipping happened because of Gohan's other costumes.
Both of these examples are tiny. I get that. They don't affect the overall "game play" or anything like that. The fact that they're still there six years later shows just how much Namco-Bandai cares about this franchise, though. Spike is not given time to breath on anything they do with the series, and it results in sub-standard crap shoved down everyone's throats from 2005 to 2006 to 2007 to 2008 to 2009 to 2010 and now to 2011.
There was no Tenkaichi game in 2008. Just...thought I'd throw that out there...yeah.

Anyway, part 3 of the interview:
http://www.youtube.com/watch?v=LI1ddMrI ... ture=feedu

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