DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Taku128 » Fri Jul 29, 2011 7:57 am

Shin_Chou_Senshi wrote:I honestly don't think everything is QTE. This the demo we're talking about. The button prompts are their to guide players in it's early development. It's too early to tell and the game just looks super fun.
I've never seen a public demo have button prompts pop up telling players what to do. Typically you have someone well versed in the game at the booth to give instructions to the player, or you just have an info-card with the controls on it. There's no sense coding button prompts just for a public demo, and Spike is far too lazy to put in that kind of work.

Also, I like how you say it's too early to tell how the game will be and say it looks super fun in the same sentence.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Rostir » Fri Jul 29, 2011 8:06 am

Shin_Chou_Senshi wrote:
InfernalVegito wrote:
That's exactly what I think. And since you just have to press the right button ([] or ^) to dodge an attack or to succeed a "5+ hit combo" I don't see how that is more strategic and tactical in any way. It just depends on luck now. Simply hoping that your opponent does not press the same button to succeed is not tactical. It just gets old and annoying really fast because if you just simply have no luck (which can't be anyone's fault) you won't succeed in some aspects of those QTEs. This leads to frustration. What does Spike think, that we can read other player's minds while playing against them?
Anyone sayiing that this isn't a fighting needs to understand that fighting games are starting to vary in exceution. This isn't Street Fighter like I stress. I HAVE Street Fighter if I want that kind of game. Considering this is DBZ, it has to be unorthodox. That's simply it's nature

These players playing at the expo don't have a clue of what they are doing.... that's understandble. The only thing repeatative is them abusing what they feel is working for them, the gameplay is well versed to avoid that.
Fighting Games have varied in execution for the last 20 years, not understanding your point.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by mysticboy » Fri Jul 29, 2011 2:32 pm

At least the gameplay looks "fresh" and "new" (even though it's been heavily progressing since '05).

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by funrush » Fri Jul 29, 2011 5:56 pm

One thing I'm wondering about the character creator is, what are they going to do with voices? When a you start a battle and the characters say a line before the battle begins, will they use preexisting voices, or will they mute them?

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by mysticboy » Fri Jul 29, 2011 6:16 pm

funrush wrote:One thing I'm wondering about the character creator is, what are they going to do with voices? When a you start a battle and the characters say a line before the battle begins, will they use preexisting voices, or will they mute them?
They'll do like Soul Calibar and have you select a voice from an unknown actor.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Rory » Fri Jul 29, 2011 7:31 pm

mysticboy wrote:At least the gameplay looks "fresh" and "new" (even though it's been heavily progressing since '05).
Have to disagree with you there, bro.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by mysticboy » Fri Jul 29, 2011 7:40 pm

Rory wrote:Have to disagree with you there, bro.
Oh c'mon now. You can't really deny that the BT series' combat has gotten deeper with each installment. Or that RB2 is deeper than RB1 by a long shot.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Luke Groundwalker » Fri Jul 29, 2011 7:52 pm

I don't think the BT style combat has been getting deeper, it's just changed. I think it's comical to say that any DBZ game to date really has any depth in terms of being a fighting game engine.

RB series definitely has more balance and variety with each of the characters though.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by mysticboy » Fri Jul 29, 2011 7:58 pm

Luke Groundwalker wrote:I don't think the BT style combat has been getting deeper, it's just changed. I think it's comical to say that any DBZ game to date really has any depth in terms of being a fighting game engine.
BT3 is deeper than BT2, which is deeper than BT1. That's all I'm saying...

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by SparkyPantsMcGee » Fri Jul 29, 2011 8:05 pm

mysticboy wrote:
Rory wrote:Have to disagree with you there, bro.
Oh c'mon now. You can't really deny that the BT series' combat has gotten deeper with each installment. Or that RB2 is deeper than RB1 by a long shot.
I don't know if Deeper is the right word. There have been some changes and nice improvements(for example not having to lock on to your opponent anymore) however the fundamentals still feel unchanged. A lot of people tell me you can get into deep combos and complex attacks but I've yet to really find it. I mean it's hard to get deep with only one attack button, one ki button, and a block button. I was talking about the BT series there. I honestly haven't played enough RB or RB2 to see how deep they were.

This game has definitely changed from the others, and there is no denying Spike put thought into reconfiguring the combat; however for better or for worse, I can't say.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by mysticboy » Fri Jul 29, 2011 8:19 pm

That's what I mean by deeper.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by SparkyPantsMcGee » Fri Jul 29, 2011 8:47 pm

mysticboy wrote:That's what I mean by deeper.
Then that would make Madden one of the deepest games of all time... :?

Ok, that was a dick move, but deep isn't the right word. They've made improvements but I wouldn't say the game is deep. What you see is what you get with these games. Yes, I know, there are people who swear by the complex game mechanics and that if you look hard enough the game is really complex...but I'm going to be straight here; I've been playing BT3 for about 4 years now and I can't call it deep or complex.

Is BT2 different from RB2, yes. Is BT2 different from BT3...not by much. You aren't missing out too much.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Luke Groundwalker » Fri Jul 29, 2011 9:27 pm

mysticboy wrote:
Luke Groundwalker wrote:I don't think the BT style combat has been getting deeper, it's just changed. I think it's comical to say that any DBZ game to date really has any depth in terms of being a fighting game engine.
BT3 is deeper than BT2, which is deeper than BT1. That's all I'm saying...
Oh definitely, that's a given. But I don't think the transition between BT and RB series added "depth" necessarily, it was just different. A change.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by mysticboy » Fri Jul 29, 2011 10:48 pm

SparkyPantsMcGee wrote: Ok, that was a dick move, but deep isn't the right word. They've made improvements but I wouldn't say the game is deep. What you see is what you get with these games. Yes, I know, there are people who swear by the complex game mechanics and that if you look hard enough the game is really complex...but I'm going to be straight here; I've been playing BT3 for about 4 years now and I can't call it deep or complex.
Ok, I see your point here. I can see how the changes in BT2 and BT3 aren't that apparent as well.
Is BT2 different from RB2, yes. Is BT2 different from BT3...not by much. You aren't missing out too much.
Luke Groundwalker wrote: But I don't think the transition between BT and RB series added "depth" necessarily, it was just different.
I'm not lumping the BT series and RB series together (I can see how it sounds that way though). I'm saying that the progress in both of the series (BT and RB respectively) is pretty heavy (save BT2 & 3). I'll put it like this:
BT1 to BT2= heavy progression
RB1 to RB2= heavy progression

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by The S » Sat Jul 30, 2011 1:25 am

mysticboy wrote:They'll do like Soul Calibar and have you select a voice from an unknown actor.

I wouldn't say unknown. Most of the Create-A-Soul voices were very well known actors. I remember Sam Riegel in specific.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by mysticboy » Sat Jul 30, 2011 2:13 am

The S wrote:I wouldn't say unknown. Most of the Create-A-Soul voices were very well known actors. I remember Sam Riegel in specific.
Oh wow. Didn't know those voice actors were famous. I only tried CaC in SC once (and that was in Broken Destiny). I guess I didn't pay too much attention to it.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Bardo117 » Sat Jul 30, 2011 3:03 pm

mysticboy wrote:
Bardo117 wrote:What big differences are you guys talking about? I see the same thing we've seen before. Just a few cosmetic differences.
Haven't seen too many gameplay vids have you there bud?
It all looks pretty much the same.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Rory » Sat Jul 30, 2011 3:31 pm

mysticboy wrote:
Rory wrote:Have to disagree with you there, bro.
Oh c'mon now. You can't really deny that the BT series' combat has gotten deeper with each installment. Or that RB2 is deeper than RB1 by a long shot.
If anybody knows anything about me on this forum, it's that I certainly do not agree with that.
Bardo117 wrote:It all looks pretty much the same.
A lot of the flying around looks the same, but they're spicing it up with a lot of (almost Dragon Rush-esque) QTEs spread throughout the battles, big boss battles, and a character creator. While I'm not saying this will make the game better, it certainly isn't exactly the same as previous installments (I do have my concerns that it'll simply feel like more of a distraction rather than a genuine improvement).
I do like the choice of kanzenban-ish colours this time around though (Oh Spike, you inconsistent bastards).

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by ShinMassa » Sat Jul 30, 2011 3:55 pm

Rory wrote:I do like the choice of kanzenban-ish colours this time around though (Oh Spike, you inconsistent bastards).
...how is it inconsistent?

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by InfernalVegito » Sat Jul 30, 2011 4:01 pm

ShinMassa wrote:
Rory wrote:I do like the choice of kanzenban-ish colours this time around though (Oh Spike, you inconsistent bastards).
...how is it inconsistent?
They add new things, remove them in the next installmant to add other new things and that's the cycle of Spike's inconsistency with their DB games.
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