I've never seen a public demo have button prompts pop up telling players what to do. Typically you have someone well versed in the game at the booth to give instructions to the player, or you just have an info-card with the controls on it. There's no sense coding button prompts just for a public demo, and Spike is far too lazy to put in that kind of work.Shin_Chou_Senshi wrote:I honestly don't think everything is QTE. This the demo we're talking about. The button prompts are their to guide players in it's early development. It's too early to tell and the game just looks super fun.
Also, I like how you say it's too early to tell how the game will be and say it looks super fun in the same sentence.







