DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by goku the krump dancer » Sat Sep 10, 2011 8:02 am

goku the krump dancer wrote:As I recall i think someone here mentioned that only the "Created Character" will take part in the movies and GT. The main Story mode will only go up to Boo using the regular cast. If thats true i think theres a chance that GT nor the Movies will get fresh 2d animation :( .
Just gonna quote myself here, since I was kinda right anyway.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Titan » Sat Sep 10, 2011 8:54 am

samuraix123 wrote:So is everyone sold on getting this game?
No!I won't buy it,because i prefer cel-shaded graphics like in RB1,however, i considered to buy this game with a real create a character mode,but,there is only a create a Sayan mode which is extremely limited.
Furthermore,the game has so many limitations that i won't even bother to elaborate.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by LeprikanGT » Sat Sep 10, 2011 10:36 am

Although I completely agree that this game is more limited than other games that have come out BUT....this is DBZ we are talking about, every game EVER is going to have limitations of some sort compared to the show.

try not to compare it to previous releases.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by InfernalVegito » Sat Sep 10, 2011 11:39 am

That's a hard job. Because some think they already nailed some aspects of the games in previous instances and paradoxically continue to worsen them for each new game. For me they have totally gone backwards with this game. The only thing that could excite me now it the amount of characters. If there are less then RB2...then well I'll better save my money.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by ArchedThunder » Sat Sep 10, 2011 12:23 pm

InfernalVegito wrote:That's a hard job. Because some think they already nailed some aspects of the games in previous instances and paradoxically continue to worsen them for each new game. For me they have totally gone backwards with this game. The only thing that could excite me now it the amount of characters. If there are less then RB2...then well I'll better save my money.
I doubt there will be less than Raging Blast 2. Every one keeps saying that they took out 30 characters but they never actually said that, all they said was that not all the characters will return, such as the SSJ3 what ifs, which in itself seems to have been a lie considering SSJ3 Broly's ultimate is in the game.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Rocketman » Sat Sep 10, 2011 1:43 pm

Losing SS3 Vegeta is a pretty big minus for me.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by DBZGTKOSDH » Sat Sep 10, 2011 1:48 pm

Rocketman wrote:Losing SS3 Vegeta is a pretty big minus for me.
Yeah, I was hoping for SSJ3 Vegeta & Broli, and also for SSJ Future Trunks & SSJ Bardock. But with the Character Creation, we may be able to create a Bardock clone to transform him into a SSJ. But if we could create Vegeta/Broly/Trunks clones with Raditz hair and no eyebrows, they may look like SSJ3!
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by xzero » Sat Sep 10, 2011 2:06 pm

I've been iffy on DBZ games for a while. Budokai 3 was the last one I really enjoyed, though I though Budokai Tenkaichi 2 and 3 on the Wii were kind of fun. I've had lots and lots of problems with the story mode approach to the recent games. This is the first one I'm really, genuinely excited to play in a few years. The Kai dub cast should be awesome with this one, and we'll also get treated to some Buu Saga love in both the animation and dub quality. I'll still wait for some fan reviews before investing, but this one's definitely on my radar now that I saw the story mode trailer.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Titan » Sat Sep 10, 2011 2:48 pm

Rocketman wrote:Losing SS3 Vegeta is a pretty big minus for me.
No doubt! They add good characters or good things in a game and in the next one they are out.
I bet Hatchiyack is out as well.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by cloud1414 » Sat Sep 10, 2011 4:27 pm

Titan wrote:
Rocketman wrote:Losing SS3 Vegeta is a pretty big minus for me.
No doubt! They add good characters or good things in a game and in the next one they are out.
I bet Hatchiyack is out as well.
The only reason he was in Raging Blast 2 was because of the OVA remake.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by ArchedThunder » Sat Sep 10, 2011 4:45 pm

cloud1414 wrote:
Titan wrote:
Rocketman wrote:Losing SS3 Vegeta is a pretty big minus for me.
No doubt! They add good characters or good things in a game and in the next one they are out.
I bet Hatchiyack is out as well.
The only reason he was in Raging Blast 2 was because of the OVA remake.
More like the OVA remake was in Raging Blast 2 because Hatchiyack was in it.
He is a very popular character and he is even more popular now, they have already said that one of the biggest deciding factors for characters is popularity. So considering that and the fact that they already have a model and animations for him I don't think it would be a stretch to say that he might be in the game.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Thanos » Sat Sep 10, 2011 7:08 pm

cloud1414 wrote:
Titan wrote:
Rocketman wrote:Losing SS3 Vegeta is a pretty big minus for me.
No doubt! They add good characters or good things in a game and in the next one they are out.
I bet Hatchiyack is out as well.
The only reason he was in Raging Blast 2 was because of the OVA remake.
How the hell could you possibly know either way?
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Patient-mental » Sun Sep 11, 2011 12:35 am

I dgaf about how many characters, it lost my vote when BT2 came out with like 130 characters and 90% of them where essentially clones. I'd be interested to see if each character has a distinctly different move/special gameplay style which makes it stand out from all of the other ones.

Also the Create a Character mode is perfect for the fan service, depending on how in-depth it actually is they wont have to use gimmicks of "hey we put completely new characters of SSJ3 Vegeta, Trunks and Broli into this version you guys love that stuff!" to sell more copies anymore. That marketing ploy was the main reason I avoided RB2, yet now after seeing some distinct changes to the gameplay and presentation I think i might give this one a shot.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by InfernalVegito » Sun Sep 11, 2011 1:35 am

Patient-mental wrote:I dgaf about how many characters, it lost my vote when BT2 came out with like 130 characters and 90% of them where essentially clones. I'd be interested to see if each character has a distinctly different move/special gameplay style which makes it stand out from all of the other ones.
From what it looks as of now every QTE for each character looks basically the same. No to little variation unfortunately.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Rostir » Sun Sep 11, 2011 2:55 am

InfernalVegito wrote:
Patient-mental wrote:I dgaf about how many characters, it lost my vote when BT2 came out with like 130 characters and 90% of them where essentially clones. I'd be interested to see if each character has a distinctly different move/special gameplay style which makes it stand out from all of the other ones.
From what it looks as of now every QTE for each character looks basically the same. No to little variation unfortunately.
This comes as no surprise at all.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Patient-mental » Sun Sep 11, 2011 7:16 am

It's a QTE what do you need it to be? Classify it as a kick or a punch option, it would be a little ridiculous to have a completely different button layout for every single character. It also seems that if you are good enough and not a constant spammer you can get around QTE's for the majority of playing.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Sunlight & City Night » Sun Sep 11, 2011 7:19 am

InfernalVegito wrote:From what it looks as of now every QTE for each character looks basically the same. No to little variation unfortunately.
I would assume that is mostly down to the one year deadline imposed on the developer? Spike should be given at least a year and a half to develop these games.
Imagine the extra polish that could be given to the games with another six months to work on it.
I'm sure most fans would gladly wait too.
Overall though I'm really excited for this game after the disappointment called Raging Blast 2!
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by sangofe » Sun Sep 11, 2011 2:16 pm

goku the krump dancer wrote:
goku the krump dancer wrote:As I recall i think someone here mentioned that only the "Created Character" will take part in the movies and GT. The main Story mode will only go up to Boo using the regular cast. If thats true i think theres a chance that GT nor the Movies will get fresh 2d animation :( .
Just gonna quote myself here, since I was kinda right anyway.
Up to Boo and including Boo is a big difference.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by ShinMassa » Sun Sep 11, 2011 4:33 pm

sangofe wrote:
goku the krump dancer wrote:
goku the krump dancer wrote:As I recall i think someone here mentioned that only the "Created Character" will take part in the movies and GT. The main Story mode will only go up to Boo using the regular cast. If thats true i think theres a chance that GT nor the Movies will get fresh 2d animation :( .
Just gonna quote myself here, since I was kinda right anyway.
Up to Boo and including Boo is a big difference.
I'll say this again, why would they have a full fledged Janempa vs Goku fight, with dialogue down to the original material, if the regular story mode won't include the movies?

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Saimaroimaru » Sun Sep 11, 2011 8:31 pm

My guess the regular story mode will end with with like DBZ and then it picks up GT characters with the Hero mode. So basically Gt story wise is getting ignored, same characters different story.

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