Ultimate Blast/Tenkaichi Game Play (Post-Release Discussion)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
User avatar
TheDevilsCorpse
Moderator
Posts: 11378
Joined: Sun Jun 20, 2010 4:34 am
Contact:

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by TheDevilsCorpse » Tue Nov 01, 2011 11:10 am

mysticboy wrote:Isn't the Japanese version coming out in December? If so, then surely they are getting extra content as some kind of compensation for waiting two more months than everyone else. Maybe DLC will be the extra content from the Japanese version (if any).
Treevax/Nostal said that Namdai confirmed the Japanese version won't contain anything extra on youtube...
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)

User avatar
Hellspawn28
Patreon Supporter
Posts: 15721
Joined: Mon Sep 07, 2009 9:50 pm
Location: Maryland, USA

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Hellspawn28 » Tue Nov 01, 2011 1:31 pm

I doubt this game is going to have any DLC if they are going to make another game in another year from now.
two more months than everyone else.
I wonder why the game is not coming out for another two months in Japan? Maybe Bandai Namco wants to sell better around the holiday season to avoid games like Skyrim and the upcoming Zelda game.
She/Her
PS5 username: Guyver_Spawn_27
LB Profile: https://letterboxd.com/Hellspawn28/

User avatar
SparkyPantsMcGee
I Live Here
Posts: 2473
Joined: Mon Jan 19, 2009 6:17 pm
Location: Young People Town, Fl
Contact:

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by SparkyPantsMcGee » Tue Nov 01, 2011 2:12 pm

Hellspawn28 wrote:
I wonder why the game is not coming out for another two months in Japan? Maybe Bandai Namco wants to sell better around the holiday season to avoid games like Skyrim and the upcoming Zelda game.
If that's the case then why not wait awhile over here before releasing it in the US too? I mean they launched this game alongside Arkham City and within the same month as Uncharted 3, Battlefield 3, Skyrim, and MW3. When you also take into consideration Zelda and the new Assassin Creed game coming out this holiday season...rushing this game out was a terrible idea.

If they waited, at least until January or February (let's just say), they could have at least:

1, fix the audio problems.

2, avoided the big holiday titles

and 3, sold more copies; considering all the kids got their big title games over Christmas(or whatever holiday they celebrate) and now need to get something with all their gift cards.

That would have been the smarter move.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

User avatar
Captain Awesome
Patreon Supporter
Posts: 2653
Joined: Wed Jul 25, 2007 1:31 am
Location: Australia, Planet Earth

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Captain Awesome » Tue Nov 01, 2011 7:45 pm

Honestly, I would hesitate to even call this a fighting game.

These kind of mechanics are more at home in one of the Cardass arcade cabinets, because there is so little skill involved, each round is purely jumping from one mini-game to another. I've never been much of a fan of the Sparking! and Raging Blast series, but this is such a ridiculous step backwards I can't even fathom how these fighting mechanics (and I use the term loosely) got past the conceptualization phase.

Hit by three punches?, Mini-game.

Hit by three Ki-blasts?, Mini-game.

Fire a Kamehameha?, Mini-game.

Want to get closer to your opponent?, Mini-game.

Want to flee from your opponent?, Mini-game.

Boss battle? Mini-game

This game is absolute garbage. I'm going to go and play Rock Paper Scissors with my friends, because at least it has a modicum of strategy, unlike this festering turd of a game. I'm just going to rip the cutscenes from the disc and call it a day.

If there was ever a reason to let the franchise lie for a few years between the next game, it's Ultimate Tenkaichi.

User avatar
mysticboy
I'm, pretty, cozy, here...
Posts: 1608
Joined: Sun Apr 18, 2010 9:54 pm

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by mysticboy » Tue Nov 01, 2011 7:54 pm

It's easy to pick up and play, and the fighting system reduces spam.

User avatar
samuraix123
I Live Here
Posts: 3815
Joined: Fri Feb 25, 2011 7:22 pm
Location: Kentucky

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by samuraix123 » Tue Nov 01, 2011 8:03 pm

Captain Awesome wrote:Honestly, I would hesitate to even call this a fighting game.

These kind of mechanics are more at home in one of the Cardass arcade cabinets, because there is so little skill involved, each round is purely jumping from one mini-game to another. I've never been much of a fan of the Sparking! and Raging Blast series, but this is such a ridiculous step backwards I can't even fathom how these fighting mechanics (and I use the term loosely) got past the conceptualization phase.

Hit by three punches?, Mini-game.

Hit by three Ki-blasts?, Mini-game.

Fire a Kamehameha?, Mini-game.

Want to get closer to your opponent?, Mini-game.

Want to flee from your opponent?, Mini-game.

Boss battle? Mini-game

This game is absolute garbage. I'm going to go and play Rock Paper Scissors with my friends, because at least it has a modicum of strategy, unlike this festering turd of a game. I'm just going to rip the cutscenes from the disc and call it a day.

If there was ever a reason to let the franchise lie for a few years between the next game, it's Ultimate Tenkaichi.
Agreed
The Dragonboxes are like a middle aged woman who still looks good through simply taking good care of her skin and body with maybe a tiny bit of makeup while the Orange Bricks are like a middle aged woman who get's 50 tons of botox, makeup and plastic surgery in order to look younger and as a result looks even worse. ~ ringworm128
Still recording Toonami broadcasts on VHS after all these years!
#1 Paikuhan fan!

User avatar
Captain Awesome
Patreon Supporter
Posts: 2653
Joined: Wed Jul 25, 2007 1:31 am
Location: Australia, Planet Earth

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Captain Awesome » Tue Nov 01, 2011 8:05 pm

mysticboy wrote:It's easy to pick up and play, and the fighting system reduces spam.
How does it?, with a full ki gauge, once you initiate a pursuit attack, if your opponent doesn't have any ki, they have pretty much zero chance of button mashing their way out of your combo, and with a full spirit gauge, you're able to follow up with a super attack that your opponent is only able to block, due to their lack of ki preventing them from having access to any of the other manoeuvres. That is like a full minute and a half long beatdown that they are subjected to just because they didn't have their ki gauge filled.

The fighting system doesn't reduce spam. It just reduces the amount of things you can do to so few that it's barely even a game anymore.

User avatar
Hellspawn28
Patreon Supporter
Posts: 15721
Joined: Mon Sep 07, 2009 9:50 pm
Location: Maryland, USA

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Hellspawn28 » Tue Nov 01, 2011 8:26 pm

If they waited, at least until January or February (let's just say), they could have at least:

1, fix the audio problems.

2, avoided the big holiday titles

and 3, sold more copies; considering all the kids got their big title games over Christmas(or whatever holiday they celebrate) and now need to get something with all their gift cards.

That would have been the smarter move.
Agree but January is often viewed as a dead month when it comes to sales. I think Bandai Namco really cares more about the game sales in Japan then the US which can be why it been push back until December since the main fans are Japanese. Dragon Ball is still popular in Japan then it is in the US from what I can remember correctly.
She/Her
PS5 username: Guyver_Spawn_27
LB Profile: https://letterboxd.com/Hellspawn28/

User avatar
mysticboy
I'm, pretty, cozy, here...
Posts: 1608
Joined: Sun Apr 18, 2010 9:54 pm

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by mysticboy » Tue Nov 01, 2011 8:30 pm

Captain Awesome wrote:How does it?, with a full ki gauge, once you initiate a pursuit attack, if your opponent doesn't have any ki, they have pretty much zero chance of button mashing their way out of your combo, and with a full spirit gauge, you're able to follow up with a super attack that your opponent is only able to block, due to their lack of ki preventing them from having access to any of the other manoeuvres. That is like a full minute and a half long beatdown that they are subjected to just because they didn't have their ki gauge filled.

The fighting system doesn't reduce spam. It just reduces the amount of things you can do to so few that it's barely even a game anymore.
And what does your opponent need to worry about? Keeping his ki up and using those mini-games to counter you and charge his ki. And the spirit gauge fills up only when someone is opening a can whoop ass one someone else. With sufficient ki and the press of the right button or the flick in the right direction, the tides could turn drastically.

User avatar
Captain Awesome
Patreon Supporter
Posts: 2653
Joined: Wed Jul 25, 2007 1:31 am
Location: Australia, Planet Earth

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Captain Awesome » Tue Nov 01, 2011 8:41 pm

mysticboy wrote:With sufficient ki and the press of the right button or the flick in the right direction, the tides could turn drastically.
Exactly, the only way to counter your way out, is by button mashing, or the 50/50 chance you hit the same button as your opponent.

This isn't a fighting game, it's essentially a coin flip.

User avatar
samuraix123
I Live Here
Posts: 3815
Joined: Fri Feb 25, 2011 7:22 pm
Location: Kentucky

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by samuraix123 » Tue Nov 01, 2011 10:26 pm

How does it?, with a full ki gauge, once you initiate a pursuit attack, if your opponent doesn't have any ki, they have pretty much zero chance of button mashing their way out of your combo, and with a full spirit gauge, you're able to follow up with a super attack that your opponent is only able to block, due to their lack of ki preventing them from having access to any of the other manoeuvres. That is like a full minute and a half long beatdown that they are subjected to just because they didn't have their ki gauge filled.

The fighting system doesn't reduce spam. It just reduces the amount of things you can do to so few that it's barely even a game anymore.
I wish I didn't have dyslexia :( Because this is exactly what i have been wanting to say all along.
The Dragonboxes are like a middle aged woman who still looks good through simply taking good care of her skin and body with maybe a tiny bit of makeup while the Orange Bricks are like a middle aged woman who get's 50 tons of botox, makeup and plastic surgery in order to look younger and as a result looks even worse. ~ ringworm128
Still recording Toonami broadcasts on VHS after all these years!
#1 Paikuhan fan!

User avatar
NECPS
Beyond Newbie
Posts: 249
Joined: Thu Jan 26, 2006 3:05 pm

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by NECPS » Wed Nov 02, 2011 12:51 am

Well what about the costume outfits ?
I mean, for the real characters..

User avatar
Animefreak1325
Not-So-Newbie
Posts: 85
Joined: Thu May 21, 2009 10:58 pm
Location: Reno, NV

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Animefreak1325 » Wed Nov 02, 2011 3:45 am

Captain Awesome wrote:This isn't a fighting game, it's essentially a coin flip.
Agreed, BUT, I think that it's executed pretty well. Mainly because there's a bit of strategy mixed in with it.

Also, I'm really not gonna miss that spam from people online on Raging Spam 1 and 2. I'm kinda glad they fixed that (for the most part).

User avatar
samuraix123
I Live Here
Posts: 3815
Joined: Fri Feb 25, 2011 7:22 pm
Location: Kentucky

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by samuraix123 » Wed Nov 02, 2011 4:47 am

AnimeFreak - I don't get spammed online I just get the people that will disconnect on me :lol: Same ole Dbz feel lol
The Dragonboxes are like a middle aged woman who still looks good through simply taking good care of her skin and body with maybe a tiny bit of makeup while the Orange Bricks are like a middle aged woman who get's 50 tons of botox, makeup and plastic surgery in order to look younger and as a result looks even worse. ~ ringworm128
Still recording Toonami broadcasts on VHS after all these years!
#1 Paikuhan fan!

User avatar
Saiga
Kicks it Old-School
Posts: 8311
Joined: Mon Oct 31, 2011 8:36 pm
Location: Space Australia

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Saiga » Wed Nov 02, 2011 8:47 am

Haseowolf, thank you very much for your review on the second page. It was very well put together. I can't wait to get this game, I just have a few questions: Is it possible to rename custom characters at any point? And can you delete a created character to create a different one if you want to?
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!

User avatar
SpaceKappa
Regular
Posts: 604
Joined: Mon Jun 21, 2004 7:03 pm
Location: Boston, Massachusetts
Contact:

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by SpaceKappa » Wed Nov 02, 2011 11:35 am

I just got it yesterday and I'm having a (pardon the pun) blast with it.

What I didn't like about the Raging Blast games (from what little I played of them) was it was very easy to get trapped by your opponent. I remember trying to beat Raditz FOUR TIMES in RB1 but he kicked my ass easily each time, so I promptly put the game back in the GameFly envelope and mailed it back, hopefully to never see it again.

I know the "rock paper scissors" mechanic is turning off a lot of people but I like the sense of balance it gives the game. It makes it much harder for matches to be entirely one-sided, and in a Dragon Ball game an exciting back-and-forth match is something that I appreciate.

I haven't played it quite enough to give any super in-depth opinions on the gameplay but I CAN say that it's the most fun I've had with a Dragon Ball game in a long time.

It also looks and sounds fantastic, which helps.
@SpaceKappa on Twitter | Xbox Live/PSN/Steam: SpaceKappa

User avatar
DNA
I Live Here
Posts: 4236
Joined: Fri Dec 29, 2006 10:23 pm

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by DNA » Wed Nov 02, 2011 2:43 pm

So, what characters are there in the game? And what outfits for costumization?

User avatar
SpaceKappa
Regular
Posts: 604
Joined: Mon Jun 21, 2004 7:03 pm
Location: Boston, Massachusetts
Contact:

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by SpaceKappa » Wed Nov 02, 2011 9:31 pm

How's everyone liking Hero Mode? I'm enjoying it far more than I thought I would. Even though I just took the default character (long sleeve shirt under gi, "bed" hair) and changed some colors around, I'm already quite attached to him. While the story isn't exactly deep or innovative (so far) the dialog is typical shounen fare and gets the point across of who your character is.

I gotta say, though, SPOILER the part where he reaches Super Saiyan while fighting Piccolo was really, REALLY exciting.

I don't know if I'll even go back to regular story mode, this is too much fun, and I'm not even that far.
@SpaceKappa on Twitter | Xbox Live/PSN/Steam: SpaceKappa

User avatar
Hellspawn28
Patreon Supporter
Posts: 15721
Joined: Mon Sep 07, 2009 9:50 pm
Location: Maryland, USA

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Hellspawn28 » Wed Nov 02, 2011 9:50 pm

Yeah Hero mode is really fun, I'm fighting Bebi right now. I can never hit A on the right spot 100% of the time, it's really annoying.
She/Her
PS5 username: Guyver_Spawn_27
LB Profile: https://letterboxd.com/Hellspawn28/

User avatar
mysticboy
I'm, pretty, cozy, here...
Posts: 1608
Joined: Sun Apr 18, 2010 9:54 pm

Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by mysticboy » Thu Nov 03, 2011 1:01 am

Make sure you have plenty health, attack, and defense when you reach Omega. That bitch has 60,000 HP and does 5000-6500 damage in a rush combo.

Post Reply