Ultimate Blast/Tenkaichi Game Play (Post-Release Discussion)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Cold Skin » Sat Nov 05, 2011 9:07 am

LeprikanGT wrote:How do you collect the dragon balls after you beat story An hero modes?
Dragon Balls from the Hero Mode don't count as Dragon Balls you can use to make a wish, it's just scenario-related. You have to go through the Story Mode again to find the remaining Dragon Balls. The thing is that you might not see any balls (yellow dots on the Dragon Radar), but only enemies (blue dots). If you see enemies on the radar for a specific chapter, it might imply that you'll need to try and fight all of them until you find which one activates the Dragon Ball. If you don't see any dots at all except the scenario one, it means that nothing is to be retrieved anymore for this chapter and you can skip to the next one. Once you've made all your wishes, a message will tell you that it is no use searching for the Dragon Balls anymore because all the possible wishes have been granted (after that, nothing will ever appear again on the Story Mode radar except for the scenario dots).

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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by oXdanXo » Sat Nov 05, 2011 7:09 pm

I'm ashamed to say I still haven't opened this yet. :( Got the collectors edition on day of release :)
Next to get; Leged of Saiyan figures and Freeza's force

If anyone sees
Any of the Legend of Saiyan line going cheapish
Or any other Banpresto DBZ figure :)

If anyone has a cooler steelbook dvd that wants to sell it (prefer new but used is fine) when/if the dragon box movies comes out contact me :)

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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Rukura » Sat Nov 05, 2011 7:23 pm

Don't worry. I bought that too...still undecided if I'm more ashamed of buying it or poping it in my ps3 lol

At least the Gohan figure's nice. (face looks a little off, doesn't it? Took a little getting used to)
Full checklist of all Xenoverse clothing pieces, accessories and Z-Souls (Many thanks to jrdemr for the Z-Souls sheet): https://www.dropbox.com/s/u8vxc8m0fehev ... .xlsx?dl=0

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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Phred » Sat Nov 05, 2011 10:23 pm

All I know is when I activate Strike Booster, Head Cha La starts playing and I feel like a superhero.
There was this one time I activated it way too early but I still managed to pull in a win, and the song got to "Sparking!" Just as my finishing super attack hit.
It was pretty much the best thing.
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Cold Skin » Sun Nov 06, 2011 10:57 am

Little advice that some of you may not know yet and that could help them.

- After you end the scenario, all scenario dots are back on the map. The thing is that at this point, whatever fight you pick will actually give you the same level of experience at the end of the battle. So why not going after the very first scenario fight which you can now win in a few seconds and will bring you as much as any other fights? You'll be at your max level in no time (noticeable by the fact that your experience completely stops increasing).

- When your opponents become tougher and peskier (when getting to the second half of the Masters list), and they manage to intro-combo you at the beginning of the battle, don't try to guess anymore if they'll choose a Ki-drop combo or a Power-up combo: always try to counter a Power-up combo.
You can afford to take a Ki-drop combo as it will simply cause you damages (and minimal ones considering your level at this point) and resume the fight as if nothing happened (no real advantage for either fighter).
However, you can't afford to undergo a Power-up combo at the beginning of the fight as your opponent will be able to throw a special attack after that and won't hesitate about it since you'll have no means of defending yourself yet (no time to charge Ki). So you'd actually truly start the fight with all damages caused by a full Power-up combo and a special attack, which is not what one could call a good start (though it doesn't mean you'll lose the battle).

- Watch out for the opponent's Ki-drop combo as it does increase their Power gauge a little, sometimes enough to give them just what was missing for them to unleash a special attack. So keep an eye on that gauge when it happens so that you're ready to defend yourself in case.

- While most characters will randomly alternate between choosing the Ki-drop combo or the Power-up combo, some of them have their habits of always choosing the same except on very rare occasions. If you notice that, that's a pretty neat advantage as you won't even need to go Strike Booster to win every single "janken" game.

- Going Strike Booster is a key element to winning (the music even changes to what you chose on the menu for that occasion!):
> It gives you combo priority, which means you'll interrupt the opponent's intro-combo by simply starting your own intro-combo.
> It eliminates "janken" games by giving you a free choice between Ki-drop combo and Power-up combo that the opponent cannot counter (similarly to when you attack on his back).
> It adds extra animation to the Ki-drop combo and Power-up combat that will inflict some welcome added damages to him.
> It doesn't let regular energy balls stop you.
Once you've gone Strike Booster, only use the Power-up combo and alternate between it and your special attacks unless you want to drop your opponent's Ki meter, because the Ki-drop combo does let your own Ki gauge decrease in between combo animations, on the contrary of the Power-up combo that quickly and constantly freezes it, saving some extra Strike Booster for later. Your opponent will be at a far distance (but not too far), so immediately throw your Shooting Range Special Attack while he's incapacitated: don't try to auto-rush to him as it decreases your Ki gauge and might make you lose some time if he counters you. Rather, fly towards him by repeatly pushing the button to accelerate (on the contrary of previous games, such accelerations don't impact your Ki gauge at all). With almost no Ki decrease, you'll be near him and able to keep on the Strike Booster combos, inflicting quite great damages while preparing the next deadly special attack.

- This is obvious (like all of these advice that you would have ended up finding out on your own if it's not already done, but it doesn't hurt sharing even the obvious just in case), but since Strike Booster drops your Ki and doesn't allow you to restore it, make sure your opponent won't be able to throw a special attack for a little while when going Strike Booster.

- About special attacks, you should always have one far and one close, so that you can constantly skip the "janken" game no matter what distance you're at by choosing the attack of the appropriate range. Both should be the most powerful possible (the more Power gauge they use, the more powerful they are, compare with the special attacks selection menu). Your Power-up combos should be enough to fill your Power meter even when the special moves are the most powerful (and therefore the most Power consuming).

- If your opponent has enough to guard or counter-attack on your special move, do it: guard won't do him much good and counter is something you'll constantly win and will inflict even more damage on him for failing his counter. Note that the opponent will always choose the most powerful way to protect himself he has. So if he has enough Ki to counter, you can be sure that's what he'll does, AI doesn't think in saving some Ki, it just uses the most efficient card it has in store. Don't throw your special move if he can dodge: maybe he'll fail (it is not rare), but otherwise your attack will have serve no purpose at all, so make him drop his Ki or let him charge up until he can counter-attack. Basically: Guard=OK, Dodge=No, Counter=OK.

- If you need to transform, do it when your opponent throws an attack at you (either throwing balls or rushing towards you and preparing to hit), as it will cancel his ongoing attack and leave him open when your transformation animation is over.

- If the opponent starts a Power-up combo or Ki-drop combo on you, you'll be able to get out of it as long as you have just a little under half your Ki gauge filled. If not, you might as well not bother pushing the buttons, cause despite being as frenzy as I could, I never could get out when the Ki was below this just-under-the-half level.

- The trophies / achievements for Hard difficulty Tenkaichi Budokai and Cell Game are easy: using your own character will be a piece of cake once your daily habit is to face three opponents at the time (with the Masters in Hero Mode). Plus, you can only put 4 contestants if needed, which means just two fights to win to get the trophies (and as I said, your opponents won't be seem tough if you're at a certain level in Hero Mode).

...And that's about all I can think about right now. I know most of you may have found out about those, or have great tactics of their own since multiple type of strategies can be deviced (depending on the kind of character you made too), but as I said, it doesn't hurt sharing some of these little tricks in case it helps anyone here. :)

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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by DBZGTKOSDH » Sun Nov 06, 2011 12:05 pm

Is there any video that shows all the available parts to costumize your Hero?
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Rukura » Sun Nov 06, 2011 6:13 pm

Strike Booster is fucked.
The game pushes you into using it, but will punish you for that decision the next second.

Every 10 seconds you have a 50% chance of getting your ass handed to you. If you have enough Spirit, you might be able to counter his Chain. If not...well, ain't you screwed right in the down under?
Now you've made the decision to use Strike Booster. Downsides? Each time you use it, you'll have less and less Spirit to charge (aka. Less time in Strike Booster). Congratulations, you have now lost your ability to counter Super Attacks at will.
You will constantly find yourself without enough Spirit to do...well...anything, really, and will also find yourself in the most fucked up situations where you had the upper hand and are now taking a beating that you cannot escape from. at. ALL.

The very little amount of strategy that could be applied in the game is countered by a system based on LUCK.

(On a side note, in Hero Mode, Dodoria is harder to beat than Super Yi Xing Long....who, despite being in his Super form....took my Dragon Balls. Seriously, fuck this game. Going back to playing the Cell arc...)
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Saiga » Sun Nov 06, 2011 10:52 pm

Thanks for the info Cold Skin, was very helpful! I won't be playing until the weekend, but it's good to know this stuff in advance. I'm a little confused, what do ki-drop combos and power-up combos mean and how are they done? And what's an intro combo?
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!

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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Saimaroimaru » Mon Nov 07, 2011 1:22 am

Is there anyway of knowing the sales figures for the game?

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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Saiga » Mon Nov 07, 2011 1:25 am

Saimaroimaru wrote:Is there anyway of knowing the sales figures for the game?
Try this.
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!

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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Saimaroimaru » Mon Nov 07, 2011 1:27 am

Saiga wrote:
Saimaroimaru wrote:Is there anyway of knowing the sales figures for the game?
Try this.
Thanks.

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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Phred » Mon Nov 07, 2011 12:52 pm

Oh, and if you're in a real bind, try getting high up directly above them in blast range.
Their Ki blasts will be unable to track you at such an extreme angle, and for some reason they rarely seem to try backing off or moving up.
If you have the right fight style, your large Ki Blasts should be able to hit them. Get a nice style that shoots more than one at once, and you can spam fully charged Ki blasts for a while until you have the Spirit to use a special.
That helped me get a little bit in over my head.
And back out again!
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by LeprikanGT » Mon Nov 07, 2011 2:10 pm

Does anyone know if you can give your hero avatar super ghost kamikaze as an ultimate? Seems like it would be complex.

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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by KingSsjvegeta122 » Mon Nov 07, 2011 6:08 pm

Is anyone else pissed off that during the opening video towards the end when Goku is fighting Omega shenron Goku just randomly turns into ssj4. That pissed me off because Goku and Vegeta can't turn ssj4 and they didn't do the fusion dance. Other than that the game isn't too bad other than the fact that in some scenes of the game when they tried to add a windy looking effect the character shakes. Also the giant bosses are freaking hard.

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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Saiga » Mon Nov 07, 2011 6:30 pm

LeprikanGT wrote:Does anyone know if you can give your hero avatar super ghost kamikaze as an ultimate? Seems like it would be complex.
From what I've read the "Light hero" gets it.
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by DBZGTKOSDH » Tue Nov 08, 2011 2:23 pm

OK, so I saw the complete Hero Mode from YouTube (here it is for those who don't have the game: http://www.youtube.com/playlist?list=PL2B82272ADE25A21A) and my worst fears came true about the story. We didn't learned how the Saiyan came to Earth. He was just a random guy who wanted to save the Earth. We didn't learned how Yi Xing Long came to exist. He just appeared and took the Ultimate Dragon Balls to grand his wish. The Ultimate Dragon Balls scatered to the Earth, instead of the universe (maybe because of Yi Xing Long's influense?). Ultimate Shen Long can't grand any wish. The DBZ/GT villains being on Earth must be because of Yi Xing Long's wish, and the Z-Fighters(exept Piccolo) being there must be for gameplay reasons, as they do not affect the story. Seriously, WTF?
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Rukura » Tue Nov 08, 2011 6:18 pm

DBZGTKOSDH wrote:OK, so I saw the complete Hero Mode from YouTube (here it is for those who don't have the game: http://www.youtube.com/playlist?list=PL2B82272ADE25A21A) and my worst fears came true about the story. We didn't learned how the Saiyan came to Earth. He was just a random guy who wanted to save the Earth. We didn't learned how Yi Xing Long came to exist. He just appeared and took the Ultimate Dragon Balls to grand his wish. The Ultimate Dragon Balls scatered to the Earth, instead of the universe (maybe because of Yi Xing Long's influense?). Ultimate Shen Long can't grand any wish. The DBZ/GT villains being on Earth must be because of Yi Xing Long's wish, and the Z-Fighters(exept Piccolo) being there must be for gameplay reasons, as they do not affect the story. Seriously, WTF?
You end the Hero Mode by making a wish to the dragon from the dragon balls that will cause the Earth's destruction in one year unless you travel across the universe to find them.
With that mind.....did you expect anything to be explained? After fighting Ginyu for no reason? Turning Super Saiyan against Piccolo and defeating an unexplained Golden Oozaru Baby Vegeta and Super Yi Xing Long? (That steals your dragon balls despite...you know...having them on his chest?)

Seriously, they were not even trying with this game. Whenever anyone else says they want a new original videogame Dragon Ball story, I'm pointing out Hero Mode.
Full checklist of all Xenoverse clothing pieces, accessories and Z-Souls (Many thanks to jrdemr for the Z-Souls sheet): https://www.dropbox.com/s/u8vxc8m0fehev ... .xlsx?dl=0

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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by mysticboy » Tue Nov 08, 2011 6:23 pm

Rukura wrote:You end the Hero Mode by making a wish to the dragon from the dragon balls that will cause the Earth's destruction in one year unless you travel across the universe to find them.
That could be part of a story. He saves the only to find out that the earth would be destroyed if he doesn't find all 7 DBs again. Ultimate Tenkaichi 2.

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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Rukura » Tue Nov 08, 2011 6:29 pm

mysticboy wrote:
Rukura wrote:You end the Hero Mode by making a wish to the dragon from the dragon balls that will cause the Earth's destruction in one year unless you travel across the universe to find them.
That could be part of a story. He saves the only to find out that the earth would be destroyed if he doesn't find all 7 DBs again. Ultimate Tenkaichi 2.
Dear God, I'd rather cut my fingers in lemon juice. I'm so done I don't think I can play any more of the Story Mode (except I kinda wanna play the last boss battles)

If next year's game is made by Spike I'm not even touching its celofane wrap.
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Saiga » Tue Nov 08, 2011 7:48 pm

Rukura wrote:
You end the Hero Mode by making a wish to the dragon from the dragon balls that will cause the Earth's destruction in one year unless you travel across the universe to find them.
With that mind.....did you expect anything to be explained? After fighting Ginyu for no reason? Turning Super Saiyan against Piccolo and defeating an unexplained Golden Oozaru Baby Vegeta and Super Yi Xing Long? (That steals your dragon balls despite...you know...having them on his chest?)
It's a parallel universe created by a wish on the Dragon Balls, and while we don't know the specific wording of the wish, the intent was to make the universe extremely chaotic, hence the extreme weirdness.

The Dragon Balls on Super Yi Xing Long's chest are the original Dragon Balls, not the Black-star Dragon Balls he steals off you.
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!

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