While the English voice mix-up was a debacle, Travis as Cell was a casting choice. While not preferred, it's not really a mistake.dbboxkaifan wrote:Freeza's voice is switched up and Gohan too, plus Travis voice as Cell, he was not the voice of Cell in Kai, Clarke was!
But if you can ignore these three details, then the English dub is fine.
Ultimate Blast/Tenkaichi Game Play (Post-Release Discussion)
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
Not only that, but #18's voice is mixed up, Ginyu's voice is mixed up, and I think #19 and some other Ginyu Force members were also mixed up.dbboxkaifan wrote:Freeza's voice is switched up and Gohan too, plus Travis voice as Cell, he was not the voice of Cell in Kai, Clarke was!
But if you can ignore these three details, then the English dub is fine.
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
Do we have sales figures for this game from Japan yet?
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
Another question, who likes/dislikes the Super/Ultimate Defense system of DBZ UT for what reason?
Well, I'm hating the Super Defense System, it makes every Super/Ultimate generic as hell. It's repetitive and the dodge minigame is out of place.And it literally take no skill to land a Super, because you only have to deplete the opponent's Ki...
Well, I'm hating the Super Defense System, it makes every Super/Ultimate generic as hell. It's repetitive and the dodge minigame is out of place.And it literally take no skill to land a Super, because you only have to deplete the opponent's Ki...
DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
The DragonBall Xenoverse pre-release Q&A and general information post
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
So it works on simmilar principle as Dragon Ball Legends on PS1? Where you had to owerpower the opponent and that started the automatic super attack sequence?Super Saiyajin Luffy wrote:Another question, who likes/dislikes the Super/Ultimate Defense system of DBZ UT for what reason?
Well, I'm hating the Super Defense System, it makes every Super/Ultimate generic as hell. It's repetitive and the dodge minigame is out of place.And it literally take no skill to land a Super, because you only have to deplete the opponent's Ki...
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
Not like that, more like Final Bout...MCDaveG wrote:So it works on simmilar principle as Dragon Ball Legends on PS1? Where you had to owerpower the opponent and that started the automatic super attack sequence?Super Saiyajin Luffy wrote:Another question, who likes/dislikes the Super/Ultimate Defense system of DBZ UT for what reason?
Well, I'm hating the Super Defense System, it makes every Super/Ultimate generic as hell. It's repetitive and the dodge minigame is out of place.And it literally take no skill to land a Super, because you only have to deplete the opponent's Ki...
DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
The DragonBall Xenoverse pre-release Q&A and general information post
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
I like the Super Defense system, just wish it didn't take so long for the attack to connect and some Supers/Ultimates to play with the defense system - for example have it so that Kienzan/Final Impact/Freeza's hyper cutter thingy can't be guarded against, Instant Transmission Kamehameha can't be intercepted, etc.
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
I'm surprised nobody has posted this. They actually put some effort into Freeza's transformations.
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
It's exactly the same as in RB2, if not even a little worse.funrush wrote:I'm surprised nobody has posted this. They actually put some effort into Freeza's transformations.
BT3 off meds | The final fight
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The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony
Vegetto kicking you into orbit theme
Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!
The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony
Vegetto kicking you into orbit theme
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
So this is clear evidence that they simply revamped the RB2 models a little (Those black contours are looking like s**t in this video, I like the RB2 plastic models a lot more)........funrush wrote:I'm surprised nobody has posted this. They actually put some effort into Freeza's transformations.
Yeah! New, original, sorry only one year to develop MY ASS, SPIKE!
My god, this game looks so bad from what I've heard so far since that fated interview. I'm happy I didn't bought it.
Exactly the same models, only that they changed the colour, withdrew that shine efect and added black lines? That's it??
Even the moves are same as I saw gameplay videos.
Last edited by MCDaveG on Tue Dec 13, 2011 8:12 pm, edited 3 times in total.
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
They had that in RB2? Having not played the game I wouldn't know.InfernalVegito wrote:It's exactly the same as in RB2, if not even a little worse.funrush wrote:I'm surprised nobody has posted this. They actually put some effort into Freeza's transformations.
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
They had it in Raging Blast 1... lolfunrush wrote:They had that in RB2? Having not played the game I wouldn't know.InfernalVegito wrote:It's exactly the same as in RB2, if not even a little worse.funrush wrote:I'm surprised nobody has posted this. They actually put some effort into Freeza's transformations.
Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
Okay I'll rephrase that. Having not played any game since BT3, I wouldn't know.TheDevilsCorpse wrote:They had it in Raging Blast 1... lol
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
So apparently in Japan the game has so far sold 44,593 copies. C'mon guys, it's just gonna keep going down. 
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
Did you get that from this:DragonBoxZTheMovies wrote:So apparently in Japan the game has so far sold 44,593 copies. C'mon guys, it's just gonna keep going down.
http://www.saiyanisland.com/2011/12/jap ... in-top-20/
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
Nah, I got it from here. 
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
Not surprise since the game came out here before it did in Japan and I think most fans in Japan know about the mixed reviews. Mixed word of mouth is likely why the game has been selling poorly. At least Burst Limit sold well because it got good reviews unlike the recent Spike games. I have a feeling we won't see a Ultimate Blast/Tenkachi 2 now?DragonBoxZTheMovies wrote:So apparently in Japan the game has so far sold 44,593 copies. C'mon guys, it's just gonna keep going down.
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
Yeah, I highly doubt it, also this game was more on US marketplace. If anybody remembers, what Namco Bandai stated about the character creator: That in Japan, they like the original story and characters, no one desires things like that. Add on rudiculous fighting system, bad roster. With having license so they don't have much to think about, this game is literally f**k into the eye.Hellspawn28 wrote:I have a feeling we won't see a Ultimate Blast/Tenkachi 2 now?
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
I highly doubt the sales were a surprise to Namco-Bandai. They very likely figured that into their forecast and budgeting for the game. All things considered, I'm shocked the sales were as high as they were.
Unless something crazy happened like another 10,000 less copies in its first week (which didn't happen), I don't think anything would really throw plans out of whack. Still viable enough to crap out another game next year.
Unless something crazy happened like another 10,000 less copies in its first week (which didn't happen), I don't think anything would really throw plans out of whack. Still viable enough to crap out another game next year.
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
*sigh* I wish they made more of an effort on their games instead of constantly spewing prototypes.







