MewtwoZX wrote:Hellspawn28 wrote:I don't think they look that bad. If we get bigger scans then maybe they will look better in HQ.
Ignore him, he's a Vita fanboy. But sadly he can't reply anything against it's poor sales and how Vita is badly handled by Sony right now.
These are just screenshots, the game is obviously still in production and a lot can change until release. Did you perhaps saw Final Bout's first scans, Super Saiyan Prime? The finished product didn't looked at all like the first screenshots.
And afterall, this is the best Dragon Ball game that we know is in production, because the other two are just poor attempts at "improving" UT and Budokai 1/2 respectively.
Dragon Ball Heroes: Ultimate Mission is something new for these who never played the arcade machines, like me.
MewtwoZX wrote:Yep, i do. Criticizing something from every aspect only due to not owning a Japanese 3DS and being able to afford the game is not on the place.
You know, why don't we all also hate on Zenkai Battle Royale, Bakuretsu W Impact, Dragon Battlers and Dragon Ball Heroes arcade machines too?
What sparked this response? My criticism of this game had nothing to do with my interest or disinterest in other platforms, region-locking woes, or financial means. In fact, I never even shared my opinion of the 3DS's region locking. I simply told people there was no option to play this game unless you own a Japanese 3DS. But since you're so concerned, I'll air my opinion:
In 2012, region-locking a handheld is unacceptable. We live in a world where many games are not released worldwide. The only reason to region-lock a platform is to protect local markets and distributors so they can squash importation. It's disheartening that after 20 years of making region-free handhelds Nintendo started region-locking them starting with the DSi in 2009, and continuing onwards with the 3DS. You know why? I already own a 3DS, and have games not released in my region:
I shouldn't have to own a separate 3DS for games released in North America, Europe, and Japan. Especially when their previous handhelds and their nearest competition's never required that. The decision to region-lock a handheld even goes against the genetic makeup of a handheld, since the earliest were designed so that people could play games on a holiday and not fear that the game they're about to buy won't work on their hardware.
As for my criticism of this game. I think it's completely justified. It really does not look good. The three screenshots I posted are not from any scans, but rather are direct feed (meaning directly from the devkit) at the 3DS's native resolution of 400 x 240. Yes, the images are JPGs so there's a bit of compression going on, but no JPG compression is going to undo the complete lack of any anti-aliasing, and poor texture work. That is how the game looks. There is no room for argument there. This is a considerably worse representation of Dragon Ball Heroes than what is displayed in the arcade version, which is amazing because Dragon Ball Heroes is built upon PS2 games - things that are nearing 10 years old. 3DS is more capable than a PS2. This game has no excuse for looking this bad other than Namco Bandai being cheap.
"I like the money it brings in, but Dragon Ball Heroes is the worst. That's actually the real reason I decided to start working on new material. I was afraid Bandai would make something irredeemably stupid like Super Saiyan 4 Broly." - Akira Toriyama, made up interview, 2013.