"Dragon Ball Z For Kinect" Official On-Going Thread

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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by dbboxkaifan » Sat Oct 06, 2012 9:03 am

Hellspawn28 wrote:Are you really that surprise? You can always return the game for something else instead. I hear Tekken Tag Team 2 is good if you want a new fighting game.
I'd wait for the Wii U Edition it looks a lot more fun than the PS3 or Xbox 360 version.
Pokewhiz7 wrote:Says the person who just gave it a 5/10 or 6/10 without having played it.
Eh, you have a point. :P
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by Xeogran » Sat Oct 06, 2012 4:15 pm

So, anyone completed it 100% already? All character list, or if there's any other Boss Battle besides Vegeta?

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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by DBZAOTA482 » Sat Oct 06, 2012 5:21 pm

Here's some reviews from European review sites.

So far, it doesn't look too good.
fadeddreams5 wrote:
DBZGTKOSDH wrote:... Haven't we already gotten these in GT? Goku dies, the DBs go away, and the Namekian DBs most likely won't be used again because of the Evil Dragons.
Goku didn't die in GT. The show sucked him off so much, it was impossible to keep him in the world of the living, so he ascended beyond mortality.
jjgp1112 wrote: Sat Jul 18, 2020 6:31 am I'm just about done with the concept of reboots and making shows that were products of their time and impactful "new and sexy" and in line with modern tastes and sensibilities. Let stuff stay in their era and give today's kids their own shit to watch.

I always side eye the people who say "Now my kids/today's kids can experience what I did as a child!" Nigga, who gives a fuck about your childhood? You're an adult now and it was at least 15 years ago. Let the kids have their own experience instead of picking at a corpse.

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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by Pokewhiz7 » Sat Oct 06, 2012 5:58 pm

Image
Aw man, THAT bad? :lol: The actual review seems to be in Italian.

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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by dbboxkaifan » Sat Oct 06, 2012 6:31 pm

Translated by Google (from SpazioGames)
Dragonball Z Kinect is probably one of the worst transpositions of Goku and his companions. The combat system is boring and repetitive, commands are read from late Kinect and the story is cut brutally in many of its most important parts to make room for anything but exciting fights.
The device Microsoft this time, however, only partly to blame because the AI ​​could alone justify the vote. The only positive note is the episode of Dragon Ball: Episode of Bardock inserted into the game and the chance to finally launch a Kameameha in person, alas the rest is all garbage.
Positive
- Dragon Ball: Episode of Bardock included in the game
- Fifty characters to use
- You can launch Kamehameha!
Negative
- Ridiculous
- Boring fights
- Technically embarrassing
- The Kinect still does not work properly
- A short-lived
Rating
4.5/10
Google Translate - SpazioGames - Dragon Ball Z For Kinect

Meh, to be honest none of this is news or something that was new, to me Spike's DBZ games have always been boring ones more than others.

Spike was unsuccessful to make it a proper Kinect game, then again, not all developers can (especially Spike!).

Another 4.0/10 review by MeriStation

A cool Friеza pic from MeriStation:

Image

I'll buy this when it's below £10.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by mysticboy » Sat Oct 06, 2012 6:39 pm

I don't think making a good Kinect game is even possible at this point for any dev (unless it's a dance game).

And I honestly think this and UT were thrown together just to fill Shueisha's yearly DB game quota. This gives Spike more time to work on an actual game. Maybe they'll make something for the Wii U, who knows?

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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by dbboxkaifan » Sat Oct 06, 2012 6:58 pm

mysticboy wrote:I don't think making a good Kinect game is even possible at this point for any dev (unless it's a dance game).
Unless you never played it you'd say something like that, or only experienced bad games of the device.

Give a go at Kinect Sports (Football, Bowling, Tennis, and other sports), Fruit Ninja Kinect, Kung-Fu High Impact, Kinect Adventures, Kinectimals, Dance Central, Hole in the Wall and Kinect Joy Ride. I'm sure there's demos for all these games on the marketplace.

The Wiimote isn't very accurate but Nintendo rushed over PlayStation 3's Move controller (which was in the works by PS2's era).

Kinect Football is just wonderful as I'm able to use my feet to kick the ball like in a real football match and also pass it to others, plus whatnot. =)
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by DBZAOTA482 » Sat Oct 06, 2012 6:59 pm

mysticboy wrote:I don't think making a good Kinect game is even possible at this point for any dev (unless it's a dance game).
There's some considered of good quality.
mysticboy wrote:And I honestly think this and UT were thrown together just to fill Shueisha's yearly DB game quota.
Any DBZ game past Budokai Tenkaichi 2/Sparking Neo were like that.

Burst Limit was good but severely lacking in content. Raging Blast 1 & 2 were slower, watered-down versions of Budokai Tenkaichi 3/Sparking Meteor with only a fraction of the rooster.
Last edited by DBZAOTA482 on Sun Oct 07, 2012 8:43 am, edited 2 times in total.
fadeddreams5 wrote:
DBZGTKOSDH wrote:... Haven't we already gotten these in GT? Goku dies, the DBs go away, and the Namekian DBs most likely won't be used again because of the Evil Dragons.
Goku didn't die in GT. The show sucked him off so much, it was impossible to keep him in the world of the living, so he ascended beyond mortality.
jjgp1112 wrote: Sat Jul 18, 2020 6:31 am I'm just about done with the concept of reboots and making shows that were products of their time and impactful "new and sexy" and in line with modern tastes and sensibilities. Let stuff stay in their era and give today's kids their own shit to watch.

I always side eye the people who say "Now my kids/today's kids can experience what I did as a child!" Nigga, who gives a fuck about your childhood? You're an adult now and it was at least 15 years ago. Let the kids have their own experience instead of picking at a corpse.

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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by Hellspawn28 » Sat Oct 06, 2012 11:37 pm

I went to Gamestop today to buy Resident Evil 6 and I did ask them if anyone bought this game. They told me "So far no one bought the game. Not even a single pre-order". I got Ultimate Blast last year, I saw two other people bought the game before I pick up my copy.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by dbboxkaifan » Sun Oct 07, 2012 9:47 am

Hellspawn28 wrote:They told me "So far no one bought the game. Not even a single pre-order".
Times change but if it were in the 90's regardless of whether it's good or bad people would buy it as in the 90's fans were crazy addicted for Dragon Ball. Not any more.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by Hellspawn28 » Sun Oct 07, 2012 2:08 pm

It's a Kinect game which is why most fans are not buying it. Fans bought Ultimate Blast since it looked promising, but it end up being a let down. This game is the only major DBZ game that I didn't bought or played and I have been playing every major one since 2002. Besides, there are other games to play. Some fans act like that they need to buy a new DBZ game every year.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by DBZAOTA482 » Sun Oct 07, 2012 2:47 pm

Hellspawn28 wrote:It's a Kinect game which is why most fans are not buying it. Fans bought Ultimate Blast since it looked promising, but it end up being a let down. This game is the only major DBZ game that I didn't bought or played and I have been playing every major one since 2002. Besides, there are other games to play. Some fans act like that they need to buy a new DBZ game every year.
Same.

I never bought Raging Blast 2 either because I was sorely disappointed with it's prequel (still have a copy of it though).
fadeddreams5 wrote:
DBZGTKOSDH wrote:... Haven't we already gotten these in GT? Goku dies, the DBs go away, and the Namekian DBs most likely won't be used again because of the Evil Dragons.
Goku didn't die in GT. The show sucked him off so much, it was impossible to keep him in the world of the living, so he ascended beyond mortality.
jjgp1112 wrote: Sat Jul 18, 2020 6:31 am I'm just about done with the concept of reboots and making shows that were products of their time and impactful "new and sexy" and in line with modern tastes and sensibilities. Let stuff stay in their era and give today's kids their own shit to watch.

I always side eye the people who say "Now my kids/today's kids can experience what I did as a child!" Nigga, who gives a fuck about your childhood? You're an adult now and it was at least 15 years ago. Let the kids have their own experience instead of picking at a corpse.

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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by SparkyPantsMcGee » Sun Oct 07, 2012 3:03 pm

dbboxkaifan wrote:
Hellspawn28 wrote:They told me "So far no one bought the game. Not even a single pre-order".
Times change but if it were in the 90's regardless of whether it's good or bad people would buy it as in the 90's fans were crazy addicted for Dragon Ball. Not any more.
Wait what? What are you talking about? Yes Dragonball had a bigger spot light on it in the 90's because it was new but people aren't going to subject themselves to something terrible even if they are big fans of the series. I think this thread is evidence enough to prove my point. This game is crap, that's why people don't want it.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by Hellspawn28 » Sun Oct 07, 2012 3:28 pm

The Budokai and Sparking Games came out after the 90's, both did well. Most likely because they where good games and fans like buying a good game. If people hear it sucks then they skip out on it.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by dbboxkaifan » Sun Oct 07, 2012 3:56 pm

Hellspawn28 wrote:The Budokai and Sparking Games came out after the 90's, both did well. Most likely because they where good games and fans like buying a good game. If people hear it sucks then they skip out on it.
Those did look good and play good but still, we're in 2012 no longer in 2000-2007 which DB possibly had more popularity.

People nowadays are more into other video games and series, still, there's a market of fans that like and love Dragon Ball. Not all have yet given up.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by Super Sayian Prime » Sun Oct 07, 2012 4:17 pm

I wonder what the internal projections for this title are. 150k worldwide? Even that might be too generous given Kinect's near non-existent software sales for anything that isn't pushed by Microsoft.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by DBZAOTA482 » Sun Oct 07, 2012 4:34 pm

Super Saiyan Prime wrote:I wonder what the internal projections for this title are. 150k worldwide? Even that might be too generous given Kinect's near non-existent software sales for anything that isn't pushed by Microsoft.
80k or 100k at best.
fadeddreams5 wrote:
DBZGTKOSDH wrote:... Haven't we already gotten these in GT? Goku dies, the DBs go away, and the Namekian DBs most likely won't be used again because of the Evil Dragons.
Goku didn't die in GT. The show sucked him off so much, it was impossible to keep him in the world of the living, so he ascended beyond mortality.
jjgp1112 wrote: Sat Jul 18, 2020 6:31 am I'm just about done with the concept of reboots and making shows that were products of their time and impactful "new and sexy" and in line with modern tastes and sensibilities. Let stuff stay in their era and give today's kids their own shit to watch.

I always side eye the people who say "Now my kids/today's kids can experience what I did as a child!" Nigga, who gives a fuck about your childhood? You're an adult now and it was at least 15 years ago. Let the kids have their own experience instead of picking at a corpse.

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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by TheRealGokuSS4 » Sun Oct 07, 2012 4:49 pm

dbboxkaifan wrote:
TheRealGokuSS4 wrote:(This is the) worst DBZ game ever made seeing as it is an exact port of the previous worst ("Ultimate Tenkaichi") but with new controls and UI.
Interesting, have you played it yourself?
Well I have played and earned every single achievement/trophy in Ultimate Tenkaichi (or Ultimate Blast depending where you live) so I have played it a fair amount, and as I said this is just a copy and paste port of UT but with Kinect controls and a few modes changed, so I don't really need to play this specific version to know if it's good or not when the core mechanics, graphics and features are the same. It's just my opinion but I am pretty sure it won't come close to beating any of the other games.

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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by dbboxkaifan » Sun Oct 07, 2012 7:33 pm

TheRealGokuSS4 wrote:Well I have played and earned every single achievement/trophy in Ultimate Tenkaichi (or Ultimate Blast depending where you live) so I have played it a fair amount, and as I said this is just a copy and paste port of UT but with Kinect controls and a few modes changed, so I don't really need to play this specific version to know if it's good or not when the core mechanics, graphics and features are the same. It's just my opinion but I am pretty sure it won't come close to beating any of the other games.
That's a shame I thought you played Dragon Ball Z For Kinect but instead it was the prequel of it, while it's the same, in Kinect it uses the body, though, Spike didn't develop it correctly so I bet the game's broken.

This truly is a big miss, so much potential that this game could have had with Kinect but due to the complications it has failed and probably not so fun to play at all.

IGN UK has made an article about the game: TGS: How Dragon Ball Z for Kinect Misses the Point - IGN UK

Shame on Namco Bandai and Spike, especially Spike since they're to blame for the low quality of the current Dragon Ball games (released on the home consoles).

Edit: Amazon.co.uk - Dragon Ball Z For Kinect - £34.03

I honestly was hyped to buy this game and play it since it's on Kinect, but knowing how broken it is, I'm no longer in that spirit.

Namco Bandai didn't even bother releasing a demo for this Kinect game. *sigh*
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by SparkyPantsMcGee » Sun Oct 07, 2012 11:33 pm

dbboxkaifan wrote:
Hellspawn28 wrote:The Budokai and Sparking Games came out after the 90's, both did well. Most likely because they where good games and fans like buying a good game. If people hear it sucks then they skip out on it.
Those did look good and play good but still, we're in 2012 no longer in 2000-2007 which DB possibly had more popularity.

People nowadays are more into other video games and series, still, there's a market of fans that like and love Dragon Ball. Not all have yet given up.
You keep pushing this irrelevant time period. First it's "if it was the 90s!" now it's "if it was most of the 00's!" You completely skip over the idea that people aren't buying it because it sucks and they don't want it. It's as simple as that.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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