No, it's not a logical answer. You ignored that people have pointed out that their are differences between the Raging Blast and BT3 characters, so it's not nearly the same as your proposition. There have also been people (like me) saying they didn't care about gameplay depth but would like to see uniqueness in character movesets.DNA wrote: I'm sorry but my response is a logical answer for all the comments of 'I don't care about uniqueness as long as I have all the characters'. If you don't care about uniqueness then what is the point of having different models in the first place?
Your comment follows no logical pattern from my posts though. I've defended on having unique characters with a decent solid roster which would be progressively expanded.
Furthermore, the Sparking engine basically uses the same model, only altering it's size when applicable. So yeah, my comment is moot because that already is a reality and you seem to enjoy it.
DB Fighting Games: Overall good or not quite what you want?
Re: DB Fighting Games: Overall good or not quite what you wa
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!
Re: DB Fighting Games: Overall good or not quite what you wa
Okay but you do have to compromise. In order to have quality, you have to have an initial smaller roster so they have time to work on it. Then, with time, we would have either more editions or DLC with more characters. I too want more characters but I want them to have some quality, some uniqueness to them. I would love to have a hundred characters, if they actually felt any good to play with.InfernalVegito wrote:Yes. But my overarching point was that one shouldn't see it black and white. There are people who want both elements to be executed well.
Again, look at Super Smash Bros. series. Not a very deep fighting game, still manages to be an amazingly good game with each character feeling unique. Mario and Luigi are stated to be clones and even they play completely distinct from each other. This is not hard to do if some actual care and effort is put into it, of which Spike puts neither.InfernalVegito wrote:Furthermore, if the game sets out to be just the simulation of the show, then why would one criticize it for not being a deep fighting game. It's like buying a bike and critizing it for not being able to drive it like a car.
I own and played and beat both Sparking Meteor and Raging Blast 2. I see no difference between the character models apart from graphics. Same moves, same flow, same shit. The characters behave exactly the same they did before, down to the very basic stance.Saiga wrote:No, it's not a logical answer. You ignored that people have pointed out that their are differences between the Raging Blast and BT3 characters, so it's not nearly the same as your proposition.
You can't have one without the other, game play depth IS uniqueness of characters. If the characters have unique move sets and just general basic moves, then you got yourself a deeper game play. If the characters are unique then you have to apply strategy in your fights instead of just spamming your strongest attack, especially since you have no drawback at all.Saiga wrote:There have also been people (like me) saying they didn't care about gameplay depth but would like to see uniqueness in character movesets.
Re: DB Fighting Games: Overall good or not quite what you wa
Then you simply don't know much about the games, I'm playing BT3 right now and the difference are plain as day :V
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!
Re: DB Fighting Games: Overall good or not quite what you wa
That's rich coming from the guy who tells me he wants uniqueness with no depth. If you are so savant, please school me on how they are different. I am quite curious to know what exactly these differences are which you can so clearly see and I can't.Saiga wrote:Then you simply don't know much about the games, I'm playing BT3 right now and the difference are plain as day :V
Re: DB Fighting Games: Overall good or not quite what you wa
Why hasn't there been a 3D version of Legends where I can fight for seemingly forever without invisible walls?
Innagadadavida wrote:Because not everybody enjoys torture porn with horrible art.
Re: DB Fighting Games: Overall good or not quite what you wa
First of all to me, depth is more than just characters playing uniquely. Depth is also competitive balancing which I don't give a rat's ass about. Hence my comment.DNA wrote:That's rich coming from the guy who tells me he wants uniqueness with no depth. If you are so savant, please school me on how they are different. I am quite curious to know what exactly these differences are which you can so clearly see and I can't.Saiga wrote:Then you simply don't know much about the games, I'm playing BT3 right now and the difference are plain as day :V
For BT3, the characters have different "stats' as others have mentioned. BT3 also has different character types, like giants and androids and the like, which have their advantages and disadvantages. Blast 1/2/Ultimate Blast loadouts are different for the characters, and so are combo loadouts. Vegeta might use a rush ki wave on Square, Square, Square, Triangle however the same combo on Gohan would result in a different move. Blast combos also vary from character to character.
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!
Re: DB Fighting Games: Overall good or not quite what you wa
Okay dude, first off, balancing a game has nothing to do with depth nor competition. It has to do with the game been playable in the first place. What happens when you don't give a rat's ass about balancing is the early M.U.G.E.N. community, in which you had dozens of 'god' characters which could destroy each other with a single move, because they weren't balanced at all. If that's what you want you can always go look for early 'god' characters, there are plenty DBZ ones.Saiga wrote:First of all to me, depth is more than just characters playing uniquely. Depth is also competitive balancing which I don't give a rat's ass about.
And here, although you do raise valid points let's go at it one at the time. First off, the character types are nothing but sizes of the same model, so again, it barely makes a difference. Secondly, the 'androids''s main difference is that they are able to run away from the view and harder to locate, which would work in theory but is completely useless in the actual game play thanks to the engine used. And lastly you are telling me that Vegeta and Gohan differ the order they do things. Maybe Vegeta does a combo and a blast, maybe Gohan does a blast and a throw. All the moves are still shared though, the generic blast is common to nearly every character in the games, so is the energy blast volley and so on so forth. All that changes is the name and the colour. Load-outs, sizes and all that are not enough to actually make them feel different when they share everything else.Saiga wrote:For BT3, the characters have different "stats' as others have mentioned. BT3 also has different character types, like giants and androids and the like, which have their advantages and disadvantages. Blast 1/2/Ultimate Blast loadouts are different for the characters, and so are combo loadouts. Vegeta might use a rush ki wave on Square, Square, Square, Triangle however the same combo on Gohan would result in a different move. Blast combos also vary from character to character.
In any other fighting game, be it competitive or not, deep or not, you always have actual character types like grapplers, jugglers, tankers and more. In contrast, like you are telling me, in the Sparking engine you have child, adult, tall and giant. Those aren't types, those are sizes. A type is a complete change in character feel and strategy, Sparking does not have that because the strategy is always the same no matter what character you use. Independently of it being competitive friendly or not, that is what makes a good fighting game good.
And despite all that, like it or not, if a game is competitive it will sell much more, because as the name implies, it will attract those into gaming competitions. It will also extend it's shelf life and re-playability. More sales, more money, better games.
So we are now at the fifth page and I've got around five to six people arguing with me about this but the core is the same, it's not about the depth or the competitiveness of the game, it's about the game being good in the first place, which is not. You might enjoy it, heck I enjoyed it when it came out, but that doesn't make it good, and I can clearly see that it isn't, it simply isn't good enough. And it shows by the constant drop in sales and overall interest.
Re: DB Fighting Games: Overall good or not quite what you wa
I'm not arguing, so make that four-to-five people.
Ba-da-dump
Ba-da-dump
Re: DB Fighting Games: Overall good or not quite what you wa
Maybe it's because those differences don't exist in Dragonball.DNA wrote:In any other fighting game, be it competitive or not, deep or not, you always have actual character types like grapplers, jugglers, tankers and more.
Except tankers, but BT3 also has those.
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Re: DB Fighting Games: Overall good or not quite what you wa
What's important for a game is to be enjoyable. I enjoyed Sparking! METEOR, Raging Blast 2, and Ultimate Blast, so they are good games IMO, especially Sparking! METEOR. If the game is not enjoyable, then it's worth shit.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.
Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.
Re: DB Fighting Games: Overall good or not quite what you wa
Those where three examples out of many. Whilst most might not apply to Dragon Ball, there are various disciplines which can be expanded upon with care and imagination. Super Dragon Ball Z manages to give each character an unique fighting style. Chi Chi uses something similar to T'ai chi ch'uan for example. Yamcha's 'wolf' style can be expanded upon to make him more unique, so can Tenshinhan's Crane style. Look at how resourceful Kuririn was on early arcs, he developed his own style from the Turtle style.Rocketman wrote:Maybe it's because those differences don't exist in Dragonball.
Except tankers, but BT3 also has those.
The differences do exist, if you actually care to look for them.
Yes, you may find it enjoyable, but you are definitely not the majority, and it seems the majority begs to disagree. I found them enjoyable when I played them and now they are shelved forever. It's simply not a lasting enjoyment. The games fail to pass the test of time.DBZGTKOSDH wrote:What's important for a game is to be enjoyable. I enjoyed Sparking! METEOR, Raging Blast 2, and Ultimate Blast, so they are good games IMO, especially Sparking! METEOR. If the game is not enjoyable, then it's worth shit.
Re: DB Fighting Games: Overall good or not quite what you wa
Please elaborate on the vast differences between the fighting styles of Vegeta and Freeza.
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Re: DB Fighting Games: Overall good or not quite what you wa
Yes, you may find it enjoyable, but you are definitely not the majority, and it seems the majority begs to disagree. I found them enjoyable when I played them and now they are shelved forever. It's simply not a lasting enjoyment. The games fail to pass the test of time.[/quote]DBZGTKOSDH wrote:What's important for a game is to be enjoyable. I enjoyed Sparking! METEOR, Raging Blast 2, and Ultimate Blast, so they are good games IMO, especially Sparking! METEOR. If the game is not enjoyable, then it's worth shit.
Exactly. If the game is good, it's up to the individual to decide.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.
Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.
Re: DB Fighting Games: Overall good or not quite what you wa
I purposely left those two on the side because as you reach the Namek arc every character starts blending together, but there are subtle differences that have been explored in Super Dragon Ball Z. Vegeta is more of a fast paced mixed combo with large ki attacks. Freeza is much more ki friendly and will seldom attack physically, although he uses ki in more located points, small ki beams to do maximum damage. Vegeta uses large beams and ki balls to try to completely obliterate the adversary. Even down to the way they behave, Vegeta is more of a berserker whilst Freeza is graceful and precise, that can easily be translated in a game if any care is put into it.Rocketman wrote:Please elaborate on the vast differences between the fighting styles of Vegeta and Freeza.
No, if the game is good, it's good. If the game is bad, then you might enjoy it but that doesn't change the fact that the game is bad, which is the case. I've said this three times already. It's the same with anything in life. I enjoy bad movies, doesn't change the fact they are bad. Enjoying one thing does not automatically make it good. One thing does not relate to the other. With the same logic, you might not enjoy a good game. I know there are some games which I can clearly see are good but I simply don't enjoy them at all.DBZGTKOSDH wrote:Exactly. If the game is good, it's up to the individual to decide.
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Re: DB Fighting Games: Overall good or not quite what you wa
I find this interesting and can imagine how this would create more variety in the game if this was done like that.DNA wrote:I purposely left those two on the side because as you reach the Namek arc every character starts blending together, but there are subtle differences that have been explored in Super Dragon Ball Z. Vegeta is more of a fast paced mixed combo with large ki attacks. Freeza is much more ki friendly and will seldom attack physically, although he uses ki in more located points, small ki beams to do maximum damage. Vegeta uses large beams and ki balls to try to completely obliterate the adversary. Even down to the way they behave, Vegeta is more of a berserker whilst Freeza is graceful and precise, that can easily be translated in a game if any care is put into it.Rocketman wrote:Please elaborate on the vast differences between the fighting styles of Vegeta and Freeza.
How would the controls be for every character? Because as it is with BT/RB everyone has his physical melee rush strings on square and ki blasts on triangle. Would Freezer then mostly have ki attacks and maybe even psychic grabs on both buttons? And then one would have to see how to combine buttons and time them to achieve a certain combo.
How would you see this?
Throughout the series although everyone just becomes too much the same, i.e. a fast melee fighter with lots of teleportation and excessive energy blast volleys.
BT3 off meds | The final fight
Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!
The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony
Vegetto kicking you into orbit theme
Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!
The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony
Vegetto kicking you into orbit theme
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Re: DB Fighting Games: Overall good or not quite what you wa
Vegeta is an expert tactical fighter and specializes in ki manipulation.Rocketman wrote:Please elaborate on the vast differences between the fighting styles of Vegeta and Freeza.
Freeza is combines elegance and precision with a large variety of techniques.
fadeddreams5 wrote:Goku didn't die in GT. The show sucked him off so much, it was impossible to keep him in the world of the living, so he ascended beyond mortality.DBZGTKOSDH wrote:... Haven't we already gotten these in GT? Goku dies, the DBs go away, and the Namekian DBs most likely won't be used again because of the Evil Dragons.
jjgp1112 wrote: Sat Jul 18, 2020 6:31 am I'm just about done with the concept of reboots and making shows that were products of their time and impactful "new and sexy" and in line with modern tastes and sensibilities. Let stuff stay in their era and give today's kids their own shit to watch.
I always side eye the people who say "Now my kids/today's kids can experience what I did as a child!" Nigga, who gives a fuck about your childhood? You're an adult now and it was at least 15 years ago. Let the kids have their own experience instead of picking at a corpse.
Re: DB Fighting Games: Overall good or not quite what you wa
There you go. With a little bit of care, imagination and attention to detail we can actually manage to find different styles even in characters that seem to be so much like each other.
For example, going on a completely unrelated and outside character, I could easily grab Neko Majin Z and make him a slasher with some Turtle style moves throw in. Further more he could actually use farts as well. There are various slashers in SNK series and some... well... 'farters' have been seen. I know there was one in an SNK game and there's also Gon in Tekken 3.
It only gets complicated when you start scratching the bottom of the barrel for characters who barely had screen time, but that's when you have to be really creative if you want to put them in. There is no excuse to recycle moves and models, that's simply laziness.
For example, going on a completely unrelated and outside character, I could easily grab Neko Majin Z and make him a slasher with some Turtle style moves throw in. Further more he could actually use farts as well. There are various slashers in SNK series and some... well... 'farters' have been seen. I know there was one in an SNK game and there's also Gon in Tekken 3.
It only gets complicated when you start scratching the bottom of the barrel for characters who barely had screen time, but that's when you have to be really creative if you want to put them in. There is no excuse to recycle moves and models, that's simply laziness.
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Re: DB Fighting Games: Overall good or not quite what you wa
No, if the game is good, it's good. If the game is bad, then you might enjoy it but that doesn't change the fact that the game is bad, which is the case. I've said this three times already. It's the same with anything in life. I enjoy bad movies, doesn't change the fact they are bad. Enjoying one thing does not automatically make it good. One thing does not relate to the other. With the same logic, you might not enjoy a good game. I know there are some games which I can clearly see are good but I simply don't enjoy them at all.[/quote]DBZGTKOSDH wrote:Exactly. If the game is good, it's up to the individual to decide.
I disagree. In my whole life, I never heard me, or my friends saying "this game is very good, but I can't enjoy it". It's either good, or it's bad. Exception are the different genres, for example, Pro Evolution Soccer 2013 is a very good game, but not my type, because I don't like football. But between, say, Sparking! METEOR & Infinite World, maybe the second will be more enjoyable, while the first would be shit. It's up to the individual to decide if a game is good or bad for his tastes, IMO.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.
Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.
Re: DB Fighting Games: Overall good or not quite what you wa
Yes, and you have been mixing taste with quality for the whole topic so far. Your personal taste does not reflect on a game being good or not. But you are right in one thing, I didn't explain myself very well, I meant that I can appreciate if a game is good even if it's not my type. It's not that I don't enjoy the game, it's that I would not enjoy it if I tried it because it is not my type of game, even if it is good. So I won't enjoy it by default, which does not make it a bad game.DBZGTKOSDH wrote:I disagree. In my whole life, I never heard me, or my friends saying "this game is very good, but I can't enjoy it". It's either good, or it's bad. Exception are the different genres, for example, Pro Evolution Soccer 2013 is a very good game, but not my type, because I don't like football. But between, say, Sparking! METEOR & Infinite World, maybe the second will be more enjoyable, while the first would be shit. It's up to the individual to decide if a game is good or bad for his tastes, IMO.
Re: DB Fighting Games: Overall good or not quite what you wa
Vegeta (Second Form) has quick and brutal punching combos, more standard ki blast shots than any of the other heroes, all his attacks are ki blasts and his special abilites focus on boosting his ki power or his signature Explosive Wave.DBZAOTA482 wrote:Vegeta is an expert tactical fighter and specializes in ki manipulation.
Freeza is combines elegance and precision with a large variety of techniques.
Freeza (Final Form) has more flowery combos where he uses his feet and tail, his ki blasts are smaller and faster than the heroes' while also travelling in straight lines instead of curving, his major attacks are either extremely fast and precise or unblockable and his special abilites are paralysis and an instant jump to using his ultimate attack.







