Dragon Ball: Saiyajin no Isan (fangame by Treevax)

Any general discussion regarding fan-created works of the Dragon Ball franchise, including AMVs, fan-art, fan-fiction, etc.
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Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)

Post by omegalucas » Sat Mar 09, 2013 12:17 pm

"Ide yo, Shenron!":
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Yamcha vs Oozaru Gokû (boss fight - something like the Ultimate Tenkaichi boss fights):
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Training with Kame Sen'nin (sorta):
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Third Chapter Illustration:
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DragonBoxZTheMovies wrote:Kanzenshuu! We annoy voice actors, get composers fired....and occasionally talk about Dragon Ball

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Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)

Post by Attitudefan » Tue Mar 12, 2013 1:59 pm

I'm glad you are keeping the nice rounded style for Dragonball and I hope the art will stay true to the manga during the certain portions of the series. I don't want to see a super lean, sharp Goku in the Saiyan arc for one. Keep it up, looks great!
My favourite art style (and animation) outside Toriyama who worked on Dragon Ball: Katsuyoshi Nakatsuru, Masaki Satō, Minoru Maeda, Takeo Ide, Hisashi Eguchi, Katsumi Aoshima, Tomekichi Takeuchi, Masahiro Shimanuki, Kazuya Hisada

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Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)

Post by omegalucas » Fri Mar 15, 2013 12:46 pm

Yeah, Treevax is planning on doing that. The only thing that has been slightly "updated" is the shape of the muscles that as you can see on some screens (on Yamcha for example) is closer to the late-Z portion of the story. Same thing for Goku's hair.
So, in terms of the slideshow images, the style will be the same of the manga (Treevax is pretty much tracing over the manga, then he paints it with anime-like colors and uses the anime's backgrounds). As for character sprites in battles, they may be closer a bit to the modern style...
DragonBoxZTheMovies wrote:Kanzenshuu! We annoy voice actors, get composers fired....and occasionally talk about Dragon Ball

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Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)

Post by Attitudefan » Fri Mar 15, 2013 2:35 pm

omegalucas wrote:Yeah, Treevax is planning on doing that. The only thing that has been slightly "updated" is the shape of the muscles that as you can see on some screens (on Yamcha for example) is closer to the late-Z portion of the story. Same thing for Goku's hair.
So, in terms of the slideshow images, the style will be the same of the manga (Treevax is pretty much tracing over the manga, then he paints it with anime-like colors and uses the anime's backgrounds). As for character sprites in battles, they may be closer a bit to the modern style...
I wish he kept it closer to the manga and as the series goes on so does the style. I wish he didn't change the muscles and the hair. Maybe I'm a purist, but I prefer the older art style over the modern one and I think it's kind of a bad trend of changing Dragon Ball's style to the modern one. I don't see that happen in other shows so much...
My favourite art style (and animation) outside Toriyama who worked on Dragon Ball: Katsuyoshi Nakatsuru, Masaki Satō, Minoru Maeda, Takeo Ide, Hisashi Eguchi, Katsumi Aoshima, Tomekichi Takeuchi, Masahiro Shimanuki, Kazuya Hisada

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Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)

Post by omegalucas » Fri Mar 15, 2013 3:00 pm

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It's still pretty close :P

He isn't following it for the character sprites mainly so that he can reuse them later in some way (either by changing the colors, some shapes or symbols) and because he is basing his sprites on the ones from Ultimate Battle 22 (that are closer to the modern style, proportion-wise).
As for the hair and muscles it's his artistic choice.
DragonBoxZTheMovies wrote:Kanzenshuu! We annoy voice actors, get composers fired....and occasionally talk about Dragon Ball

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Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)

Post by Nex Carnifex » Fri Mar 15, 2013 3:51 pm

Image
But he didn't have Kamehameha at this point

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Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)

Post by DBZGTKOSDH » Fri Mar 15, 2013 3:57 pm

Nex Carnifex wrote:But he didn't have Kamehameha at this point
Yes he did. First it was the meeting with Gyumao & Chichi, and immediately after that, the met Tonijinka.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)

Post by omegalucas » Fri Mar 15, 2013 5:18 pm

Nex Carnifex wrote: But he didn't have Kamehameha at this point
There's one or two mistakes in these images from the game (Goku having a tail when training with Muten Roshi, his wristbands being blue or his tail being missing when riding the Kintoun - I've already told Treevax about the first two, the last one he was the one who pointed it out to me just for fun) but that one isn't any of them.
DragonBoxZTheMovies wrote:Kanzenshuu! We annoy voice actors, get composers fired....and occasionally talk about Dragon Ball

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Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)

Post by Attitudefan » Fri Mar 15, 2013 8:42 pm

While it might be his artistic choice, I think it is actually kind of insulting.
My favourite art style (and animation) outside Toriyama who worked on Dragon Ball: Katsuyoshi Nakatsuru, Masaki Satō, Minoru Maeda, Takeo Ide, Hisashi Eguchi, Katsumi Aoshima, Tomekichi Takeuchi, Masahiro Shimanuki, Kazuya Hisada

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Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)

Post by Marco Polo » Fri Mar 15, 2013 8:57 pm

Attitudefan wrote:While it might be his artistic choice, I think it is actually kind of insulting.
Waaaat. Relax man, it's just a fangame :?

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Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)

Post by Attitudefan » Fri Mar 15, 2013 9:56 pm

Marco Polo wrote:
Attitudefan wrote:While it might be his artistic choice, I think it is actually kind of insulting.
Waaaat. Relax man, it's just a fangame :?
It's an insult to the original art by trying to 'improve' his art because it isn't 'defined' or 'realistic' enough. It's not directly at this game but overall when I see these renders and redone pictures from the earlier days of the anime. It's insulting because it says "this style isn't good enough so we updated it". What a load of shit. Art is timeless.
My favourite art style (and animation) outside Toriyama who worked on Dragon Ball: Katsuyoshi Nakatsuru, Masaki Satō, Minoru Maeda, Takeo Ide, Hisashi Eguchi, Katsumi Aoshima, Tomekichi Takeuchi, Masahiro Shimanuki, Kazuya Hisada

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Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)

Post by Marco Polo » Fri Mar 15, 2013 10:17 pm

Attitudefan wrote:
Marco Polo wrote:
Attitudefan wrote:While it might be his artistic choice, I think it is actually kind of insulting.
Waaaat. Relax man, it's just a fangame :?
It's an insult to the original art by trying to 'improve' his art because it isn't 'defined' or 'realistic' enough. It's not directly at this game but overall when I see these renders and redone pictures from the earlier days of the anime. It's insulting because it says "this style isn't good enough so we updated it". What a load of shit. Art is timeless.
You're the only one in the topic saying anything about "improving" the original art and original art not being "good enough".

All Omegalucas did is give a perfectly logical and technical reason for why the game's art is the way it is (which is that they want to be able to reuse assets throughout the game, since they don't have infinite time and resources to work on this free game which is just a hobby). This entails blending a few parts of the earliest DB art styles with the later DB/DBZ art styles (hence the word "updated", which Omegalucas used with quotation marks). He never said the later DB/DBZ art styles are better than the early DB art styles.

You're taking this way too seriously. No one said this game will be better than Toriyama's own work. It's a fangame. A homage.

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Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)

Post by Attitudefan » Fri Mar 15, 2013 10:20 pm

I just have a problem with, not just this game, but the thought of "updating" art styles when it is supposed to be a tribute.

And official work sadly does the same thing.
My favourite art style (and animation) outside Toriyama who worked on Dragon Ball: Katsuyoshi Nakatsuru, Masaki Satō, Minoru Maeda, Takeo Ide, Hisashi Eguchi, Katsumi Aoshima, Tomekichi Takeuchi, Masahiro Shimanuki, Kazuya Hisada

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Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)

Post by Marco Polo » Fri Mar 15, 2013 10:22 pm

So you don't have a problem with this game, since they aren't updating anything. All they do is reuse certain assets from one part of the story to certain other (earlier or later) parts of the story. It's a decision made for technical reasons, not an attempt at producing something better than the original work. If you don't like it maybe you could join them and draw the few thousands of frames that would be necessary to make different animations for every artstyle variation of every chapter of the manga.

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Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)

Post by Attitudefan » Fri Mar 15, 2013 10:48 pm

Marco Polo wrote:So you don't have a problem with this game, since they aren't updating anything. All they do is reuse certain assets from one part of the story to certain other (earlier or later) parts of the story. It's a decision made for technical reasons, not an attempt at producing something better than the original work. If you don't like it maybe you could join them and draw the few thousands of frames that would be necessary to make different animations for every artstyle variation of every chapter of the manga.
I can draw and would love to help them... but university is a bitch.

I have no problem at all with the project and I hope I didn't come off that way. I just hope what I love about Dragonball isn't lost, and that includes the amazing art styles.
My favourite art style (and animation) outside Toriyama who worked on Dragon Ball: Katsuyoshi Nakatsuru, Masaki Satō, Minoru Maeda, Takeo Ide, Hisashi Eguchi, Katsumi Aoshima, Tomekichi Takeuchi, Masahiro Shimanuki, Kazuya Hisada

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Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)

Post by DBZGTKOSDH » Sat Mar 16, 2013 5:42 am

Attitudefan wrote:
Marco Polo wrote:
Attitudefan wrote:While it might be his artistic choice, I think it is actually kind of insulting.
Waaaat. Relax man, it's just a fangame :?
It's an insult to the original art by trying to 'improve' his art because it isn't 'defined' or 'realistic' enough. It's not directly at this game but overall when I see these renders and redone pictures from the earlier days of the anime. It's insulting because it says "this style isn't good enough so we updated it". What a load of shit. Art is timeless.
You are taking things way too seriously than you should.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)

Post by Saiga » Sat Mar 16, 2013 6:01 am

So I only just noticed this, but Goku is holding his Nyoi-bō with his tail in the Kamehameha scene. That's really neat.
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!

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Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)

Post by sangofe » Fri Mar 22, 2013 7:36 pm

Holy moly. The art is so nice for being fanmade.

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Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)

Post by JulieYBM » Fri Mar 22, 2013 7:46 pm

I haven't commented on this yes, but I'd like to toss it out there that this is pretty cool!
Attitudefan wrote:I just have a problem with, not just this game, but the thought of "updating" art styles when it is supposed to be a tribute.

And official work sadly does the same thing.
Artists get tired of drawing the same shit over and over. That's why styles change, that's why there is experimentation.
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Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)

Post by Attitudefan » Fri Mar 22, 2013 8:09 pm

JulieYBM wrote:
Attitudefan wrote:I just have a problem with, not just this game, but the thought of "updating" art styles when it is supposed to be a tribute.

And official work sadly does the same thing.
Artists get tired of drawing the same shit over and over. That's why styles change, that's why there is experimentation.
And that's why everybody copies the new style.
When you trace something, better keep it as is instead of "fixing" it. That is what is wrong. I have no problem if he drew it all himself.
My favourite art style (and animation) outside Toriyama who worked on Dragon Ball: Katsuyoshi Nakatsuru, Masaki Satō, Minoru Maeda, Takeo Ide, Hisashi Eguchi, Katsumi Aoshima, Tomekichi Takeuchi, Masahiro Shimanuki, Kazuya Hisada

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