"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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miguelnuva1
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Re: Bandai planning to "conquer the world"?

Post by miguelnuva1 » Wed Jun 05, 2013 6:40 pm

Hellspawn28 wrote:I hope giant bosses are gone from the game. I hated fighting Oozaru Vegeta in Ultimate Blast since I found myself smashing the same buttons over and over again. Just make the giant characters as they were in Sparking 1-3, but don't make them playable.
I hate this logic. I don't want to fight anything in a game and not be able to play as it. THe giants worked fine in Tenkaichi make them like that.

If something is overpowered ban it from Online, Shao Khan and Goro from MK for example could have been local gameplay only for example.

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Re: Bandai planning to "conquer the world"?

Post by GogetaSSJ2 » Wed Jun 05, 2013 10:55 pm

So today is June 5th....E3 is right around the corner. I'm looking mostly forward to Nintendo and Sony's announcments. If Namco Bandi doesn't announced the DBZ game for 2013 then its cool. I can wait it out for another month till Japan Expo. I've waited a full 2 years for this ultimate DBZ game; waiting for just one more month isn't gonna kill me :lol:
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Re: Bandai planning to "conquer the world"?

Post by gokugambitoptimus » Thu Jun 06, 2013 10:27 pm

miguelnuva1 wrote:
Hellspawn28 wrote:I hope giant bosses are gone from the game. I hated fighting Oozaru Vegeta in Ultimate Blast since I found myself smashing the same buttons over and over again. Just make the giant characters as they were in Sparking 1-3, but don't make them playable.
I hate this logic. I don't want to fight anything in a game and not be able to play as it. THe giants worked fine in Tenkaichi make them like that.

If something is overpowered ban it from Online, Shao Khan and Goro from MK for example could have been local gameplay only for example.
Totally agree. I will be excited, if the new game allow transform into a giant during the fight

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Re: Bandai planning to "conquer the world"?

Post by miguelnuva1 » Thu Jun 06, 2013 11:10 pm

I would really appreciate a strong character creator for the next game. If I want to make Superman and continue the Death battle on my system I would like enough customization to get close to a Superman created fighter.

That is the one thing the WWE games have been the king of.

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Re: Bandai planning to "conquer the world"?

Post by Hellspawn28 » Thu Jun 06, 2013 11:19 pm

A character creation mode would be nice. I still want a create a story mode as well.
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Re: Bandai planning to "conquer the world"?

Post by Zeymah » Fri Jun 07, 2013 2:26 am

I think the character creator is a terrible idea. It's not only irrelevant to the game but also takes large chunk of development time, that could have been otherwise spent on more important things, such as improving the combat system.

In my opinion a Dragon Ball game should be about THE Dragon Ball universe. The closer it gets to the canon, the better. This is also why I'm opposed to GT characters.

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Re: Bandai planning to "conquer the world"?

Post by DBZGTKOSDH » Fri Jun 07, 2013 2:54 am

GT is not non-canon. Nothing is non-canon, since nothing is canon. There is not an official Dragon Ball canon.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: Bandai planning to "conquer the world"?

Post by miguelnuva1 » Fri Jun 07, 2013 3:10 am

Zeymah wrote:I think the character creator is a terrible idea. It's not only irrelevant to the game but also takes large chunk of development time, that could have been otherwise spent on more important things, such as improving the combat system.

In my opinion a Dragon Ball game should be about THE Dragon Ball universe. The closer it gets to the canon, the better. This is also why I'm opposed to GT characters.
For you maybe, there is a huge amount of people that want a big character creator and GT is the Dragonball universe. Only in the Manga and BOG does GT not exist.

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Re: Bandai planning to "conquer the world"?

Post by Zeymah » Fri Jun 07, 2013 8:36 am

DBZGTKOSDH wrote:GT is not non-canon. Nothing is non-canon, since nothing is canon. There is not an official Dragon Ball canon.
Yes, I should have clarified that by saying "canon" I meant manga.
miguelnuva1 wrote:For you maybe, there is a huge amount of people that want a big character creator and GT is the Dragonball universe. Only in the Manga and BOG does GT not exist.
Custom-created characters are not part of the DB universe though.

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Re: Bandai planning to "conquer the world"?

Post by SparkyPantsMcGee » Fri Jun 07, 2013 10:12 am

Zeymah wrote:I think the character creator is a terrible idea. It's not only irrelevant to the game but also takes large chunk of development time, that could have been otherwise spent on more important things, such as improving the combat system.

In my opinion a Dragon Ball game should be about THE Dragon Ball universe. The closer it gets to the canon, the better. This is also why I'm opposed to GT characters.
Why not both? The reason I support a character creator is because it opens the door to story mode ideas. Writers could play with the story and universe to allow for some really fun and creative stories within the spirit of the Dragonball universe. It wouldn't take anything away, all of the other characters would be there. It's just now we don't have to sit through the same Saiyian-Buu template. Also despite my opinion of GT as a whole, I've always liked the characters in fighting games.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Re: Bandai planning to "conquer the world"?

Post by Zeymah » Fri Jun 07, 2013 11:04 am

SparkyPantsMcGee wrote:Why not both? The reason I support a character creator is because it opens the door to story mode ideas. Writers could play with the story and universe to allow for some really fun and creative stories within the spirit of the Dragonball universe. It wouldn't take anything away, all of the other characters would be there. It's just now we don't have to sit through the same Saiyian-Buu template. Also despite my opinion of GT as a whole, I've always liked the characters in fighting games.
My opinion is that they should focus on fewer features but do them perfectly. I think we would both agree that a character creator has a pretty low priority, especially given that there are more important things that need to be improved first. Once they get the basics right, I don't mind if they release a character creator or whatever else some people want.

I think one of the reasons why UT sucked was because they tried to put too much stuff at once. Instead of focusing on making the gameplay as great as possible, they had to sacrifice it for less important things which are ultimately less relevant to a fighting-style game. In other words, a fighting game with a well-designed combat system without a character creator is far more enjoyable in the long run than the one with the character creator but broken/limited combat.

As for the GT characters, it's just my preference. I'd much rather see them putting more effort into making the basic characters (and that also includes their attacks, animations etc) as unique and polished as possible than doing everything repetitive and similar just to have the biggest roster. Again, I don't mind a GT characters DLC-pack to be released after the main game comes out.
Last edited by Zeymah on Fri Jun 07, 2013 11:17 am, edited 1 time in total.

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Re: Bandai planning to "conquer the world"?

Post by DBZGTKOSDH » Fri Jun 07, 2013 11:13 am

Am I the only one who doesn't want any story mode in the new game, other than new stories (like, what-ifs)? I just finished Naruto Shippuden: Ultimate Ninja Storm 3, and I realized that the story mode was so good, I couldn't stand it & skipped all the scenes (except for the last ones, since it had a what-if ending). I've read the manga, I've watched the whole anime (including all movies & specials, even the rare ones), I've even watched Kai, and I've played various video games that have the same, old story. I'd like either a story mode ala Supersonic Warriors (what-if stories for each characters), or a story mode ala Shin Budokai (a new what-if side-story), plus a hero mode. I don't care if they are bad written... I just want something new. Expand the fucking Dragon World even more!
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: Bandai planning to "conquer the world"?

Post by TheGameTagerZ » Fri Jun 07, 2013 11:35 am

New York Comic Con is in October so they might show something there.

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Re: Bandai planning to "conquer the world"?

Post by Makaioshin » Fri Jun 07, 2013 11:41 am

Yeah, I don't care about a regular story mode either. I'm more interested in the actual gameplay. I really hope this isn't another game with 40 characters that play the same.

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Re: Bandai planning to "conquer the world"?

Post by DarkPrince_92 » Fri Jun 07, 2013 12:03 pm

Makaioshin wrote:Yeah, I don't care about a regular story mode either. I'm more interested in the actual gameplay. I really hope this isn't another game with 40 characters that play the same.
Dead ass. All the sparking games, I've basically had the same strategy with every goddamn character (RB2 might be an exception to a degree). I feel like characters felt different in Burst Limit, but again to a degree.

I don't know why we couldn't get a Street fighter type game. Look at these Mugen characters, a Goku and Vegeta with their own flare. The guys, Baltazar and Cybaster, animated and coded these characters. EPIC MUGEN BATTLE!!!
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Re: Bandai planning to "conquer the world"?

Post by dbboxkaifan » Fri Jun 07, 2013 1:37 pm

DarkPrince_92 wrote:
Makaioshin wrote:Yeah, I don't care about a regular story mode either. I'm more interested in the actual gameplay. I really hope this isn't another game with 40 characters that play the same.
Dead ass. All the sparking games, I've basically had the same strategy with every goddamn character (RB2 might be an exception to a degree). I feel like characters felt different in Burst Limit, but again to a degree.

I don't know why we couldn't get a Street fighter type game. Look at these Mugen characters, a Goku and Vegeta with their own flare. The guys, Baltazar and Cybaster, animated and coded these characters. EPIC MUGEN BATTLE!!!
Whoa, that actually looks pretty damn awesome and it's definitely one of the best I've seen the majority seem shitty to me.

If Namco Bandai wanted Dimps to make a Dragon Ball game in Street Fighter style they could, it wouldn't even take much time because the main game is already finished and all's needed would be giving each character their own moves + special/ultimate attacks. Then there's the auras and customisation, more or less extras (auras' are essential for Super Saiyan forms).
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Re: Bandai planning to "conquer the world"?

Post by Big Momma » Fri Jun 07, 2013 1:53 pm

Hellspawn28 wrote:A character creation mode would be nice. I still want a create a story mode as well.
How does a mode like that work? It sounds interesting...
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Re: Bandai planning to "conquer the world"?

Post by TheMightyOzaru » Fri Jun 07, 2013 2:04 pm

I gotta say I'm completely against a DBZ game that copies other game styles. The Sparking and Budokai style are all fine. The problem is that a lot of the characters play the same.
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Re: Bandai planning to "conquer the world"?

Post by Hellspawn28 » Fri Jun 07, 2013 2:23 pm

Big Momma wrote:
Hellspawn28 wrote:A character creation mode would be nice. I still want a create a story mode as well.
How does a mode like that work? It sounds interesting...
The Rave Master game on the Gamecube had it. I guess something similar to it can work.
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Re: Bandai planning to "conquer the world"?

Post by Super Saiyan Turlast x4 » Fri Jun 07, 2013 3:43 pm

Count me as another who doesn't need a Story Mode. I'd have no problem with one, but if there were characters to unlock, I'd rather it be done by other means aside from playing through the story for like the millionth time. Just give me a traditional Arcade Mode with a specific end boss and that'd be good enough for me.

I also want a new battle system. I like the Budokai/Budokai Tenkaichi style, but for me, it's stale at this point. A change of pace would be nice. Heck, if the gameplay took after Super DBZ with some modifications, I'd really be hyped.
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