"Sparking! NEO" (PS2/Wii)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Tsukento
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Post by Tsukento » Fri Apr 28, 2006 3:27 am

Thanos6 wrote:I actually think B2 has the best storymode of the three. I like to run "themed" Dragon World's, like the one I call Daughter-In-Law Training, where I see how I can do with fighting only with Videl.
Budokai 2 fails in one aspect of its "story mode." No "KuriCell." >_>

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Post by Steven Perry » Fri Apr 28, 2006 8:31 am

ngnikolaos wrote:It's highly debatable that B3's engine is "based" on B2.... However, Dimps may have said "We have only made 4th stage Freeza and Perfect Cell with the new graphics, and we haven't even made power-up auras yet. And we haven't finished the Dragon Rush". Atari goes like "Don't worry about it. Just wrap as well as you can everything you've done so far, and we shall release it as a complete game".
Come to think of it, the fact that Frieza skipped his 2nd and 3rd transformation does make me wonder... Maybe you're right? But then again...

I wrote:So, You're saying that without complete assurance of a sequel, only then you will buy the latest game. What the HFIL!? You can't be that much of a hardcore DBZ fan, can you? How can you just walk past a store, with the latest "explosive" DBZ game on the shelves... Waiting to be purchased by you?
ngnikolaos wrote:You are correct. I am not a hardcore fan anymore. And if I have to be one in order to post here, maybe I shouldn't do so at all (although that's another subject for debate).
Nooooooo! :shock: You're not worthy of the Daizex community! Traitor! We have a traitor in our midst!

ngnikolaos wrote: Why can't they make a DBZ game (of any kind), try other kinds of DBZ games, and after 3 years at least, make a sequel that will have VAST improvements over the previous one, since they had a lot of time in making it? Why do they have to make a sequel every 8 months?
You know what? You're (I hate to admit it)... Right. Damn. After the way you put it, I now see that Atari are simply hungry for money. They'll stop at nothing to bring those bucks in (even if it means manipulating the minds of helpless DBZ fans)... Or maybe, they just want to please fans (like FUNimation, with their Dragonball theatres)?

The truth is, I'm not used to seeing Dragonball merchandise in the UK. When an advert comes on, I'm like "Whoah!!" Immediately, I go down to the stores and use all of my pocket money. I don't really care if Atari are just using me for money; I'll buy every single game! I love the fact that the Dragonball legend still lives on. Ahhh... Back in the days. I remember when it first came out. Yeah, 4 years ago. I was only 11. Oh, sweet memories.
ngnikolaos wrote:As far as originality goes, you may have 7 DBZ games on your PS2 by the end of the year, but you basically only have 4.
Yeah, I know there are loads. But still, how about the wonderful packaging 'n' stuff? It's the thrill of knowing that a new game is on the way... It gives me something to look forward to.

Well, I guess we're just different. I'm HARD-CORE, and you're... Erm... Soft-core. Heh heh... Nice talkin' to ya.














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Post by Rocketman » Fri Apr 28, 2006 11:34 am

Steven Perry wrote:Nooooooo! :shock: You're not worthy of the Daizex community! Traitor! We have a traitor in our midst!
Crucify him!

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ngnikolaos
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Post by ngnikolaos » Fri Apr 28, 2006 12:07 pm

Come to think of it, the fact that Freeza skipped his 2nd and 3rd transformation does make me wonder... Maybe you're right? But then again...
Remember that in B2, Freeza doesn't even have 1st or 100% form, while in B1 he had them.
The truth is, I'm not used to seeing Dragonball merchandise in the UK. When an advert comes on, I'm like "Whoah!!" Immediately, I go down to the stores and use all of my pocket money. I don't really care if Atari are just using me for money; I'll buy every single game! I love the fact that the Dragonball legend still lives on. Ahhh... Back in the days. I remember when it first came out. Yeah, 4 years ago. I was only 11. Oh, sweet memories.
I know how it feels. DBZ was horribly underrated in Greece, and we hardly took advantage of the franchise. And I am not saying that buying every single DBZ game for the PS2 is bad; I am just saying that most of them are unfinished products because of Atari's (and Bandai's) greed.
Yeah, I know there are loads. But still, how about the wonderful packaging 'n' stuff? It's the thrill of knowing that a new game is on the way... It gives me something to look forward to.
I know how you feel (again). And frankly I would have bought Tenkaichi 1 as well, but when I heard about the sound bugs, the bitch-to-beat CPU and the rushed cut-scenes, I said "I'll wait for No2"... because I was 99% sure there would be a No 2.

But I wanted Tenkaichi 2 for the PS3 DAMMIT!!
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Post by DBZ MAN » Fri Apr 28, 2006 1:00 pm

It might be converted to second generation consoles too seeing as its moving on to Revolution or dare I say 'Wii" :roll:
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Post by 'lo Legends » Sat Apr 29, 2006 1:32 pm

Budokai Tenkaichi 2 for the PS3 would've sucked big time, because I don't plan on getting a PS3 as soon as it is launched and if it were coming out for PS3 it would probably have been a launch title, or close to it.

On the other hand, with Wii, I plan on getting one of those as soon as it is released seeing how it won't cost nearly as much (confirmed to be under $300 although it will probably be less) and a Dragonball game for the Wii at launch is something I would've thought only existed in my DREAMS, frankly.
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Post by ngnikolaos » Sat Apr 29, 2006 3:29 pm

'lo Legends wrote:Budokai Tenkaichi 2 for the PS3 would've sucked big time, because I don't plan on getting a PS3 as soon as it is launched
Forgive me, but that is not a valid reason for the game to suck.
'lo Legends wrote:and if it were coming out for PS3 it would probably have been a launch title, or close to it.
Not if Spike would actually put some effort to it, and release it in the middle/late 2007.
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Post by Leotaku » Sun Apr 30, 2006 8:26 am

ngnikolaos wrote:
'lo Legends wrote:Budokai Tenkaichi 2 for the PS3 would've sucked big time, because I don't plan on getting a PS3 as soon as it is launched
Forgive me, but that is not a valid reason for the game to suck.
I don't think he meant the game would suck, I think he meant it would suck that he wouldn't be able to play it since he's not getting a PS3 at launch.

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Post by Chaos Saiyajin » Sun Apr 30, 2006 9:23 am

Leotaku wrote:
ngnikolaos wrote:
'lo Legends wrote:Budokai Tenkaichi 2 for the PS3 would've sucked big time, because I don't plan on getting a PS3 as soon as it is launched
Forgive me, but that is not a valid reason for the game to suck.
I don't think he meant the game would suck, I think he meant it would suck that he wouldn't be able to play it since he's not getting a PS3 at launch.
:P Amen. I know for a fact that there won't even be any PS3's around when I go to buy one next year...unlike when the Wii arrives in October...I think I ahould find it easily...and without paying over $300 for it, unlike the 360 I already own or the PS3 I plan to get...
I really, really need to get back into the habit of posting.

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Post by DBZ MAN » Sun Apr 30, 2006 12:56 pm

2 new shots I guess...
Image
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Pedro The Hutt
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Post by Pedro The Hutt » Sun Apr 30, 2006 2:27 pm

That's one explosive kick. They should've posted screenshots of the enitre sequence, Goku dashing after him, giving some more chop socky, etc. XD

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Post by veshira » Sun Apr 30, 2006 2:31 pm

So pretty. :cry: I really like the graphics I'm seeing for this game. I can't wait to get it. (I guess for PS3, but I'd like to have it on a Nintendo consule for once; my brother gets the Sony consules, and I get the Nintendo ones.)
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Post by Chaos Saiyajin » Sun Apr 30, 2006 3:05 pm

DBZ MAN wrote:2 new shots I guess...
Image
Image
:lol: I would suppose that this is SSJ2 Goku, though his face is not shown...Of course...someone could argue with me... :o :lol: 8)

Of course, the blue lightning is my real proof...anyway...

Has only SSJ or both SSJ2 Goku been confirmed? They'll both appear probably anyway, so I suppose it doesn't matter. :lol:
I really, really need to get back into the habit of posting.

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Post by ngnikolaos » Sun Apr 30, 2006 4:42 pm

While only God knows how much I appreciate the fact that in Chou DBZ the graphic designers did everything they could to make the backgrounds look as if they've been taken straight from the manga, I can't help but applaud at the realistic backgrounds of Sparking NEO. The clouds and the fields are beautiful, and Goku looks so sharp it annoys me. And it annoys me knowing that in the PS2 the game will run at the lowest resolution possible.

This will never happen on Tenkaichi 3 for the PS3... MWAHAHAHA!!! :P
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Post by Caracal » Sun Apr 30, 2006 5:41 pm

I normally don't care for graphics but they do look good. I like the shading on Goku's gi.

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Post by DBZ MAN » Sun Apr 30, 2006 6:30 pm

The Electricity from the last game has changed too.
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Post by Xyex » Sun Apr 30, 2006 6:37 pm

You have some points, I'll give you that. Indeed, without B2, B3's engine probably wouldn't be the same... or would it? It's highly debatable that B3's engine is "based" on B2. The way I see it, B3 would be exactly the same if B2 wasn't released. I thnk that Dimps was halfway done in the creation of Budokai 3 (as a "2"), but Atari (or Bandai) came to the them and said "Hey guys, instead of making two Budokais within 2 years, why not make three within 3 years? That way we make more money". Dimps says something like "But the game isn't ready yet. We have only made 4th stage Freeza and Perfect Cell with the new graphics, and we haven't even made power-up auras yet. And we haven't finished the Dragon Rush". Atari goes like "Don't worry about it. Just wrap as well as you can everything you've done so far, and we shall release it as a complete game".
Wow, you have some bad misconceptions there. If they had taken 2 years to make B2 instead of only one the only differences you would have seen would have been full out cutscenes. They would have used the extra time to spruce up the graphics. Budokai 2 is, in fact, the most complete title in the series. Supported by the fact that it's the only game without unused audio files.

Budokai 1 was released before completion (no Kui, Saibamen, or Cell Jr.s playable) as was Budokai 3 (Lots of unfinished DUs, and Bulma unfinished). Budokai 2, however, features none of this. It is the only game of the series that wasn't rushed.
Why can't they make a DBZ game (of any kind), try other kinds of DBZ games, and after 3 years at least, make a sequel that will have VAST imporvements over the previous one, since they had a lot of time in making it? Why do they have to make a sequel every 8 months? Aside from putting 10-12 new characters, they don't do anything THAT different. Wouldn't you prefer to wait 4 years after Budokai 3, and see a Budokai 4 in the PS3 with 70 characters (not 200) that would play in ENTIRELY different ways, with INDIVIDUAL combos and like, 5 main story modes (arcade mode, saga mode, character mode, RPG mode, parody mode--or something)? That, as far as sequels go.
No. Games don't do that. No franchise that's intended to be a franchise does that. They release a game, recieve feed-back, make the changes they can based on that, release a new game, recieve feed-back, make the changes they can based on that, release a... well, you get the idea. It's the way it's done. The time taken is only the time: 1) Needed. 2) Available 3) Allowable.

After four years I wouldn't give a crap about a new Budokai game. Waiting that long for a new title is a waste of time and effort. The improvements made would be so minor that it would be a waste of time and resources to make a game over that span of time. You seem to think you can go from A to F without going through B, C, D, and E to get there. You can't. You try new things in a new game, a finished game, and see how well they work. And the you expand upon those with the next game.
As far as originality goes, you may have 7 DBZ games on your PS2 by the end of the year, but you basically only have 4. Tenkaichi 1 will not have anything Tenkaichi 2 won't include, so it will count as a "different" type of game. And if it wasn't for Budokai 1's story mode, the same could be said for the first two Budokais (I don't even think of B2's story mode).
Budokai's 1, 2, and 3 are very different games. I would love see you play EXACTLY the same way in all three games and still beat someone in the other two. You can't. It won't work. They mechanics are different. Plus, on top of this, the three games feature different style story modes and the added RPG element in B3.

BT2 isn't even out yet so I can't say anything about it's relation to BT1. However, BT2 has already added in transformations so that sets it apart from BT1 fairly well.
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Post by Pedro The Hutt » Sun Apr 30, 2006 6:37 pm

But Son Goku STILL doesn't sport a kanji on his gi... how disappointing. XD I'll still get Sparking Neo for the Wii though.

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Post by ngnikolaos » Sun Apr 30, 2006 7:01 pm

Xyex wrote:BT2 isn't even out yet so I can't say anything about it's relation to BT1. However, BT2 has already added in transformations so that sets it apart from BT1 fairly well.

..... Just because your character's hair can go blond during the fight you have a new game? Gimme a freakin' break.

Budokai's 1, 2, and 3 are very different games. I would love see you play EXACTLY the same way in all three games and still beat someone in the other two. You can't. It won't work. They mechanics are different. Plus, on top of this, the three games feature different style story modes and the added RPG element in B3.
No offence, but I can't do a debate-talk with a person who considers Budokai 1 and 2 "very different games". (I am not referring to B3; it IS different)

But I'll say this, and I'll keep saying it until I die. Budokai 2 is the most rushed DBZ game. Ever. Perhaps even more rushed than Butoden 3 for the SNES. But this is not the point of this topic, so I'll skip this talk.

P.S: Take a look at the MK franchise. They don't make a sequel every year. Yet they have their feedback, their changes, blah blah blah, yadda yadda yadda...
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Post by Xyex » Sun Apr 30, 2006 8:02 pm

..... Just because your character's hair can go blond during the fight you have a new game? Gimme a freakin' break.
Use your brain a little, please. Transformations allow for changes in fighting style, move sets, speed, attack, defense, etc. Explain to me HOW a game where you're stuck with the same everything for an entire match is the same as a game where you can boost your power/speed at a crucial moment and suddenly change your fighting style/combos/moves completely throwing the other person off balance for a moment?
No offence, but I can't do a debate-talk with a person who considers Budokai 1 and 2 "very different games". (I am not referring to B3; it IS different)
The differences between B2 and B3 is the exact same in ammount as that between B1 and B2. You can't see one as larger than the other as they're the same. B2's not as different from B1 as B3 is, obviously, but that's just common sense.
But I'll say this, and I'll keep saying it until I die. Budokai 2 is the most rushed DBZ game. Ever. Perhaps even more rushed than Butoden 3 for the SNES. But this is not the point of this topic, so I'll skip this talk.
Say it all you like. The truth is you're wrong. Opinnion means jack in the face of fact.
P.S: Take a look at the MK franchise. They don't make a sequel every year. Yet they have their feedback, their changes, blah blah blah, yadda yadda yadda...
Indeed. And MK is a different series as well, or haven't you noticed no Saiya-jins in it? I'll repeat what I said before which you obviously chose to ignore: "It's the way it's done. The time taken is only the time: 1) Needed. 2) Available 3) Allowable." Now, since I apparently must, I'll explain this.

1) Time Needed: The ammount of time required to implement the improvements desired and specified by the design teams based upon the feedback.

2) Time Available: The ammount of time given a team based on outside factors within a given company to create any given game.

3) Time Allowable: The ammount of time that can pass between two games of the series before the fan base begins to lose interest and projected sales begin to decline.

MK is a BIG and popular franchise that has very strong roots in the industry. The Time Allowable is, thusly, much greater than that of an anime based game (which relies heavily on the series itself to maintain interest, a series which was ending in DBs case). Also, MK1, 2, 3, and UMK3 were the same game with new people tossed in. MK4 was MK1-UMK3 in 3D. I haven't played any of the newer ones.
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<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
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