"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Saiga » Wed Jul 10, 2013 11:15 pm

I don't mind that they're only doing Z characters, I just hope the roster covers enough of them.

I'm in the boat of not minding GT characters, but I bet I AM one of the only ones who doesn't care for DB characters being included. :P In fact, I'd rather GT over early DB, as those characters fit the gameplay better.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbzfan7 » Wed Jul 10, 2013 11:24 pm

Saiga wrote:I don't mind that they're only doing Z characters, I just hope the roster covers enough of them.

I'm in the boat of not minding GT characters, but I bet I AM one of the only ones who doesn't care for DB characters being included. :P In fact, I'd rather GT over early DB, as those characters fit the gameplay better.
GT characters fit the fighting style better. Though it would have been nice to include them. Though that's mainly because people want SSJ4.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Hellspawn28 » Wed Jul 10, 2013 11:28 pm

SparkyPantsMcGee wrote:
Hellspawn28 wrote:You're not alone since I don't care if we don't get GT characters. I had a feeling that we won't get GT characters. GT characters are only added in games because they are popular with American fans.

As an American I'm not sure about that honestly. Most people I talk to don't really care for the series but kinda like the characters for gaming only. Whenever the question comes up with people I'm talking to there is a collective head shake and sigh at the thought of it's existence.
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I remember someone here mention that people like Spike add GT characters and other movie characters like Broli because they are popular with American fans and these games are always market here in the US. I think people want GT characters because they want a character list to be more complete. I'm fine with DBZ only as long if the game is fun.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by goku the krump dancer » Wed Jul 10, 2013 11:32 pm

Eh story mode hasn't been the strong suit of any DBZ game since Budokai 1, So to me it doesn't matter how GT is incorporated into the game just as long as its in it.

And to be honest if GT was really the scum of existence, we probably wouldn't be having this discussion right now because Toei would've blacklisted it waaay before it got to America and in order to find anything on it we would have to lurk the the oldest alleys of Japan or Mexico and find the hobby shop behind the tunnel where the old man owner of the store has several raw tapes of episodes 36-42.

But no instead companies still make figures, posters, its included in art and guide books, its been part of current and past mainstream DB games and even got the DBox treatment. So I don't think GT is as irrelevant as some of you make it out to be but thats not what this topic is about.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheDevilsCorpse » Wed Jul 10, 2013 11:46 pm

Thanos wrote:I really think they could get away with including GT characters without including GT story. That's kind of all GT is good for anyway.
Just like having a large roster would benefit this team focused style of gameplay, I think potentially including GT characters (even if it's only in a sequel) would be a great move. Most people at least like the GT character themselves, but dislike the story that was told with them. The bright side? The story is being tweaked to accommodate the team battles, meaning they could take the opportunity to effectively rewrite GT to be at least a little better and more consistent in the process.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Saiga » Wed Jul 10, 2013 11:47 pm

dbzfan7 wrote:
Saiga wrote:I don't mind that they're only doing Z characters, I just hope the roster covers enough of them.

I'm in the boat of not minding GT characters, but I bet I AM one of the only ones who doesn't care for DB characters being included. :P In fact, I'd rather GT over early DB, as those characters fit the gameplay better.
GT characters fit the fighting style better. Though it would have been nice to include them. Though that's mainly because people want SSJ4.
Yeah, that's what I meant. DB characters don't fit the style as well and might even restrict the gameplay which I wouldn't want.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Kamiccolo9 » Wed Jul 10, 2013 11:52 pm

Saiga wrote:
dbzfan7 wrote:
Saiga wrote:I don't mind that they're only doing Z characters, I just hope the roster covers enough of them.

I'm in the boat of not minding GT characters, but I bet I AM one of the only ones who doesn't care for DB characters being included. :P In fact, I'd rather GT over early DB, as those characters fit the gameplay better.
GT characters fit the fighting style better. Though it would have been nice to include them. Though that's mainly because people want SSJ4.
Yeah, that's what I meant. DB characters don't fit the style as well and might even restrict the gameplay which I wouldn't want.
Personally, I've always thought that the 23rd Budokai would be a better "prologue level" for the various DBZ games than starting with Raditz. The characters fight like they do in DBZ, they fly like in DBZ, and it's a good chance to introduce everyone.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Hellspawn28 » Thu Jul 11, 2013 12:51 am

I'm looking forward to the what if stories in the game. I doubt they will be amazing, but I'm looking forward on what they come with.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by vince90x » Thu Jul 11, 2013 2:38 am

I just want a game with the whole entire series. For once!

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by GogetaSSJ2 » Thu Jul 11, 2013 3:58 am

I'm starting to give up on GT characters. I don't think they are ever coming back. At least we'll still get awesome dbz games yearly. That's still pretty cool :thumbup:
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Saiyan Prince Vegeta » Thu Jul 11, 2013 5:22 am

It finally seems like the developers are going with quality over quantity. :D

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by miguelnuva1 » Thu Jul 11, 2013 5:51 am

Saiyan Prince Vegeta wrote:It finally seems like the developers are going with quality over quantity. :D
To a certain degree and a certain point of view.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by JeffJarrett » Thu Jul 11, 2013 6:05 am

I think we'll get neither quality nor quantity.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DarkPrince_92 » Thu Jul 11, 2013 6:31 am

Thing is, if this game is a bust... we'll be stuck with it for two years. :shock:
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SparkyPantsMcGee » Thu Jul 11, 2013 6:33 am

JeffJarrett wrote:I think we'll get neither quality nor quantity.
On what grounds? Just curious. I've seen more steps towards quality than any game so far. They've showed off different fighting types; special details in terms of character animations; a unique combat system; a new styled multiplayer that caters to a wide rage of game types; and a storymode that looks that not only encompasses DBZ but is willing to take liberties with it and try to keep it fresh. I don't see how we aren't getting a quality experience...so far. I haven't been able to play it but this is the first game in years I'm actually excited for.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Thu Jul 11, 2013 6:41 am

Namco Bandai finally gets DBZ to reboot its game series and still they aren't going to release a playable trial for the customers who're interested, this would put a boost on the pre-orders and popularity. Guess Namco Bandai doesn't like money.

Yeah I know that it costs developers to make a demo but doing so would have opened doors to new potential consumers because this will have 8 players in one battle arena, this idea is damn awesome just want to see how it turns out. Hopefully it's not laggy.
vince90x wrote:I just want a game with the whole entire series. For once!
Dragon Ball: Ultimate Blast covers the series from the Saiyans to Majin Buu, Spike actually put more effort to filling the game with cutscenes everywhere than actually its gameplay. Well, playing DB:UB for the story mode is a good reason to give it a go. IMO, it's the best DBZ game that shows DBZ's story so far.

But really, why the hell does anyone want the same story again? Haven't you played the story times for over 30 times?
DarkPrince_92 wrote:Thing is, if this game is a bust... we'll be stuck with it for two years.
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1) Online Play (This is what'd sell the collection or else a flop)
2) HD Graphics (they probably wouldn't look anywhere near as good as they do via PCSX2)
3) Kikuchi or BoZ soundtrack (Tenkaichi 3's replacement score is terrible // Basing off BoZ trailer the score of BoZ seems great)

No Online Play then NB might as well forget about Tenkaichi HD Collection. Budokai HD Collection flunked because of that too, even though some people bought it but not too many.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by JeffJarrett » Thu Jul 11, 2013 7:02 am

SparkyPantsMcGee wrote:On what grounds? Just curious. I've seen more steps towards quality than any game so far.
Bad graphics, bad animations (Goku flying like a robot), they've copied the combat system on Spike's (so it's not unique).
Liberties in the storymode, that's not new. Like previous games that took liberties with the story, it's not because of artistic choice, but because they couldn't do otherwise with their limited roster and lack of content (missing outfits, arena, etc.)

The only new feature is 8 characters fighting at the same time. It's their main selling argument. But with limited roster, team battles are boring.
And they admited in the interview with Treevax that the roster wouldn't be as high as previous games, which turns the 8 characters fighting at the same time pointless.
It makes no sense to include team battles while not including the teams that appeared and fought in cooperation in the series. Bojack's team for example, that's a good example of a faction with a good team work, and I'm sure they won't be in the game. While we'll certainly have Dabura and Majin Buu fighting together, while they were in fact opponents in the series. That's the kind of liberties in the storymode they are talking of.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by sangofe » Thu Jul 11, 2013 7:03 am

[quote="dbboxkaifan"
But really, why the hell does anyone want the same story again? Haven't you played the story times for over 30 times?
[/quote]

It'd be cool to cover the whole GT story and all of its characters in a video game. GT might not have the greatest story and animated fights, but in a video game it could work wonderfully. And the villains are quite varied (except for the super 17 arc).

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DBZGTKOSDH » Thu Jul 11, 2013 8:44 am

So, no Hero Mode, and DB & GT characters. Oh well, at least give us a good roster with DBZ characters, including the movies.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheMightyOzaru » Thu Jul 11, 2013 11:21 am

I'm just happy to hear that SSJ God and Beers will be in it without GT characters. BoG makes GT obsolete. SSJ4 is cool and all but we really don't need it.
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