The collages are mainly for telling which animation supervisor leads which team.KentalSSJ6 wrote:Strange, considering this image came from the animation guide section on the main Kanzenshuu site.
The old art style is better than the new art style
Re: The old art style is better than the new art style
Re: The old art style is better than the new art style
How do you guys figure out which key animators did specific frames? The only one who I can pick out is Ide Takeo, mainly because his frames in DB and the Saiyan and Namek sagas of Z have the same weird look to them as the episodes he supervised in the Android/Cell saga.
Yamcha: Do you remember the spell to release him - do you know all the words?
Bulma: Of course! I'm not gonna pull a Frieza and screw it up!
Master Roshi: Bulma, I think Frieza failed because he wore too many clothes!
Cold World (Fanfic)
"It ain't never too late to stop bein' a bitch." - Chad Lamont Butler
Bulma: Of course! I'm not gonna pull a Frieza and screw it up!
Master Roshi: Bulma, I think Frieza failed because he wore too many clothes!
Cold World (Fanfic)
"It ain't never too late to stop bein' a bitch." - Chad Lamont Butler
Re: The old art style is better than the new art style
Well, it's a complicated process. For example, I asked Shida Naotoshi on Twitter if he did this scene, which he confirmed. I asked this because those cuts reminded me of what I saw in yamaneaki123's MAD of his modern work. The timing is spot-on! Oonishi Ryou's cut in Episode of Bardock reminded me a lot of his work on One Piece episode #405.jjgp1112 wrote:How do you guys figure out which key animators did specific frames? The only one who I can pick out is Ide Takeo, mainly because his frames in DB and the Saiyan and Namek sagas of Z have the same weird look to them as the episodes he supervised in the Android/Cell saga.
- BlazingFiddlesticks
- I Live Here
- Posts: 2103
- Joined: Fri Feb 11, 2011 8:48 pm
Re: The old art style is better than the new art style
I think I echo most of the sentiments of the thread as far as why one would like the old style over new; I recall hating Battle of God's second trailer, least in screenshot form.
Ah well, past is past and future is future.
Ah well, past is past and future is future.
JulieYBM wrote:Just like Dragon Ball since Chapter #4.Pannaliciour wrote:Reading all the comments and interviews, my conclusion is: nobody knows what the hell is going on.
son veku wrote:CanadaMetalwario64 wrote:Where is that located?BlazingFiddlesticks wrote:Kingdom Piccolo
- TheGmGoken
- Namekian Warrior
- Posts: 10592
- Joined: Sun Apr 07, 2013 5:19 pm
- Location: Capsule Corps
Re: The old art style is better than the new art style
Okay who the hell animated this?
http://youtu.be/sYF-oSnsWjc?t=2m57s 2:57 - 3:00
Who ever did Vegeta's body needs their hand smacked.
http://youtu.be/sYF-oSnsWjc?t=2m57s 2:57 - 3:00
Who ever did Vegeta's body needs their hand smacked.
Re: The old art style is better than the new art style
Dragon Ball Z episode #51. Kan'no Toshiyuki is known for matching the character models, so that is either Ebisawa Yukio (animation supervisor) or Handa Tomoya. Ebisawa took top billing, but I'm not too sure that is his handiwork. I'm thinking it's Handa, but I could be wrong. Studio Live has their ups-and-downs but during this era they were definitely the worst team in the rotation.TheGmGoken wrote:Okay who the hell animated this?
http://youtu.be/sYF-oSnsWjc?t=2m57s 2:57 - 3:00
Who ever did Vegeta's body needs their hand smacked.
- Dr. Machismo
- Banned
- Posts: 991
- Joined: Sun Jul 22, 2012 5:54 pm
- Location: My dream garden!
Re: The old art style is better than the new art style
The anime's older artstyle and animation is also part of why I prefer the manga over anime.
The world's greatest.
- Attitudefan
- I Live Here
- Posts: 2963
- Joined: Tue Aug 03, 2010 9:51 pm
- Location: Canada
Re: The old art style is better than the new art style
Kameda is actually right! I am no professional but I draw and animate quite a bit! Hobbies.... hobbies....
Anyways, yes, Maeda's art style is easier to work with---especially when we talk about his direction from the 22nd tournament to the end of the Saiyan arc---because the roundness and simplicity to it is much better to animate with. The newer animations on man new 2D animated shows forget the smear effect! Traditional cartoons (and even anime if you look back), have a much rounder look to them compared to what animations are today. Maeda and his team were having a harder time animating because of the art style. The smoothness to it was gone; the art style was very jagged and sharp. The 2nd Cooler movie's art style was very square, and it too, has the worst in-betweens. Compare that animation to the Dragonball movies or Z's Dead Zone! Night and day difference. Maeda's style was accommodating to all skill levels and was flexible enough to have proper classic animation techniques used. I mean, even a talking sequence under Maeda looked beautiful and moved so smoothly. This is why I miss the old art style and I am sure the animators miss it too for similar reasons. Nobody wants their character art to be jagged as jagged only allows for so much. Sharpness is limited in animation but might look good in one screen shot.
Friends of mine who have not seen the original Dragonball have noted how much better the animation moved (I didn't even ask them a question on it, they brought it up randomly). Thus, it shows how much the art style hinders on the animation. It is noticeable enough to the untrained eye! Early 80s animation was said to be better than mid-90s where technology was available to fix up any blunders. However, it is not the technology but it is the art style itself!
PS, rounder, smoother art is much easier to animate. MUCH EASIER.
Anyways, yes, Maeda's art style is easier to work with---especially when we talk about his direction from the 22nd tournament to the end of the Saiyan arc---because the roundness and simplicity to it is much better to animate with. The newer animations on man new 2D animated shows forget the smear effect! Traditional cartoons (and even anime if you look back), have a much rounder look to them compared to what animations are today. Maeda and his team were having a harder time animating because of the art style. The smoothness to it was gone; the art style was very jagged and sharp. The 2nd Cooler movie's art style was very square, and it too, has the worst in-betweens. Compare that animation to the Dragonball movies or Z's Dead Zone! Night and day difference. Maeda's style was accommodating to all skill levels and was flexible enough to have proper classic animation techniques used. I mean, even a talking sequence under Maeda looked beautiful and moved so smoothly. This is why I miss the old art style and I am sure the animators miss it too for similar reasons. Nobody wants their character art to be jagged as jagged only allows for so much. Sharpness is limited in animation but might look good in one screen shot.
Friends of mine who have not seen the original Dragonball have noted how much better the animation moved (I didn't even ask them a question on it, they brought it up randomly). Thus, it shows how much the art style hinders on the animation. It is noticeable enough to the untrained eye! Early 80s animation was said to be better than mid-90s where technology was available to fix up any blunders. However, it is not the technology but it is the art style itself!
PS, rounder, smoother art is much easier to animate. MUCH EASIER.
My favourite art style (and animation) outside Toriyama who worked on Dragon Ball: Katsuyoshi Nakatsuru, Masaki Satō, Minoru Maeda, Takeo Ide, Hisashi Eguchi, Katsumi Aoshima, Tomekichi Takeuchi, Masahiro Shimanuki, Kazuya Hisada
Re: The old art style is better than the new art style
Maeda and his team had trouble because he wasn't a great animation supervisor and they were not great animators. It was ill-judgment that kept them behind the better teams. Seigasha, Studio Cockpit, K-Production and Kino Production--especially the latter two--all managed to create great animation when the character designs began to change. Sharper character designs to this day receive great animation.
-
theoriginalbilis
- I'm, pretty, cozy, here...
- Posts: 1908
- Joined: Mon Apr 17, 2006 1:33 pm
- Location: United States
- Contact:
Re: The old art style is better than the new art style
I also enjoyed the original animation style over the new stuff. But in the newer style's defense, the team at Toei are capable of creating great stuff, it just comes down to time, budget, and managing of resources.
I mean, we could get more DBZ stuff in the quality of the Budokai 2/3 and Ultimate Tenkaichi openings if the animators weren't stretched so thin.
I mean, we could get more DBZ stuff in the quality of the Budokai 2/3 and Ultimate Tenkaichi openings if the animators weren't stretched so thin.
Nothing matters (in a cosmic sense.) Have a good time.
Re: The old art style is better than the new art style
Hisada and Shimanuki don't have it in them anymore, but more Shida Naotoshi would be splendid. Calling in Kurita Shin'ichi (who worked on the Ultimate Blast Opening), would also be grand, but with the way Toei is about scheduling and budgeting...theoriginalbilis wrote:I also enjoyed the original animation style over the new stuff. But in the newer style's defense, the team at Toei are capable of creating great stuff, it just comes down to time, budget, and managing of resources.
I mean, we could get more DBZ stuff in the quality of the Budokai 2/3 and Ultimate Tenkaichi openings if the animators weren't stretched so thin.
- Attitudefan
- I Live Here
- Posts: 2963
- Joined: Tue Aug 03, 2010 9:51 pm
- Location: Canada
Re: The old art style is better than the new art style
Actually, to me, those key frames look very rounded out. They don't have that straight 'lininess' to it as later Dragonball receives. I disagree that Seigasha has maintained a sharper look since their character art always leans on a rounder look compared to the rest.JulieYBM wrote:Maeda and his team had trouble because he wasn't a great animation supervisor and they were not great animators. It was ill-judgment that kept them behind the better teams. Seigasha, Studio Cockpit, K-Production and Kino Production--especially the latter two--all managed to create great animation when the character designs began to change. Sharper character designs to this day receive great animation.
My favourite art style (and animation) outside Toriyama who worked on Dragon Ball: Katsuyoshi Nakatsuru, Masaki Satō, Minoru Maeda, Takeo Ide, Hisashi Eguchi, Katsumi Aoshima, Tomekichi Takeuchi, Masahiro Shimanuki, Kazuya Hisada
Re: The old art style is better than the new art style
http://www.youtube.com/watch?v=L01k-sQL8mo
What's the art style in this video?
This is the kind of style I like, as opposed to the way they are drawn in the newer Z games. This feels like it is right out of the anime.
What's the art style in this video?
This is the kind of style I like, as opposed to the way they are drawn in the newer Z games. This feels like it is right out of the anime.
[i]"I have yet to show you, young warrior, what I'm truly capable of."[/i] - Cell
- DarkPrince_92
- I Live Here
- Posts: 3492
- Joined: Sun Jan 02, 2011 2:09 pm
- Location: Glendale, CA
- Contact:
Re: The old art style is better than the new art style
Looks like Kan'no and/or Miyahara animated that.
- Attitudefan
- I Live Here
- Posts: 2963
- Joined: Tue Aug 03, 2010 9:51 pm
- Location: Canada
Re: The old art style is better than the new art style
http://www.youtube.com/watch?v=vYR3dkSZS08
There is just something warming about this art style in the link I have. It's so welcoming, simple, yet detailed and refined. It's not blocky nor is it too cartoony.
There is just something warming about this art style in the link I have. It's so welcoming, simple, yet detailed and refined. It's not blocky nor is it too cartoony.
Last edited by Attitudefan on Sun Oct 27, 2013 8:45 pm, edited 1 time in total.
My favourite art style (and animation) outside Toriyama who worked on Dragon Ball: Katsuyoshi Nakatsuru, Masaki Satō, Minoru Maeda, Takeo Ide, Hisashi Eguchi, Katsumi Aoshima, Tomekichi Takeuchi, Masahiro Shimanuki, Kazuya Hisada
- TheGmGoken
- Namekian Warrior
- Posts: 10592
- Joined: Sun Apr 07, 2013 5:19 pm
- Location: Capsule Corps
Re: The old art style is better than the new art style
On a sidenote. Funimation did a great job with the accurate script for Draognball. Not 100% accurate but not so inaccurate fuck up it changes some aspects of the series.Attitudefan wrote:http://www.youtube.com/watch?v=vYR3dkSZS08
There is just something warming about this art style in the link I have. It's so welcoming, simple, yet detailed ad refined. It's not blocky nor is it too cartoony.
- TheGmGoken
- Namekian Warrior
- Posts: 10592
- Joined: Sun Apr 07, 2013 5:19 pm
- Location: Capsule Corps
Re: The old art style is better than the new art style

Who animated that? Well Art style it. From DB sagas
- DarkPrince_92
- I Live Here
- Posts: 3492
- Joined: Sun Jan 02, 2011 2:09 pm
- Location: Glendale, CA
- Contact:
Re: The old art style is better than the new art style
Huge pick. Anyway, that was Mashiro Shimanuki, my favorite back then. Don't know about now. Lost his edge I feel.
Re: The old art style is better than the new art style
Shimanuki Masahiro did begin to fall apart after a while. I think it's burn out from leading the schedule he does. He's been in the industry for over twenty years yet he hasn't moved past key animation or character design. For Toriko is a Gourmet Designer. Shimanuki did the hand-to-hand combat portion of Toriko versus Luffy versus Son Gokuu in Toriko episode #99 but the animation obviously lacked punch.
Re: The old art style is better than the new art style
What's your opinion on DBZ episode 276: Escape from Buu's Collapsing Body?JulieYBM wrote:Shimanuki Masahiro did begin to fall apart after a while. I think it's burn out from leading the schedule he does. He's been in the industry for over twenty years yet he hasn't moved past key animation or character design. For Toriko is a Gourmet Designer. Shimanuki did the hand-to-hand combat portion of Toriko versus Luffy versus Son Gokuu in Toriko episode #99 but the animation obviously lacked punch.
Ishikawa Shingo animated that specific episode I guess.







