The old art style is better than the new art style

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Re: The old art style is better than the new art style

Post by JulieYBM » Thu Aug 22, 2013 11:01 pm

KentalSSJ6 wrote:Strange, considering this image came from the animation guide section on the main Kanzenshuu site.
The collages are mainly for telling which animation supervisor leads which team.
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Re: The old art style is better than the new art style

Post by jjgp1112 » Thu Aug 22, 2013 11:13 pm

How do you guys figure out which key animators did specific frames? The only one who I can pick out is Ide Takeo, mainly because his frames in DB and the Saiyan and Namek sagas of Z have the same weird look to them as the episodes he supervised in the Android/Cell saga.
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Re: The old art style is better than the new art style

Post by JulieYBM » Thu Aug 22, 2013 11:27 pm

jjgp1112 wrote:How do you guys figure out which key animators did specific frames? The only one who I can pick out is Ide Takeo, mainly because his frames in DB and the Saiyan and Namek sagas of Z have the same weird look to them as the episodes he supervised in the Android/Cell saga.
Well, it's a complicated process. For example, I asked Shida Naotoshi on Twitter if he did this scene, which he confirmed. I asked this because those cuts reminded me of what I saw in yamaneaki123's MAD of his modern work. The timing is spot-on! Oonishi Ryou's cut in Episode of Bardock reminded me a lot of his work on One Piece episode #405.
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Re: The old art style is better than the new art style

Post by BlazingFiddlesticks » Fri Aug 23, 2013 12:23 am

I think I echo most of the sentiments of the thread as far as why one would like the old style over new; I recall hating Battle of God's second trailer, least in screenshot form.

Ah well, past is past and future is future.
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Re: The old art style is better than the new art style

Post by TheGmGoken » Fri Aug 23, 2013 2:40 am

Okay who the hell animated this?

http://youtu.be/sYF-oSnsWjc?t=2m57s 2:57 - 3:00

Who ever did Vegeta's body needs their hand smacked.

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Re: The old art style is better than the new art style

Post by JulieYBM » Fri Aug 23, 2013 3:08 am

TheGmGoken wrote:Okay who the hell animated this?

http://youtu.be/sYF-oSnsWjc?t=2m57s 2:57 - 3:00

Who ever did Vegeta's body needs their hand smacked.
Dragon Ball Z episode #51. Kan'no Toshiyuki is known for matching the character models, so that is either Ebisawa Yukio (animation supervisor) or Handa Tomoya. Ebisawa took top billing, but I'm not too sure that is his handiwork. I'm thinking it's Handa, but I could be wrong. Studio Live has their ups-and-downs but during this era they were definitely the worst team in the rotation.
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Re: The old art style is better than the new art style

Post by Dr. Machismo » Sat Aug 24, 2013 1:23 pm

The anime's older artstyle and animation is also part of why I prefer the manga over anime.
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Re: The old art style is better than the new art style

Post by Attitudefan » Sun Aug 25, 2013 4:00 am

Kameda is actually right! I am no professional but I draw and animate quite a bit! Hobbies.... hobbies....

Anyways, yes, Maeda's art style is easier to work with---especially when we talk about his direction from the 22nd tournament to the end of the Saiyan arc---because the roundness and simplicity to it is much better to animate with. The newer animations on man new 2D animated shows forget the smear effect! Traditional cartoons (and even anime if you look back), have a much rounder look to them compared to what animations are today. Maeda and his team were having a harder time animating because of the art style. The smoothness to it was gone; the art style was very jagged and sharp. The 2nd Cooler movie's art style was very square, and it too, has the worst in-betweens. Compare that animation to the Dragonball movies or Z's Dead Zone! Night and day difference. Maeda's style was accommodating to all skill levels and was flexible enough to have proper classic animation techniques used. I mean, even a talking sequence under Maeda looked beautiful and moved so smoothly. This is why I miss the old art style and I am sure the animators miss it too for similar reasons. Nobody wants their character art to be jagged as jagged only allows for so much. Sharpness is limited in animation but might look good in one screen shot.

Friends of mine who have not seen the original Dragonball have noted how much better the animation moved (I didn't even ask them a question on it, they brought it up randomly). Thus, it shows how much the art style hinders on the animation. It is noticeable enough to the untrained eye! Early 80s animation was said to be better than mid-90s where technology was available to fix up any blunders. However, it is not the technology but it is the art style itself!

PS, rounder, smoother art is much easier to animate. MUCH EASIER.
My favourite art style (and animation) outside Toriyama who worked on Dragon Ball: Katsuyoshi Nakatsuru, Masaki Satō, Minoru Maeda, Takeo Ide, Hisashi Eguchi, Katsumi Aoshima, Tomekichi Takeuchi, Masahiro Shimanuki, Kazuya Hisada

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Re: The old art style is better than the new art style

Post by JulieYBM » Sun Aug 25, 2013 11:53 am

Maeda and his team had trouble because he wasn't a great animation supervisor and they were not great animators. It was ill-judgment that kept them behind the better teams. Seigasha, Studio Cockpit, K-Production and Kino Production--especially the latter two--all managed to create great animation when the character designs began to change. Sharper character designs to this day receive great animation.
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Re: The old art style is better than the new art style

Post by theoriginalbilis » Sun Aug 25, 2013 5:50 pm

I also enjoyed the original animation style over the new stuff. But in the newer style's defense, the team at Toei are capable of creating great stuff, it just comes down to time, budget, and managing of resources.

I mean, we could get more DBZ stuff in the quality of the Budokai 2/3 and Ultimate Tenkaichi openings if the animators weren't stretched so thin.
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Re: The old art style is better than the new art style

Post by JulieYBM » Sun Aug 25, 2013 8:47 pm

theoriginalbilis wrote:I also enjoyed the original animation style over the new stuff. But in the newer style's defense, the team at Toei are capable of creating great stuff, it just comes down to time, budget, and managing of resources.

I mean, we could get more DBZ stuff in the quality of the Budokai 2/3 and Ultimate Tenkaichi openings if the animators weren't stretched so thin.
Hisada and Shimanuki don't have it in them anymore, but more Shida Naotoshi would be splendid. Calling in Kurita Shin'ichi (who worked on the Ultimate Blast Opening), would also be grand, but with the way Toei is about scheduling and budgeting...
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Re: The old art style is better than the new art style

Post by Attitudefan » Wed Aug 28, 2013 1:13 pm

JulieYBM wrote:Maeda and his team had trouble because he wasn't a great animation supervisor and they were not great animators. It was ill-judgment that kept them behind the better teams. Seigasha, Studio Cockpit, K-Production and Kino Production--especially the latter two--all managed to create great animation when the character designs began to change. Sharper character designs to this day receive great animation.
Actually, to me, those key frames look very rounded out. They don't have that straight 'lininess' to it as later Dragonball receives. I disagree that Seigasha has maintained a sharper look since their character art always leans on a rounder look compared to the rest.
My favourite art style (and animation) outside Toriyama who worked on Dragon Ball: Katsuyoshi Nakatsuru, Masaki Satō, Minoru Maeda, Takeo Ide, Hisashi Eguchi, Katsumi Aoshima, Tomekichi Takeuchi, Masahiro Shimanuki, Kazuya Hisada

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Re: The old art style is better than the new art style

Post by mAcChaos » Sun Sep 01, 2013 4:15 pm

http://www.youtube.com/watch?v=L01k-sQL8mo

What's the art style in this video?

This is the kind of style I like, as opposed to the way they are drawn in the newer Z games. This feels like it is right out of the anime.
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Re: The old art style is better than the new art style

Post by DarkPrince_92 » Sun Sep 01, 2013 5:07 pm

Looks like Kan'no and/or Miyahara animated that.
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Re: The old art style is better than the new art style

Post by Attitudefan » Sun Sep 01, 2013 5:15 pm

http://www.youtube.com/watch?v=vYR3dkSZS08

There is just something warming about this art style in the link I have. It's so welcoming, simple, yet detailed and refined. It's not blocky nor is it too cartoony. :thumbup:
Last edited by Attitudefan on Sun Oct 27, 2013 8:45 pm, edited 1 time in total.
My favourite art style (and animation) outside Toriyama who worked on Dragon Ball: Katsuyoshi Nakatsuru, Masaki Satō, Minoru Maeda, Takeo Ide, Hisashi Eguchi, Katsumi Aoshima, Tomekichi Takeuchi, Masahiro Shimanuki, Kazuya Hisada

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Re: The old art style is better than the new art style

Post by TheGmGoken » Sun Sep 01, 2013 5:24 pm

Attitudefan wrote:http://www.youtube.com/watch?v=vYR3dkSZS08

There is just something warming about this art style in the link I have. It's so welcoming, simple, yet detailed ad refined. It's not blocky nor is it too cartoony. :thumbup:
On a sidenote. Funimation did a great job with the accurate script for Draognball. Not 100% accurate but not so inaccurate fuck up it changes some aspects of the series.

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Re: The old art style is better than the new art style

Post by TheGmGoken » Mon Sep 02, 2013 7:18 pm

Image

Who animated that? Well Art style it. From DB sagas

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Re: The old art style is better than the new art style

Post by DarkPrince_92 » Mon Sep 02, 2013 7:31 pm

Huge pick. Anyway, that was Mashiro Shimanuki, my favorite back then. Don't know about now. Lost his edge I feel.
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Re: The old art style is better than the new art style

Post by JulieYBM » Mon Sep 02, 2013 7:43 pm

Shimanuki Masahiro did begin to fall apart after a while. I think it's burn out from leading the schedule he does. He's been in the industry for over twenty years yet he hasn't moved past key animation or character design. For Toriko is a Gourmet Designer. Shimanuki did the hand-to-hand combat portion of Toriko versus Luffy versus Son Gokuu in Toriko episode #99 but the animation obviously lacked punch.
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Re: The old art style is better than the new art style

Post by Vijay » Mon Sep 09, 2013 6:09 pm

JulieYBM wrote:Shimanuki Masahiro did begin to fall apart after a while. I think it's burn out from leading the schedule he does. He's been in the industry for over twenty years yet he hasn't moved past key animation or character design. For Toriko is a Gourmet Designer. Shimanuki did the hand-to-hand combat portion of Toriko versus Luffy versus Son Gokuu in Toriko episode #99 but the animation obviously lacked punch.
What's your opinion on DBZ episode 276: Escape from Buu's Collapsing Body?
Ishikawa Shingo animated that specific episode I guess.

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