Why did Dimps stop making DBZ games on consoles?

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Re: Why did Dimps stop making DBZ games on consoles?

Post by budokaifanatic007 » Mon Sep 02, 2013 9:58 pm

Damn so you guys think it would be useless to make a petition for a new Dimps game?
Bring Back Budokai:https://www.change.org/en-CA/petitions/ ... it-2#intro
Tyestor wrote:How many dicks do I have to suck to get Dimps to make another 3D Budokai-esque game again? My patience is seriously starting to wear thin with these new DB games.

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Re: Why did Dimps stop making DBZ games on consoles?

Post by TheGmGoken » Mon Sep 02, 2013 9:59 pm

budokaifanatic007 wrote:Damn so you guys think it would be useless to make a petition for a new Dimps game?
Yes. Seeing as the other 890 petitions didn't work. I don't even believe in Internet Petitions as they rarely work

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Re: Why did Dimps stop making DBZ games on consoles?

Post by Hellspawn28 » Mon Sep 02, 2013 10:12 pm

TheMightyOzaru wrote:Well with Battle of Gods coming around the corner in other countries, I'd say it's a perfect time to start that "perfect" Dragon Ball game.
BOG is not going to change anything. People said the same for Kai when it was coming out on Nick Toons and things are the same now after 2003. I think the Budokai games did great because they came out during a time when DBZ was still popular in the US and they also got good reviews. Fans and non fans pick up the game after hearing good things about them. Sadly most people that I've see that said that DBZ games when downhill when BT started in 2005. I think a new Budokai game could have old and new fans pick up the game. I also believe Spike is cheaper to use then Dimps to make a new console game. Dimps most likely will ask to pay for more while Spike is much easier to use since every game has been almost the same in the past several years.
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Re: Why did Dimps stop making DBZ games on consoles?

Post by budokaifanatic007 » Mon Sep 02, 2013 11:00 pm

TheGmGoken wrote:
budokaifanatic007 wrote:Damn so you guys think it would be useless to make a petition for a new Dimps game?
Yes. Seeing as the other 890 petitions didn't work. I don't even believe in Internet Petitions as they rarely work
C'mon there can't be NOTHING we can do. I'm sure there is a way that we can atleast get their attention that budokai fans still exist. Look at people like underlordtico and thesaiyanjin2 their combo videos show that there are still serious budokai fans/players who still love the game and play it to this day. I won't give up until I hear from Namco Bandai themselves that Dimps will never make a DBZ game ever again.
Bring Back Budokai:https://www.change.org/en-CA/petitions/ ... it-2#intro
Tyestor wrote:How many dicks do I have to suck to get Dimps to make another 3D Budokai-esque game again? My patience is seriously starting to wear thin with these new DB games.

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Re: Why did Dimps stop making DBZ games on consoles?

Post by TheMightyOzaru » Mon Sep 02, 2013 11:21 pm

Hellspawn28 wrote:
TheMightyOzaru wrote:Well with Battle of Gods coming around the corner in other countries, I'd say it's a perfect time to start that "perfect" Dragon Ball game.
BOG is not going to change anything. People said the same for Kai when it was coming out on Nick Toons and things are the same now after 2003. I think the Budokai games did great because they came out during a time when DBZ was still popular in the US and they also got good reviews. Fans and non fans pick up the game after hearing good things about them. Sadly most people that I've see that said that DBZ games when downhill when BT started in 2005. I think a new Budokai game could have old and new fans pick up the game. I also believe Spike is cheaper to use then Dimps to make a new console game. Dimps most likely will ask to pay for more while Spike is much easier to use since every game has been almost the same in the past several years.
DBZ Kai failed because it was put on Nicktoons. Had they put it on Adult Swim, there wouldn't be as big of a problem. The typical American fanbase is also stupid, wanting there heavily butchered Funimation dub. Budokai 3 is still highly praised, and for good reason. If Dimps actually made a spiritual successor to Budokai 3, I think they would make bank.
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Re: Why did Dimps stop making DBZ games on consoles?

Post by Dr. Machismo » Sat Sep 07, 2013 8:54 pm

DBZ Kai failed because it was put on Nicktoons. Had they put it on Adult Swim, there wouldn't be as big of a problem. The typical American fanbase is also stupid, wanting there heavily butchered Funimation dub. Budokai 3 is still highly praised, and for good reason. If Dimps actually made a spiritual successor to Budokai 3, I think they would make bank.
[/quote]

Dragonball Z Kai did not fail at all. Putting it on Nicktoons was a very smart move, because the franchise is the most successful when it's promoted to children.
Well, Burst Limit was meant to be a real sequel to the Budokai series but they toned down the complexity far too much and excluded all but a few key characters in their roster.
Burst Limit was meant to be more like a reboot. It's like a nextgen version of the first Budokai.
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Re: Why did Dimps stop making DBZ games on consoles?

Post by Ajay » Sat Sep 07, 2013 8:58 pm

Dr. Machismo wrote: Burst Limit was meant to be more like a reboot. It's like a nextgen version of the first Budokai.
Not really a reboot, it's a next gen spiritual successor to the Budokai series by all accounts. Exactly as implied in my first post.
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Re: Why did Dimps stop making DBZ games on consoles?

Post by Dr. Machismo » Sat Sep 07, 2013 11:36 pm

AjayLikesGaming wrote:
Dr. Machismo wrote: Burst Limit was meant to be more like a reboot. It's like a nextgen version of the first Budokai.
Not really a reboot, it's a next gen spiritual successor to the Budokai series by all accounts. Exactly as implied in my first post.
But it feels more like a next gen reboot of the first Budokai. Similar rosters and cover around the same amount of the story
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Re: Why did Dimps stop making DBZ games on consoles?

Post by KentalSSJ6 » Sat Sep 07, 2013 11:41 pm

Dr. Machismo wrote:
AjayLikesGaming wrote:
Dr. Machismo wrote: Burst Limit was meant to be more like a reboot. It's like a nextgen version of the first Budokai.
Not really a reboot, it's a next gen spiritual successor to the Budokai series by all accounts. Exactly as implied in my first post.
But it feels more like a next gen reboot of the first Budokai. Similar rosters and cover around the same amount of the story
Burst Limit was pretty much the next gen Budokai as Raging Blast was the next gen Budokai Tenkaichi. Thing is Burst Limit didnt do well and its clear a sequel was planned, as we see Goku going SSJ2 in a small teaser during the end of the Broly stages but that was clearly cancelled due to poor sales and reviews.
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Re: Why did Dimps stop making DBZ games on consoles?

Post by budokaifanatic007 » Sat Sep 07, 2013 11:48 pm

I thought burst limit did well??
Bring Back Budokai:https://www.change.org/en-CA/petitions/ ... it-2#intro
Tyestor wrote:How many dicks do I have to suck to get Dimps to make another 3D Budokai-esque game again? My patience is seriously starting to wear thin with these new DB games.

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Re: Why did Dimps stop making DBZ games on consoles?

Post by KentalSSJ6 » Sun Sep 08, 2013 12:02 am

budokaifanatic007 wrote:I thought burst limit did well??
Not well enough to warrant the sequel they teased at the end of Burst Limit.
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Re: Why did Dimps stop making DBZ games on consoles?

Post by budokaifanatic007 » Sun Sep 08, 2013 12:03 am

KentalSSJ6 wrote:
budokaifanatic007 wrote:I thought burst limit did well??
Not well enough to warrant the sequel they teased at the end of Burst Limit.
But Raging Blast sold poorly.
Bring Back Budokai:https://www.change.org/en-CA/petitions/ ... it-2#intro
Tyestor wrote:How many dicks do I have to suck to get Dimps to make another 3D Budokai-esque game again? My patience is seriously starting to wear thin with these new DB games.

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Re: Why did Dimps stop making DBZ games on consoles?

Post by KentalSSJ6 » Sun Sep 08, 2013 12:13 am

budokaifanatic007 wrote:
KentalSSJ6 wrote:
budokaifanatic007 wrote:I thought burst limit did well??
Not well enough to warrant the sequel they teased at the end of Burst Limit.
But Raging Blast sold poorly.
I wont pretend things make sense. If someone can pull up the sales charts of BL and RB we could get a answer.

Burst Limit reviews - IGN gave it a 7.9 out of 10, Metacritic gave it a 72 out of 100, Gamespot gave it a 7.5 out of 10.

Raging Blast reviews - IGN gave it a 6.2 out of 10, Metacritic gave it a 57 out of 100, Gamespot gave it a 6.0 out of 10.
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Re: Why did Dimps stop making DBZ games on consoles ???

Post by Super Sayian Prime » Sun Sep 08, 2013 12:58 am

VegettoEX wrote:The main answer is that Capcom brought them in to do Street Fighter IV.

Why work on licensed stuff when you can play with the big boys?
It's not like they stopped working on licensed games ... http://www.dimps.co.jp/pro/list-all.html

Their new PS3 anime series appears to be Saint Seiya. Here's the Japanese sales data for it compared to DBZ:

[PS3] Saint Seiya: Battle Sanctuary - 66.557 / 96.271

[PS3] Dragon Ball Z: Burst Limit - 92.298 / 152.582

International sales are undoubtedly much larger for BL.
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Re: Why did Dimps stop making DBZ games on consoles?

Post by Dr. Machismo » Sun Sep 08, 2013 1:25 am

KentalSSJ6 wrote: Burst Limit was pretty much the next gen Budokai as Raging Blast was the next gen Budokai Tenkaichi. Thing is Burst Limit didnt do well and its clear a sequel was planned, as we see Goku going SSJ2 in a small teaser during the end of the Broly stages but that was clearly cancelled due to poor sales and reviews.
Burst Limit had a decent critical reception and was the best selling Dragonball game this generation. Raging Blast did worse, yet that got a sequel.
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Re: Why did Dimps stop making DBZ games on consoles?

Post by Hellspawn28 » Sun Sep 08, 2013 2:11 am

I think more casual fans like RB better which is why it got a sequel. While BL got good reviews from gaming websites, fans felt 50/50 on it. I remember a lot of fans were bashing on the game when it came out on sites like Gamefaqs and IGN. The drama pieces, the short story mode and the limit reply value was the biggest problem that the game had. RB return to the fighting style of the Sparking games which are very popular with fans here in the US.
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Re: Why did Dimps stop making DBZ games on consoles?

Post by Dr. Machismo » Sun Sep 08, 2013 2:38 am

Nah, I think the Raging Blast games got more hate. I think more people wanted a Burst Limit sequel.
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Re: Why did Dimps stop making DBZ games on consoles?

Post by MCDaveG » Sun Sep 08, 2013 12:04 pm

I think that the most important thing to answer to the opening post is, that DIMPS isn't the creative force behind using franchise titles, so even if they want to make a sequel or game based on something,
someone must hire them first. They are developers who are hired by Bandai to make Dragon Ball games, so Bandai is not interested or DIMPS makes commitment somewhere else.
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BTW. Saint Seiya Hades Sanctuary was one of the worst sequels I've ever played and it was from GIMPS.
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Re: Why did Dimps stop making DBZ games on consoles ???

Post by dbboxkaifan » Wed Sep 11, 2013 12:45 am

dbzfan7 wrote:But the big boys are meanies.

Come back Dimps. You guys make awesome games.
Dimps DBZ games without Yamamoto's music would feel somewhat off, I just can't stand the fact of Budokai HD Collection doesn't feature the superb authentic score it's really a huge shame.
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Re: Why did Dimps stop making DBZ games on consoles?

Post by Rukura » Wed Sep 11, 2013 6:48 pm

I'm guessing that Dimps is now stuck making Saint Seiya games, and will never be able to do Dragon Ball again. (And Spike is gonna be making the AttackoTitangamesohgodwhy)
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