"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
User avatar
TheDevilsCorpse
Moderator
Posts: 11378
Joined: Sun Jun 20, 2010 4:34 am
Contact:

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheDevilsCorpse » Sat Sep 21, 2013 12:56 pm

Rukura wrote:Had already been thinking about this. Made a few changes, marked in red, to match what I had come up with.
You went over the number of character slots on the Japanese website; 75. Should have matched his list of 67-3-5...
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)

User avatar
Kaboom
Moderator
Posts: 14504
Joined: Mon Jan 09, 2006 6:07 pm

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Kaboom » Sat Sep 21, 2013 1:07 pm

The announced lack of in-game transformations really has caused my interest in and want for this game to take a very steep dive. Those transformations are one of the most prevalent things in these games that really make them feel like Dragon Ball, they've almost always been there, and taking them away just seems to hurt that experience. I'd much rather have that than the ability to play with 7 other people at once which would actually happen maybe once out of every 100 play sessions.
[ BlueSky | Bsky: DBS Plots | DeviantArt | Twitter (Depreciated) ]

[PSN/Steam: KaboomKrusader | Switch FC: SW-4304-7361-2824 | ACNH Dream Address: DA-1637-4046-7415 ("SlamZone") ]

User avatar
Rukura
I'm, pretty, cozy, here...
Posts: 1848
Joined: Thu Feb 03, 2011 4:29 pm
Location: Space Lisbon, Space Portugal

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Rukura » Sat Sep 21, 2013 2:00 pm

JeffJarrett wrote:I think there is more chance to see a Super Saiyan Son Gohan rathen than a Super Saiyan 2 Vegeta, since there's already Majin Vegeta and too much Vegeta characters in the game. Also, Gohan turns Super Saiyan in Battle of Gods. I also don't think Chilled will be there this time, they'll save him for the sequels... if they sell enough to make one. And Cooler is more popular than Slug or Wheelo. DBZGTKOSDH's list is closer to what we'll have in the game in my opinion.
That's true, I guess I'd take out regular late teen Gohan for his Super Saiyan state, more so because of Battle of Gods. Are 5 Vegetas too much, next to Gohan, though? Not too confident in Chilled being there, myself. But with Super Saiyan Bardock there, and Chilled not having been in Kinect...don't know. Coola is certainly more popular than Slug, but you CAN'T do a 360º battle with Coola.
TheDevilsCorpse wrote:You went over the number of character slots on the Japanese website; 75. Should have matched his list of 67-3-5...
True, but they are saying "over 70 playable" anyway, (even if it just means 71) and the 5 giants don't count for that part.

Maybe something more like this, then?
Full checklist of all Xenoverse clothing pieces, accessories and Z-Souls (Many thanks to jrdemr for the Z-Souls sheet): https://www.dropbox.com/s/u8vxc8m0fehev ... .xlsx?dl=0

User avatar
dbboxkaifan
Banned
Posts: 8906
Joined: Wed Nov 02, 2011 11:32 pm

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Sat Sep 21, 2013 2:27 pm

For one thing I wish Battle of Z would do better would be the character roster design, in RB1 it was great but RB2 just made it a mess and confusing (imo).
Image

Image
I'll admit that there was this one time which I got lost to find where an X character was because they were all spread out on the bottom. It's one of the few things I don't like about RB2 and it felt like they took out of the mugen-type games.

Although Nostal's idea would have been worse than RB2's roster design:
FUNimation 2015 Releases I want:
- Kai 2.0 on Blu-ray

User avatar
TheDevilsCorpse
Moderator
Posts: 11378
Joined: Sun Jun 20, 2010 4:34 am
Contact:

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheDevilsCorpse » Sat Sep 21, 2013 4:31 pm

Rukura wrote:True, but they are saying "over 70 playable" anyway, (even if it just means 71) and the 5 giants don't count for that part.
Are we certain that the giants don't count as playable yet? I'm not saying it's likely, but there was that interview with the guy asking if giants were playable because it would be really cool, and the rep just kept saying he wasn't allowed to talk about it. So there could be a mode where you can control a giant or something. *No idea, just going off the website's numbers.*
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)

User avatar
MCDaveG
Born 'n Bred Here
Posts: 5746
Joined: Fri Aug 05, 2005 5:54 pm
Location: Prague, Czechia
Contact:

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by MCDaveG » Sat Sep 21, 2013 4:34 pm

Well, what I hated most when selecting character in every Spike game was, that I didn't saw the costume change so unless you learned about what costumes are on each costume slots.
This maked me always confused and it was pain in the ass. Onwards from Budokai 2, Dimps got it right.
FighterZ, Street Fighter 6, Mortal Kombat: Funky_Strudel
PS5: Dynamixx88
Trust me, I'm millenial and a designer.

User avatar
Rukura
I'm, pretty, cozy, here...
Posts: 1848
Joined: Thu Feb 03, 2011 4:29 pm
Location: Space Lisbon, Space Portugal

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Rukura » Sat Sep 21, 2013 4:42 pm

TheDevilsCorpse wrote:
Rukura wrote:True, but they are saying "over 70 playable" anyway, (even if it just means 71) and the 5 giants don't count for that part.
Are we certain that the giants don't count as playable yet? I'm not saying it's likely, but there was that interview with the guy asking if giants were playable because it would be really cool, and the rep just kept saying he wasn't allowed to talk about it. So there could be a mode where you can control a giant or something. *No idea, just going off the website's numbers.*
Now THAT would be an incredible jab at Spike's Sparking series. To finally not only have giant characters...but at their proper scale? I'd be all for it. I have no idea how balancing out such characters to be playable would work, but it'd be a great new feature.
(Also, noticed in the trailer "The first all-new DBZ game in over two years". Yeah, not at all lol)
MCDaveG wrote:Well, what I hated most when selecting character in every Spike game was, that I didn't saw the costume change so unless you learned about what costumes are on each costume slots.
Except in Raging Blast 1, where you could actually see the costumes before selecting them. Absolutely hated not being able to see them in the other Spike games.
Full checklist of all Xenoverse clothing pieces, accessories and Z-Souls (Many thanks to jrdemr for the Z-Souls sheet): https://www.dropbox.com/s/u8vxc8m0fehev ... .xlsx?dl=0

User avatar
Xeogran
I Live Here
Posts: 3272
Joined: Thu Aug 23, 2012 10:04 am
Contact:

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Xeogran » Sat Sep 21, 2013 4:49 pm

Rukura wrote: Except in Raging Blast 1, where you could actually see the costumes before selecting them. Absolutely hated not being able to see them in the other Spike games.
dat badass RB1 8)

User avatar
supersaiyan DbZ fan
Beyond Newbie
Posts: 231
Joined: Sun Apr 21, 2013 12:23 pm

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by supersaiyan DbZ fan » Sat Sep 21, 2013 5:07 pm

how accustomed are we to previous dbz games' button layout/control scheme?????????? .

I "KNOW" THAT I will feel "awkward" with the new layout
Someone hit me up when Krillin, Tien, Yamcha, Chiaotzu :lolno:, Goten, Buu, and Gohan :!: :!: :!: become relevant again :?

User avatar
Quebaz
Advanced Regular
Posts: 1203
Joined: Tue Jun 26, 2012 8:57 am
Location: Portugal
Contact:

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Quebaz » Sat Sep 21, 2013 5:34 pm

Can't we just like, go to the options and change them? Unless it's a multiple button action changing the button layout should be fine.

Anyway, I really hope they have really made each character form unique and interesting, because in a 3D DBZ game where you can have 4 vs 4, It is disappointing.
(Also, fuck the character select screens from the recent games, I miss playing B1 and SSW2 and seeing 2d artwork for every character).
A LUZ INFINITA!
Steam: Quebaz
PSN: BSSJ3
Tumblr

User avatar
MCDaveG
Born 'n Bred Here
Posts: 5746
Joined: Fri Aug 05, 2005 5:54 pm
Location: Prague, Czechia
Contact:

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by MCDaveG » Sat Sep 21, 2013 7:19 pm

Quebaz wrote:Can't we just like, go to the options and change them? Unless it's a multiple button action changing the button layout should be fine.

Anyway, I really hope they have really made each character form unique and interesting, because in a 3D DBZ game where you can have 4 vs 4, It is disappointing.
(Also, fuck the character select screens from the recent games, I miss playing B1 and SSW2 and seeing 2d artwork for every character).
Oh, there was nice 2D's in the rest of Budokai series too ;)
FighterZ, Street Fighter 6, Mortal Kombat: Funky_Strudel
PS5: Dynamixx88
Trust me, I'm millenial and a designer.

User avatar
dbzfan7
Namekian Warrior
Posts: 13045
Joined: Sat Aug 04, 2012 3:55 am
Location: Earth
Contact:

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbzfan7 » Sat Sep 21, 2013 11:47 pm

Nightstar1994 wrote:
Rukura wrote: Except in Raging Blast 1, where you could actually see the costumes before selecting them. Absolutely hated not being able to see them in the other Spike games.
dat badass RB1 8)
I love how in museum mode (or what ever it's called) I could check out the models for the characters as well.

I really would have liked to see character creation return, it was not a bad idea, it was just under developed. Same with hero mode. Both were good ideas that could have been done really well.
Why Dragon Ball Consistency in something such as power levels matter!

User avatar
THEGOKU
Regular
Posts: 584
Joined: Fri Apr 13, 2012 10:52 am

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by THEGOKU » Sun Sep 22, 2013 12:46 am

The only thing keeping this a pre-order for me is possibly playing as SSJ Bardock. I get why they have to leave the transformations because the engine and all that but I hope they have more moves. I honestly would have rather waited for something on the next gen consoles if this is what we are going to get. I may just get this off gamefly.

User avatar
sangofe
Kicks it Old-School
Posts: 8069
Joined: Sun Feb 15, 2004 3:39 pm

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by sangofe » Sun Sep 22, 2013 3:04 am

Kaboom wrote:The announced lack of in-game transformations really has caused my interest in and want for this game to take a very steep dive. Those transformations are one of the most prevalent things in these games that really make them feel like Dragon Ball, they've almost always been there, and taking them away just seems to hurt that experience. I'd much rather have that than the ability to play with 7 other people at once which would actually happen maybe once out of every 100 play sessions.
Oh no... No in-game transformations? What are they thinking...

User avatar
Jackal puFF
I'm, pretty, cozy, here...
Posts: 1684
Joined: Thu Mar 27, 2008 2:24 pm
Contact:

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Jackal puFF » Sun Sep 22, 2013 5:05 am

This game really looks awesome. It really looks like Legends!! In legends you couldn't transform... Or could you? Can't remember.

Looks fun with all the mayhem there will be! Haven't bought a dragonball game for consoles since Burst Limit!

But yeah, the only reason I want this game is cause it reminds me a lot of Legends.

Look at this! http://www.youtube.com/watch?v=lHXM44PYiCg

http://www.youtube.com/watch?v=ITne7Nq8aDA

About time they do this.

User avatar
JeffJarrett
OMG CRAZY REGEN
Posts: 964
Joined: Sat Mar 17, 2012 2:09 pm

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by JeffJarrett » Sun Sep 22, 2013 5:18 am

Legends isn't boring, and it respects the original story. Also, the characters have their original moveset, they don't gain the ability to fire healing Ki Blasts because of classes that don't even exist in the original series.

User avatar
DBZGTKOSDH
Namekian Warrior
Posts: 12401
Joined: Sat Jul 02, 2011 7:45 pm
Location: Greece

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DBZGTKOSDH » Sun Sep 22, 2013 5:24 am

JeffJarrett wrote:Also, the characters have their original moveset, they don't gain the ability to fire healing Ki Blasts because of classes that don't even exist in the original series.
They do exist in the original series. SS Goku gave energy to Freeza so he can move.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

User avatar
DragonBoxZTheMovies
I Live Here
Posts: 2832
Joined: Mon Feb 01, 2010 8:01 pm
Location: New Zealand

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DragonBoxZTheMovies » Sun Sep 22, 2013 6:29 am

Anyone else find it odd that Whis is a playable character? I mean, sure, he's a new character and we know he's strong, but in the actual film he really doesn't do all that much apart from that karate chop at the end...ah well, he has a cool design.

User avatar
Rukura
I'm, pretty, cozy, here...
Posts: 1848
Joined: Thu Feb 03, 2011 4:29 pm
Location: Space Lisbon, Space Portugal

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Rukura » Sun Sep 22, 2013 11:12 am

DragonBoxZTheMovies wrote:Anyone else find it odd that Whis is a playable character? I mean, sure, he's a new character and we know he's strong, but in the actual film he really doesn't do all that much apart from that karate chop at the end...ah well, he has a cool design.
Have you looked at the Sparking! Meteor roster lately? :P He's already in Dragon Ball Heroes, so they at least have somewhere else to pull stuff from for him.
Full checklist of all Xenoverse clothing pieces, accessories and Z-Souls (Many thanks to jrdemr for the Z-Souls sheet): https://www.dropbox.com/s/u8vxc8m0fehev ... .xlsx?dl=0

User avatar
SparkyPantsMcGee
I Live Here
Posts: 2473
Joined: Mon Jan 19, 2009 6:17 pm
Location: Young People Town, Fl
Contact:

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SparkyPantsMcGee » Sun Sep 22, 2013 11:50 am

Kaboom wrote:The announced lack of in-game transformations really has caused my interest in and want for this game to take a very steep dive. Those transformations are one of the most prevalent things in these games that really make them feel like Dragon Ball, they've almost always been there, and taking them away just seems to hurt that experience. I'd much rather have that than the ability to play with 7 other people at once which would actually happen maybe once out of every 100 play sessions.
If they can find a way to make the transformations unique enough to excuse them for not being in-game I can forgive them. Like if there are statistical benefits; for example Super Saiyan 3 Goku can be statistically faster and stronger but energy consumption is high and his attacks or more ki based instead of melee, whereas Base Goku utilizes less ki and is more balanced combat wise but his attacks don't hit as hard. This could lead to interesting battles and give reason to use the Base or early Super Sayians instead of trying to be the most powerful form in the game.

What concerns me though is the supposed button layout. I'm clinging on to the fact that it wasn't official but the way the buttons are supposedly set up are not only awkward but simple looking. I believe there was only one attack button and specials are just L1 and L2. That doesn't sound to exciting, but we'll see.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

Post Reply