"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by MCDaveG » Tue Sep 24, 2013 9:26 am

I had the hope for Kikuchi as in Gundam, there is original music... then I've realized that it's actually a Japanese game!!! So I don't know, Europe always gets the same as US, so I don't see any reason, why would they give us Kikuchi, as it didn't happened 6 times before.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Rukura » Tue Sep 24, 2013 9:29 am

MCDaveG wrote:I had the hope for Kikuchi as in Gundam, there is original music... then I've realized that it's actually a Japanese game!!! So I don't know, Europe always gets the same as US, so I don't see any reason, why would they give us Kikuchi, as it didn't happened 6 times before.
Because they didn't just say it, they showed it at Japan Expo. That at least gives it a fighting chance.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheMightyOzaru » Tue Sep 24, 2013 11:04 am

GogetaSSJ2 wrote:
TheMightyOzaru wrote:How much do you want to bet Namco is gonna blame DBZ fans for being too picky when they don't buy this game :lol: ?
Ok we get it. You hate the game. Would you please stop making it obvious?
I'm not the only one that does. Look around the forum and even on Youtube. Battle of Z is not very popular amongst the fanbase.
Rukura wrote:
DBZGTKOSDH wrote:
  • No off-line multi-player.
  • Only 4 vs 4 (no 1 vs 1, 2 vs 2, etc).
  • No transformations (SS Goku & Base Goku are separate characters for example).
  • Not many characters.
  • Bad graphics.
  • Game-play doesn't look good.
  • Alternatives include a very restrictive split-screen, Playstation TV's 3D feature (who even has one?) or keeping all players on screen at the same time, having to keep up in a "mile away" view. Pick your poison.
  • I seriously doubt that. Besides, I'm pretty sure that's not how it's intended when they say "UP TO 4 players".
  • Which can be forgiven this one time if the game turns out to be GOOD, and be so both off and online.
  • If you're a really hardcore Chaozu fan.
  • Not really, but I'm not sold on the character models either.
  • Played by people getting their hands on it for the first time, even Jojo ASB looked bad. I'm not saying it looks like an amazing game (which it certainly doesn't) but it seems like people wanna kill this off for superficial reasons. We wanted something new, by someone other than Spike. Isn't this the part where we let them do their thing and judge when it's done?
Ok, seriously? We cannot forgive them for lacking in game transformations. Budokai Tenkaichi didn't get away with it and neither will this game. Furthermore, it was confirmed by Namco Bandai that you had to play in a 4 v 4 set up. The 1 v 1s are gone. Please don't start with this "you haven't played it so don't talk" crap. You've seen the control lay out, there is only one melee option. Even people who looked like they knew what they were doing were only able to do one freaking combo. I would also like to point out that local multiplayer SHOULD be an OPTION. Some people, such as myself, are willing to put up with a split screen.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DBZGTKOSDH » Tue Sep 24, 2013 11:24 am

Rukura wrote:Alternatives include a very restrictive split-screen, Playstation TV's 3D feature (who even has one?) or keeping all players on screen at the same time, having to keep up in a "mile away" view. Pick your poison.
I can understand it since the game plays only 4 vs 4. But if we could play 1 vs 1 (and we should), then the split screen for this would be fine. We should have split screen for 1 vs 1 only, like in the Sparking!/Raging/Ultimate Blast series.
I seriously doubt that. Besides, I'm pretty sure that's not how it's intended when they say "UP TO 4 players".
They said that only 4 vs 4 is possible. I hope they gave false information.
Which can be forgiven this one time if the game turns out to be GOOD, and be so both off and online.
It is unforgivable, because not only it's an iconic feature in the series, but we could transform for 12 years now, and they took out this feature. Though I'm sure we will get it back in the sequels.
If you're a really hardcore Chaozu fan.
I can forgive them for not having characters like Chaozu, Zarbon, or Super Saiyan 4 Goku, since this is their first game.
Not really, but I'm not sold on the character models either.
They look fine to me.
Played by people getting their hands on it for the first time, even Jojo ASB looked bad. I'm not saying it looks like an amazing game (which it certainly doesn't) but it seems like people wanna kill this off for superficial reasons. We wanted something new, by someone other than Spike. Isn't this the part where we let them do their thing and judge when it's done?
Agreed. I won't judge the game-play until I play it myself.
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Shinobi SS Goku & SS Bardock are OK for DLC characters. Super Vegetto is the stupid choice, because not only we had him in almost every console game of the PS2 era+, but he is not even the strongest character in the game anymore (SSG Goku, Beers, and Whis are stronger).
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by JeffJarrett » Tue Sep 24, 2013 11:56 am

Rukura wrote:
MCDaveG wrote:I had the hope for Kikuchi as in Gundam, there is original music... then I've realized that it's actually a Japanese game!!! So I don't know, Europe always gets the same as US, so I don't see any reason, why would they give us Kikuchi, as it didn't happened 6 times before.
Because they didn't just say it, they showed it at Japan Expo. That at least gives it a fighting chance.
They showed the Japanese version at Japan Expo, the text was in Japanese.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by MCDaveG » Tue Sep 24, 2013 12:30 pm

JeffJarrett wrote:
Rukura wrote:
MCDaveG wrote:I had the hope for Kikuchi as in Gundam, there is original music... then I've realized that it's actually a Japanese game!!! So I don't know, Europe always gets the same as US, so I don't see any reason, why would they give us Kikuchi, as it didn't happened 6 times before.
Because they didn't just say it, they showed it at Japan Expo. That at least gives it a fighting chance.
They showed the Japanese version at Japan Expo, the text was in Japanese.
Now it answered the question itself. In Japanese version..... So no Kikuchi and I'm willing to bet on it.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by MCDaveG » Tue Sep 24, 2013 12:33 pm

DBZGTKOSDH wrote:
If you're a really hardcore Chaozu fan.
I can forgive them for not having characters like Chaozu, Zarbon, or Super Saiyan 4 Goku, since this is their first game.
I don't know, but I think that excluding something and waiting for sequels to get it is kinda weird. In that case, I won't buy this game and wait for sequel to get what I want, which creates kinda of paradox if everyone is thinking like that.
That's not valid excuse excuse.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheLegendaryGohan » Tue Sep 24, 2013 1:04 pm

K coming in a bit late on this. Seems all of a sudden people are interested in this topic again and it's just exploding with new posts but I heard there were no transformations...So I am reeeeeaaaally hoping that is a joke. Why do they feel the need to do this. It's like they have to even it out. NB: "Okay okay we're gonna do something awesome this time around. 4v4s online multiplayer :D with alt costumes a new developer, everything :D however we HAVE to even that out by taking away transformations for no reason, make sure there can be only 4v4s, no offline multiplayer, and take the graphics down 10 notches. Now this is a game! They'll love this."

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by gokugambitoptimus » Tue Sep 24, 2013 1:15 pm

I think the DLC should be new transformations (SSJ3 Future Trunks, SSJ3 Vegeta, etc) or new characters (for example, new gods from Battle of Gods 2)

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by supersaiyan DbZ fan » Tue Sep 24, 2013 1:19 pm

The beams like Kamehame-Ha do have bad animation and don't last long.
I noticed this the day the first trailer came out,I pointed it out on this forum
:D :P. And I agree it looks fake, generic, short and lacks impact and it seems as if you can't even charge it up, that's the reason why I play these games!!!! (To CHARGE up a KAMEHAMEHA!!!)
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Tue Sep 24, 2013 2:29 pm

supersaiyan DbZ fan wrote:I noticed this the day the first trailer came out,I pointed it out on this forum
:D :P. And I agree it looks fake, generic, short and lacks impact and it seems as if you can't even charge it up, that's the reason why I play these games!!!! (To CHARGE up a KAMEHAMEHA!!!)
I've honestly never played a game by ARTDINK but they seem to be another kind of developer like Spike which isn't good news but at least Spike by the third game they got it right, maybe that's how many tries it'll take for them to make it semi-flawless. Although, for a game that's in development from 2011-2014 it shouldn't take three games to get it done properly.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by MCDaveG » Tue Sep 24, 2013 2:59 pm

From what I saw and played, their developing history is indeed simmilar to Spike. They create one working model for a franchise, like The Gundam series and A-Train series and all sequels are based on the same model, but with some enhancements like more robots/trains, options or better graphics, but gameplay and the core is the same. Like Spike with Sparking and Blast series.
Or Tecmo-KOEI, but that's different and more rudiculous story maybe, does the Dynasty Warrios genre still being that popular? I played 4! games (Dynasty Warriors 6, Samurai Warriors 2, Warriors Orochi 2 and Gundam 3) and I have feeling that I played the same thing 4 times and really don't wanna play any other installment.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by sangofe » Tue Sep 24, 2013 3:58 pm

MCDaveG wrote:From what I saw and played, their developing history is indeed simmilar to Spike. They create one working model for a franchise, like The Gundam series and A-Train series and all sequels are based on the same model, but with some enhancements like more robots/trains, options or better graphics, but gameplay and the core is the same. Like Spike with Sparking and Blast series.
Or Tecmo-KOEI, but that's different and more rudiculous story maybe, does the Dynasty Warrios genre still being that popular? I played 4! games (Dynasty Warriors 6, Samurai Warriors 2, Warriors Orochi 2 and Gundam 3) and I have feeling that I played the same thing 4 times and really don't wanna play any other installment.
Did you play Battle of Z?

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by MCDaveG » Tue Sep 24, 2013 4:05 pm

sangofe wrote:Did you play Battle of Z?
Did you? I think that there is nice weather outside at 10 pm, so let's go fishing :D

I understand, that I can't judge something before I try it, but there is this formula based on experience from past. I've played 5 games from Art Dink and they are studio not different from Spike when working on some series of titles.
Nothing outstanding, only average product based on popular franchise to milk some money not by great gameplay, but by the name.
I too hope, that all the cons will be repaired or rather, the pros will be bigger to take out the cons.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Cold Skin » Tue Sep 24, 2013 4:05 pm

A sequel that brings back split screen, better graphics and transformations is only going to happen if that sequel is on a next-gen system.
The current gen doesn't have the ability to display 4 VS 4 battles with those specifications - which is exactly why they had to sacrifice them for their concept.

So if you want these problems to be solved, you have to wait for either a sequel to Battle of Z on the next-gen, or a new series with a new gameplay/concept on the current gen.
But a Battle of Z 2 on the current gen would likely not solve any of the currently unpopular issues, except maybe allowing "1 on 1" split screen battles which is something actually possible on the current gen.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Quebaz » Tue Sep 24, 2013 4:13 pm

Cold Skin wrote:A sequel that brings back split screen, better graphics and transformations is only going to happen if that sequel is on a next-gen system.
The current gen doesn't have the ability to display 4 VS 4 battles with those specifications - which is exactly why they had to sacrifice them for their concept.

So if you want these problems to be solved, you have to wait for either a sequel to Battle of Z on the next-gen, or a new series with a new gameplay/concept on the current gen.
But a Battle of Z 2 on the current gen would likely not solve any of the currently unpopular issues, except maybe allowing "1 on 1" split screen battles which is something actually possible on the current gen.
Which is why I think this would be a great opurtunity to start releasing games on the PC. On pc most people won't care if it doesn't have Spit-screen or not.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by pandamix » Tue Sep 24, 2013 4:47 pm

They look fine to me. (Character models)
lol.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Haseowolf » Tue Sep 24, 2013 5:00 pm

MCDaveG wrote:
sangofe wrote:Did you play Battle of Z?
Did you? I think that there is nice weather outside at 10 pm, so let's go fishing :D
He was referring to your previous post which said:
McDaveG wrote:From what I saw and played, their developing history is indeed simmilar to Spike.
And that model looks just as good as anything else that's shown up this gen. The only problems I see, comparing it to previous DB games this gen, is the texture detail for the lines is a little low. But the model itself is fine. If it's the clipping, well, that happens all the time.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by MCDaveG » Tue Sep 24, 2013 5:27 pm

Yeah, from what I saw and played, that was made by Art Dink and released. Like with Dimps, their games have some signature.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheDevilsCorpse » Tue Sep 24, 2013 9:59 pm

Haseowolf wrote:And that model looks just as good as anything else that's shown up this gen. The only problems I see, comparing it to previous DB games this gen, is the texture detail for the lines is a little low. But the model itself is fine. If it's the clipping, well, that happens all the time.
I don't have any real problem with the models considering the conscessions for the 4v4, but almost all the characters are too stocky and their feet are not only HUGE, but positioned like robots, not humans. lol
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