Greatest DBZ games of all time?

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Re: Greatest DBZ games of all time?

Post by GogetaSSJ2 » Thu Sep 26, 2013 7:05 am

dbzfan7 wrote:Budokai 3, Infinite World, or maybe RB2

I feel the Tenkaichi Series is vastly overrated when every character pretty much plays the exact same.
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Re: Greatest DBZ games of all time?

Post by Gyt Kaliba » Thu Sep 26, 2013 1:14 pm

MCDaveG wrote:Legacy of Goku is pretty easy to play. All you have to do is running away from your enemy and spamming ki blasts at him. Punching is completely useless feature.
I'd have to agree with this, I've never had to use the punching feature in this game. The easiest way to beat an opponent is to just run far enough away, stun them with Solar Flare if you have to, and then just power up your Kamehameha as far as you can and let it loose.

There is a fun/cheap little trick you can use to KO the Ginyu Force on Namek though. I always lead them each one by one onto this raised plateau, get them stuck there with Solar Flare, run off, and stay on the side of it. Then you can just pummel them with Kamehameha's, occasionally dodging their retaliatory energy blasts.
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Re: Greatest DBZ games of all time?

Post by MCDaveG » Thu Sep 26, 2013 5:11 pm

Gyt Kaliba wrote:
MCDaveG wrote:Legacy of Goku is pretty easy to play. All you have to do is running away from your enemy and spamming ki blasts at him. Punching is completely useless feature.
I'd have to agree with this, I've never had to use the punching feature in this game. The easiest way to beat an opponent is to just run far enough away, stun them with Solar Flare if you have to, and then just power up your Kamehameha as far as you can and let it loose.

There is a fun/cheap little trick you can use to KO the Ginyu Force on Namek though. I always lead them each one by one onto this raised plateau, get them stuck there with Solar Flare, run off, and stay on the side of it. Then you can just pummel them with Kamehameha's, occasionally dodging their retaliatory energy blasts.
Actually, the punching was not working properly, as you didn't knew how much hit points the enemy has, but from the look of it, it didn't do much and the enemy will usually deplete your life in direct confrontation with 3-4 hits which is instant KO when near to the opponent.
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Re: Greatest DBZ games of all time?

Post by DBZ Mick » Thu Sep 26, 2013 5:17 pm

The combat is so terrible in LOG though. I can't believe I ever played it through normally. It's so slow and the hit detection is terrible...\

Although when you get Goku to the max level- 25, it's fun killing Freeza Soldiers and the like.

I remember lining up the Ginyu Special Squad and killing them all over each other with the Kamehameha.
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Re: Greatest DBZ games of all time?

Post by Kamiccolo9 » Mon Sep 30, 2013 11:50 am

Gyt Kaliba wrote:
MCDaveG wrote:Legacy of Goku is pretty easy to play. All you have to do is running away from your enemy and spamming ki blasts at him. Punching is completely useless feature.
I'd have to agree with this, I've never had to use the punching feature in this game. The easiest way to beat an opponent is to just run far enough away, stun them with Solar Flare if you have to, and then just power up your Kamehameha as far as you can and let it loose.

There is a fun/cheap little trick you can use to KO the Ginyu Force on Namek though. I always lead them each one by one onto this raised plateau, get them stuck there with Solar Flare, run off, and stay on the side of it. Then you can just pummel them with Kamehameha's, occasionally dodging their retaliatory energy blasts.
No, the easiest way is to wait for someone to shoot an energy blast at you, start flying right before you get hit, and after you do, then you're invincible. I had an army of Freeza soldiers, dinosaurs, and the Ginyus walking after me while I calmly punched them to death.
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Re: Greatest DBZ games of all time?

Post by Gyt Kaliba » Mon Sep 30, 2013 12:10 pm

Well yeah, obviously using the invincibility cheat is gonna make it easier - but I for one never had that big of a problem in the game that I needed to use it. I like to have some challenge left at least after all. :P
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Re: Greatest DBZ games of all time?

Post by ZeroAnnihilated » Tue Oct 01, 2013 7:32 pm

Rukura wrote:
Sparking! METEOR - Its major flaw was it being advertised (including by fans of it) as "Naw, it's TOTALLY a deep serious fighter, with really unique characters". It's a game where you simulate the actions of the anime and let's you beat other characters up with it. That's all it is. And if that's what you're looking for, this is where it's (still) at.

As the gaming world continues to evolve, it must be acknowledged that new fighting concepts will surface. I would be a fool to say all fighting games of the future will hold depth, but I also think one would be a fool to discard the possibility due to ignorance and pride. There are certain fight-game concepts that hold true to the traditional fighter that I admittedly enjoy (eg: Street Fighter, Killer Instinct, MK, etc), but that doesn't mean that a game MUST subject itself to the same value of the traditional fighter concepts in order to be regarded as deep, serious fighters. You reference "Sparking! METEOR" as merely being a simulator with no depth. This may be true to you because perhaps you did not dig deep enough. There have been several games from my past that I thought I had figured out in terms of depth... later to be proven wrong (Budokai 3 is one of them). I'm not even a huge DBZ fan, but I've always been a fighting gamer. Trust me when I say: there's a lot more to these games than first glance. :thumbup:
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Re: Greatest DBZ games of all time?

Post by Rukura » Tue Oct 01, 2013 8:09 pm

ZeroAnnihilated wrote:
Rukura wrote:
Sparking! METEOR - Its major flaw was it being advertised (including by fans of it) as "Naw, it's TOTALLY a deep serious fighter, with really unique characters". It's a game where you simulate the actions of the anime and let's you beat other characters up with it. That's all it is. And if that's what you're looking for, this is where it's (still) at.

As the gaming world continues to evolve, it must be acknowledged that new fighting concepts will surface. I would be a fool to say all fighting games of the future will hold depth, but I also think one would be a fool to discard the possibility due to ignorance and pride. There are certain fight-game concepts that hold true to the traditional fighter that I admittedly enjoy (eg: Street Fighter, Killer Instinct, MK, etc), but that doesn't mean that a game MUST subject itself to the same value of the traditional fighter concepts in order to be regarded as deep, serious fighters. You reference "Sparking! METEOR" as merely being a simulator with no depth. This may be true to you because perhaps you did not dig deep enough. There have been several games from my past that I thought I had figured out in terms of depth... later to be proven wrong (Budokai 3 is one of them). I'm not even a huge DBZ fan, but I've always been a fighting gamer. Trust me when I say: there's a lot more to these games than first glance. :thumbup:
I could've written a lot more about Sparking Meteor (and the others, for that matter), but that post of mine was already huge lol. When I say it's a DBZ "simulator" (which I don't mean as a stab at the game, at all) and not a "deep serious fighter", I'm not saying that it has no depth and I'm certainly not saying that it doesn't take any skill to play it and have it do all that it can do. I've seen, and am well aware of the fact, that you can use it better than I can use a book :P
What I meant was that it lacks the balance and character singularity of the types of fighting games that most people look for when they say "(traditional/true/real) fighting game". And that's fine, because that's not what it was about, and I do see its value for what it is. The problem was that some people were led to believe that it was something that they wanted, when it wasn't.
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Re: Greatest DBZ games of all time?

Post by ZeroAnnihilated » Tue Oct 01, 2013 11:29 pm

Rukura wrote:
I could've written a lot more about Sparking Meteor (and the others, for that matter), but that post of mine was already huge lol. When I say it's a DBZ "simulator" (which I don't mean as a stab at the game, at all) and not a "deep serious fighter", I'm not saying that it has no depth and I'm certainly not saying that it doesn't take any skill to play it and have it do all that it can do. I've seen, and am well aware of the fact, that you can use it better than I can use a book :P
What I meant was that it lacks the balance and character singularity of the types of fighting games that most people look for when they say "(traditional/true/real) fighting game". And that's fine, because that's not what it was about, and I do see its value for what it is. The problem was that some people were led to believe that it was something that they wanted, when it wasn't.
I did not take your statement as a stab at the game, but more as an overall perspective that is shared by a majority of traditional style gamers. For example: What I took from the statement was that traditional fighters look for specific aspects of the traditional fighting game when they are deciding whether or not the game has depth and competitive value. From what these traditional fighters heard from Tenkaichi players (and other means of advertisement), they were lead to believe that similar aspects of the traditional fighting game would be found in the Tenkaichi series. However, the real problem is referenced in my previous statement about new games not subjecting themselves to the same value of the traditional fighter concepts. Many traditional fighters are unwilling to accept the fact that a game can have depth unless it shares the same values. So even if Tenkaichi players were saying that the Tenkaichi games have depth, they were probably talking about dissimilar aspects of the fighter game, while the traditional fighter translated incorrectly. This is because there are new concepts in fighting games that relate to depth that traditional fight-gamers are either unfamiliar with OR can't break from elitism.

By the way, as gaming has evolved (and I do use the term loosely, for not all games have "evolved"), I have been able to add emphasis on the progress of fight-game concepts as they have changed over time.

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Re: Greatest DBZ games of all time?

Post by Saiyatonian » Sat Oct 05, 2013 10:28 pm

Greatest GBA game for sure has got to be Super Sonic Warriors for me.
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Re: Greatest DBZ games of all time?

Post by GS7X7 » Sat Oct 05, 2013 11:04 pm

Gyt Kaliba wrote:Well yeah, obviously using the invincibility cheat is gonna make it easier - but I for one never had that big of a problem in the game that I needed to use it. I like to have some challenge left at least after all. :P
FWIW, I vaguely recall it being somewhat kinda difficult if you avoid spamming solar flare.
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Re: Greatest DBZ games of all time?

Post by Bullza » Sun Nov 03, 2013 3:37 pm

I've played 20+ DBZ games and the best 3 I've played are

Legacy of Goku 2
Budokai 3
Tenkaichi 3

Super DBZ was the worst though. Awful game.

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Re: Greatest DBZ games of all time?

Post by Sin » Sun Nov 03, 2013 4:14 pm

1. Dragonball Evolution
2. Dragonball Z for Kinect
3. Dragonball Z: Sagas

None of the other games really got me like those three.

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Re: Greatest DBZ games of all time?

Post by Quebaz » Sun Nov 03, 2013 5:12 pm

Bullza wrote:I've played 20+ DBZ games and the best 3 I've played are

Legacy of Goku 2
Budokai 3
Tenkaichi 3

Super DBZ was the worst though. Awful game.
I take it you never liked traditional fighters or can't make a quarter circle.
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Re: Greatest DBZ games of all time?

Post by sangofe » Sun Nov 03, 2013 5:32 pm

Dragonball Z Legends for Sega Saturn is the game I've had the most fun play, ever.

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Re: Greatest DBZ games of all time?

Post by dbboxkaifan » Sun Nov 03, 2013 5:36 pm

Sin wrote:1. Dragonball Evolution
2. Dragonball Z for Kinect
3. Dragonball Z: Sagas

None of the other games really got me like those three.
That's an interesting top three because they're normally hated by most people but it's understandable.

Evolution -- It plays like a Budokai game.
Kinect -- Allows to imitate the techniques and feel like you're part of the battle.
Sagas -- Although the gameplay's too basic it was still fun but sadly it only featured the English dub.

I've gotta say that Sagas has some really cool animated cutscenes, that should have been the kind of animated to be used in Kai but that boat has already sailed.
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Re: Greatest DBZ games of all time?

Post by TheGmGoken » Sun Nov 03, 2013 5:50 pm

dbboxkaifan wrote:
I've gotta say that Sagas has some really cool animated cutscenes, that should have been the kind of animated to be used in Kai but that boat has already sailed.
Vs
I'll just stick with DBZ Kai remaster animation

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Re: Greatest DBZ games of all time?

Post by dario03 » Sun Nov 03, 2013 11:41 pm

Budokai 3 (Infinite Worlds definitely has some advantages but B3 is the one that I played a ton mostly just do to when the games came out)
Tenkaichi 2 (Can't remember all the reasons why, but I liked 2 better than 3)
Super DBZ (Just a cool game that I wish would of had a series of games)

But I've never played any of the portable system games or adventure style games. I played Super DBZ way back in the day and it was pretty cool but I never really got into it. Ultimate Battle 22 was actually a ok game if you played against another person. Put a ton of time into Final Bout's build up mode even though the game was just terrible. Ran through legends and I think it is ok but not really that great. And I remember playing the Nintendo game Dragon Power (IIRC), but I never got to far and remember it being pretty hard.

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Re: Greatest DBZ games of all time?

Post by sangofe » Mon Nov 04, 2013 1:28 pm

Sin wrote:1. Dragonball Evolution
2. Dragonball Z for Kinect
3. Dragonball Z: Sagas

None of the other games really got me like those three.
Are you being sarcastic here? Those would be the three worst games to me.

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Re: Greatest DBZ games of all time?

Post by dbboxkaifan » Mon Nov 04, 2013 2:57 pm

TheGmGoken wrote:
dbboxkaifan wrote:
I've gotta say that Sagas has some really cool animated cutscenes, that should have been the kind of animated to be used in Kai but that boat has already sailed.
Vs
I'll just stick with DBZ Kai remaster animation
Kai looks good in standard definition but high-def? You're better off watching Ultimate Tenkaichi, Sagas, Episode of Bardock, Plan to Eradicate the Super Saiyans or something else.

The only thing that kept Kai from not completely being a failure was its cinematic modern music but once that got taken off they ruined it. So much for being remastered in high-definition...
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