Next-gen DBZ games & potential improvements

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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hulkty
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Re: Next-gen DBZ games & potential improvements

Post by hulkty » Fri Nov 15, 2013 1:28 pm

KentalSSJ6 wrote:I wonder if well get a US version of J Stars. Hopefully so because I really wanna play this game.
Nope. It will never happen. Don't get hopes up.
Just import it next year...

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Re: Next-gen DBZ games & potential improvements

Post by BlazingFiddlesticks » Fri Nov 15, 2013 1:46 pm

Silkman3003 wrote:
Which they are to some extent, in both series; moreso in Spike games because a lot of of them post-Tenkaichi 1 have charge times, while Budokai specials seem out of place outside of combo-enders when played at that level, and Shin Budokai/Infinite World Specials cannot even do that.
You made this up, hinting to me that you don't even know what you are talking about. Dragon fist, Solar Flare, Blazing Shoot, Heat Phalenx,Soaring Dragon Strike, Evasive Kick, Maou Shoot,Gigantic Claw, Head Banger, Drain Field(Super 17) ,Savage Counter, Drain Life Cell, Final Impact are specials that can be used outside of combos and aren't needed as combo enders. Some of them even being able to be canceled and used as starterss , while others eat through guard. Even specials like Hyper tornado and Drain Field from S17 negate the use of other specials.
Here's the problem with that response, and it's as much the fault of my phrasing as your interpretation; I am not arguing that the technical elements of Dimps DBZ games don't exist. I never was. I really can't be when I remember, though vaguely, the growing pains of the Dimps competitive scene really caught it's stride with Budokai 3 and had to deal with the same reactionary arguments as the Super Smash Brothers or Generation 3 Pokemon going on at around the same time.

I'm arguing that the technical aspects of Dimps games, and the distinction of characters, are not readily apparent the way they are in Arc System Works games, Super Smash Brothers, or other games with more blatantly defined characters. This is why people claim Budokai is full of clones, why people spammed so much in Burst Limit because continuous ki attacks made more sense than combo integration (Not just because of the infinite ki, as I'll get to). Are they bad players? Sure. But that's just it; most DBZ players ARE bad players. Whenever a competitive subculture rises around a intended non-competitive game, that's the nature of things. And competitive Dimps DBZ is most certainly a player-made scene.

Onward to me, since my background must be established to have any merit, nothing special at these games, but I also have never seen Shin/Infinite World played between two high level players before, which leaves with the incomplete picture of my own experience of most special attacks stopping combos cold in the later games (Missing something, sure, but certainly not "making it up"- what am I doing wrong there?), and good Budokai 3 players relying 97% on cancels for damage with a stray beam for distancing that doesn't really matter because its going to boil cancels -> teleport -> cancels anyway. Perhaps I watch the wrong people.
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Re: Next-gen DBZ games & potential improvements

Post by goku the krump dancer » Sat Nov 16, 2013 12:18 pm

Captain-Sora wrote:
goku the krump dancer wrote: Theres no reason why, the games this gen got such a severe drop in content over the ones from the consoles of yesteryear other than the devs just bull shitting us.
There kinda is. With the jump to new consoles, that meant remaking and utilizing entirely new engines, gameplay, models, animations, stages, everything.
Eh to a degree. Because all in all Burst Limit still felt like a Budokai game just much faster paced and the Raging Blast games felt like Tenkaichi game. The core engine was already there it was just built upon a little more from the previous installment, well in Burst Limit's case anyway. Raging Blast took a nose dive in the gameplay department as well. We had way more combo variety in Tenkaichi 2 and 3 than we did in Raging Blast 1 and 2.
It's not too late. One day, it will be.
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Re: Next-gen DBZ games & potential improvements

Post by dbboxkaifan » Sat Nov 16, 2013 2:12 pm

hulkty wrote:
KentalSSJ6 wrote:I wonder if well get a US version of J Stars. Hopefully so because I really wanna play this game.
Nope. It will never happen. Don't get hopes up.
Just import it next year...
Saint Seiya: Brave Soldiers is getting a physical release in Europe but not in US so if there's any hope I'd be more inclined for a EU release, but frankly, we're probably not getting it at all due to the licensing issues.

Here's a small list of games that received a hard copy in Europe but not in US.
One Piece: Pirate Warriors - EU = Physical / US = Digital
One Piece: Romance Dawn - EU = Physical / US = ?
Saint Seiya: Brave Soldiers - EU = Physical / US = Digital
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Re: Next-gen DBZ games & potential improvements

Post by Super Sayian Prime » Sat Nov 16, 2013 9:18 pm

dbboxkaifan wrote:
hulkty wrote:
KentalSSJ6 wrote:I wonder if well get a US version of J Stars. Hopefully so because I really wanna play this game.
Nope. It will never happen. Don't get hopes up.
Just import it next year...
Saint Seiya: Brave Soldiers is getting a physical release in Europe but not in US so if there's any hope I'd be more inclined for a EU release, but frankly, we're probably not getting it at all due to the licensing issues.

Here's a small list of games that received a hard copy in Europe but not in US.
One Piece: Pirate Warriors - EU = Physical / US = Digital
One Piece: Romance Dawn - EU = Physical / US = ?
Saint Seiya: Brave Soldiers - EU = Physical / US = Digital
One Piece: Romance Dawn is getting a digital only release in North America, but I don't know what any of that has to do with J-Stars Victory Vs.
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Re: Next-gen DBZ games & potential improvements

Post by 90sDBZ » Sat Nov 16, 2013 10:45 pm

All I have to say is Budokai 4 or Infinite World 2.

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Re: Next-gen DBZ games & potential improvements

Post by Hellspawn28 » Sun Nov 17, 2013 10:56 pm

I don't think the future for DBZ games on the Xbox One and PS4 is going to happen if BOZ bombs. Maybe they might digital releases only, but I could see DBZ games being handle games only for now. Heroes on the 3DS did great and I would imagine Namco Bandai would keep on making more Heroes games on the 3DS.
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Re: Next-gen DBZ games & potential improvements

Post by budokaifanatic007 » Sun Nov 17, 2013 10:59 pm

90sDBZ wrote:All I have to say is Budokai 4 or Infinite World 2.
Yes a Freakin million times!!!
Bring Back Budokai:https://www.change.org/en-CA/petitions/ ... it-2#intro
Tyestor wrote:How many dicks do I have to suck to get Dimps to make another 3D Budokai-esque game again? My patience is seriously starting to wear thin with these new DB games.

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Re: Next-gen DBZ games & potential improvements

Post by goku the krump dancer » Sun Nov 17, 2013 11:06 pm

budokaifanatic007 wrote:
90sDBZ wrote:All I have to say is Budokai 4 or Infinite World 2.
Yes a Freakin million times!!!
Wouldn't those be the exact same games anyway? Unless you're just talking about giving said game a title, then yes, naming it Budokai 4 or Infinite World 2 (Infinite Worlds) would be fine I guess.
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Re: Next-gen DBZ games & potential improvements

Post by budokaifanatic007 » Sun Nov 17, 2013 11:38 pm

goku the krump dancer wrote:
budokaifanatic007 wrote:
90sDBZ wrote:All I have to say is Budokai 4 or Infinite World 2.
Yes a Freakin million times!!!
Wouldn't those be the exact same games anyway? Unless you're just talking about giving said game a title, then yes, naming it Budokai 4 or Infinite World 2 (Infinite Worlds) would be fine I guess.
But it Being named Budokai 4 would mean more sales because of the name itself rather than IW.
Bring Back Budokai:https://www.change.org/en-CA/petitions/ ... it-2#intro
Tyestor wrote:How many dicks do I have to suck to get Dimps to make another 3D Budokai-esque game again? My patience is seriously starting to wear thin with these new DB games.

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Re: Next-gen DBZ games & potential improvements

Post by Hellspawn28 » Mon Nov 18, 2013 2:56 pm

If we're getting Budokai 4 then it would have happen after 2004. Instead we got two Budokai spin offs on the PSP and IW which was Budokai 3.5 at best. If Dimps does come back then they do a Budokai version of Heroes on the Vita. I doubt they will be back for a console game anytime soon since they are busy with other major projects and might cost too much to do another console game.
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Re: Next-gen DBZ games & potential improvements

Post by TheAldella » Mon Nov 18, 2013 3:16 pm

Burst Limit 2. Dimps come back to consoles ;-;
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Re: Next-gen DBZ games & potential improvements

Post by Rostir » Tue Nov 19, 2013 12:43 pm

All I truly see at this point are more wasted effort, half-assed DBZ games that, instead of building upon the foundations of older games, create some kind of new combat system and start from scratch, over and over again until the lifespan of the PS4 and XBOX ONE ends.
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Re: Next-gen DBZ games & potential improvements

Post by dbboxkaifan » Tue Nov 19, 2013 2:57 pm

Rostir wrote:All I truly see at this point are more wasted effort, half-assed DBZ games that, instead of building upon the foundations of older games, create some kind of new combat system and start from scratch, over and over again until the lifespan of the PS4 and XBOX ONE ends.
2D Budokai/Butoden - done
3D Ten/RB - done
Battle Arena 4+ - done (well, J-Stars Victory Vs / Battle of Z)
Co-op Game - done (Sagas)
RPG - done (choose one)

I'd definitely like to see another co-op Dragon Ball game because Sagas just isn't fun to play at all.
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Re: Next-gen DBZ games & potential improvements

Post by DarkPrince_92 » Tue Nov 19, 2013 3:18 pm

I want something like this, but with 3D Cel Shaded character models. http://www.youtube.com/watch?v=J5O4qyn9oTo
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Re: Next-gen DBZ games & potential improvements

Post by Quebaz » Tue Nov 19, 2013 5:35 pm

DarkPrince_92 wrote:I want something like this, but with 3D Cel Shaded character models. http://www.youtube.com/watch?v=J5O4qyn9oTo
Or Shin Butouden Hi-Res Sprites (ala Blazblue/Kof13).
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Re: Next-gen DBZ games & potential improvements

Post by DarkPrince_92 » Tue Nov 19, 2013 7:57 pm

Quebaz wrote:
DarkPrince_92 wrote:I want something like this, but with 3D Cel Shaded character models. http://www.youtube.com/watch?v=J5O4qyn9oTo
Or Shin Butouden Hi-Res Sprites (ala Blazblue/Kof13).
Or even that. Or that new thing they're doing with Guilty Gear.
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Re: Next-gen DBZ games & potential improvements

Post by Hellspawn28 » Wed Nov 20, 2013 12:49 am

I still want to see a video game where you can fuse anyone you want and have Buu absorb anyone. My idea is that the story mode can be broke down to different paths depending on your actions. There can be a moment where Goku gets absorb instead and Gohan has to fuse with Vegeta in order to stop Buu.
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Re: Next-gen DBZ games & potential improvements

Post by 90sDBZ » Wed Nov 20, 2013 9:28 am

Hellspawn28 wrote:If we're getting Budokai 4 then it would have happen after 2004. Instead we got two Budokai spin offs on the PSP and IW which was Budokai 3.5 at best. If Dimps does come back then they do a Budokai version of Heroes on the Vita. I doubt they will be back for a console game anytime soon since they are busy with other major projects and might cost too much to do another console game.
It's never too late for a game to get a sequel. Especially a fighting game. Tekken Tag Tournament and Marvel vs Capcom 2 were both out for over a decade before they got a sequel.

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Re: Next-gen DBZ games & potential improvements

Post by TheMightyOzaru » Wed Nov 20, 2013 12:00 pm

All I care about right now is a sparking or Budokai style game with Beerus and Ssj God Goku. Tis all I want right now. Of course don't cut important characters like Ultimate Gohan -_-. Seriously, what was RB1 thinking?
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