"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Tue Dec 31, 2013 6:40 am

sangofe wrote:I completely agree! The graphics even look better than on PS3! I was talking with my brother and we agreed on that the PS3 version is probably an upscale from the vita version...
They probably had in mind the console version first in mind because as we all know Vita is a failure which lacks of games and support from developers, but luckily Namco Bandai is willing to release this game on this near-dead handheld.

Namco Bandai needs to hire a dev to produce a Dragon Ball (DB/DBGT/DBH) for the 3DS which can be released everywhere and not just for the Japanese audience -- makes me wish 2DS/3DS was already softmodded so I could active the Region Free feature and import Dragon Ball Heroes: Ultimate Mission. The money's on 3DS not Vita.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by sangofe » Tue Dec 31, 2013 7:07 am

dbboxkaifan wrote:
sangofe wrote:I completely agree! The graphics even look better than on PS3! I was talking with my brother and we agreed on that the PS3 version is probably an upscale from the vita version...
They probably had in mind the console version first in mind because as we all know Vita is a failure which lacks of games and support from developers, but luckily Namco Bandai is willing to release this game on this near-dead handheld.

Namco Bandai needs to hire a dev to produce a Dragon Ball (DB/DBGT/DBH) for the 3DS which can be released everywhere and not just for the Japanese audience -- makes me wish 2DS/3DS was already softmodded so I could active the Region Free feature and import Dragon Ball Heroes: Ultimate Mission. The money's on 3DS not Vita.
No, I assure you. It really does look like it's been made for Vita and then upscaled.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Super Sayian Prime » Tue Dec 31, 2013 7:51 am

Are you guys really taking glitches from the demo as an indicator of the final game? You know that the build the demo is based on could be from months ago, right? Does Namco Bandai have to flash a gigantic THIS IS A PRODUCT CURRENTLY IN DEVELOPMENT splash screen for you guys to understand that? This is why developers and publishers are against making demos. They've been shown to hurt sales, shift resources away from developing the final game, and are not always indicative of the final product. If these glitches are still in the shipped release, fair game, but if they're not are you guys going to think NBGI and Artdink changed that because of some guy on Youtube or because the demo build is old?
dbboxkaifan wrote:
sangofe wrote:I completely agree! The graphics even look better than on PS3! I was talking with my brother and we agreed on that the PS3 version is probably an upscale from the vita version...
They probably had in mind the console version first in mind because as we all know Vita is a failure which lacks of games and support from developers, but luckily Namco Bandai is willing to release this game on this near-dead handheld.

Namco Bandai needs to hire a dev to produce a Dragon Ball (DB/DBGT/DBH) for the 3DS which can be released everywhere and not just for the Japanese audience -- makes me wish 2DS/3DS was already softmodded so I could active the Region Free feature and import Dragon Ball Heroes: Ultimate Mission. The money's on 3DS not Vita.
This isn't a Vita thread so I won't go into details, but in Japan (which is the region this game's developer and publisher are from) the platform has no problems with developer support, and it's far from "near-dead".

Now that that's been taken care of, you have some logic issues here. Say Vita is "near-dead", wouldn't it have made sense to move what was conceived as a Vita exclusive to PS3, and 360? Yes, it would have.

I don't know what 3DS has to do this with this release. Artdink aren't doing a Vita version instead of a 3DS version, because that machine is too weak to handle a port. If a publisher can make money on Vita with a cheap and simple port, they're going to attempt to do so. 3DS outselling it by a wide margin won't change that.

I don't think Vita was the lead platform for Battle of Z's development btw. You'll notice that Namco Bandai has kind of shied away from talking about that version of the game entirely, which is usually a good indicator that it was going to be a low quality port. Thankfully, it isn't. Though it is subnative res, so technically the Vita version is doing some upscaling. The truth of the matter is that Battle of Z is likely just a low budget game that has managed to scale down well on Vita. If BOZ was intended to be on Vita, and then made multi-platform, where is the game that was supposed to come out after Spike's stuff?
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Xeogran » Tue Dec 31, 2013 9:22 am

Super Saiyan Prime wrote: This isn't a Vita thread so I won't go into details, but in Japan (which is the region this game's developer and publisher are from) the platform has no problems with developer support, and it's far from "near-dead".
Selling worse than Dreamcast in the same timespan and losing the francishe that made PSP successful aren't any good indicators.

Two of the most recent Super Robot Wars games have been announced on the Vita AND PS3. This has never happened with GBA, DS, PSP and 3DS where each installment was an exclusive version for both console and handheld, not the same thing.

Developers are afraid to develop exclusively on the Vita nowadays, so say what you want but nobody can deny that it turned into a dumbed down portable PS3 instead of living on it's own.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Super Sayian Prime » Tue Dec 31, 2013 9:45 am

There's a difference between "near death" and healthy. While I wouldn't say Vita is healthy, it certainly isn't "near death" in Japan. The newest SRW was a PS3 first project (evident by the fact that the game's size is too large to even fit on a retail Vita game card), so it was either PS3 only or PS3/Vita. I'd say Vita would be better off getting multi-platform releases instead of nothing. You can create exclusives off the success of multi-platform releases, it's much harder to do that off of nothing. See: Phantasy Star Online 2's success on the platform funding the creation of Phantasy Star Nova.

It's not as though Namco Bandai has a fear of announcing Vita exclusive projects either, or else this wouldn't exist:

Image
Image
http://digimonstory-cs.bngames.net/

But none of this has to do with Dragon Ball Z: Battle of Z.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Xeogran » Tue Dec 31, 2013 9:54 am

Super Saiyan Prime wrote: It's not as though Namco Bandai has a fear of announcing Vita exclusive projects either, or else this wouldn't exist:
Well it's a 2015 release. It seems they are optimistic (Otherwise they wouldn't release DBZ Games yearly [Especially like UT] expecting good sales)

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Tue Dec 31, 2013 2:26 pm

you guys going to think NBGI and Artdink changed that because of some guy on Youtube or because the demo build is old?
Well to be fair. He has done it before. Spike even took one one of his idea(s) before. Spike contacts him. So...to be fair Chaos done a lot for DBZ for someone who just a Youtuber.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Tue Dec 31, 2013 4:04 pm

Ultimate Blast sucked as a game but in fairness it did have 30min animated cutscenes which made it somewhat worth it, so I hope Battle of Z has it too (fingers crossed it's not just the opening).

By the way, I just noticed that Chaos (on Dec 20, 2013) re-used the video I uploaded (on Dec 19, 2013) and added FLOW's CHA-LA-HEAD-CHA-LA to it.

https://www.youtube.com/watch?v=f1M3ZlliARc
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DarkPrince_92 » Tue Dec 31, 2013 7:42 pm

Considering the level of Power Beerus and God Goku have, that last animated portion with them fighting fails to impress IMO. :yawn:
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheDevilsCorpse » Tue Dec 31, 2013 8:45 pm

It's just nice to see God Goku use an actual ki attack while in the form. That was one of the most disappointing part of Battle of Gods in my opinion, was that Goku didn't even use the Kamehameha in the form once. I wasn't asking for the battle to be only ki attacks, but just one from the new form would have been nice.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Wed Jan 01, 2014 6:47 am

http://www.youtube.com/watch?v=q0ipb8-GJJE

In game transformation. :o
Last edited by TheGmGoken on Wed Jan 01, 2014 3:07 pm, edited 1 time in total.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Wed Jan 01, 2014 9:14 am

TheGmGoken wrote:http://www.youtube.com/watch?v=q0ipb8-GJJE

In game transformation. :o
How can you call this a mod?

Simply take the same stage and character from the game, edit and then you have it ready.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Rukura » Wed Jan 01, 2014 9:51 am

It's not a mod, it's video editing.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SparkyPantsMcGee » Wed Jan 01, 2014 12:45 pm

TheGmGoken wrote:
you guys going to think NBGI and Artdink changed that because of some guy on Youtube or because the demo build is old?
Well to be fair. He has done it before. Spike even took one one of his idea(s) before. Spike contacts him. So...to be fair Chaos done a lot for DBZ for someone who just a Youtuber.
You keep saying this, but what idea did Spike take from him personally?
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Wed Jan 01, 2014 3:06 pm

SparkyPantsMcGee wrote:
TheGmGoken wrote:
you guys going to think NBGI and Artdink changed that because of some guy on Youtube or because the demo build is old?
Well to be fair. He has done it before. Spike even took one one of his idea(s) before. Spike contacts him. So...to be fair Chaos done a lot for DBZ for someone who just a Youtuber.
You keep saying this, but what idea did Spike take from him personally?
I said this a while back. But in Ulitmate Blast you can revert from lower forms not just to base. Chaos was the reason for this.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Insertclevername » Wed Jan 01, 2014 6:49 pm

...Is there any confirmation that Spike took that idea from Chaos or are you just making a bold assumption? I mean, he could have thought of that prior to the game coming out but that doesn't mean that Spike couldn't have thought of it on their own as well. That's not exactly a unique idea either since it was inevitable that reverting to lower Super Saiyan forms would be included in a later installment given that's something characters in the show can already do.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Wed Jan 01, 2014 6:53 pm

Insertclevername wrote:...Is there any confirmation that Spike took that idea from Chaos or are you just making a bold assumption?
Chaos has a video saying Spike got the idea from him. He posted the interview...well messaging thing(Don't know what the hell it was) and it had someone with Spike. It was implied but not directly stated. But heavily implied. I don't know why you would think I'm that much of a fan of Chaos that I made stupid ass assumptions like that.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SparkyPantsMcGee » Wed Jan 01, 2014 9:02 pm

What's the video? It honestly sounds like they both had similar ideas. That's not exactly something that is unique. It honestly sounds like Chaos just got a hold of a PR guy, they gave him a basic response, and he just took it as a off handed way of saying they took his idea. Honestly, if the guy had that much of an influence(and looking at the other thing you should me, he doesn't) Spike or Namco Bandai would have given him a job.It's not like it doesn't happen.

I don't really think Namco-Bandai is paying that much attention to him; maybe the PR team, but that's their job.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Wed Jan 01, 2014 9:18 pm

SparkyPantsMcGee wrote:What's the video? It honestly sounds like they both had similar ideas. That's not exactly something that is unique. It honestly sounds like Chaos just got a hold of a PR guy, they gave him a basic response, and he just took it as a off handed way of saying they took his idea. Honestly, if the guy had that much of an influence(and looking at the other thing you should me, he doesn't) Spike or Namco Bandai would have given him a job.It's not like it doesn't happen.

I don't really think Namco-Bandai is paying that much attention to him; maybe the PR team, but that's their job.
Video was deleted for copyright reasons. Here is something from a long time ago though. Trust me he has connections from To Spike and Namco Bandai.
chaospunishment8 months agoin reply to kratos618

this sin't about namco bandai. People just aren't giving them enough time. They probably wouldn't release anything if they never got to 100,000 likes. Probably not even that message. They shouldn't release anything now just because of how so called "fans" are speaking to them. It's embarrasing to even read half the things i've seen.
Don't know what's so hard to believe. What Chaos would lie? Do all this work. Lie about being in contact with Spike? It doesn't give him more subs or views. It's a damn DBZ game. Nothing to be proud of to be honest.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Silkman3003 » Wed Jan 01, 2014 9:28 pm

Ah yeah, the 100,000 likes nonsense from namco bandai. Man that was a painful memory.

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