"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: The First PlayStation 4 Game Cometh

Post by Darknat » Thu May 22, 2014 12:35 pm

Drev wrote:
VegettoEX wrote:
Drev wrote:Budokai(s) and Burst Limit are just a bad version of tekken, with wings.
How do you figure? Tekken had independent limb controls. Dimps' DBZ games do not.

What actual similarities do you see between the Tekken and Dimps' DBZ games, beyond generic things that could apply to any of a dozen other games like "made with polygons" and "fight against each other"...?
Because characters are slow in punching and kicking, in both Tekken and Budokai. Tenkaichi is way faster for example, and also real 3D, so why people still want things like budokai and burst limit? That's so "old", but not in a good way. Budokai was "good" just because it was the only dragon ball games for ps2...but then tenkaichi came out, and THAT is how Dragon Ball is supposed to be. Returning to budokai or burst limit is (a lot of) steps behind...
The budokai series is not slow, and neither is tekken. Also, both Tekken and Budokai are real 3D, even though the gameplay is 2D (and not always because you can sidestep). You can also play slow in Sparking Meteor. For instance I remember when the first gameplay videos of it appeared online and people who did the reviews didn't even know how to dash so they just moved slowly, spammed super moves and put bad reviews for the game because they didn't even knew how to play. Tekken can be very fast, so is Budokai if you knwo what you are doing.

I prefer myself the Sparking series, but the Budokai series is a good one, and I personally wouldn't mind if this game was a Dimps game. 3D fighters even though I consider they represent the fights in DB/DBZ better, are not necessarily better games. Battle of Z was in my opinion a worse game than Sparking or Raging Blast. J Stars was a much better brawl game itself.

To sum up, going back to Budokai is not a step back, is just a different type of game.

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Re: The First PlayStation 4 Game Cometh

Post by Hellspawn28 » Thu May 22, 2014 12:42 pm

Dimps doing a new fighting game could be a new breath of fresh air. It could have more older casual DBZ and casual fighting game fans return to the series again. Most people that I see and I talk to say that they stop caring for DBZ games after Budokai 3. DBZ games are a joke and are easy to make fun of because they been almost the same thing since 2005. Burst Limit was good, but it was too short and lack reply value which turn people off. Ultimate Blast and Battle of Z try new things, neither of them turn out great.
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Re: The First PlayStation 4 Game Cometh

Post by DBZGTKOSDH » Thu May 22, 2014 12:51 pm

Quebaz wrote:"Oh my god, these Naruto Storm games are just a bad version of "Tenkaichi wannabes", without wings". Same song, different lyrics. Heck you could do this to any game.
But as a few have said, that statement is way too silly and way too overused.
Visually, the Naruto Storm games are similar to the Tenkaichi games. This isn't untrue.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: The First PlayStation 4 Game Cometh

Post by dbboxkaifan » Thu May 22, 2014 1:24 pm

Drev wrote:Budokai(s) and Burst Limit are just a bad version of "Tekken wannabe", with wings.
Budokai is pretty much Street Fighter on steroids, so you get the idea.
Drev wrote:Because characters are slow in punching and kicking, in both Tekken and Budokai. Tenkaichi is way faster for example, and also real 3D, so why people still want things like budokai and burst limit? That's so "old", but not in a good way. Budokai was "good" just because it was the only dragon ball games for ps2...but then tenkaichi came out, and THAT is how Dragon Ball is supposed to be. Returning to budokai or burst limit is (a lot of) steps behind...
Tenkaichi 3 which is considered the best as far as Spike's Dragon Ball best attempt goes, it's not really fast as you claim it to be, but it is at least it was the one that Spike tried to put more effort into than any of the other titles they've developed (T1, T2, RB1, RB2, UB, TTT).

This "2D is outdated, 3D is better" reminds of Amazon reviewers saying that 16x9 AR is the ideal AR to watch Dragon Ball Z because.. Because it's the aspect ratio of today's TVs. Come on now, be serious. :|
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Re: The First PlayStation 4 Game Cometh

Post by Quebaz » Thu May 22, 2014 1:26 pm

dbboxkaifan wrote:
Drev wrote:Budokai(s) and Burst Limit are just a bad version of "Tekken wannabe", with wings.
Budokai is pretty much Street Fighter on steroids, so you get the idea.
It is not. Marvel vs Capcom 3 is Street Fighter on steroids. Heck, Super DBZ is Street Fighter on steroids.
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Re: The First PlayStation 4 Game Cometh

Post by BlazingFiddlesticks » Thu May 22, 2014 1:42 pm

The amount of ignorance to 2D Fighters in any given DBZ game thread is both completely understandable and yet a mite unsettling. "Street Fighter on Steroids?" Sure, in the same universe that every Japanese Role-Playing game is Final Fantasy because its the only one you know of.
Hellspawn28 wrote: Most people that I see and I talk to say that they stop caring for DBZ games after Budokai 3.
But it goes both ways; did they stop playing because of Tenkaichi or just because they lost interest in DBZ in general? "It wasn't what I experienced X years ago, therefore it sucks" is rampant in the dragon ball fandom, after all.
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Pannaliciour wrote:Reading all the comments and interviews, my conclusion is: nobody knows what the hell is going on.
Just like Dragon Ball since Chapter #4.
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Re: The First PlayStation 4 Game Cometh

Post by Rukura » Thu May 22, 2014 1:44 pm

Gyt Kaliba wrote:I'm almost tempted to just hope for another new developer all together. Like...I dunno...CyberConnect and their awesomeness with the Naruto/JoJo games? ...I can dream.
I agree with the curiosity of wanting to see what would happen if someone else took the wheel (again), but not with CyberConnect2.
As a long-time Naruto fan that has played pretty much all them, they've lost any and all sense of direction with the Storm series. Gameplay-wise, that is. But the Jojo game does seem like a good fighting game, so it's really hit-or-miss with them. But Asura's Wrath and Storm 3 had big framerate issues so, in the end, I really don't wanna risk them getting Dragon Ball.
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Re: The First PlayStation 4 Game Cometh

Post by Shinnin » Thu May 22, 2014 2:00 pm

Gyt Kaliba wrote:I'm almost tempted to just hope for another new developer all together. Like...I dunno...CyberConnect and their awesomeness with the Naruto/JoJo games? ...I can dream.
In a Storm Revolution interview, CC2 said they're focusing on just Naruto and JoJo for now (hinting towards another JoJo game in a year or two?). So, that's probably never happening.

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Re: The First PlayStation 4 Game Cometh

Post by dbboxkaifan » Thu May 22, 2014 2:10 pm

Quebaz wrote:It is not. Marvel vs Capcom 3 is Street Fighter on steroids. Heck, Super DBZ is Street Fighter on steroids.
I disagree. It's based that Budokai and Street Fighter are both developed by the same team and Marvel Vs. Capcom 3 was produced by Eighting the same guys who brought us Tatsunoko Vs. Capcom.
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Re: The First PlayStation 4 Game Cometh

Post by BlazingFiddlesticks » Thu May 22, 2014 2:16 pm

dbboxkaifan wrote:
Quebaz wrote:It is not. Marvel vs Capcom 3 is Street Fighter on steroids. Heck, Super DBZ is Street Fighter on steroids.
I disagree. It's based that Budokai and Street Fighter are both developed by the same team and Marvel Vs. Capcom 3 was produced by Eighting the same guys who brought us Tatsunoko Vs. Capcom.
This is true, but Budokai's fighting sensibilities aren't the same as Street Fighters, which is what I think everyone was focusing on.
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Pannaliciour wrote:Reading all the comments and interviews, my conclusion is: nobody knows what the hell is going on.
Just like Dragon Ball since Chapter #4.
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BlazingFiddlesticks wrote:Kingdom Piccolo
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Re: The First PlayStation 4 Game Cometh

Post by dualist » Thu May 22, 2014 3:07 pm

I think it just all comes down to preference. When the Budokai games came out, I was amazed, especially since they were on a new system and it was head and shoulders above final bout, which was a terrible game but one my friends and I enjoyed because it was a Dragonball game. But once they went to 3d games under different developers, I just thought it fit better. My main problem with the later games was the lack of uniqueness of the characters, all played the same with just different skins.
When I started looking at forums based on the games, I was pretty shocked that Raging Blast is viewed so poorly, when you have a good battle in that game, it REALLY gives you that feel.

BOZ was an ambitious project that they just didn't execute well, but in spite of its flaws I have a lot of fun playing that game. But all in all, people have their personal preferences, not all 2d fighters are the same, street fighter is very different from the budokai games. I would be pretty disappointed if this new game is a 2d fighter, but I'm just one part of the fan base.
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Re: The First PlayStation 4 Game Cometh

Post by SingleFringe&Sparks » Thu May 22, 2014 4:31 pm

dualist wrote:When I started looking at forums based on the games, I was pretty shocked that Raging Blast is viewed so poorly, when you have a good battle in that game, it REALLY gives you that feel.
I felt the same way actually, but only during the time I didnt have a working BT3 copy. When I rebought it; it was hard to go back to but once it picked up back into consistancy; it became clear to me why RB was considered so medicore. It basically cut down everything BT3 already had going for it, gutted it and replaced it linearity. The tweaks were so minimal it didnt make the games any thing better than the preferable. Most people hated RB for its boring Storymode or lack there of in RB2 - and the severe lack of content in favour of all the recycling implimented. All RB was, was cleaner graphics and better animations for rush attacks. Big deal. Nothing new was added from BT3 besides Hachiyack who was removed the next game.
Shinnin wrote: IMO Ultimate Tenkaichi's beam struggles look better than Budokai 3/Burst Limit though.
I disagree, there was no animation at all put into them, the beams would connect by themselves and slightly push each other backward while the characters stay frozen in their launch poses the whole time, then we get a white-out cut away to a puff of blurry pixalated smoke. No thanks.
Last edited by SingleFringe&Sparks on Thu May 22, 2014 6:41 pm, edited 4 times in total.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: The First PlayStation 4 Game Cometh

Post by NitroEX » Thu May 22, 2014 4:57 pm

DBZGTKOSDH wrote:
VegettoEX wrote:What actual similarities do you see between the Tekken and Dimps' DBZ games, beyond generic things that could apply to any of a dozen other games like "made with polygons" and "fight against each other"...?
Visually, the Dimps' games are like Tekken with ki blasts & transformations (and a few other things). I believe that this is what he is trying to say.
Last time I checked Tekken doesn't have Ki blasts and the only transforming character I can recall is Kazuya. I feel like half the people in here making these Tekken comments have only played 5 minutes max of a Tekken game and don't really know what they're talking about.

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Re: The First PlayStation 4 Game Cometh

Post by SingleFringe&Sparks » Thu May 22, 2014 5:06 pm

omegalucas wrote:Apparently it's written on the site that's actually DIMPS, but I'm not sure. My knowledge on Japanese is non-existant.
It better be Dimps. I need the feel of a real competitive DBZ game to play for once. I don't want another cheap, masher or noob-pandering gimmicky mess. The Tenkaichi gameplay style has been done to death honestly, I'm a little sick of it. Spike and ArtDink have been failing for long enough.
omegalucas wrote:The website is open. From that Goku's face, I'm calling it. It's Dimps!
The hair in the Base Goku shoulder pic doesnt look like Dimps though, looks almost exactly like RB2's model.
chaospunishment wrote: Looking back at Goku vs Cell it's like the Cell Ring from BT/UT.
Considering how small the stage's upward spikes seem it looks like a spike game. Not to mention the area design though looks more like BOZ's stage. Burst limit had that more faithful painted, lightly coloured brightness in the stages - the rocks never looked so obviuosly CG. Above all things this game looks like a BoZ2 visually.
chaospunishment wrote:To be fair their SS God looks fine so there's no reason for the normal Goku forms to look as bad as they do.
Giving Goku Pink hair and an orange aura isnt hard, though the nearly invisible aura doesn't do it any justice.
FortuneSSJ wrote:I dont remember the last time I liked the character models. At least this time, this seems great.
That ssj Goku vs Freeza shot has Dimps written all over it.
The pic does look a lot like the Burst Limit Dragon Rush scene if I'm not mistaken. Its not impossible.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: The First PlayStation 4 Game Cometh

Post by dbboxkaifan » Thu May 22, 2014 7:08 pm

NitroEX wrote:
DBZGTKOSDH wrote:
VegettoEX wrote:What actual similarities do you see between the Tekken and Dimps' DBZ games, beyond generic things that could apply to any of a dozen other games like "made with polygons" and "fight against each other"...?
Visually, the Dimps' games are like Tekken with ki blasts & transformations (and a few other things). I believe that this is what he is trying to say.
Last time I checked Tekken doesn't have Ki blasts and the only transforming character I can recall is Kazuya. I feel like half the people in here making these Tekken comments have only played 5 minutes max of a Tekken game and don't really know what they're talking about.
It's been a while since I played Tekken but what about Ogre, doesn't he have the Green and the Chubby forms? I recall the Ogre and a midget dinosaur being able to spit fireballs but it's hardly comparable to Budokai really, the gameplay doesn't feel even close to it.

Street Fighter, Dead or Alive, Virtua Fighter would have better chances of being similar to Budokai than Tekken.
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Re: The First PlayStation 4 Game Cometh

Post by JeffJarrett » Thu May 22, 2014 7:34 pm

The midget dinosaur in Tekken was Gon, a manga guest character.

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Re: The First PlayStation 4 Game Cometh

Post by budokaifanatic007 » Thu May 22, 2014 7:37 pm

I don't know why, but my excitement for this game has totally died.
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Re: The First PlayStation 4 Game Cometh

Post by JeffJarrett » Thu May 22, 2014 7:51 pm

I never had any excitement for this game in the first place, we have a new DBZ fighting game every year...

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Re: The First PlayStation 4 Game Cometh

Post by SingleFringe&Sparks » Thu May 22, 2014 9:52 pm

Super Saiyan Prime wrote:There hasn't been a new DBZ 2D fighter on a home console in nearly six years. The 3D DBZ Simulator crowd basically had the entire PS3/360 generation to themselves.
dualist wrote:And you don't think going to a 2d fighter is taking a step backwards?
Not if a shift in direction will create a higher demand for better gameplay, the 3D games were made for casuals who don't care about complexity but instead trivial, superficial demands like storymode accuracy and etc. That audience became the majority after Namco decided to milk the former success Tenkaichi 2/3 had until it collapsed on itself to a point where people are starting to get sick of the lack of actual gameplay improvements. The 2D games have been the most consistant in evolution under dimps and the only games fighting tournament fans are even willing to take seriously, at most hypatherically. The 3D split screen games to them are a joke that cant even fufill the demand in its own fanservice. I've been there, back when I was naive enough to pitch Raging blast to tournament players, I couldn't show my face there again... even burst limit is held in deep doubt by them because they assume all DBZ games suck thanks to the overreliant gimmick-fest track record of recent titles. In order to save save whats left of this community there needs to be at least one good one for once. Burst Limit 2's been long overdue IMO. The Simulator fans had their run and the companies just cant make any good ones, so I'd say its time to move on from it.
Hellspawn28 wrote:DBZ games are a joke and are easy to make fun of because they been almost the same thing since 2005. Burst Limit was good, but it was too short and lack reply value which turn people off. Ultimate Blast and Battle of Z try new things, neither of them turn out great.
People don't make fun of the console games because they are rehashes of the same thing over and over, they mock and bash them because they're objectively crap; these days and have been getting worse and worse since Namco bought the licence.
DBZGTKOSDH wrote:Nope.Raging Blast was a step backwards, Raging Blast 2 didn't go as forward as it should have, and Ultimate Blast & Battle of Z are just bad games.
Hellspawn28 wrote:We had enough with Spike's BS after 2007. Let's hope it's a 2D fighter.
I wish NamcoBandai would stop denying this being the source of a lot of frustrated fans. If this game is anything related to Battle of Z. I'm out. Their recent idea of dumbing down DBZ games as said in their interviews for BOZ just disturbs me. They seem to talk about the games as if people actually play this garbage at casual monday parties over Tekken and SF. This company needs a reality check.
Last edited by SingleFringe&Sparks on Thu May 22, 2014 10:10 pm, edited 1 time in total.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: The First PlayStation 4 Game Cometh

Post by InfernalVegito » Thu May 22, 2014 10:08 pm

SingleFringe&Sparks wrote:the 3D games were made for casuals who don't care about complexity
I take this to mean you don't think the Tenkaichi games can be played complexly? If so, then this is, as always, a sweeping generalization that is not true.
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