The budokai series is not slow, and neither is tekken. Also, both Tekken and Budokai are real 3D, even though the gameplay is 2D (and not always because you can sidestep). You can also play slow in Sparking Meteor. For instance I remember when the first gameplay videos of it appeared online and people who did the reviews didn't even know how to dash so they just moved slowly, spammed super moves and put bad reviews for the game because they didn't even knew how to play. Tekken can be very fast, so is Budokai if you knwo what you are doing.Drev wrote:Because characters are slow in punching and kicking, in both Tekken and Budokai. Tenkaichi is way faster for example, and also real 3D, so why people still want things like budokai and burst limit? That's so "old", but not in a good way. Budokai was "good" just because it was the only dragon ball games for ps2...but then tenkaichi came out, and THAT is how Dragon Ball is supposed to be. Returning to budokai or burst limit is (a lot of) steps behind...VegettoEX wrote:How do you figure? Tekken had independent limb controls. Dimps' DBZ games do not.Drev wrote:Budokai(s) and Burst Limit are just a bad version of tekken, with wings.
What actual similarities do you see between the Tekken and Dimps' DBZ games, beyond generic things that could apply to any of a dozen other games like "made with polygons" and "fight against each other"...?
I prefer myself the Sparking series, but the Budokai series is a good one, and I personally wouldn't mind if this game was a Dimps game. 3D fighters even though I consider they represent the fights in DB/DBZ better, are not necessarily better games. Battle of Z was in my opinion a worse game than Sparking or Raging Blast. J Stars was a much better brawl game itself.
To sum up, going back to Budokai is not a step back, is just a different type of game.







