"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by jjgp1112 » Sun Jun 15, 2014 2:14 am

kidtrunksssj wrote:New Interview With Producer Masayuki Hirano of Dragonball Xenoverse.
https://www.youtube.com/watch?v=BYlglPi3XOM
Seriously, just read a freaking page before posting these things. Everything you've been posting has been discussed many hours prior.

I'm beginning to think you're ignoring us on purpose and just trying to promote your channel.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Sun Jun 15, 2014 3:33 am

budokaifanatic007 wrote:
kidtrunksssj wrote:New Interview With Producer Masayuki Hirano of Dragonball Xenoverse.
https://www.youtube.com/watch?v=BYlglPi3XOM
It was already posted......as usual.
literally on the same page too.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Zenkashuu » Sun Jun 15, 2014 5:22 am

You must trolling right?...RIGHT?

EDIT: Well, I will give him credit. This interview has some new infos so...
Last edited by Zenkashuu on Sun Jun 15, 2014 5:30 am, edited 2 times in total.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by NitroEX » Sun Jun 15, 2014 5:27 am

Drev wrote:THIS ONE was the only good one of those games:

https://www.youtube.com/watch?v=c9VWgJTK1pE

Hikari no will power. I also hope that original japanese music will be included in the japanese version of this game as well (like raging blast 2, boz etc)
That's not one of my favourites. The Final Bout Vegito, Freeza, Vegeta and Piccolo themes stick out as more memorable. I also really like this (https://www.youtube.com/watch?v=dr_8jWjUv4U) Buu theme despite only the short version being in the game.

Ultimate Battle 22 has too many to list. I think the Trunks theme in that game (https://www.youtube.com/watch?v=l-wtFsv7R2U) is better than the Final Bout one.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Drev » Sun Jun 15, 2014 8:26 am

NitroEX wrote:
Drev wrote:THIS ONE was the only good one of those games:

https://www.youtube.com/watch?v=c9VWgJTK1pE

Hikari no will power. I also hope that original japanese music will be included in the japanese version of this game as well (like raging blast 2, boz etc)
That's not one of my favourites. The Final Bout Vegito, Freeza, Vegeta and Piccolo themes stick out as more memorable. I also really like this (https://www.youtube.com/watch?v=dr_8jWjUv4U) Buu theme despite only the short version being in the game.

Ultimate Battle 22 has too many to list. I think the Trunks theme in that game (https://www.youtube.com/watch?v=l-wtFsv7R2U) is better than the Final Bout one.
well it's hikari no willpower again, but yes ub22 version is better, i love that song (here the vocal original version):

https://www.youtube.com/watch?v=N4Vqq79MDsI

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Cold Skin » Sun Jun 15, 2014 8:40 am

Let's notice that the guy wears a mix of all sagas:
- A scouter from the Saiyan/Freezer saga.
- Trunks' clothes from the Androids/Cell saga.
- Dabra's cape from the Majin Boo saga.

Could it be that part of reaching the good era in his machine from the mystery city involves having an item that belonged specifically to an era or someone from that era?
So that the boy wears that mix of things to be able to access any Z era?
Cause it's hard to explain that mix otherwise (except of course with the classic theory of character creation allowing any fantasy and weird mixes).

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Blade » Sun Jun 15, 2014 9:12 am

Cold Skin wrote:Could it be that part of reaching the good era in his machine from the mystery city involves having an item that belonged specifically to an era or someone from that era?
So that the boy wears that mix of things to be able to access any Z era?
Cause it's hard to explain that mix otherwise (except of course with the classic theory of character creation allowing any fantasy and weird mixes).
I'd say no, and that the case is that simply like other instances of Dragonball Z games, they have been incredibly lazy with custom character designs and just lifted generic features and clothing from other characters.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Drev » Sun Jun 15, 2014 9:35 am

i honestly prefer they focus on Z and GT characters, instead of making a character creator...

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Post by SSuperVegito » Sun Jun 15, 2014 10:10 am

I honestly believe/think there will be at least 2v2 because of the circle thing around the enemy and the big space of the Stage (he also did not deny 2v2 in the interview).

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Post by 90sDBZ » Sun Jun 15, 2014 10:28 am

Drev wrote:i honestly prefer they focus on Z and GT characters, instead of making a character creator...
Completely agreed. I've never wanted character creator and I don't see why people care about it so much. It's just a cheap gimmick that they relied on in UT instead of making the gameplay good. I mean who would chose to play as some cheap knockoff of Goku instead of Goku himself? All of the designs from UT were uninspired and I feel the same way about the characters in Dragonball Online too. They just have no place being in the game or story imo. I say just give us the regulars from Z, the best of the movie villains, the important GT characters and maybe a few from DB and call it a day. The only way I want to see original characters is if it's an original villain with their own saga who isn't a knockoff of the old villains in any way.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Drev » Sun Jun 15, 2014 10:29 am

SSuperVegito wrote:I honestly believe/think there will be at least 2v2 because of the circle thing around the enemy and the big space of the Stage (he also did not deny 2v2 in the interview).
there are many hints about that: name above the circle lock-on, the lock-on, enemy bar that appears only when locked, the fact that you can't see enemy ki but only life bar, the yellow and red arrow etc.
90sDBZ wrote:
Drev wrote:i honestly prefer they focus on Z and GT characters, instead of making a character creator...
Completely agreed. I've never wanted character creator and I don't see why people care about it so much. It's just a cheap gimmick that they relied on in UT instead of making the gameplay good. I mean who would chose to play as some cheap knockoff of Goku instead of Goku himself? All of the designs from UT were uninspired and I feel the same way about the characters in Dragonball Online too. They just have no place being in the game or story imo. I say just give us the regulars from Z, the best of the movie villains, the important GT characters and maybe a few from DB and call it a day. The only way I want to see original characters is if it's an original villain with their own saga who isn't a knockoff of the old villains in any way.
yeah, first make a good gameplay and roster like old t3 times (doesn't mean the gameplay MUST be the same of t3, in fact this new one looks better), THEN (in sequels) you can put character creator, when everything else is already great

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Careless Saiyajin » Sun Jun 15, 2014 10:32 am

SSuperVegito wrote:I honestly believe/think there will be at least 2v2 because of the circle thing around the enemy and the big space of the Stage (he also did not deny 2v2 in the interview).
I didn't really believe that could happen but hopes are raising a bit. That would definitely make me more excited about the game. I mean i'm mostly concerned about the game play mechanics and the pace but 2v2 would be a really fun addition to a game like this.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dbboxkaifan » Sun Jun 15, 2014 10:55 am

Drev wrote:i honestly prefer they focus on Z and GT characters, instead of making a character creator...
And perhaps Dragon Ball, but not sure that Dragon Ball characters would suit this style although since it's been done by Dimps they'd find a way around it! I didn't really like when Spike tried it, though.

Dragon Ball GT has never got a proper game and the one that it had was just 'meh' (i.e, Dragon Ball GT: Transformation).
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Drev » Sun Jun 15, 2014 10:58 am

dbboxkaifan wrote:
Drev wrote:i honestly prefer they focus on Z and GT characters, instead of making a character creator...
And perhaps Dragon Ball, but not sure that Dragon Ball characters would suit this style although since it's been done by Dimps they'd find a way around it! I didn't really like when Spike tried it, though.

Dragon Ball GT has never got a proper game and the one that it had was just 'meh' (i.e, Dragon Ball GT: Transformation).
t3 was a gt proper game :)

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Hellspawn28 » Sun Jun 15, 2014 12:22 pm

I think GT characters are likely going to be save for a possible sequel or another game. I think it will be just DBZ for now.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by 90sDBZ » Sun Jun 15, 2014 12:49 pm

dbboxkaifan wrote:
Drev wrote:i honestly prefer they focus on Z and GT characters, instead of making a character creator...
And perhaps Dragon Ball, but not sure that Dragon Ball characters would suit this style although since it's been done by Dimps they'd find a way around it! I didn't really like when Spike tried it, though.

Dragon Ball GT has never got a proper game and the one that it had was just 'meh' (i.e, Dragon Ball GT: Transformation).
I think you're forgetting Final Bout although that was also pretty 'meh' aside from the music.
Hellspawn28 wrote:I think GT characters are likely going to be save for a possible sequel or another game. I think it will be just DBZ for now.
You're probably right but I'd still like to see it included considering how many games have ignored it in recent years. We've had so many DBZ games in the past and mediocre ones in recent years that I just want to see them pull out all the stops for this one. I don't want a roster so big that it'll be at the expense of the gameplay but I'd at least like a B3/IW size roster. Back in the PS2 era I used to get hyped about them including new DB and GT characters. In recent years the focus has been almost exclusively on Z. I'd rather them make a great game the first time round than leave stuff out for sequels.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Sun Jun 15, 2014 12:50 pm

90sDBZ wrote:Completely agreed. I've never wanted character creator and I don't see why people care about it so much. It's just a cheap gimmick that they relied on in UT instead of making the gameplay good.

No it wasn't. Both concepts were entirely seperate. UT's gimmick was the QTE it poorly tried to copy from Ninja Storm. Character Creation was a fan demand for a BT4 which carried over in Spike's effort to make UT definitive but it failed because it was bare-bones garbage.
90sDBZ wrote:Who would chose to play as some cheap knockoff of Goku instead of Goku himself?

Spike would, because they think everyone wants to make a terrible wannabe of him or Gohan clone even though that is the furthest away from what most people want. Real character creators don't force you to do that, it only happened because Spike's version just sucked. Dragonball Online at least allowed you to be any form of a hero you wanted; not a goodie-two-shoes anime cliche. The only way we'd get any originality in these games is if they don't force us into these stupid restrictions.
90sDBZ wrote:All of the designs from UT were uninspired and I feel the same way about the characters in Dragonball Online too. They just have no place being in the game or story imo.
Why? They arent actual characters but they are official Toriyama in-universe designs. They have a better place making a new story or adding creativity to the story instead of each year having to play the same old-tired one for the rest of our lives.
90sDBZ wrote: I say just give us the regulars from Z, the best of the movie villains, the important GT characters and maybe a few from DB and call it a day. The only way I want to see original characters is if it's an original villain with their own saga who isn't a knockoff of the old villains in any way.
I'm getting really bored of the give and take system they have with these rosters. If character creator was in, I wouldn't care any less about it with that reassurance. I for one am tired of playing as the same characters for over 20 years and kept with the constant letdown of them not returning consistantly. The rosters in these games are so inconsistant, maining a character that isnt on the frontline fan favourites is often futile in every way because characters are constantly getting added then cut then added then cut again like a damn auction-off.
I get it that maining obscure characters is my own fault but then theres GT. Assuming they're cutting it out, No more GT Goku or Baby. etc. Character Creation at least compensates for this crap of holding characters at ransom.

More realistically though, its the only thing "new" thats easy to make and something universally enjoyed. Without it people will further continue to complain about these being the same games we've had since 2006.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Hellspawn28 » Sun Jun 15, 2014 1:26 pm

SSj4 Goku, SSj4 Vegeta, SSj4 Gogeta, Bebi Vegeta, Super 17 and Super Yi Xing Long get added because they are the most popular characters from the show. GT is the least popular Dragon Ball show out of the three, so I will be surprise if someone like Rildo, Legic, GT Trunks and GT Goten ever become playable.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SSJmole » Sun Jun 15, 2014 1:47 pm

Dimps + original story = Shit up and take my money! :D This looks great and that name "XENOVERSE" just sounds awesome. I'm excited. I'll be getting ps4 version.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Rukura » Sun Jun 15, 2014 2:17 pm

Finally watched the interview with Masayuki Hirano, and it was interesting. As far as the "mysterious character" being a created character or not, nothing in what he says confirms it one way or the other.

He said that usually it's about picking a favorite character BUT this time it's about this "new Dragon Ball world" and having fun in that world. That can be taken in the "new character" being a created character that reflects us, and us having fun in that world, or in the sense of this being a new character.

Him saying that this mystery character will be important to the story doesn't tell us much either. We were the main character in UT's Hero Mode. They also showed Hero and Berserker in the trailers for UT and they're even in the opening.

The way he talked about how they're focusing on what they've shown, which is 1v1, kinda puts me at ease.
Drev wrote:why can't it be a 1v1 that works also as 2v2, if u want to play 2v2 as well...
Because this is the first game in a possible series, unlike Tag Vs, for example (and even Tag Vs worked better as a 1v1 game), and I don't think they should be focusing on something that may or may not work.
SSuperVegito wrote:I honestly believe/think there will be at least 2v2 because of the circle thing around the enemy and the big space of the Stage (he also did not deny 2v2 in the interview).
He didn't deny a portuguese brazilian dub for the game, either. And I'm pretty sure nobody's holding their breath over that.
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