"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Wed Jun 18, 2014 3:08 pm

dariend777 wrote:anyone else buying the ps3 or 360 version of this game because they don't have a current-gen console? please tell me i'm not alone. :cry:
I'll be getting it for Ps3. I have no issue for it last gen. Ps4 isnt in my budget right now.
I also don't really care about Kinect or camera features, as long as it plays fine seperate from those differences I'll have the problem. Hopefully the graphics won't drop down drastically on Last gen releases.
DBZGTKOSDH wrote:
Rukura wrote:At this point, I'm fully convinced that the "mystery character" is either created or fully customizable. I mean, I'm not saying that the design isn't original...
There is a reason why the mystery character is so unoriginal.
Kanzenshuu wrote:The mysterious new character is still being held close to their chest, but the company does note that it is quite intentional that he seems to have features from many other, established characters in the series. The time machine, hourglass, and other features in these futuristic locales will all tie together.
What do they mean when they say "New to the franchise" though? That implies an actual character.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dariend777 » Wed Jun 18, 2014 3:39 pm

SingleFringe&Sparks wrote:
dariend777 wrote:anyone else buying the ps3 or 360 version of this game because they don't have a current-gen console? please tell me i'm not alone. :cry:
I'll be getting it for Ps3. I have no issue for it last gen. Ps4 isnt in my budget right now.
I also don't really care about Kinect or camera features, as long as it plays fine seperate from those differences I'll have the problem. Hopefully the graphics won't drop down drastically on Last gen releases.
same here. i just cannot get a new console this year. gotta focus on school anyway. :yawn: :cry:
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DBZGTKOSDH » Wed Jun 18, 2014 4:24 pm

SingleFringe&Sparks wrote:What do they mean when they say "New to the franchise" though? That implies an actual character.
He is an actual character.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SSJmole » Wed Jun 18, 2014 4:29 pm

SingleFringe&Sparks wrote:
SSJmole wrote:Not a kingdom hearts fan huh? :P joke I had too. Yeah I understand now :) I meant more say like shin Budokai seemed to ignore the time travel rules I was ok as game was great but yes I don't want new guy to be god-mod levels either
I have mixed feelings about that game, the plot to another road sounded perfectly plausable on paper of not encouragable for me, but executed in the poorest way I've ever seen.
Fair enough :) Each to their own. Hopefully this game is one everyone can enjoy.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by kidtrunksssj » Wed Jun 18, 2014 5:13 pm

Now I have learned how to do the timespan feature, and i would still like to apologize on how i annoyed some of you.

In the screen shot video
https://www.youtube.com/watch?v=RRepcvP ... TA#t=2m18s
You can see the z sword background, it gives me hope that gohan will have the ability to use the zsword
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dbboxkaifan » Wed Jun 18, 2014 5:36 pm

dariend777 wrote:http://www.idigitaltimes.com/articles/2 ... nshots.htm
Guys check out this article. I hope it hasn't been posted already.
For those of u who are getting the last gen versions of this game only, brace yourselves for possible disappointment. I know I ws a little discouraged. Read 'em and weep.
For what it's worth the screens they posted look amazing (probably from the current-gen version) and the actual new info is interesting, although I don't really care about the inclusion of Kinect/Eye for the game.

Oh...
I just want a game like raging blast 1 with a big roster and characters with what if transformations like ssj3 vegeta and gohan, etc
This comment posted on the news' section is what's wrong with the fanbase, asking for a shitty game to be brought back despite all of its flaws. I can't believe someone would actually say the camera in RB1 was good.

I'll confess that the Opening video, great cartoony graphics, some decent BGMs, roster is somewhat organised, letting preview the costumes with the characters and customising the items are all great but this really doesn't make up for the crap that the game is mostly made of.

What good is it if a game's gameplay is broken as well as the camera? Those pros that I listed just are bonuses to it, not essentials.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by xmysticgohanx » Wed Jun 18, 2014 7:18 pm

The camera isn't broken at all, unless you mean because it's 3d
Canon is Jaco, Dragon Ball except for EoZ, Dragon Ball Super anime and manga (both are separate canons)
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Shinnin » Wed Jun 18, 2014 7:55 pm

RB1's camera isn't broken. It's just shitty.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Wed Jun 18, 2014 8:46 pm

DBZGTKOSDH wrote:
SingleFringe&Sparks wrote:What do they mean when they say "New to the franchise" though? That implies an actual character.
He is an actual character.
:roll: Namco's unoriginal fanfic made game-canon. Yay.
Shinnin wrote:RB1's camera isn't broken. It's just shitty.
Its always out of focus, hence a broken camera.
dbboxkaifan wrote:This comment posted on the news' section is what's wrong with the fanbase, asking for a shitty game to be brought back despite all of its flaws. I can't believe someone would actually say the camera in RB1 was good.
Exactly, its comments like what you quoted that makes these games always suck - when Namco reads them and assumes it generalizes what we all want they start to use that as the marketing gimmick. Not once has a DBZ game after burst limit has EVER been marketed on its gameplay. Just characters with vague possibilities and hypathetical proposals, never anything actually critically improved. The idea of a Raging Blast 3 feels utterly pointless, as a major step backwards for what? 5 new characters exchange and RB1's inhereted gameplay flaws? No thanks. Nothing about Raging blast was remotely rewarding over BT3. Linear combo strings, unbalanced characters, generic of generic stages, barely any content, baby-step quality improvements? I'd be in senior retirement home before we actually get a good game from Spike at the rate they build on their games. Raging Blast 1 and 2 were basically the same game for me with nothing but reduced combat and superficial gimmicks out the ass.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by kidtrunksssj » Wed Jun 18, 2014 8:58 pm

In The Trailer
https://www.youtube.com/watch?v=fjnxKv_ ... TA&index=1

When you see goku twirling he automatically gets back up, it was the same feature as in battle of z, were the character uses one hand to get up fast, so this time it wont take long for the character to get back up.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheGmGoken » Wed Jun 18, 2014 9:04 pm

kidtrunksssj wrote:In The Trailer
https://www.youtube.com/watch?v=fjnxKv_ ... TA&index=1

When you see goku twirling he automatically gets back up, it was the same feature as in battle of z, were the character uses one hand to get up fast, so this time it wont take long for the character to get back up.
I believe Budokai already had that though.

Wonder how people would react if Spike was shown to made this game with the same trailers and quality

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Post by TheAldella » Wed Jun 18, 2014 9:45 pm

TheGmGoken wrote:Wonder how people would react if Spike was shown to made this game with the same trailers and quality
I'd be left even more speechless than I've been with all this Kai business.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dbboxkaifan » Wed Jun 18, 2014 9:49 pm

xmysticgohanx wrote:The camera isn't broken at all, unless you mean because it's 3d
Most of the time I played Raging Blast 1 the damn camera wasn't able to track the opponent which he'd either be above or below but thankfully Spike fixed this on Raging Blast 2.

Battle of Z also has camera issues but it's not RB1-bad.
RB1's camera isn't broken. It's just shitty.
It hardly ever works properly, so it is broken.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheGmGoken » Wed Jun 18, 2014 10:04 pm

Besides the can I thought Rb was very fun. Same with Rb2 though Rb2 lacked content. Burst Limits bored me though. I had it when it came out and then returned it. Didn't catch my interest. I rented it years later. I was more bored. Least Rb series had replay value.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheAldella » Wed Jun 18, 2014 10:33 pm

TheGmGoken wrote:Besides the can I thought Rb was very fun. Same with Rb2 though Rb2 lacked content. Burst Limits bored me though. I had it when it came out and then returned it. Didn't catch my interest. I rented it years later. I was more bored. Least Rb series had replay value.
I have actually started to despise Raging Blast. The story was the most poorly executed thing I've ever witnessed in my life. Tedious, too. Though RB2 was generally okay. The challenge mode thingy they have is preeeetty cool.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dbboxkaifan » Wed Jun 18, 2014 10:43 pm

TheAldella wrote:I have actually started to despise Raging Blast. The story was the most poorly executed thing I've ever witnessed in my life. Tedious, too. Though RB2 was generally okay. The challenge mode thingy they have is preeeetty cool.
Raging Blast 1 made it hard to play the story mode extras due to those damned stars or whatever they're called. I don't know how the fuck Spike thought that'd be fun to collect.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheGmGoken » Wed Jun 18, 2014 10:45 pm

dbboxkaifan wrote:
TheAldella wrote:I have actually started to despise Raging Blast. The story was the most poorly executed thing I've ever witnessed in my life. Tedious, too. Though RB2 was generally okay. The challenge mode thingy they have is preeeetty cool.
Raging Blast 1 made it hard to play the story mode extras due to those damned stars or whatever they're called. I don't know how the fuck Spike thought that'd be fun to collect.
I didn't even bother haha. You had to replay that shit 3+ times. Annoying as fuck.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheRed259 » Wed Jun 18, 2014 11:27 pm

I am watching various websites noting that the game's title has to do with the Greek word ''Ξένος'' (Xenos) but I don't know if there is an official confirmation for that. Most of them say that the word ''xenos'' comes from Ancient Greek and means strange, foreign or alien (implying that this has to do with the new character).

But I want to point out that the very 1st meaning of the word ''Xenos'' in Ancient Greek is ''friend'' and has to do with Zeus Xenios and hospitality. It actually means, ''friend from hospitality'' (rough translation), a person that you do know from the past because you did provide housing to him.

So if ''Xenoverse'' has truly to do with ''Xenos'' and we take the very 1st meaning of the word into consideration then we can say that this character must be Future Trunks.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by JeffJarrett » Wed Jun 18, 2014 11:31 pm

It's related to hospitality. A film which include this term was released recently:

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Wed Jun 18, 2014 11:49 pm

TheGmGoken wrote:Besides the can I thought Rb was very fun. Same with Rb2 though Rb2 lacked content. Burst Limits bored me though. I had it when it came out and then returned it. Didn't catch my interest. I rented it years later. I was more bored. Least Rb series had replay value.
I think good gameplay should make a game playable. Sure Burst limit lacked a lot of content but I still find it very replayable because its gameplay is that good, it leads to thought that was Dimp's focus which I find more respectable than them just filling a bad game with a lot of irrelevant useless things that wont be fun anyway if the gameplay isnt fun itself.
Last edited by SingleFringe&Sparks on Thu Jun 19, 2014 12:09 am, edited 1 time in total.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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