"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Rukura » Thu Jul 03, 2014 5:55 pm

kidtrunksssj wrote:Dragon Ball Xenoverse - SSJ Goku vs Vegeta Full Fight & Character & Stage Selection |Japan Expo 2014
https://www.youtube.com/watch?v=l8L0szERDxA
Literally linked to in the last post before yours. Seriously.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by InfernalVegito » Thu Jul 03, 2014 6:10 pm

Looks quite unfinished yet, I hope they up the ante and make it faster. The camera seems relatively chaotic, I think that will need to be getting used to.

Also I hope for better looking combos and finishers as well as sound effects from the series. Please not another BoZ.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheDevilsCorpse » Thu Jul 03, 2014 6:12 pm

sintzu wrote:There is at least 2 pages for the charecters so that means at leas 42 charecters and 24 stages which is very good for a 1st game
Yes on the stages, but we can't be certain on the characters. First, you're assuming it works on a "page" system, when there is a chance it could just scroll the slots by one column to the left/right or something. Second, even if it is a page system, the second page doesn't have to be full. So no, it doesn't mean at least 42 characters "confirmed"
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Thu Jul 03, 2014 6:24 pm

Its good to know a solid 50 base characters and certain henchmen will be refeatured, I just hope some of the obscured characters would be considered to keep teams full. Then again having 5 v 5 bench battles is something I hope Dimps considers, it was usually spike's thing.
Last edited by SingleFringe&Sparks on Thu Jul 03, 2014 10:19 pm, edited 3 times in total.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Drev » Thu Jul 03, 2014 6:52 pm

AjayLikesGaming wrote:You gotta be fucking kidding me. Dude, that video is literally on the SAME PAGE.
told you so...he's doing it again

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dariend777 » Thu Jul 03, 2014 7:38 pm

Drev wrote:
AjayLikesGaming wrote:You gotta be fucking kidding me. Dude, that video is literally on the SAME PAGE.
told you so...he's doing it again
I honestly don't think he can help himself *sigh*
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DonieZ » Thu Jul 03, 2014 7:53 pm

Rukura wrote:There's a video of the full Goku vs Vegeta match at the presentation: https://www.youtube.com/watch?v=g9pra4h4WwQ

Just realized what's been bugging me with all the gameplay coming from Japan Expo (and even the first gameplay video). The ki attacks rarely hit their marks. Seriously, the amount of Kamehamehas from Goku and beams from Cell that actually hit seem very little.
And it doesn't seem to be from the people playing being really good at dodging, either.
Now that's what I'm talking about, I can see a notable difference in this gameplay vid as compared to the Cell vs Goku one (although upon my second or third watch I did notice a point where the hits were a little laggy). I really like the feeling of the dynamics of the game, in particular in this vid the way Goku chased Vegeta after knocking him away looked pretty darn sick, and likewise for Vegeta's follow up. I also like the way you approach your opponent when not too far away, similar to side-stepping, as well how it seems characters are a lot more individual than they ever were in a full 3D DBZ game taking note of Vegeta's final attack following the chase; I'm suspecting each character has their own final attack since what Vegeta did seems signature to him, rapid fire ki blasts. You've also got the move Cell performed in the other vid which had a green aura and only covered a certain radius, could be used for zoning purposes. So far the game is looking promising, could actually have some depth and clearly it seems to have a lot of authenticity.

@Rukura; I agree though that the ki attacks such as the kamehameha seem to be a bit sloppy, failing to hit the opponent after a combo every time. I'm putting that down to the game being in early stages though otherwise it seems pointless to me for them to be combo finishers, as they never hit.

EDIT: I think people need to stop addressing kidtrunks, it's repetitive. Let VegettoEX take care of it, if he thinks it is a problem he will do so, it's his job not ours.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by goku the krump dancer » Thu Jul 03, 2014 8:36 pm

DarkPrince_92 wrote:
goku the krump dancer wrote:Wonder if Toriyama designed this new character. The silhouette gives me a Dragon Quest Vibe.
Same here. Could easily be one of his Villain designs for a DQ game. Dhoulmagus's half brother...
Would be kinda dope if we got little Dragon Quest easter egg costumes to add some variety to the character creator.. I mean, shit other company's throw in the occasional "Goku Hair" and Dogi all the time so why not?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by EXBadguy » Thu Jul 03, 2014 8:38 pm

TheDevilsCorpse wrote: The Kaiojikan (World King of Time) isn't supposed to be a bad guy though. He watched over time and hired Trunks to prevent the universe from being destroyed via too many timelines. Why would he become an antagonist in antagonist in any sense? This isn't and shouldn't be a rehash of the Beerus situation.
What if Trunks make a mistake in a timeline or went to save another one without the Lord of Time's permission. That's what I mean by him becoming a antagonist to Trunks. He'll try to do what it takes to kill Trunks.
TheDevilsCorpse wrote: Also, I doubt he's very strong. If the Kaiojikan is that much stronger than Trunks, he wouldn't have really needed to force him into the job in the first place. I mean, Miira couldn't have been too ungodly powerful if Towa thought base Bardock was capable of killing him. So why wouldn't he just take 30 seconds out of his day and go obliterate the threat himself?
How is he not very strong? I know he's not called the "Lord of Time" for show. If anything, he's just giving Trunks orders, kind of like how an employer gives you a task to do.
AjayLikesGaming wrote:DIMPs seem to be removing a lot of the awful 'cinematic finesse' and keeping it to your basic fighting standards. Let the combos and speed do the talking!
SingleFringe&Sparks wrote:Seems refeshing, a lot of the complaints I know with Spike's games was that they were too focused on cinemetics and the Rush attacks, some as unique as they were by BT3, they all did too much of the work for you.
But it's okay if CC2 does it? Because if they were making this instead of Dimps, it'd be a game similar to Ultimate Tenkaichi, difference is that it would have a bit more combos, but it doesn't matter. We don't need a flashy cinematic fighting game. Glad most of us left that kind of suggestion behind.

SingleFringe&Sparks wrote:Goku's fighting animations look a bit weird, they dont look like how he fought in the show. Fim flailing his arms and doing multiple tap-kicks looks more like Piccolo's style. The thing is,as stiff as Spike's animations were indeed, at least Spike got the character animations right for how Goku and Vegeta fought in motion.
I swear Goku and Cell have the exact same combo animations in the second video.
I remember Goku doing tap kicks in the show to Raditz too. And before anyone says that all the characters fight the same, you don't see Vegeta doing flying tap kicks, and you see Gohan doing stylish sweep kicks. So that argument's invalid.

And I don't see Cell and Goku sharing the same animations. I saw Cell doing a "Bakuretsuken"(King of Fighter reference) and a kicking barrage that I didn't see Goku do.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by IGhostUlt » Thu Jul 03, 2014 8:45 pm

They better let us be able to start the match being ssj1,2,3 etc. at the start of the match like the bt and rb series. Hated charging up in the middle of the match to go ssj in the budokai series. Not that it's a bad thing or anything, just let us be able to at least.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by CM101Play » Thu Jul 03, 2014 8:52 pm

Image

Just a theory, but over on GameFAQS a user has come up with an interesting theory based off of this screenshot. The page has 21 spaces for characters. The little dragon balls seem to indicate the number of pages, in his theory. This is just a theory, and I'm bringing it up because it's at least interesting. Credit to super hotshot bowser from GameFAQS for the observation.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by sintzu » Thu Jul 03, 2014 9:04 pm

CM101Play wrote:Image

Just a theory, but over on GameFAQS a user has come up with an interesting theory based off of this screenshot. The page has 21 spaces for characters. The little dragon balls seem to indicate the number of pages, in his theory. This is just a theory, and I'm bringing it up because it's at least interesting. Credit to super hotshot bowser from GameFAQS for the observation.
I think they're for costumes or transformations but in terms of charecters they said it would be like B3 so 40-50
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Drev » Thu Jul 03, 2014 9:12 pm

sintzu wrote:
CM101Play wrote:Image

Just a theory, but over on GameFAQS a user has come up with an interesting theory based off of this screenshot. The page has 21 spaces for characters. The little dragon balls seem to indicate the number of pages, in his theory. This is just a theory, and I'm bringing it up because it's at least interesting. Credit to super hotshot bowser from GameFAQS for the observation.
I think they're for costumes or transformations but in terms of charecters they said it would be like B3 so 40-50
seven...they could be costumes, easy.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by CM101Play » Thu Jul 03, 2014 9:31 pm

Costumes seems most likely tbh.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by radrappy » Thu Jul 03, 2014 9:54 pm

This looks pretty great to me. Lots of mobility and short tracking range for projectiles and melee. Color me excited.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Thu Jul 03, 2014 10:26 pm

According to Chaospunishment, Cell's Ultimate Blast is called "Perfect Kamehameha" Now why didn't Spike ever think of that? Sounds like something they'd name it. :think:
EXBadguy wrote:I remember Goku doing tap kicks in the show to Raditz too. And before anyone says that all the characters fight the same, you don't see Vegeta doing flying tap kicks, and you see Gohan doing stylish sweep kicks. So that argument's invalid.
How is it suddenly envalid. Goku hardly does that, and never does as a SSJ and above. Its not in his fighting style, its more piccolo's thing. By your logic Goku should also have ki Spam attacks too because he did it once against Cell despite it being Vegeta's signature tactic. The jump-tap kicks isnt something Goku does. Hes a Dash/Fist-flurry character and a Spin-kicker. Thats how he fights most of the time.
- And I didnt say everyone fought the same, I said His and Goku's basic fighting animations in this preview are exactly the same.
EXBadguy wrote:And I don't see Cell and Goku sharing the same animations. I saw Cell doing a "Bakuretsuken"(King of Fighter reference) and a kicking barrage that I didn't see Goku do.
Those were special moves. The normal 5+[ ] attacks look the same as Goku's.
EXBadguy wrote:But it's okay if CC2 does it? Because if they were making this instead of Dimps, it'd be a game similar to Ultimate Tenkaichi, difference is that it would have a bit more combos, but it doesn't matter. We don't need a flashy cinematic fighting game. Glad most of us left that kind of suggestion behind.
People wanted CC2 for a DBZ game because of most likely they would actually animate the necessary cinematic correctly along with the explosions spike can never seems to do right. Not to mention Spike's animations were jarringly stiff and robotic as another user mentioned earlier. It was the understanding that CC2 would have at least brought DBZ games to the basics of presentation standards Spike can't.
- Also Naruto is more about flashy special moves than actual melee fighting, thats what the Jutsu marketing was. For DBZ exaggerated Super attacks are just a tease as they were in Budokai 3.
- However by comparison DBZ's supermove mechanics looks more like NS itself already having only a trigger cinematic cue right before real time effects.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by JeffJarrett » Thu Jul 03, 2014 10:38 pm

No more split screen, so that Player 1 can always win?!!

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by EXBadguy » Thu Jul 03, 2014 10:44 pm

SingleFringe&Sparks wrote:How is it suddenly envalid. Goku hardly does that, and never does as a SSJ and above. Its not in his fighting style, its more piccolo's thing. By your logic Goku should also have ki Spam attacks too because he did it once against Cell despite it being Vegeta's signature tactic. The jump-tap kicks isnt something Goku does. Hes a Dash/Fist-flurry character and a Spin-kicker. Thats how he fights most of the time.


I agree with this, then.
SingleFringe&Sparks wrote:- And I didnt say everyone fought the same, I said His and Goku's basic fighting animations in this preview are exactly the same.


It wasn't to you. I was just saying that if somebody dares to say all the people in DBZ fight the same after I said that Goku does a jumping flurry kick, they'd be wrong. You're argument's not invalid at all. My apologies for misinterpretation.
SingleFringe&Sparks wrote: Those were special moves. The normal 5+[ ] attacks look the same as Goku's.
Maybe, but the regular Kicking barrage Cell did in that vid, you didn't see Goku doing that, and I think that's a regular combo.

SingleFringe&Sparks wrote:People wanted CC2 for a DBZ game because of most likely they would actually animate the necessary cinematic correctly along with the explosions spike can never seems to do right. Not to mention Spike's animations were jarringly stiff and robotic as another user mentioned earlier. It was the understanding that CC2 would have at least brought DBZ games to the basics of presentation standards Spike can't.
- Also Naruto is more about flashy special moves than actual melee fighting, thats what the Jutsu marketing was. For DBZ exaggerated Super attacks are just a tease as they were in Budokai 3.
- However by comparison DBZ's supermove mechanics looks more like NS itself already having only a trigger cinematic cue right before real time effects.

Even though I think CC2 is a better developer than Spike, presentation-wise, both of them equally suck in the gameplay department IMO(though Spike's BT games were fun). I thank NB for not calling CC2 to do a DBZ game, and I hope they stay the hell away from them.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Careless Saiyajin » Thu Jul 03, 2014 11:04 pm

JeffJarrett wrote:No more split screen, so that Player 1 can always win?!!
WAIT, are you guys saying there is no split screen. Do you mean there is no local multiplayer? I wanted to bring back the days where you can grab 2 controllers and fight dbz games offline together. It was the one thing i really did not like about Battle of Z.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by American Pelican » Thu Jul 03, 2014 11:20 pm

CM101Play wrote:Costumes seems most likely tbh.
Why is that?
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