Literally linked to in the last post before yours. Seriously.kidtrunksssj wrote:Dragon Ball Xenoverse - SSJ Goku vs Vegeta Full Fight & Character & Stage Selection |Japan Expo 2014
https://www.youtube.com/watch?v=l8L0szERDxA
"Dragon Ball XENOVERSE" Official Discussion Thread
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa
Full checklist of all Xenoverse clothing pieces, accessories and Z-Souls (Many thanks to jrdemr for the Z-Souls sheet): https://www.dropbox.com/s/u8vxc8m0fehev ... .xlsx?dl=0
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa
Looks quite unfinished yet, I hope they up the ante and make it faster. The camera seems relatively chaotic, I think that will need to be getting used to.
Also I hope for better looking combos and finishers as well as sound effects from the series. Please not another BoZ.
Also I hope for better looking combos and finishers as well as sound effects from the series. Please not another BoZ.
BT3 off meds | The final fight
Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!
The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony
Vegetto kicking you into orbit theme
Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!
The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony
Vegetto kicking you into orbit theme
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa
Yes on the stages, but we can't be certain on the characters. First, you're assuming it works on a "page" system, when there is a chance it could just scroll the slots by one column to the left/right or something. Second, even if it is a page system, the second page doesn't have to be full. So no, it doesn't mean at least 42 characters "confirmed"sintzu wrote:There is at least 2 pages for the charecters so that means at leas 42 charecters and 24 stages which is very good for a 1st game
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa
Its good to know a solid 50 base characters and certain henchmen will be refeatured, I just hope some of the obscured characters would be considered to keep teams full. Then again having 5 v 5 bench battles is something I hope Dimps considers, it was usually spike's thing.
Last edited by SingleFringe&Sparks on Thu Jul 03, 2014 10:19 pm, edited 3 times in total.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa
told you so...he's doing it againAjayLikesGaming wrote:You gotta be fucking kidding me. Dude, that video is literally on the SAME PAGE.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa
I honestly don't think he can help himself *sigh*Drev wrote:told you so...he's doing it againAjayLikesGaming wrote:You gotta be fucking kidding me. Dude, that video is literally on the SAME PAGE.
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Vanna Bonta quotes
Vanna Bonta quotes
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa
Now that's what I'm talking about, I can see a notable difference in this gameplay vid as compared to the Cell vs Goku one (although upon my second or third watch I did notice a point where the hits were a little laggy). I really like the feeling of the dynamics of the game, in particular in this vid the way Goku chased Vegeta after knocking him away looked pretty darn sick, and likewise for Vegeta's follow up. I also like the way you approach your opponent when not too far away, similar to side-stepping, as well how it seems characters are a lot more individual than they ever were in a full 3D DBZ game taking note of Vegeta's final attack following the chase; I'm suspecting each character has their own final attack since what Vegeta did seems signature to him, rapid fire ki blasts. You've also got the move Cell performed in the other vid which had a green aura and only covered a certain radius, could be used for zoning purposes. So far the game is looking promising, could actually have some depth and clearly it seems to have a lot of authenticity.Rukura wrote:There's a video of the full Goku vs Vegeta match at the presentation: https://www.youtube.com/watch?v=g9pra4h4WwQ
Just realized what's been bugging me with all the gameplay coming from Japan Expo (and even the first gameplay video). The ki attacks rarely hit their marks. Seriously, the amount of Kamehamehas from Goku and beams from Cell that actually hit seem very little.
And it doesn't seem to be from the people playing being really good at dodging, either.
@Rukura; I agree though that the ki attacks such as the kamehameha seem to be a bit sloppy, failing to hit the opponent after a combo every time. I'm putting that down to the game being in early stages though otherwise it seems pointless to me for them to be combo finishers, as they never hit.
EDIT: I think people need to stop addressing kidtrunks, it's repetitive. Let VegettoEX take care of it, if he thinks it is a problem he will do so, it's his job not ours.
- goku the krump dancer
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa
Would be kinda dope if we got little Dragon Quest easter egg costumes to add some variety to the character creator.. I mean, shit other company's throw in the occasional "Goku Hair" and Dogi all the time so why not?DarkPrince_92 wrote:Same here. Could easily be one of his Villain designs for a DQ game. Dhoulmagus's half brother...goku the krump dancer wrote:Wonder if Toriyama designed this new character. The silhouette gives me a Dragon Quest Vibe.
It's not too late. One day, it will be.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa
What if Trunks make a mistake in a timeline or went to save another one without the Lord of Time's permission. That's what I mean by him becoming a antagonist to Trunks. He'll try to do what it takes to kill Trunks.TheDevilsCorpse wrote: The Kaiojikan (World King of Time) isn't supposed to be a bad guy though. He watched over time and hired Trunks to prevent the universe from being destroyed via too many timelines. Why would he become an antagonist in antagonist in any sense? This isn't and shouldn't be a rehash of the Beerus situation.
How is he not very strong? I know he's not called the "Lord of Time" for show. If anything, he's just giving Trunks orders, kind of like how an employer gives you a task to do.TheDevilsCorpse wrote: Also, I doubt he's very strong. If the Kaiojikan is that much stronger than Trunks, he wouldn't have really needed to force him into the job in the first place. I mean, Miira couldn't have been too ungodly powerful if Towa thought base Bardock was capable of killing him. So why wouldn't he just take 30 seconds out of his day and go obliterate the threat himself?
AjayLikesGaming wrote:DIMPs seem to be removing a lot of the awful 'cinematic finesse' and keeping it to your basic fighting standards. Let the combos and speed do the talking!
But it's okay if CC2 does it? Because if they were making this instead of Dimps, it'd be a game similar to Ultimate Tenkaichi, difference is that it would have a bit more combos, but it doesn't matter. We don't need a flashy cinematic fighting game. Glad most of us left that kind of suggestion behind.SingleFringe&Sparks wrote:Seems refeshing, a lot of the complaints I know with Spike's games was that they were too focused on cinemetics and the Rush attacks, some as unique as they were by BT3, they all did too much of the work for you.
I remember Goku doing tap kicks in the show to Raditz too. And before anyone says that all the characters fight the same, you don't see Vegeta doing flying tap kicks, and you see Gohan doing stylish sweep kicks. So that argument's invalid.SingleFringe&Sparks wrote:Goku's fighting animations look a bit weird, they dont look like how he fought in the show. Fim flailing his arms and doing multiple tap-kicks looks more like Piccolo's style. The thing is,as stiff as Spike's animations were indeed, at least Spike got the character animations right for how Goku and Vegeta fought in motion.
I swear Goku and Cell have the exact same combo animations in the second video.
And I don't see Cell and Goku sharing the same animations. I saw Cell doing a "Bakuretsuken"(King of Fighter reference) and a kicking barrage that I didn't see Goku do.
Akira Toriyama wrote:If anyone. ANYONE AT TOEI! Makes a movie about old and weak major villains returning, or making recolored versions of Super Saiyan, I'ma come to yo company and evict you from doing Dragon Ball ever again! Only I do those things, because people love me, and they despise you....derp!
Marco Polo wrote:Goku Black is a fan of DBZ who hates Super and has taken the form of a younger Goku (thinner shape, softer hair) to avenge the original series by destroying the new.
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa
They better let us be able to start the match being ssj1,2,3 etc. at the start of the match like the bt and rb series. Hated charging up in the middle of the match to go ssj in the budokai series. Not that it's a bad thing or anything, just let us be able to at least.
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Just a theory, but over on GameFAQS a user has come up with an interesting theory based off of this screenshot. The page has 21 spaces for characters. The little dragon balls seem to indicate the number of pages, in his theory. This is just a theory, and I'm bringing it up because it's at least interesting. Credit to super hotshot bowser from GameFAQS for the observation.
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa
I think they're for costumes or transformations but in terms of charecters they said it would be like B3 so 40-50CM101Play wrote:
Just a theory, but over on GameFAQS a user has come up with an interesting theory based off of this screenshot. The page has 21 spaces for characters. The little dragon balls seem to indicate the number of pages, in his theory. This is just a theory, and I'm bringing it up because it's at least interesting. Credit to super hotshot bowser from GameFAQS for the observation.
July 9th 2018 will be remembered as the day Broly became canon.
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa
seven...they could be costumes, easy.sintzu wrote:I think they're for costumes or transformations but in terms of charecters they said it would be like B3 so 40-50CM101Play wrote:
Just a theory, but over on GameFAQS a user has come up with an interesting theory based off of this screenshot. The page has 21 spaces for characters. The little dragon balls seem to indicate the number of pages, in his theory. This is just a theory, and I'm bringing it up because it's at least interesting. Credit to super hotshot bowser from GameFAQS for the observation.
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa
Costumes seems most likely tbh.
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa
This looks pretty great to me. Lots of mobility and short tracking range for projectiles and melee. Color me excited.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa
According to Chaospunishment, Cell's Ultimate Blast is called "Perfect Kamehameha" Now why didn't Spike ever think of that? Sounds like something they'd name it.
- And I didnt say everyone fought the same, I said His and Goku's basic fighting animations in this preview are exactly the same.
- Also Naruto is more about flashy special moves than actual melee fighting, thats what the Jutsu marketing was. For DBZ exaggerated Super attacks are just a tease as they were in Budokai 3.
- However by comparison DBZ's supermove mechanics looks more like NS itself already having only a trigger cinematic cue right before real time effects.
How is it suddenly envalid. Goku hardly does that, and never does as a SSJ and above. Its not in his fighting style, its more piccolo's thing. By your logic Goku should also have ki Spam attacks too because he did it once against Cell despite it being Vegeta's signature tactic. The jump-tap kicks isnt something Goku does. Hes a Dash/Fist-flurry character and a Spin-kicker. Thats how he fights most of the time.EXBadguy wrote:I remember Goku doing tap kicks in the show to Raditz too. And before anyone says that all the characters fight the same, you don't see Vegeta doing flying tap kicks, and you see Gohan doing stylish sweep kicks. So that argument's invalid.
- And I didnt say everyone fought the same, I said His and Goku's basic fighting animations in this preview are exactly the same.
Those were special moves. The normal 5+[ ] attacks look the same as Goku's.EXBadguy wrote:And I don't see Cell and Goku sharing the same animations. I saw Cell doing a "Bakuretsuken"(King of Fighter reference) and a kicking barrage that I didn't see Goku do.
People wanted CC2 for a DBZ game because of most likely they would actually animate the necessary cinematic correctly along with the explosions spike can never seems to do right. Not to mention Spike's animations were jarringly stiff and robotic as another user mentioned earlier. It was the understanding that CC2 would have at least brought DBZ games to the basics of presentation standards Spike can't.EXBadguy wrote:But it's okay if CC2 does it? Because if they were making this instead of Dimps, it'd be a game similar to Ultimate Tenkaichi, difference is that it would have a bit more combos, but it doesn't matter. We don't need a flashy cinematic fighting game. Glad most of us left that kind of suggestion behind.
- Also Naruto is more about flashy special moves than actual melee fighting, thats what the Jutsu marketing was. For DBZ exaggerated Super attacks are just a tease as they were in Budokai 3.
- However by comparison DBZ's supermove mechanics looks more like NS itself already having only a trigger cinematic cue right before real time effects.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa
No more split screen, so that Player 1 can always win?!!
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa
SingleFringe&Sparks wrote:How is it suddenly envalid. Goku hardly does that, and never does as a SSJ and above. Its not in his fighting style, its more piccolo's thing. By your logic Goku should also have ki Spam attacks too because he did it once against Cell despite it being Vegeta's signature tactic. The jump-tap kicks isnt something Goku does. Hes a Dash/Fist-flurry character and a Spin-kicker. Thats how he fights most of the time.
I agree with this, then.
SingleFringe&Sparks wrote:- And I didnt say everyone fought the same, I said His and Goku's basic fighting animations in this preview are exactly the same.
It wasn't to you. I was just saying that if somebody dares to say all the people in DBZ fight the same after I said that Goku does a jumping flurry kick, they'd be wrong. You're argument's not invalid at all. My apologies for misinterpretation.
Maybe, but the regular Kicking barrage Cell did in that vid, you didn't see Goku doing that, and I think that's a regular combo.SingleFringe&Sparks wrote: Those were special moves. The normal 5+[ ] attacks look the same as Goku's.
SingleFringe&Sparks wrote:People wanted CC2 for a DBZ game because of most likely they would actually animate the necessary cinematic correctly along with the explosions spike can never seems to do right. Not to mention Spike's animations were jarringly stiff and robotic as another user mentioned earlier. It was the understanding that CC2 would have at least brought DBZ games to the basics of presentation standards Spike can't.
- Also Naruto is more about flashy special moves than actual melee fighting, thats what the Jutsu marketing was. For DBZ exaggerated Super attacks are just a tease as they were in Budokai 3.
- However by comparison DBZ's supermove mechanics looks more like NS itself already having only a trigger cinematic cue right before real time effects.
Even though I think CC2 is a better developer than Spike, presentation-wise, both of them equally suck in the gameplay department IMO(though Spike's BT games were fun). I thank NB for not calling CC2 to do a DBZ game, and I hope they stay the hell away from them.
Akira Toriyama wrote:If anyone. ANYONE AT TOEI! Makes a movie about old and weak major villains returning, or making recolored versions of Super Saiyan, I'ma come to yo company and evict you from doing Dragon Ball ever again! Only I do those things, because people love me, and they despise you....derp!
Marco Polo wrote:Goku Black is a fan of DBZ who hates Super and has taken the form of a younger Goku (thinner shape, softer hair) to avenge the original series by destroying the new.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa
WAIT, are you guys saying there is no split screen. Do you mean there is no local multiplayer? I wanted to bring back the days where you can grab 2 controllers and fight dbz games offline together. It was the one thing i really did not like about Battle of Z.JeffJarrett wrote:No more split screen, so that Player 1 can always win?!!
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa
Why is that?CM101Play wrote:Costumes seems most likely tbh.
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