"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by goku the krump dancer » Thu Jul 03, 2014 11:27 pm

JeffJarrett wrote:No more split screen, so that Player 1 can always win?!!
Holy S***T I just noticed both guys were playing and there wasn't a split screen.. lol wow :shock:
SingleFringe&Sparks wrote:
AjayLikesGaming wrote:DIMPs seem to be removing a lot of the awful 'cinematic finesse' and keeping it to your basic fighting standards. Let the combos and speed do the talking!
Seems refeshing, a lot of the complaints I know with Spike's games was that they were too focused on cinemetics and the Rush attacks, some as unique as they were by BT3, they all did too much of the work for you.
I actually loved the cinematics in the Budokai games and was BEYOND pissed that they were downsized in Burst Limit. I'm all for nice "do it yourself combos" which Raging Blast kinda had with the "Command Supers" but at the end of the day Ultimate Attacks are supposed to look and feel like Ulimate Attacks or Finishing Moves and Burst Limit's/Shin Budokai's "Ultimates" DID NOT look like and barely felt as such.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheDevilsCorpse » Fri Jul 04, 2014 1:01 am

EXBadguy wrote:What if Trunks make a mistake in a timeline or went to save another one without the Lord of Time's permission. That's what I mean by him becoming a antagonist to Trunks. He'll try to do what it takes to kill Trunks.

How is he not very strong? I know he's not called the "Lord of Time" for show. If anything, he's just giving Trunks orders, kind of like how an employer gives you a task to do.
Why couldn't it be for "show"? What does being Kaiojikan (people need to seriously stop using "Lord of Time"; not even a proper translation) have to do with how strong he is? Almost all the gods in the series, besides Beerus (and Whis), are peon's compared to the heroes at this point in the game. There is absolutely no reason to assume he's all powerful, like Beerus was, without any sort of evidence.

Assuming this maintains the same attitude as DBO, seeing how it's taking a lot of inspiration from it to begin with, Trunks is in charge of everything he does. He tells everyone what timeline they are going to, what to do when they get there and changes the plans based on his own instinct and the current events. We don't see him stopping to check with the Kaiojikan every time we have to change timelines mid mission. The Kaiojikan offered him the job of saving the past from Miira to make up for his breaking the rules by time traveling without permission, and that's the last we hear of him. The text paints it as a very "you're in trouble for breaking the rules and I have a fate of the universe situation I'm incapable of handling myself, so let's make a deal" type scenario.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DarkPrince_92 » Fri Jul 04, 2014 1:18 am

goku the krump dancer wrote:I actually loved the cinematics in the Budokai games and was BEYOND pissed that they were downsized in Burst Limit. I'm all for nice "do it yourself combos" which Raging Blast kinda had with the "Command Supers" but at the end of the day Ultimate Attacks are supposed to look and feel like Ulimate Attacks or Finishing Moves and Burst Limit's/Shin Budokai's "Ultimates" DID NOT look like and barely felt as such.
Same here, but you gotta keep in mind Dimps came from a Street Fighter Background. One, they didn't want to slow down gameplay too much. Two, wanted Burst Limit/Shin Budokai to be more like a traditional fighter.

I do miss the Ultimates from Budokai 2/3/Infinite World though.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by InfernalVegito » Fri Jul 04, 2014 1:53 am

I agree with the cinematic-ness of the ultimates. I loved them in B3 and wish they would do them again properly. I mean just look at SSJ4 Gogeta's 100x Big Bang Kamehameha in B3: the sense of scale is tremendous, Gogeta's speed gets across really well, the camera shaking effect when he charges it up adds to the enormity of it and the creatively done metallic sounds when he's hit by the opponent is so cool.

I want more of that.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Xeogran » Fri Jul 04, 2014 2:32 am

DBZ is a fan-service fighter anyways for majority of people who buy it, so I don't see why they need to make it feel like Street Fighter or any traditional 2D Fighters for that matter.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dbboxkaifan » Fri Jul 04, 2014 2:34 am

JeffJarrett wrote:No more split screen, so that Player 1 can always win?!!
Scenario A: Player 2 is using a Vita (remote play).
Scenario B: Player 2 as well as P1 are using 3D glasses making the TV work for both without splitting the screen.
Scenario C: Player 2 is an online player.

It's hard to say what exactly it is because the information is yet to be revealed.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by MasterVampire » Fri Jul 04, 2014 2:35 am

Just watched that new Cell video and WHY THE HELL IS THERE STILL NO PROPER ENVIRONMENT DESTRUCTION?

When he shoots those death beams it makes a small hole in the ground but they vanish in under 1 second.
Same with his kamehameha attack

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by goku the krump dancer » Fri Jul 04, 2014 2:36 am

DarkPrince_92 wrote:
goku the krump dancer wrote:I actually loved the cinematics in the Budokai games and was BEYOND pissed that they were downsized in Burst Limit. I'm all for nice "do it yourself combos" which Raging Blast kinda had with the "Command Supers" but at the end of the day Ultimate Attacks are supposed to look and feel like Ulimate Attacks or Finishing Moves and Burst Limit's/Shin Budokai's "Ultimates" DID NOT look like and barely felt as such.
Same here, but you gotta keep in mind Dimps came from a Street Fighter Background. One, they didn't want to slow down gameplay too much. Two, wanted Burst Limit/Shin Budokai to be more like a traditional fighter.

I do miss the Ultimates from Budokai 2/3/Infinite World though.
I hear you, but its kinda weird though that they went the cinematic route anyway in Street Fighter 4 with the Ultra Combos. If Dimps or whomever seriously wanted to take DBZ to the next level of competitiveness in fighting games hey I'm right behind them, but don't take away from it "feeling" like DBZ in at least regards to the finishers. NetherRealm did it with Injustice, they succeeded in having it be super competitive all while still having that over the top DC Comic/Cartoon/Movie feel with the Super Moves, Stage Bumps and the "Wager System".

@InfernalVegito Exactly.
Nightstar1994 wrote:DBZ is a fan-service fighter anyways for majority of people who buy it, so I don't see why they need to make it feel like Street Fighter or any traditional 2D Fighters for that matter.
This is a fair point as well.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by marooned28 » Fri Jul 04, 2014 2:46 am

I'm gonna assume that the player is mostly to blame for the Kamehamehas that missed their targets in the videos, they all look like timing issues to me. Seems like they always pick the worst players to do the stage demo's. I'm loving the vertical fighting/supers, has a lot of potential. I noticed in the Cell vs Goku video when Goku was above Cell and the player didn't turn completely around and started attacking, he started kicking backwards at Cell and his kicks were registering, thought it was pretty funny.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by sangofe » Fri Jul 04, 2014 2:52 am

Someone who spoke in french in the video raised a good point: the view is only from player 1's angle, and that must suck for player 2.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by marooned28 » Fri Jul 04, 2014 2:59 am

sangofe wrote:Someone who spoke in french in the video raised a good point: the view is only from player 1's angle, and that must suck for player 2.
Damn, hopefully that was just for the demo. I can't imagine them sticking with that, very counter intuitive. I was thinking they were playing on different screens but they just chose only to stream player 1's.
It's very likely considering the Xenoverse presentation was rushed.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dbboxkaifan » Fri Jul 04, 2014 3:08 am

DBZ is a fan-service fighter anyways for majority of people who buy it, so I don't see why they need to make it feel like Street Fighter or any traditional 2D Fighters for that matter.
Fan-service games tend to be watered down crap and Dimps is known for making quality games, so taking Dragon Ball as a real fighting game it's for the better. I expect fan-service from the mediocre Spike games but not Dimps.

The Budokai games were Street Fighter-type games so it wouldn't be anything new if they were going down that route again.
MasterVampire wrote:Just watched that new Cell video and WHY THE HELL IS THERE STILL NO PROPER ENVIRONMENT DESTRUCTION?
The game is still in development so obviously it's not been polished yet.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Big Momma » Fri Jul 04, 2014 3:42 am

TheDevilsCorpse wrote: (people need to seriously stop using "Lord of Time"; not even a proper translation)
I honestly don't see anything wrong with "God/Lord of Time". It's barely improper. Sure, it isn't a direct translation (Missing one word), but it's a lot easier to say (And, makes a lot more sense in English) than "World King/Lord/God of Time". The meaning still carries, too; He's a deity that reigns over the timelines.


Or, it could be localized like King Kai and the others...and when it hits the states he'll just be called "Time Kai".
dbboxkaifan wrote: Scenario B: Player 2 as well as P1 are using 3D glasses making the TV work for both without splitting the screen.
I'm sitting, here scratching my head, wondering how this could work. Is this a thing?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Zenkashuu » Fri Jul 04, 2014 5:17 am

CM101Play wrote:Just a theory, but over on GameFAQS a user has come up with an interesting theory based off of this screenshot. The page has 21 spaces for characters. The little dragon balls seem to indicate the number of pages, in his theory. This is just a theory, and I'm bringing it up because it's at least interesting. Credit to super hotshot bowser from GameFAQS for the observation.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheDevilsCorpse » Fri Jul 04, 2014 5:44 am

Big Momma wrote:I honestly don't see anything wrong with "God/Lord of Time". It's barely improper. Sure, it isn't a direct translation (Missing one word), but it's a lot easier to say (And, makes a lot more sense in English) than "World King/Lord/God of Time". The meaning still carries, too; He's a deity that reigns over the timelines.

Or, it could be localized like King Kai and the others...and when it hits the states he'll just be called "Time Kai".
If they want to officially localize it and call it to "Time Kai" or something in the English release of the game (assuming it's actually him), that's another story. But if you're going to discuss it before that point in time, I don't see what is so hard about using the correct terminology when it's available? If you're worried about it looking goofy, then don't use "World King of Time". Since most of you are using Kaio, Kaioshin, Makaio, Makaioshin, already anyway, just use the original term: Kaiojikan. Otherwise, you might as well go back to discussing "God of Destruction Bills"...
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by sintzu » Fri Jul 04, 2014 5:56 am

Does anyone know if we'll get a new trailer for the expo ?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Quebaz » Fri Jul 04, 2014 6:05 am

https://www.youtube.com/watch?v=vhtj-hMerZY
Part 2 of the presentation, this time showing Cell vs Goku (the full match anyway) and that new sillouete.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by JeffJarrett » Fri Jul 04, 2014 6:35 am

Careless Saiyajin wrote:WAIT, are you guys saying there is no split screen. Do you mean there is no local multiplayer? I wanted to bring back the days where you can grab 2 controllers and fight dbz games offline together. It was the one thing i really did not like about Battle of Z.
There is local multiplayer, but the camera stays behind one player.
dbboxkaifan wrote:
JeffJarrett wrote:No more split screen, so that Player 1 can always win?!!
Scenario A: Player 2 is using a Vita (remote play).
Scenario B: Player 2 as well as P1 are using 3D glasses making the TV work for both without splitting the screen.
Scenario C: Player 2 is an online player.

It's hard to say what exactly it is because the information is yet to be revealed.
Said by the commentator at 1:46: https://www.youtube.com/watch?v=g9pra4h4WwQ ("l'écran quand vous jouez à 2 n'est plus partagé")
Even the guy who filmed comments this announcement around 2:10 ("du coup tu vois que la Player 1?! Les cameras ??? par rapport au Player 1, c'est pas terrible ça!").
The commentator precises at 2:16 that the camera will one time be behind P1, the other time behind P2. He doesn't precise if it's during the fights or if it changes between rounds, but the camera isn't shown switching during battles in the demo.
Last edited by JeffJarrett on Fri Jul 04, 2014 7:27 am, edited 1 time in total.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Rukura » Fri Jul 04, 2014 7:12 am

Quebaz wrote:https://www.youtube.com/watch?v=vhtj-hMerZY
Part 2 of the presentation, this time showing Cell vs Goku (the full match anyway) and that new sillouete.
"Here's the mysterious new character again! We're showing it to you, just to let you all know we still can't say anything about him! AND here's another character we can't even show you, much less talk about it!"
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Drev » Fri Jul 04, 2014 8:13 am

JeffJarrett wrote: There is local multiplayer, but the camera stays behind one player.
no man, it hasn't been confimed yet. In fact, one person is looking at one screen, the other person is looking at ANOTHER screen. Also you can notice that goku had life and ki bars, vegeta just life bars...that's because it was just goku perspective, because they are not playing from the same screen, but 2 different screens.

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