"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Jackal puFF » Fri Sep 26, 2014 1:16 am

Neat totally missed the Japan network test. I even have jap psn for those kind of things. Anyways let the race begin on oct 3. :clap:

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by SSJ God Gogeta » Fri Sep 26, 2014 1:19 am

I can just imagine how many small children will skip school just for this network test.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by EveBlaze31 » Fri Sep 26, 2014 3:14 am

SSJ God Gogeta wrote:I can just imagine how many small children will skip school just for this network test.
My guess is around the hundreds maybe. Possibly Thousands.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by sangofe » Fri Sep 26, 2014 5:42 am

SSJ God Gogeta wrote:
CashmanX wrote:Alright, a couple questions that I need cleared up:

1. Since this is a global network test, how long would it take before all 20,000 codes to be used up? An hour?

2. Is this game in it's "Alpha" stage or it's "Beta" stage?
I would say a good hour or so. That's why I'm gonna take some time off to see if I can get a code.
Do you need an American account to register for this?

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by EA575 » Fri Sep 26, 2014 5:49 am

sangofe wrote:
SSJ God Gogeta wrote:
CashmanX wrote:Alright, a couple questions that I need cleared up:

1. Since this is a global network test, how long would it take before all 20,000 codes to be used up? An hour?

2. Is this game in it's "Alpha" stage or it's "Beta" stage?
I would say a good hour or so. That's why I'm gonna take some time off to see if I can get a code.
Do you need an American account to register for this?
Probably. You might need to access the US PSN store to download the client.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Fri Sep 26, 2014 5:58 am

Well, I'm still registered for the second run in Japan. I've signed up for the UK one, and I'll be keeping any eye out for a US code on the announcement page. If I don't make the cut this time, my luck is just piss poor. xD
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by sintzu » Fri Sep 26, 2014 7:39 am

In Sergio's last video he said in the comment section that he found 2 characters that seem to be playable but on the series they don't really fight.

Chiaotzu ? Dodoria ?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Doctor. » Fri Sep 26, 2014 7:50 am

Is the network test valid for European players? I don't think I have an american PSN account, just a japanese and european one. Though, I can make one.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Rukura » Fri Sep 26, 2014 7:55 am

SSJ4 Furanki wrote:
SSJ God Gogeta wrote:
KentalSSJ6 wrote:We better not get a BS english replacement track.
Agreed
Considering how it usually goes down, we will. Then again, Dimps games never had differing soundtracks between regions.
When asked to finally include the original Kikuchi soundtrack in the international versions, Hirano said that all versions would have a new original soundtrack.

Didn't think we'd be having this conversation after the Japanese network test, where we got to see that in effect.
Doctor. wrote:Is the network test valid for European players? I don't think I have an american PSN account, just a japanese and european one. Though, I can make one.
There was already a website for us European players to register for the network test, but the registration period already ended.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Doctor. » Fri Sep 26, 2014 7:56 am

Rukura wrote:There was already a website for us European players to register for the network test, but the registration period already ended.
Well, damn it.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by DarkPrince_92 » Fri Sep 26, 2014 9:31 am

Doctor. wrote:
Rukura wrote:There was already a website for us European players to register for the network test, but the registration period already ended.
Well, damn it.
I don't think it's too late. They didn't give Europe a deadline. I signed up recently.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Rukura » Fri Sep 26, 2014 9:36 am

I checked it out last night to see if there was any new info on the site. Registration for the European network test is closed. Kinda glad I did it when it went up.

EDIT: There was something about the American network test being a "first come, first serve" kinda thing. Maybe they closed the European registration when they maxed out the numbers they had for it?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by dbboxkaifan » Fri Sep 26, 2014 11:18 am

The European network's closed now but what about giving people codes to try out the beta? Any here got 'em?

I can't believe I missed out on the Japanese and the European networks even though I signed up for 'em, what a shitty luck. :|
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Super Saiyajin Luffy » Fri Sep 26, 2014 11:21 am

To fuel the roster speculation, in the datamined Special Move list, there were moves, which hints on Energy Absorption model Androids/Cyborgs aka #19 and Dr. Gero.
http://youtu.be/YXG0VXk_U1w?t=1m25s
Drain Charge
Super Drain
Hyper Drain

Also in the description part, there are fitting description for these Special moves.
http://youtu.be/YXG0VXk_U1w?t=7m23s
Grab and attack an enemy to steal their Ki/Guard Gauge/Ki and Guard Gauge.
Opinion on this? Discuss. (also worried about no #16, but it's only datamined data from a network test build)
Also does this mean we can attempt to make an Cyborg/Android Namekian, Majin, Freeza clan or Saiyan?


Also regarding Ki charge, there are multiple stages of Ki charge as seen in following part of the list:
http://youtu.be/YXG0VXk_U1w?t=3m29s
Energy Charge
Full Power Charge
Maximum (the Hormone) Charge (page/somewhat later)

The fitting description for these moves are at that part of the description:
http://youtu.be/YXG0VXk_U1w?t=7m39s
Keep executing to charge Ki!
A move, which recovers Ki faster than Energy Charge/Full Power Charge.

So what are the possible downsides of these superior Ki charge moves?

PS: Sry for this spam to the same youtube video :oops:
DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Rukura » Fri Sep 26, 2014 11:31 am

dbboxkaifan wrote:I can't believe I missed out on the Japanese and the European networks even though I signed up for 'em, what a shitty luck. :|
Considering nobody here is saying that they got the code yet, they probably haven't started giving them out yet.

And there's still the second phase of the Japanese side of it, for those of us that didn't get in the first time.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Fri Sep 26, 2014 11:40 am

Super Saiyajin Luffy wrote:To fuel the roster speculation, in the datamined Special Move list, there were moves, which hints on Energy Absorption model Androids/Cyborgs aka #19 and Dr. Gero.
Drain Charge
Super Drain
Hyper Drain

Also in the description part, there are fitting description for these Special moves.
Grab and attack an enemy to steal their Ki/Guard Gauge/Ki and Guard Gauge.
Opinion on this? Discuss. (also worried about no #16, but it's only datamined data from a network test build)
Also does this mean we can attempt to make an Cyborg/Android Namekian, Majin, Freeza clan or Saiyan?
I initially thought these might hint at 19 and 20 too, but the list lacks any other moves that tend to belong to them (granted this is a beta, but it's all we have to go off of for the time being). That said, the moves don't have to belong to them either. Cell has draining attacks with his tail, and Super 17 has the absorption nodes too. The attacks are also listed with the rest of his moves...

As for the avatar things, I imagine there may be some moves that they can't use. Like, IF there were an attack from Freeza that uses his tail, I wouldn't expect a Namekian to use it. So maybe techniques that are too specific aren't for custom use or are limited to certain races.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by dbboxkaifan » Fri Sep 26, 2014 11:41 am

That's good to know.

I really want to pre-order Xenoverse but not without giving it a try first.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Super Saiyajin Luffy » Fri Sep 26, 2014 11:47 am

TheDevilsCorpse wrote:
Super Saiyajin Luffy wrote:To fuel the roster speculation, in the datamined Special Move list, there were moves, which hints on Energy Absorption model Androids/Cyborgs aka #19 and Dr. Gero.
Drain Charge
Super Drain
Hyper Drain

Also in the description part, there are fitting description for these Special moves.
Grab and attack an enemy to steal their Ki/Guard Gauge/Ki and Guard Gauge.
Opinion on this? Discuss. (also worried about no #16, but it's only datamined data from a network test build)
Also does this mean we can attempt to make an Cyborg/Android Namekian, Majin, Freeza clan or Saiyan?
I initially thought these might hint at 19 and 20 too, but the list lacks any other moves that tend to belong to them (granted this is a beta, but it's all we have to go off of for the time being). That said, the moves don't have to belong to them either. Cell has draining attacks with his tail, and Super 17 has the absorption nodes too. The attacks are also listed with the rest of his moves...

As for the avatar things, I imagine there may be some moves that they can't use. Like, IF there were an attack from Freeza that uses his tail, I wouldn't expect a Namekian to use it. So maybe techniques that are too specific aren't for custom use or are limited to certain races.
If there are no #19 and #20, I think it will be a pretty high chance, that one of the first 2 forms of Cell is going to be confirmed. Although Perfect Cell used his tail in DBGT, I don't find it aesthetically appealing to Perfect Cell, which results to the above thinking (provided my hypothesis on Perfect Cell being a separate character from his other forms is correct).
True, that some moves aren't going to be customisable for your CaC, Super Saiyan is only going to be Saiyan only for example and in the Network Test, there is also a Namekian exclusive special attack. (I seriously want my Energy Absorbing Majin/Namekian Cyborg hybrid now)

EDIT: If I remember right, Saiyan CaC had this one Super/Ultimate from #19 in Ultimate Blast, where he scans and shoots eye lazors. But hey, it was a Spike game, lolgic.
DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Tsufuru » Fri Sep 26, 2014 1:15 pm

And the diffrent ki charging thing is kinda pointless since in the end all online player will mostlikely use the same kind of ki charging.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Quebaz » Fri Sep 26, 2014 1:19 pm

Tsufuru wrote:And the diffrent ki charging thing is kinda pointless since in the end all online player will mostlikely use the same kind of ki charging.
Or none at all, which is what's I'm sure i'll be doing.
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