"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
User avatar
Saiga
Kicks it Old-School
Posts: 8311
Joined: Mon Oct 31, 2011 8:36 pm
Location: Space Australia

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Saiga » Mon Dec 22, 2014 8:35 pm

So I just noticed today Systems Requirement Lab has updated with Dragon Ball Xenoverse so anyone who was wondering if their computer meets the requirements can check with that.
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!

User avatar
Lord Beerus
Namekian Warrior
Posts: 21430
Joined: Sat Oct 25, 2014 5:20 pm
Location: A temple on a giant tree
Contact:

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Lord Beerus » Mon Dec 22, 2014 8:50 pm

IGhostUlt wrote:Am I the only one that is pissed about how the transformations work in this game?
I honestly think how the transformations work is better for the game overall. I mean the gameplay of Xenoverse is pretty damn fast paced and is even more insanely faster paced in the team battles. Remember in Xenoverse you can interrupt and stop transformations and even power-ups like the Kaioken in mid sequence, you won't have that critical 5 second breather of time to transform like in previous games. And besides, most people who pick characters like Cell, Freeza and Boo, just transform straight to their strongest form, so just save them the time and give them the strongest form from the get go so they don't have to keep cycling though forms constantly and disrupting the flow of the battle.

User avatar
Saiga
Kicks it Old-School
Posts: 8311
Joined: Mon Oct 31, 2011 8:36 pm
Location: Space Australia

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Saiga » Mon Dec 22, 2014 8:57 pm

Lord Beerus wrote:
IGhostUlt wrote:Am I the only one that is pissed about how the transformations work in this game?
I honestly think how the transformations work is better for the game overall. I mean the gameplay of Xenoverse is pretty damn fast paced and is even more insanely faster paced in the team battles. Remember in Xenoverse you can interrupt and stop transformations and even power-ups like the Kaioken in mid sequence, you won't have that critical 5 second breather of time to transform like in previous games. And besides, most people who pick characters like Cell, Freeza and Boo, just transform straight to their strongest form, so just save them the time and give them the strongest form from the get go so they don't have to keep cycling though forms constantly and disrupting the flow of the battle.
None of those are actual benefits, or even tangibly related to how the transformations work in this case.

You could still be allowed to interrupt transformations if they weren't so shitty that they wore off easily.

You could still start as Cell/Freeza's final forms if they weren't separate characters, as seen in many many Dragon Ball games.

There are no actual advantages this model offers. Only restrictions on how freely transformations can be used, how many can be equipped, whether they can be used at all, etc.
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!

User avatar
TheDevilsCorpse
Moderator
Posts: 11378
Joined: Sun Jun 20, 2010 4:34 am
Contact:

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Mon Dec 22, 2014 9:00 pm

It gets worse when combined with the fact that we aren't even allowed the freedom to customize the original cast members, so they have specific attack, items and transformations suck to specific costumes...
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)

User avatar
Quebaz
Advanced Regular
Posts: 1203
Joined: Tue Jun 26, 2012 8:57 am
Location: Portugal
Contact:

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Quebaz » Mon Dec 22, 2014 9:04 pm

TheDevilsCorpse wrote:It gets worse when combined with the fact that we aren't even allowed the freedom to customize the original cast members, so they have specific attack, items and transformations suck to specific costumes...
This is bothering me as well and It's actually not the first game to do this as the Storm games have always done that and Brave Soldiers did as well. Problem here tho is that characters like Goku have such an incredible ammount of costumes due to their Gi that having no option to costumize makes no sense. I mean I get, they kinda want costumes to have a meaning but all it does is make me miss the Capsule System.
A LUZ INFINITA!
Steam: Quebaz
PSN: BSSJ3
Tumblr

User avatar
TheDevilsCorpse
Moderator
Posts: 11378
Joined: Sun Jun 20, 2010 4:34 am
Contact:

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Mon Dec 22, 2014 9:11 pm

Yeah, but I can't even remember the last game that actually limited you to specific transformations for certain costumes in DB though. I mean, stuff like the Tenkaichi games limited you to certain transformations based on time period for characters like Goku (Early/Mid/Late), but you could still use Super Saiyan with the orange dogi or Super Saiyan 3 with the blue one using Late Goku as an example. Here, we're probably going to literally have 3 versions of the same orange dogi from the Buu Arc, one with SS, one with SS2, and one with SS3, instead of just letting us choose which one to equip.
Last edited by TheDevilsCorpse on Mon Dec 22, 2014 9:28 pm, edited 1 time in total.
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)

User avatar
Quebaz
Advanced Regular
Posts: 1203
Joined: Tue Jun 26, 2012 8:57 am
Location: Portugal
Contact:

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Quebaz » Mon Dec 22, 2014 9:17 pm

Yeah I did not think about that, so basically Goku/Vegeta are getting 10+ costumes just so they can have all of its transformations in every single costume or worse they'll won't let us transform with specific costumes. Damn this game is plagued by dumb decisions.
A LUZ INFINITA!
Steam: Quebaz
PSN: BSSJ3
Tumblr

User avatar
Saiga
Kicks it Old-School
Posts: 8311
Joined: Mon Oct 31, 2011 8:36 pm
Location: Space Australia

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Saiga » Mon Dec 22, 2014 9:29 pm

It certainly does make it seem that the 14 costumes that were revealed for Goku earlier aren't going to be as diverse as first thought.
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!

User avatar
IGhostUlt
Beyond Newbie
Posts: 221
Joined: Tue Apr 22, 2014 12:52 am
Location: Other World

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by IGhostUlt » Mon Dec 22, 2014 9:31 pm

This whole system turns me off.

User avatar
CashmanX
Patreon Supporter
Posts: 926
Joined: Sun Apr 19, 2009 3:05 pm

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by CashmanX » Mon Dec 22, 2014 9:33 pm

Anyone know around what time we'll see the Xenoverse game guide popup for preorder?
____________________
olympia wrote: 21:28 why are we still talking about the emails
21:29 who gives a fuck
21:29 shut the fuck up trunks
21:29 * mean trump

User avatar
TheDevilsCorpse
Moderator
Posts: 11378
Joined: Sun Jun 20, 2010 4:34 am
Contact:

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Mon Dec 22, 2014 9:34 pm

Saiga wrote:It certainly does make it seem that the 14 costumes that were revealed for Goku earlier aren't going to be as diverse as first thought.
Which, again, seems to only get sadder when we know the game has clothing options like Goku's GT dogi programmed in for the custom characters to use...but Goku probably can't.
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)

User avatar
Haseowolf
Patreon Supporter
Posts: 661
Joined: Fri Feb 29, 2008 2:37 pm
Location: Minnesota
Contact:

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Haseowolf » Mon Dec 22, 2014 9:36 pm

Saiga wrote:So I just noticed today Systems Requirement Lab has updated with Dragon Ball Xenoverse so anyone who was wondering if their computer meets the requirements can check with that.
I wasn't super worried about not meeting the requirements, but happy to see I should have zero problem running everything at max. W00t.
[[ Saber_Breaker ]]
Want even MORE Dragon Ball podcast goodness? Check out We Gotta Podcast on Spotify, YouTube, or anywhere else you get your podcasts.

User avatar
Saiga
Kicks it Old-School
Posts: 8311
Joined: Mon Oct 31, 2011 8:36 pm
Location: Space Australia

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Saiga » Mon Dec 22, 2014 9:39 pm

Haseowolf wrote:
Saiga wrote:So I just noticed today Systems Requirement Lab has updated with Dragon Ball Xenoverse so anyone who was wondering if their computer meets the requirements can check with that.
I wasn't super worried about not meeting the requirements, but happy to see I should have zero problem running everything at max. W00t.
Nice! My video card and processor are just short of the recommended requirements, but I met the minimum just fine. I'm happy with that.
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!

User avatar
DarkPrince_92
I Live Here
Posts: 3493
Joined: Sun Jan 02, 2011 2:09 pm
Location: Glendale, CA
Contact:

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by DarkPrince_92 » Mon Dec 22, 2014 10:18 pm

Wonder if anyone picked up that the new Gameplay with "Ultimate Gohan" is actually just regular Gohan in the Goku Gi. He hasn't transformed yet. :lol:
I am a freelance animator, check out my thangs. ART!

Check my webcomic series Off Guard now on webtoons!

PSN/Steam: MOSLittGaming

Gaming Channel/Socials: MOSLittGaming

User avatar
jjgp1112
Kicks it Old-School
Posts: 7798
Joined: Mon Jul 23, 2007 10:15 pm
Location: Crooklyn

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by jjgp1112 » Mon Dec 22, 2014 10:43 pm

Just watched the trailer. That part with Frieza quite clearly sounded like Chris Ayres.
Yamcha: Do you remember the spell to release him - do you know all the words?
Bulma: Of course! I'm not gonna pull a Frieza and screw it up!
Master Roshi: Bulma, I think Frieza failed because he wore too many clothes!
Cold World (Fanfic)
"It ain't never too late to stop bein' a bitch." - Chad Lamont Butler

User avatar
DarkPrince_92
I Live Here
Posts: 3493
Joined: Sun Jan 02, 2011 2:09 pm
Location: Glendale, CA
Contact:

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by DarkPrince_92 » Mon Dec 22, 2014 10:49 pm

jjgp1112 wrote:Just watched the trailer. That part with Freeza quite clearly sounded like Chris Ayres.
So happy about that.

But who was Cell? Doesn't sound like Willingham... and that couldn't be Clarke... could it? It was so off.
I am a freelance animator, check out my thangs. ART!

Check my webcomic series Off Guard now on webtoons!

PSN/Steam: MOSLittGaming

Gaming Channel/Socials: MOSLittGaming

User avatar
SSJ God Gogeta
I Live Here
Posts: 3194
Joined: Wed Jul 16, 2014 6:33 am
Location: Canada

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by SSJ God Gogeta » Mon Dec 22, 2014 10:51 pm

DarkPrince_92 wrote:
jjgp1112 wrote:Just watched the trailer. That part with Freeza quite clearly sounded like Chris Ayres.
So happy about that.

But who was Cell? Doesn't sound like Willingham... and that couldn't be Clarke... could it? It was so off.
I soooo hope it's Clarke.
"I am neither Goku nor Vegeta! I am the one who will defeat you!!" - Gogeta


I'm that guy who makes the avatars

User avatar
jjgp1112
Kicks it Old-School
Posts: 7798
Joined: Mon Jul 23, 2007 10:15 pm
Location: Crooklyn

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by jjgp1112 » Mon Dec 22, 2014 11:02 pm

DarkPrince_92 wrote:
jjgp1112 wrote:Just watched the trailer. That part with Freeza quite clearly sounded like Chris Ayres.
So happy about that.

But who was Cell? Doesn't sound like Willingham... and that couldn't be Clarke... could it? It was so off.
Probably Clarke. Perfect Cell sounded a little "off" in his first few episode on Kai, too.
Yamcha: Do you remember the spell to release him - do you know all the words?
Bulma: Of course! I'm not gonna pull a Frieza and screw it up!
Master Roshi: Bulma, I think Frieza failed because he wore too many clothes!
Cold World (Fanfic)
"It ain't never too late to stop bein' a bitch." - Chad Lamont Butler

dualist
Regular
Posts: 534
Joined: Sat Nov 23, 2013 9:10 pm

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by dualist » Tue Dec 23, 2014 12:14 am

TheDevilsCorpse wrote:Yeah, but I can't even remember the last game that actually limited you to specific transformations for certain costumes in DB though. I mean, stuff like the Tenkaichi games limited you to certain transformations based on time period for characters like Goku (Early/Mid/Late), but you could still use Super Saiyan with the orange dogi or Super Saiyan 3 with the blue one using Late Goku as an example. Here, we're probably going to literally have 3 versions of the same orange dogi from the Buu Arc, one with SS, one with SS2, and one with SS3, instead of just letting us choose which one to equip.
This clearly wan't the best decision they could've made in regards to customization and transformations, but I think they placed such a focus on creating your own character, that they intentionally limited what you could do with the regular characters. The game is clearly about your hero and influence on the story; that's what they want us to focus on. Not saying it was a good decision to make, but I kinda understand why they did it.

As for transformations, although I'm not entirely happy with the choice they made with it wearing off so quickly, it seems like they gave specific advantages for those transformations and therefore needed it to be limited. For example, because you can spam supers in SS form, they don't want it to last forever. They could have gone in a different direction with that, but I think we'll get used to it.

I really don't have too many complaints; in spite of some of the things we would like to see done differently so far, you can see the effort they put into this title. Xenoverse is already exceeding my initial expectations by far; it had been years since I had been interested in a DBZ game.

I'm not saying we can't have our opinions or critique, those will eventually push the developers to keep improving, but let's reserve judgement until we have the final product in our possession.

On another note, as the game get closer to release, we should put our in game names and the system we're playing on in our signatures. I would love to link up with some folks in the Kanzenshuu community. :D
Playing Xenovoerse on PS4
PSN Tag: Dualist721

User avatar
dbzfan7
Namekian Warrior
Posts: 13045
Joined: Sat Aug 04, 2012 3:55 am
Location: Earth
Contact:

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by dbzfan7 » Tue Dec 23, 2014 12:24 am

HLOY SHIT I WANT THIS GAME SO BAD! DO I GET IT ON A HIGH END PC OR CONSOLE!
Why Dragon Ball Consistency in something such as power levels matter!

Post Reply